Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
It's my job to keep you alive. I will not succeed- not with all of you. [XCom LP III]
X-Com is a top-secret multi-national military task force assembled to investigate, interdict and oppose an unknown enemy threat of extra-terrestrial origin.
Our operatives are recruited from the best and brightest individuals worldwide, representing the very best Earth has to offer.
We are an elite unit, made up of the cream of the crop, and Earth's greatest resource for defending against the unknown enemy.
Information for new recruits:
X-Com is constantly vigilant against an active threat. Alien incursions are detected, intercepted and engaged on a weekly basis. As active units sustain ongoing casualties while performing combat missions, replacement troops are brought in from the recruitment waitlist. Should anyone of sufficient skill wish to !sign up for duty, they will be added to the waitlist upon receiept of their enlistment notice below. To be placed in an active Contact Team, they must also respond to a call up notice when their name gets called from the list.
Information for existing soldiers:
As Earth's premier secret planetary defense operation, X-Com is provided with worldwide access and resources that other semi-autonomous shadow paramilitary organisations can only dream of. Recent funding increases (combined with scientific advances and analysis and review of previous encounters with extra-terrestrial combatants) have allowed for more flexibility in equipping and armament for X-Com ground interdiction. Soldiers are now able to requisition a portion of their own equipment from the X-Com armoury. For more information on this, refer to the X-Com Arms and Munitions guide and Quartermaster's Requisition Form, attached below.
Pilots
Capt. Bogey (Firestorm-1)
Lt. MechMantis (Interceptor-4)
Science Team Xenology (Alien Psychology, Alien Biology, Alien Interrogation and related fields)
Team lead: Dr. Monsterror
Research Fellow: Dr. Z0re (Xenology)
Applied Sciences (Armors, Craft and other original technologies arising from X-Com research)
Team lead: Dr. Computer Generated Faggotry
Research Fellow: MrMonroe (Quantum Gravitational Fields)
Xenotechnology (Understanding and investigation of alien technologies, science and strategies)
Team lead: Dr. Green
Research Fellow: chrishallett83 'Numbers' (Intelligence Analysis)
Weapons Research (Reverse-engineering and original weapon research)
Team lead: Dr. Zyrelax
Research Fellow: Dr. Melding (Plasma Technology)
Support & Maintainence
Spec. Goatmon - Lead Engineer
Capt. Cthulu - Quartermaster
Lt. Iolo - C&C Officer
Deceased or MIA
Vivixenne
sarukun
Lockout
Seta 3000
Orikaeshigitae
Dsmart
Ten
Der Waffle Mous
Cliffjumper
One Thousand Dicks
ByToady
Wallhitter
Zombies tossed my Salad!
Futore
Naporeon
QuestionMarkMan
babyeatingjesus
Dynagrip
Bendery
Khavall
Raneados
J3p
Peter Ebel
Dee Kae
lostwords
Kayne Red Rose
Agent Cooper
PotU
Meta T. Dust
Weaver
Druhim
Zombiemambo
TheLawinator
Mister Longbaugh
Snowbeat
Discharged
arod_77
Cold Salmon and Hatred
Kahziim
Application Wait List
Soldiers
AMP'd
Spectre-x
Fearghaill
Munkus Beaver
Krosius
Tuesday
Agent Vesago
Zen Vulgarity
Nova_C
torian
Lord Homsar
Cheeseliker
big l
Mouse
Rainfall
Forar
Metzger Meister
phekno
TealHydra
Wiet
johnwing
L|ama
Xyyz
ASimPerson
Antithesis
Cowardly
Elvenshae
ForceVoid
Decomposey
Supraluminal
Polecat
Kainy
Euphoriac
NVB
El Guaco
Imperfect
13thLegion
Brew
Sticks
Astraphobia
Decius
Smurph
Hobnail
YerMum
Spectrum
Gryndyl
npc.EXE
Kanthalas
see317
Ion2Atom
starkiller
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
Spoiler:
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Spoiler:
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
Spoiler:
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
Spoiler:
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
Spoiler:
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Spoiler:
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Heavy Plasma
Spoiler:
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Blaster Launcher
Spoiler:
The Blaster Launcher is a tactical munition launcher capable of being deployed on a local engagement scale. Making use of both Elerium-accelerated ammunition and advanced alien micronavigation systems, the wielder of a Blaster Launcher can direct a projectile more accurately and with greater manoeuverability than Earth-based fly-by-wire technologies. The munition carries a charged Plasma field suspended inside an Elerium powered containment vessel. On impact, the Plasma containment field collapses and the Elerium vessel is consumed by the Plasma reaction, causing an uncontrolled Elerium reaction; a high-energy Plasma wave, enriched with Elerium anti-gravitons, causes molecular disintegration of nearby objects, vapourising nearby objects on an atomic scale. The effect is localised by the extremely high rate of decay of the particles involved, most only lasting fractions of millionths of a second. The effect is devastatingly precise and destructive against all known substances.
