Tzeentchling, H3 is 10' higher than your position on top of a roof. I don't think cfob reaches that far, but if I'm wrong, let me know.
I considered rolling diplomacy to be part of the turn, sorry PepiPopa. So Rubjo and you rolled diplomacy to try and avoid the battle, and then Dakketh then just went for it.
The guards watch as Dakketh moves faster than they can follow, striking one guard then deflecting the guards counterattack with such precision that he takes out a fellow guard instead! With a shout they leap into battle, halberds swinging, knocking you down and drawing blood. A few guards decide to stay back and instead pull crossbows to attack from the rooftops or from a distance. The mage steps up and releases a lightning blast that dazzles your eyes, though Odunn and Rubjo are too close to the blast and get a jolt of electricity flowing through them as well.
Actions:
HG1: HIT Rubjo (10 dmg) - prone
HG2: Shift E1 - MISS Dakketh
HG3: Move C5 - MISS 51ckle
HG4: Move F6 - HIT Canderus (10 dmg) - prone
H1: MISS Canderus
H3: HIT Dakketh (9 dmg)
H4: MISS 51ckle
H5: HIT Odunn (8 dmg)
H6: HIT 51ckle (6 dmg)
M: Burst 1 F3
HIT Odunn (9 dmg) - dazed (save ends)
HIT Rubjo (9 dmg) - dazed (save ends)
MISS Canderus
Init:
Rubjo
Dakketh
51ckle Guards
Odunn
Canderus
Map:
There are two rooftops in this map, you can climb up to them from the vendors or up the sides using windows. DC15 to climb the vendor cart to the top, DC20 to climb the wall. The rooftops are difficult terrain and are considered 10' high.
The front of the vendors are difficult terrain, but not the back area. The fountain is also considered difficult terrain. People are currently here, and you can use them to as full cover, but they will scatter if threatened. Moving through a crowd is difficult terrain.
Stats:
Canderus (MundaneSoul) - HP 29/39 - AC 16 - F 17 - R 13 - W 12 COLOR="Orange"]prone[/COLOR
Odunn (hippofant) - HP 10/27 - AC 15 - F 13 - R 16 - W 19 COLOR="Orange"]dazed[/COLOR
Dakketh (tzeentchling) - HP 21/30 - AC 17 - F 15 - R 17 - W 17
Rubjo (Zombie Hero) - HP 10/30 - AC 21 - F 16 - R 17 - W 16 COLOR="orange"]prone - dazed[/COLOR
51ckle (PepiPopa) - HP 36/47 - AC 20 - F 17 - R 15 - W 15
H1 - HP 1 - AC 18 - F 16 - R 15 - W 14
H2 - HP 1 - AC 18 - F 16 - R 15 - W 14
H3 - HP 1 - AC 18 - F 16 - R 15 - W 14
H4 - HP 1 - AC 18 - F 16 - R 15 - W 14
H5 - HP 1 - AC 18 - F 16 - R 15 - W 14
H6 - HP 1 - AC 18 - F 16 - R 15 - W 14
HG1 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG2 - HP 40 - AC 18 - F 16 - R 16 - W 14
HG3 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG4 - HP 47 - AC 18 - F 16 - R 16 - W 14
M - HP 42 - AC 17 - F 13 - R 14 - W 15
Odunn!
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited June 2010
You are right, it doesn't. I didn't see that he was on the roof. Apply CFoB to HG2, then - he takes 6 more damage.
Ok, I'll put the damage on that one. I need to find a better way of indicating elevation on maps, any ideas guys?
Maybe make the dotted lines into solid lines for elevation changes between squares. You can go even further by changing its color for elevation changes that require climb/jump checks.
Hey guys, due to some personal issues I'm going to be away for at least a couple days. Feel free to make my moves for me or whatever you need to do until then. Sorry about this.
No problem! Life must be dealt with from time to time. Hope all is well and that whatever it is passes quickly. See you later!
Rubjo!
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Standing up from the guard's attack, Canderus begins to shake with rage. His senses finding an already injured guard, he brings his greataxe around and charges the man, carving a deep gash in his side.
Move: Stand up.
Standard: Charge with Howling Strike vs HG2: 1d20+1029 vs AC - hit! One away from a crit, too.
Damage: 1d12+1d6+613. HG2 at 21 and bloodied.
Canderus in E2.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Seeing the bolt of lightning streak out, Dakketh sees a need to tie up their artillery. With a quick run and jump, he sends himself over to the roof and strikes the mage, almost as an afterthought knocking another guard off the roof and to his doom.
Move: Crane's Wings jump: 1d20+1322. Jump 4 squares to G6.
Standard: Crane's Wings vs Mage: 1d20+721 vs Fort - hit! Mage takes 1d10+57 damage.
Free: CFoB - H5 dies.
"I was given orders guards. And these orders are greater then your authority." With that 51ckle charges at one of the bigger guards.
