Hello, you may now embed "gifv" simply by pasting the link (same as youtube). Enjoy!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[MiniPhalla] The Amnesia Room-Game Over Village Victory
Welcome to 'The Amnesia Room' a miniphalla for 25 players.
See Phalla if you don't know what a phalla is.
Unlike (or rather like) most games, this game operates on entirely secret mechanics. While it contains for the most part standard roles, the way they operate is intended to be confusing and weird.
This game is designed around having to use your brain to figure out the mechanics. The best mafia radar in the world won't help you if you can't figure out how to get rid of them. The mafia that is, not the mechanics. You can't get rid of the mechanics (or can you?).
No anonymous contact. PMs, proboards, IRC or IMs etc are all allowed as long as both players talking know who the other is in game. Additionally, i ask that you send me links to any proboards you create.
No screenshoting or direct quoting of your role PM or any other information I send you. You are allowed to paraphrase it however, unless i state otherwise.
Dead players may not converse with living players and vice versa. When you die, whatever you know dies with you. Ghost posts are tolerated but frowned upon and they must not contain anything game related.
Voting is done in bold red. Retracting can be done in bold lime but is not required, just revote.
Posts containing a vote can only be edited within 5 minutes of the post being made (and obviously not after vote close). You are not allowed to delete posts.
Clarifications should be asked in bold orange.
You must make ONE vote each day. There is no minimum post number, but if I feel you are not contributing to the game enough I will send you a warning (not the same as an inactivity notice). If you fail to meet these requirements you will have 12 hours to respond to my inactivity notice PM or I will contact a reserve to replace you.
VOTE CLOSE will be at 2:00AM EST(American)
The first person to PM me with a correct synopsis on how a particular mechanic works will get a bonus, variable depending on how impressive your solution was. Including the logic behind how you figured it out, may increase its impressiveness however is doing so is entirely optional.
You will receive confirmation on a correct guess regardless of whether or not you are first. Incorrect guesses will receive a moderate penalty (don't worry, it won't be death or anything that drastic). You may guess at most ONCE per day. Guesses after the first will be automatically considered wrong and you will receive the penalty associated with them. You may not change or amend your guess and if you try to, I will consider it a second submission and you will be penalised accordingly. I will try to answer guesses as soon as I get them, but the bonus/penalty will not take effect until the next day.
CLARIFICATIONS: How does <random mechanic> work? I don't think you understand the game. Please re-read the OP.
That said, a general rule to follow is that clarifications about rules will be answered while clarifications about mechanics will not.
An example: "Do i have to vote every day" would be answered with "Yes", while "What does the vote do" would get a big fat "CLARIFICATION DENIED".
Since I'm such an oh so very generous person i'm going to start you off with a hint.
The vote (and any targeted abilities) will most likely NOT hit the person who wins it. Thus, I encourage you pick a target with the aim of figuring out how it works in mind.
You are startled awake by a computerised voice. "WELCOME SUBJECTS TO ALPHA TEST 1.1 PHASE ONE...WE HOPE YOU ENJOY YOUR STAY...WHEN YOU ARE READY TO PROCEED TO PHASE TWO, PLEASE PULL THE CENTRAL LEAVER".
Your head feels rather groggy and you were obviously knocked out by something. Looking around, you find yourself sitting in a blank white room filled with 24 others who look just as confused as you. The room is entirely devoid of features aside from the aforementioned central leaver. As you try to stand up, you feel a sharp pain in your left wrist. Pulling up your sleeve reveals a fresh tattoo of the number # that you can't remember getting. In fact, now that you think about it, you don't remember anything.
If you're going to survive, you'll need to find a way out of here.
Win condition: Remove from the game, all those who wish to experiment you.