Owing to the weapon's destructive power and X-Com's conflicting need for well-preserved artifacts for research and intelligence, it is recommended that the weapon sees limited use and deployment as a weapon of last resort.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Spoiler:
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Motion Scanner
Spoiler:
A hand held device capable of providing a tactical intelligence advantage on the battlefield, the motion scanner allows X-Com units to locate and assess enemy numbers and positions without unnecessary risk.
Explosives
Grenade: Conventional personal thrown explosive device. Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision. Alien Grenade: Powerful alien explosive device; available in limited quantities. High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Please remember that certain weapons and X-Com transport craft storage space are limited in availability; while every effort will be made to accommodate your requests, our priority is maintaining an efficient, effective combat force capable of containing the Alien threat. In other words, you will take what the armourer gives you and like it, soldier!
Primary Weapon: Secondary Weapon/Explosive: Other Equipment (optional):
Oh good deal, I was really hoping we'd get a new thread before you went on vacation, Fish. Otherwise I knew I'd not notice the new thread at all when it went up and I'd have missed season 3 starting.
Seriously, I had so much fun naming my ground pounders after all the characters in Alien/Aliens. Too bad it was always god damn Newt that survived to become my badass Colonel. So bullshit.
Given the amount of X-Com LPs that have been done all over the place, I think the header of that carving should be "Transcending history and the world, a tale of meat shields and heavy plasmas, eternally retold."
I figure there'll be an upsurge of troop recruitment when the new bases are built. So for now, there's not much point in wishing death on those who are in the roster already.
I figure there'll be an upsurge of troop recruitment when the new bases are built. So for now, there's not much point in wishing death on those who are in the roster already.
It's never appropriate to wish death on those already in the roster.
Not because it's improper, but because Fish is So Damn Good. It won't help you any.
Posts
Wubble Woo Base
Soldiers - Contact Team Ultima
Col. Bedlam [Heavy Plasma, Grenade]
Col. Moriveth [Laser Rifle, Alien Grenade]
Capt. msuitepyon [Heavy Plasma] [injured]
Capt. Synthetic Orange [Laser Rifle, Medikit]
Sgt. Burning Organ [Laser Rifle, Grenade, Medikit]
Sgt. I.H.N.I.W.T.R. [Heavy Laser, Smoke, Medikit]
Sgt. RabidDeathMoose [Laser Rifle]
Sgt. Woodroez [Heavy Laser, Smoke Grenade]
Pvt. Dubh [Laser Rifle]
Pvt. Echilda [Laser Rifle, Motion Scanner]
Pvt. Caulk Bite 6 [Laser Rifle, AC-Incendiary, Stun Rod]
Pvt. DracoGriffin
Corporal Carl
Pvt. Campion
Pvt. Mr. Mojo Risin
Pvt. Viscount Islands
Pvt. rantlar [Laser Rifle, Medikit]
Pvt. staleghoti
Pvt. Tommy2Hands
Theidar System/Rocket
Pilots
Capt. Bogey (Firestorm-1)
Lt. MechMantis (Interceptor-4)
Science Team
Xenology
(Alien Psychology, Alien Biology, Alien Interrogation and related fields)
Team lead: Dr. Monsterror
Research Fellow: Dr. Z0re (Xenology)
Applied Sciences
(Armors, Craft and other original technologies arising from X-Com research)
Team lead: Dr. Computer Generated Faggotry
Research Fellow: MrMonroe (Quantum Gravitational Fields)
Xenotechnology
(Understanding and investigation of alien technologies, science and strategies)