Standard action - Charge using Warden's Lunge at HG1 in H3. I am now at G3. Warden's Lunge - 1d20+8: 14MISS!
Minor action - Mark all around me HG1 and H1
Action Point.
" Unacceptable result." 51ckle hits his hammer to his shield and thunder envelopes the hammer.
51ckle swings at the guard as thunder flashes all around both. But the hammer does not find its target. And a second later the thunder diminishes and then is gone.
Well... at least they are marked.. I guess... I am going to go cry now.
Guards
PepiPopa on
Our testament and story is forever death or glory.
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Welcome to the evils of dice rolling programs, PepiPopa! I had this exact same kind of streak of horrible luck at the beginning of the game - about 10 rolls without rolling higher than an 8. Course, then I had that ridiculous streak of luck with the dragon, so maybe yours is yet to come....
The guards notice that your blows have not been connecting and begin to coordinate their attacks as if they are simply extensions of a single unit. 51ckle gets slammed by one halberd after another, as does Canderus and Rubjo. Dakketh feels the sting of two crossbow bolts, first in the arm, then the shoulder. Then as he whirls around from the bolts one of the guards climbs up the vendor cart and catches his leg with his halberd as the mage backs away before firing off a magic missile that hits him square in the chest. Dakketh doubles over before dropping to the rooftop unconscious.
Actions:
H1 - Hit 51ckle - 8 dmg
H3 - Hit Canderus - 10 dmg
H4 - Hit Dakketh - 3 dmg
H6 - Hit Dakketh - 5 dmg
HG1 - Hit 51ckle - 12 dmg
HG2 - MISS Canderus
HG3 - Hit Rubjo - 9 dmg
HG4 - Move G5 - Hit Dakketh - 5 dmg
M - Shift H8 - Hit Dakketh - 12 dmg
Init:
Rubjo
Dakketh
51ckle Guards
Odunn
Canderus
Map:
There are two rooftops in this map, you can climb up to them from the vendors or up the sides using windows. DC15 to climb the vendor cart to the top, DC20 to climb the wall. The rooftops are difficult terrain and are considered 10' high.
The front of the vendors are difficult terrain, but not the back area. The fountain is also considered difficult terrain. People are currently here, and you can use them to as full cover, but they will scatter if threatened. Moving through a crowd is difficult terrain.
Stats:
Canderus (MundaneSoul) - HP 19/39 - AC 16 - F 17 - R 13 - W 12 COLOR="Orange"]prone[/COLOR
Odunn (hippofant) - HP 16/27 - AC 15 - F 13 - R 16 - W 19 COLOR="Orange"]+2 def ueont - dazed[/COLOR Dakketh (tzeentchling) - HP -4/30 - AC 17 - F 15 - R 17 - W 17
Rubjo (Zombie Hero) - HP 8/30 - AC 21 - F 16 - R 17 - W 16 COLOR="orange"]prone - dazed[/COLOR
51ckle (PepiPopa) - HP 16/47 - AC 20 - F 17 - R 15 - W 15
H1 - HP 1 - AC 18 - F 16 - R 15 - W 14
H3 - HP 1 - AC 18 - F 16 - R 15 - W 14
H4 - HP 1 - AC 18 - F 16 - R 15 - W 14
H6 - HP 1 - AC 18 - F 16 - R 15 - W 14
HG1 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG2 - HP 21 - AC 18 - F 16 - R 16 - W 14
HG3 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG4 - HP 47 - AC 18 - F 16 - R 16 - W 14
M - HP 35 - AC 17 - F 13 - R 14 - W 15
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Freaking a - I was undamaged and went down in one round? Yikes. Did any of that account for my Iron Mind racial, or did that not bother triggering with just ridiculously good rolls?
Tzeentchling, I had you at 21/30hp, was that incorrect? Also, are you going to do Canderus' turn? Otherwise I could or someone else can volunteer. Up to you guys.
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Huh, so you are right. I miscalculated. Also, I need to start making death saves.
Dakketh lays there on the rooftop, continuing to bleed and unable to muster the mental energy to escape unconsciousness.
Has anyone used the action point yet this encounter? I can't remember off-hand (on Blackberry) but I don't think Canderus used his yet.
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Looking back through the combat, it doesn't look like it. Dakketh did in the last one though. Is Canderous prone from this round of Guard attacks, or was that left over from last round?
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2010
Canderus sees his companions beginning to falter, and the sight combined with the smell of blood is enough to send the barbarian into a rage. Nostrils flaring, he kicks out at the guard in front of him, knocking him off balance, then splits him head to toe with an overhead blow from his greataxe. He turns around and strikes at the guard behind him, dealing a ringing blow to his head, then takes off in a charge, invigorated by bloodlust and heedless of blows in retaliation. His strike grievously injures another guard, and he ends up next to the construct known as 51ckle, panting, breathing heavily, nostrils flaring. Shifting his axe to one hand, he draws a potion from his belt and quickly downs it, rejuvenating his strength.
