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[Chaos] CitOW Game 12 - Game Over - Slaanesh Victory

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Posts

  • jakobaggerjakobagger Copenhagen, The Iron IslandsRegistered User regular
    edited April 2010
    Yeah, I do that too. But Khorne especially needs to balance the other players out I think. Hopefully, my second attempt with him will go better. I also find it really hard to keep track of the VP game - this game I used a lot of effort stopping you guys' dial advances.

    And yes, I think you win with 52 VP or something like that. I could have won next turn with a double tick, and Tzeentch would maybe have been in the running for VP.

    Good game, and I hope it won't be my last here.

    SrvYUfN.png
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    I was trying for an Old World victory so I didn't expect to be able to keep them from ruining two turns in a row. If more of Khorne's cultists had survived Slaanesh would be just shy of 50 VP and next turn the only places that would matter would be Kislev and the Empire. Even then, Nurgle could have forced a game end by ruination by summoning his GUO to either region twice, and I doubt I could have kept Khorne from getting a double tick and winning.

  • jakobaggerjakobagger Copenhagen, The Iron IslandsRegistered User regular
    edited April 2010
    Ah. Aiming for an old world victory could be interesting. I think I saw someone somewhere suggest a variant with a fifth player in some way controlling the old world deck, maybe tokens, maybe other (new) things as well.

    SrvYUfN.png
  • DarianDarian Registered User regular
    edited April 2010
    Round 5 Battle results

    Kislev: 2 lepers
    The Empire: 1 leper, Bloodthirster
    Estalia: seductress, leper, 2 bloodsworn, bloodletter, plaguebearer, bloodsworn, peasant
    The Border Princes: 1 acolyte

    Khorne earns 3 DIAL tokens and draws two cards

    citowg12r55.gif

    Some interesting decisions, there. Tzeentch could have finished off the rest of the cultists in Estalia, delaying ruination for another round. We'll see in a bit just how much he regrets his choice.

  • jakobaggerjakobagger Copenhagen, The Iron IslandsRegistered User regular
    edited April 2010
    Er, not that it matters at all I think, but shouldn't I be drawing two cards for the leper and seductress I killed in Estalia?

    SrvYUfN.png
  • DarianDarian Registered User regular
    edited April 2010
    Round 5 Corruption phase

    Domination step:

    Tilea: +2 VP (5 > 2 > 1)
    The Badlands: +1 VP (3 > 2 > 1)


    Corruption step:
    Bretonnia: +1
    Estalia: +1
    Tilea: +3 DIAL, +1
    The Badlands: +3 DIAL, +2

    Check for Ruination:
    Estalia is the second region ruined (4 + 3 + 5)
    Khorne scores 4 VP for contributing to its ruination this step
    Tilea is the third region ruined (1 + 8 + 1 + 2)
    Tzeentch and Slaanesh each score +4 VP for contributing to its ruination this step
    The Badlands are the fourth region ruined (1 + 9 + 3 + 2)
    Tzeentch and Slaanesh each score +5 VP for contributing to its ruination this step



    New VP:
    Khorne: 8 + 4 = 12
    Nurgle: 19
    Tzeentch: 12 + 12 = 24
    Slaanesh: 25 + 9 = 34

    DIAL tokens:

    Khorne: 3
    Nurgle: 0
    Tzeentch: 2
    Slaanesh: 0

  • DarianDarian Registered User regular
    edited April 2010
    Round 5 End phase

    Board after corruption:
    coming

    During the end phase:
    1. Remove Chaos Cards from the Board

    2. Hero Tokens are resolved - Nurgle chooses two targets in the Empire; Khorne loses a bloodsworn in Estalia

    3. Resolve Old World cards - Witch Hunter removes one corruption from Khorne in the Empire and in Estalia

    4. Score Ruined Regions
    Estalia: +10 VP, +2 VP, +2 VP
    Tilea: +8 VP, +2 VP, +2 VP
    The Badlands: +8 VP, +4 VP

    5. Advance Threat Dials - Khorne has the most tokens and double-ticks; Tzeentch ticks once
    Khorne:
    28 - Upgrade
    31 - Draw 2 Cards

