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[Chaos] CitOW Game 13 - Witch Hunters join the battle!

admanbadmanb the bored genieSeattle, WARegistered User regular
edited April 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Darian, who stole it from Rend; board graphics courtesy of MrBlarney

There are loads of previous games you can use to nail down your understanding of the rules and strategy. See the stickied PBP thread for a list.

admanb on
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Posts

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    admanb on
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    The name of this game: favoritism! In all seriousness: due to their role in bringing many delightful games of CitOW your way, Mordenthral and Darian have guaranteed spots in this game. If they have god preferences they should post them now.

    The last two spots are open to regular sign-ups.

    admanb on
  • EterenalEterenal Registered User regular
    edited April 2010
    !Sign Up. I'll defer to Darian and Mordenthral for god choice.

    Eterenal on
    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • jakobaggerjakobagger Registered User regular
    edited April 2010
    !sign up but only if I don't get into game 12. Any god is fine.

    I am in Copenhagen which is currently GMT plus 2 due to daylight savings, soon plus one. But my sleep schedule is quite random anyway.

    jakobagger on
    bgg / steam / goodreads / Origin: Bygasto /Bnet: Bygasto#2537 /iOS Game Center: Bygasto Amazon wishlist
  • RiusRius Registered User regular
    edited April 2010
    Ooh, a battle of hosts! Damn, I need to do the following;

    A) Pick up a physical copy of the game
    B) Host a game for Darian, Modrenthal and Admanb

    But until I do that, I'll sign up for this one, and any god will do.

    Rius on
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited April 2010
    If I don't make into Game 12 I'd like to be in consideration for this one.
    I have been meaning to give this a try.

    Nurgle > Tzeentch > Slaanesh > Khorne

    I am terrible at strategy games but I still enjoy them, so including me should be fun for the other three players!

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • edited April 2010
    Sign up

    Shushnik on
  • DarianDarian Registered User regular
    edited April 2010
    Sign up; no preference for gods. I just like to play.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    My preference is Nurgle, thanks. I'd like to try and boost his win ratio. :winky:

    Edit: And no, I will not be trying for a Nurgle dial victory. :D

    Mordenthral on
    stever777 wrote: »
    True. You are good Mord.
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    Since players for game 12 are being chosen on wednesday, players for this game will be chosen on thursday.

    admanb on
  • RiusRius Registered User regular
    edited April 2010
    It'd probably be fair to say that if I get picked for game 12, I wouldn't mind stepping aside for this game.

    If I said that 8-)

    Rius on
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    I assure you no one who gets picked for game 12 will be picked for game 13.

    Which actually means I should add an addendum: don't hesitate to sign-up for both games. It's not rude and it's not flooding the pool.

    admanb on
  • RiusRius Registered User regular
    edited April 2010
    admanb wrote: »
    I assure you no one who gets picked for game 12 will be picked for game 13.

    Which actually means I should add an addendum: don't hesitate to sign-up for both games. It's not rude and it's not flooding the pool.

    I would imagine it's actually helpful; aren't you guys keeping a list of sign-up-ees around?

    Rius on
  • DarianDarian Registered User regular
    edited April 2010
    I've (at least) stopped using the old sign-ups, recently. Just taking people that continue to show interest.

    Darian on
  • edited April 2010
    I'm gonna host one of these eventually, but I'm finding that I'm reasonably retarded when attempting to learn GIMP. One of these months...

    Shushnik on
  • tzeentchlingtzeentchling Doctor of Rocks San DiegoRegistered User regular
    edited April 2010
    Sign up again!
    Khorne > Tzeentch > Nurgle

    tzeentchling on
  • RyadicRyadic Registered User regular
    edited April 2010
    Just in case I don't get in Darian's game:
    Ryadic wrote: »
    I'll sign up again, but I'll take a backseat to newer players.

