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Super Street Fighter (IV/HDR): Fourteen days left! That's less than...336 hours!
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I have played you. Every Abel on this forum (and in general online) uses EX-TT way more than I've ever seen in a tourney match. Not that I blame them... if it works use it.
It is not a cancel like how moves cancel, because you cannot cancel c.lk at all. It's the property of mash moves. Because you can chain c.lk into itself, you can do it over and over and over. When you reach five kicks in the input window, it simply replaces your next short with legs. c.mk xx legs is a cancel. c.short is a weird replacement thing.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
I'm pretty sure we knew about EX Tiger Shot into U2 before and it doesn't connect for the full Ultra (it does that thing where the projectile does most of it's hits and then moves on rather than exploding on the last hit). I *think* only the first hit of Sagat's close HK will be super cancelable. That seems to be the norm for two hit cancelable normals.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
oh, I haven't seen the EX ts into U2 yet. Also, Seth and Abel's cr.fp you can cancel on the first or second hit, also Chun Li's standing close strong (double slap!). It'll probably be only the first hit though since that's how his (new) far standing short is IIRC.
Edit: Wait, I think you main Chun, I vaguely recall. Is your tag the same?
Today is a good day.
Edit: make that 2 in a row.
Yeah bison has a lot of trouble against Sagat close footsies. Bison doesn't have high priority close in footsies to beat sagat c.lp something like Ryu's c.sp or c.mk. Bison c.lk and Sagat c.lk have about the same range and priority.
Blankosaurus. Don't recall if I used Chun or Ken against you (probably both), was a while ago.
his cr.short is actually 5 frames (as in, it hits on the 5th frame) but what makes it godly is it grants +3 on block... so if he times it right, there's literally no normal you can press that'll beat out a cr.short -> cr.short. You'll just get counter-hit. It's a frame trap basically.
His jab doesn't have nearly the same advantage. It's 0 on block and 3 startup which means if Bison does a cr.short at just the right time, you will get a trade (clarification, I'm talking about going from cr.jab to cr.jab as Sagat). If they follow a cr.short with a cr.jab (with perfect timing) it's actually a "true" block string which is why it generally sees use.
Semi-counter productive, but it tends to be really easy to back dash out of Sagat pressure (provided you aren't in the corner and don't mind trying to find a way back in on him through all his fireballs). I'm honestly surprised EX psycho/scissors were outright losing. I didn't think you could lose to Sagat's cr.short (they'd be invulnerable in startup and should be "over" it) but I could see trading/losing to jab. I'd chalk that up to bad luck more than anything else.
EDIT: Or HDR? Or MvC2? ... Or GGPO?
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
oooo hdr!
I'll be on in a little less than 15 minutes.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
Oh, and... that was fun!
Bison can be grabbed out of Knee Press mid flip.
Bison is helpless on wakeup. (READ: I am lord scrubington nubsworth the third)
Bison does however have this bizarro crossup that hits behind while he's above and in front of you.
Playing SF4 makes my sutures bleed.
I AM BULKY BULKOLISIS.
-Pedro Sauer BJJ scientist-
Standing HK
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
he's not quite helpless; he can EX scissor or EX psycho crusher as a reversal with invincibility, and he can EX devil reverse as an escape with invincibility, or teleport.
jumping in on bison when he's knocked down is pretty safe though.
We do alot of player matches, ever since her realized he could ex-grab me with Gief out of my ultra it's been a very scary time.
my standing HK would be stuffed by any of sagat's light normals when i tried it.
Be more careful Blanka.
I mean just normal grab. Unless Fuerte has some wierd super long range grab or something? My feet were definitely in the air.
That means you're not spacing the scissor kick right, either doing to close or using the wrong strength of kick.
If you're that close where he can grab you out of it, you should be using standing mk or hk instead.
GT: Tanky the Tank
Black: 1377 6749 7425
not necessarily. scissors pressure can leave openings for being thrown out of scissors.
Not if you swing first and are close enough. It requires anticipating and pressuring him, but otherwise yes, you're stuffed.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
the problem is more when he's pressuring me; when he's got the frame advantage, i have no choice but to block, backdash, maybe jump, teleport, etc.
Do you play Gen? Because if so I expect a full report on his current state.
Every time there's another playtest he seems to have changed even more, and for the worse.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
Pics?
When I get the whole thing done!
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
uh... if no one else is going to say anything
^5 dude
MooMan
Well, that's kinda true and kinda not true at the same time.
Sagat's not dumb anymore getting off easy from tons of health and tons of damage from simple stupid moves, but let's just say Capcom didn't exactly nerf him...
Sagat is a combo machine, equal to Akuma now.
And yes, you read that right, st.HK can now be cancelled so Gief and Honda mainers might want to get some tissues for the future rapings by Sagat.
In summary, Capcom nerfed Sagat so that dumb players will move away from Sagat, and buffed Sagat so that great players will continue maining him.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
i hope i put up something of an entertaining fight, even though you annihilated me 36 times
your crossups against bison are deadly, but what do you do when someone plays a shoto or similar and autocorrects DPs against crossups?
no, wait, i know. standing HK.