Team lead: Dr. Green
Research Fellow: chrishallett83 'Numbers' (Intelligence Analysis)
Weapons Research
(Reverse-engineering and original weapon research)
Team lead: Dr. Zyrelax
Research Fellow: Dr. Melding (Plasma Technology)
Support & Maintainence
Spec. Goatmon - Lead Engineer
Capt. Cthulu - Quartermaster
Lt. Iolo - C&C Officer
Ribaldry Base
Soldiers - Contact Team Ratio
Cmdr. Fallout [Auto Cannon-HE, Laser Pistol] [injured]
Capt. Karl [Laser Rifle, Alien Grenade]
Capt. Veretas [Laser Rifle, Alien Grenade]
Sgt. Ivar [Laser Rifle, Smoke, Medikit]
Sgt. Volucrisus Aedrius ('Volyu') [Laser Rifle, Grenade] [injured]
Sgt. NotACrook [Laser Rifle, Medikit] [injured]
Sgt. Rankenphile [Laser Rifle]
Sgt. gurusloth [Laser Rifle]
Pvt. Nartwak [Laser Rifle]
Pvt. snap [Laser Rifle]
Pvt. Jedoc [Laser Rifle]
Pvt. Qonas [Laser Rifle]
Pvt. Just_Bri_Thanks [Laser Rifle]
Pvt. Dux [Heavy Laser, Laser Pistol]
Pvt. tech_hunter [Laser Rifle, Alien Grenade, Medikit]
Aedan-class Plasma Hovertank
Antimatter-class Laser Tank
Pilots
Lt. Beef Avenger (Interceptor-3)
Firestorm Test Team
Cpt. Larington
Happenstance Base
Pilots
Lt. BlitzAce1981 (Interceptor-5)
Soldiers - Garrison
Pvt. ryke
Pvt. thorpe
Pvt. As7
Pvt. Rear Admiral Choco
Pvt. Mighty
Pvt. kuhlmeye
Pvt. seizureorbs
Pvt. Shifty Fister
Pvt. GrimmyTOA
Pvt. Osoni
Pvt. Wrench N Rockets
Antimatter-class Laser Tank
Glossolalia Base
Pilots
Lt. The Judge (Interceptor-6)
Linksville Base
Pilots
Lt. timspork's ghost (Interceptor-7)
Former Members
Deceased or MIA
Vivixenne
sarukun
Lockout
Seta 3000
Orikaeshigitae
Dsmart
Ten
Der Waffle Mous
Cliffjumper
One Thousand Dicks
ByToady
Wallhitter
Zombies tossed my Salad!
Futore
Naporeon
QuestionMarkMan
babyeatingjesus
Dynagrip
Bendery
Khavall
Raneados
J3p
Peter Ebel
Dee Kae
lostwords
Kayne Red Rose
Agent Cooper
PotU
Meta T. Dust
Weaver
Druhim
Zombiemambo
TheLawinator
Mister Longbaugh
Snowbeat
Discharged
arod_77
Cold Salmon and Hatred
Kahziim
Application Wait List
Soldiers
AMP'd
Spectre-x
Fearghaill
Munkus Beaver
Krosius
Tuesday
Agent Vesago
Zen Vulgarity
Nova_C
torian
Lord Homsar
Cheeseliker
big l
Mouse
Rainfall
Forar
Metzger Meister
phekno
TealHydra
Wiet
johnwing
L|ama
Xyyz
ASimPerson
Antithesis
Cowardly
Elvenshae
ForceVoid
Decomposey
Supraluminal
Polecat
Kainy
Euphoriac
NVB
El Guaco
Imperfect
13thLegion
Brew
Sticks
Astraphobia
Decius
Smurph
Hobnail
YerMum
Spectrum
Gryndyl
npc.EXE
Kanthalas
see317
Ion2Atom
starkiller
Pilots
Fedora
ikkonoishi
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Heavy Plasma
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Blaster Launcher
The Blaster Launcher is a tactical munition launcher capable of being deployed on a local engagement scale. Making use of both Elerium-accelerated ammunition and advanced alien micronavigation systems, the wielder of a Blaster Launcher can direct a projectile more accurately and with greater manoeuverability than Earth-based fly-by-wire technologies. The munition carries a charged Plasma field suspended inside an Elerium powered containment vessel. On impact, the Plasma containment field collapses and the Elerium vessel is consumed by the Plasma reaction, causing an uncontrolled Elerium reaction; a high-energy Plasma wave, enriched with Elerium anti-gravitons, causes molecular disintegration of nearby objects, vapourising nearby objects on an atomic scale. The effect is localised by the extremely high rate of decay of the particles involved, most only lasting fractions of millionths of a second. The effect is devastatingly precise and destructive against all known substances.