    Tzeentch:
    20 - Upgrade



    New VP:
    Khorne: 12 + 2 = 14
    Nurgle: 19 + 4 = 23
    Tzeentch: 24 + 16 = 40
    Slaanesh: 34 +16 = 50


    6. Check for Game end - the game ends
    a. DIAL victory has not been achieved
    b. At least one player has at least 50 VP


    Slaanesh is victorious

  • DarianDarian Registered User regular
    edited April 2010
    A bit of an abrupt finish, there. If Tzeentch had chosen to take out the bloodsworn, we'd be looking at Khorne (DIAL), Tzeentch (about 37 VP), and Slaanesh (about 37 VP) all in strong position, with Nurgle in position to score big off the ruination of Kislev and/or the Empire.

    I'm really not sure what Nurgle was going for, that last round. He could have used the GUO to finish off Kislev on its own, forcing Tzeentch and/or Slaanesh to decide if they wanted to venture north to try to steal bonus or second place points; the Great Foul Consumption just ended up being a magnet for Khorne's troops to come play. Another option would have been to drop he GUO in Estalia, either once or twice, looking to at least tie Slaanesh for first, if not win it outright. Dropping it in the Empire allowed him to take out the bloodthirster, but with the Battle Cry in effect was almost certainly a wrong play.

    Khorne spent all his effort on preventing Slaanesh from benefiting too much from Estalia and shutting down Nurgle in Kislev. Consequently, the ruination of Tilea and the Badlands were overlooked; it's important for everyone to keep an eye on the big picture.

    Tzeentch made a few small decisions there that allowed the game to end early - most obvious of those were teleporting away the bloodletter from Tilea instead of the seductress and letting the bloodsworn live so that Estalia was ruined. Had either of those been played differently, the game would be extended to a final round, with another Up from Skavenblight placing two more Skaven tokens in play.

    Still, hindsight is 20-20, and it's easy to sit on the sidelines and find mistakes in play. Overall, a well-played game by all players, and everyone was within striking distance of victory.

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    Yeah I'd completely given up hope of a VP victory but I should have given it another look I guess. That's the thing I'm learning about this game: it's really hard to be completely out of the race, maybe easier for Khorne or Nurgle who only have one option. Every decision needs to be given thought because the possibilities change every time someone makes a move.

  • Gene ParmesanGene Parmesan Registered User regular
    edited April 2010
    Fun game everyone, hope to play with you guys soon.

  • CutfangCutfang Registered User regular
    edited April 2010
    Yeah I'd completely given up hope of a VP victory but I should have given it another look I guess. That's the thing I'm learning about this game: it's really hard to be completely out of the race, maybe easier for Khorne or Nurgle who only have one option. Every decision needs to be given thought because the possibilities change every time someone makes a move.

    It is quite scary how late game ruinations can completely swing the VPs off the scale and I've seen Tzeentch take advantage of that in one game to come out as a surprise winner. He is still my most hated god with his hateful spells and I'd quite like to try him at some point.

    Next time I play Slaanesh I will definitely pick the +1 to defence cultist upgrade as they got hammered and Khorne capably denied me any dial advancements. I'm also slightly disappointed that I only drew one Fields of Ecstasy (deny any battle dice) in that whole game. I was hoping that with 9/9 PP I'd be able to mess people around with my Soporific Musk (control any player's cultist) but I never got the chance.

    I forgot to say a massive thanks to Darian for hosting the game and providing frequent updates. I will sign up for more and more!

    Dancing Bagel
  • Gene ParmesanGene Parmesan Registered User regular
    edited April 2010
    Indeed, thanks darien. sorry if I was a little rough sometimes, and if i do run a game over the summer I'll make sure you get in.

  • DarianDarian Registered User regular
    edited April 2010
    Indeed, thanks darien. sorry if I was a little rough sometimes, and if i do run a game over the summer I'll make sure you get in.

    You guys all did great; this one was a pleasure to run, as quickly as the turns went around.

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