    Tzeentch > Nurgle > Khorne > Slaanesh

    Ryadic on
    steam_sig.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    El Skid wrote: »
    Yes Please! :D

    Slaanesh > Tzeentch > Nurgle > Khorne

    You guys are awesome for running all these games <3

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    Yep
    I've already played in one, but in case there aren't a lot of people that haven't

    Tzeentch>Slaanesh>Nurgle>Khorne I guess

    FelixSomethingSomething on
  • GoodOmensGoodOmens Registered User regular
    edited April 2010
    !sign up. And I have no particular choice of God.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • The Cow KingThe Cow King Walls of Jakiro Registered User regular
    edited April 2010
    Oh the host game eh?

    Sign up!

    No preference!

    The Cow King on
    icGJy2C.png
  • JebuJebu Registered User regular
    edited April 2010
    Posting from Darian's thread
    Jebu wrote:
    Sign Up!

    I've played this a few times with friends but haven't tried pbp yet.

    Nurgle > Tzeentch > Khorne > Slaanesh

    Jebu on
  • CutfangCutfang Registered User regular
    edited April 2010
    Sign up!

    No preference for god. GMT time, although I stay up late.

    Cutfang on
    Dancing Bagel
  • lodwilklodwilk Registered User regular
    edited April 2010
    !Signup

    Preference of Slannesh or Khrone.

    lodwilk on
  • DracilDracil Registered User regular
    edited April 2010
    Sign up!. Any god is fine. My physical copy will also be arriving Thursday if I need anything from that.

    I'm Pacific Time. If it matters and if the game lasts that long, the last week of April my availability will probably diminish greatly as my parents will be here and I'll be taking them around, but I expect to still be able to make at least 1 post a day.

    Dracil on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    I can hardly wait to see if I make it into the line up!

    Mordenthral on
    stever777 wrote: »
    True. You are good Mord.
  • DarianDarian Registered User regular
    edited April 2010
    I can hardly wait to see if I make it into the line up!

    :whistle:I've got a feeling...:whistle:

    Darian on
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    And we're off. Our players are a helpfully non-picky group:

    Mordenthral - Nurgle
    Darian - *
    Shushnik - *
    Dracil - Khorne

    Which means the gods will go to first-come, first-serve. Post who you want! If I don't have choices by the time I get back from the FLGS this evening I'll randomize the rest.

    admanb on
  • DracilDracil Registered User regular
    edited April 2010
    Yay! Might as well take Khorne. :D

    Dracil on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    *leak* *drip* Muahahaha. I shall spread plague over the Old World like a blanket of pestilence. A veritable rain of pus.

    Mordenthral on
    stever777 wrote: »
    True. You are good Mord.
  • edited April 2010
    Tzeentch and Slaanesh are both at the top of my list. I'll let Darian pick.

    Shushnik on
  • DarianDarian Registered User regular
    edited April 2010
    Tzeentch is always fun to play.

    Darian on
  • edited April 2010
    Slaanesh it is

    Shushnik on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    Interesting. *boil* *seep* Slaanesh is from Minnesota.

    Mordenthral on
    stever777 wrote: »
    True. You are good Mord.
  • edited April 2010
    The midwest offers such possibilities for corruption

    Shushnik on
  • DarianDarian Registered User regular
    edited April 2010
    It's not like they have anything better to do with their time. Those long winters...

    Darian on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    *leak* My diseased flock around here play the game "cornhole" with beanbags. I can only imagine what they do with Slaanesh around.

    Mordenthral on
    stever777 wrote: »
    True. You are good Mord.
  • edited April 2010
    *leak* My diseased flock around here play the game "cornhole" with beanbags. I can only imagine what they do with Slaanesh around.

    Replace beanbag with cactus and that's my kind of party.

    Shushnik on
  • DracilDracil Registered User regular
    edited April 2010
    Shushnik wrote: »
    *leak* My diseased flock around here play the game "cornhole" with beanbags. I can only imagine what they do with Slaanesh around.

    Replace beanbag with cactus and that's my kind of party.

    Replace cactus with a pike long enough to go through their skull and that's mine.

    Dracil on
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