Owing to the weapon's destructive power and X-Com's conflicting need for well-preserved artifacts for research and intelligence, it is recommended that the weapon sees limited use and deployment as a weapon of last resort.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Motion Scanner
A hand held device capable of providing a tactical intelligence advantage on the battlefield, the motion scanner allows X-Com units to locate and assess enemy numbers and positions without unnecessary risk.
Explosives
Grenade: Conventional personal thrown explosive device.
Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision.
Alien Grenade: Powerful alien explosive device; available in limited quantities.
High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Please remember that certain weapons and X-Com transport craft storage space are limited in availability; while every effort will be made to accommodate your requests, our priority is maintaining an efficient, effective combat force capable of containing the Alien threat. In other words, you will take what the armourer gives you and like it, soldier!
Primary Weapon:
Secondary Weapon/Explosive:
Other Equipment (optional):
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
I've never played the game all the way through, so I don't know what key stuff still needs to be done.
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
There's no way those Muton assclowns are going to kill that many operatives. Not under Dir. Fishman.
At least I get to watch the thread!
is there any possibility of you posting the kill boards though? Or maybe (maybe) the soldiers personal stats, finally?
FACT: everyone ahead of you is already fellating the Director
I'm fellating him right now!
you wait your turn
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Primary Weapon: Heavy Lazer
Secondary Weapon/Explosive: Lazer peestol
Other Equipment (optional): njet.
that's a poor showing, methinks
it's time to show these alien bastards why you don't mess with Earth
also, I had an idea for a new weapon; is there any way we can somehow harness the internet and shoot 4chan at the enemy?
Even if the geneva convention doesn't apply to non-humans, is that a line you really want to cross?
FACT: those who die in missions forgot to continue fellating the Director
PSN ID - BlitzAce1981 XBL - BlitzAce1981
Combined with all the Aliens quotes associated with X-Com over the years, it's no wonder it's one of my favourite games.
Amazon wish list | My dumb deviantArt page | Steam Wishlist
if they can use chryssalids and psionics on us, then we can use tubgirl on them
Last pint finished: MASSIVE! - (Gigantic Brewing)
Untappd: TheJudge_PDX
PSN ID - BlitzAce1981 XBL - BlitzAce1981
3DS Friend Code - 3437-3066-2510
Wait for Ultima to hit that alien base.
Or any mission involving Ratio (my team). I don't think there's been a mission where i haven't lost a trooper :cry:
Hopefully things will change now that Ratio has a floating tank that fires plasma.
You think things are going to go better for your team now that you've essentially got a Dalek along for the ride all the time?
I wish I had your optimism, Karl.
But don't worry, I'll help make things better as soon as you've gotten enough people killed to warrant my recruitment.
Amazon wish list | My dumb deviantArt page | Steam Wishlist
I'll make a note to send you out first to spot targets for the rest of my team.
instead of foxholes, though, it'll be glory holes.
Primary Weapon: Laser rifle
Secondary Weapon/Explosive:Stun baton/alien grenade
Other Equipment (optional):medkit.
I would also be interested in testing out the psionic equipment when it becomes available
It's never appropriate to wish death on those already in the roster.
Not because it's improper, but because Fish is So Damn Good. It won't help you any.