Bravado Gamble extra attack vs HG1: Melee Basic Attack vs HG1: 1d20+921 -hit! 1d12+68 damage. HG3 dies
Swift Charge charge attack:
Move to G4, hit HG1. Allows OA from HG2. Howling Strike vs HG1: 1d20+927 -hit! HG1 takes 1d12+1d6+616 damage.
Minor: Draw potion of healing.
Minor: Use potion of healing. Spend a surge, gain 10 HP. Canderus at 29/39, possibly minus an OA hit.
HG3 - dead.
HG1 - 31 HP
Canderus at 29/39, Thunder Hooves Rage, OA from HG2, +4 to be attacked this round.
Minotaur wrecking ball, indeed!
Edit: My third roll says that his MBA was against HG2. I thought I did 47 damage to HG3 with the first two attacks, but did only 46, so I had to use the Bravado attack to kill HG3 instead to trigger the charge attack.
1. Would he be able to see Dakketh in order to cast heals?
2. Would Rubjo be aware of Dakketh going down in his dazed\prone state? If he screamed like a goblin woman when he went down that would be helpful (identical to screaming like a goblin male, actually).
3. Can i use action points while dazed?
I'm also going to wait for the OA before I proceed.
1: It's a slanted roof, so yes, you could see him there.
2: You would probably be aware of him going down. I'm not sure how he screams though. :P
3: You can use Action Points while dazed.
Rubjo laid on his back in the middle of the town square, still dizzy and reeling from the human guard's attack. He was bleeding profusely from the weapon attacks, blood was forming into a puddle. Rubjo could barely tell what was happening, the only thing he was able to see, because he was looking mostly upwards was the punch kick guy collapsing in a heap. Rubjo thought to himself:
That was the guy who rode the dragon. This is bad.
Still unable to move at full capacity, and certainly too dizzy to stand up, Rubjo sang a goblin warsong, hoping it would help close up Dakketh's wounds. Then Rubjo started to cough up blood.
Posts
Rubjo !
I considered rolling diplomacy to be part of the turn, sorry PepiPopa. So Rubjo and you rolled diplomacy to try and avoid the battle, and then Dakketh then just went for it.
The guards watch as Dakketh moves faster than they can follow, striking one guard then deflecting the guards counterattack with such precision that he takes out a fellow guard instead! With a shout they leap into battle, halberds swinging, knocking you down and drawing blood. A few guards decide to stay back and instead pull crossbows to attack from the rooftops or from a distance. The mage steps up and releases a lightning blast that dazzles your eyes, though Odunn and Rubjo are too close to the blast and get a jolt of electricity flowing through them as well.
Actions:
HG2: Shift E1 - MISS Dakketh
HG3: Move C5 - MISS 51ckle
HG4: Move F6 - HIT Canderus (10 dmg) - prone
H1: MISS Canderus
H3: HIT Dakketh (9 dmg)
H4: MISS 51ckle
H5: HIT Odunn (8 dmg)
H6: HIT 51ckle (6 dmg)
M: Burst 1 F3
HIT Odunn (9 dmg) - dazed (save ends)
HIT Rubjo (9 dmg) - dazed (save ends)
MISS Canderus
Init:
Dakketh
51ckle
Guards
Odunn
Canderus
Map:
There are two rooftops in this map, you can climb up to them from the vendors or up the sides using windows. DC15 to climb the vendor cart to the top, DC20 to climb the wall. The rooftops are difficult terrain and are considered 10' high.
The front of the vendors are difficult terrain, but not the back area. The fountain is also considered difficult terrain. People are currently here, and you can use them to as full cover, but they will scatter if threatened. Moving through a crowd is difficult terrain.
Stats:
Odunn (hippofant) - HP 10/27 - AC 15 - F 13 - R 16 - W 19 COLOR="Orange"]dazed[/COLOR
Dakketh (tzeentchling) - HP 21/30 - AC 17 - F 15 - R 17 - W 17
Rubjo (Zombie Hero) - HP 10/30 - AC 21 - F 16 - R 17 - W 16 COLOR="orange"]prone - dazed[/COLOR
51ckle (PepiPopa) - HP 36/47 - AC 20 - F 17 - R 15 - W 15
H1 - HP 1 - AC 18 - F 16 - R 15 - W 14
H2 - HP 1 - AC 18 - F 16 - R 15 - W 14
H3 - HP 1 - AC 18 - F 16 - R 15 - W 14
H4 - HP 1 - AC 18 - F 16 - R 15 - W 14
H5 - HP 1 - AC 18 - F 16 - R 15 - W 14
H6 - HP 1 - AC 18 - F 16 - R 15 - W 14
HG1 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG2 - HP 40 - AC 18 - F 16 - R 16 - W 14
HG3 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG4 - HP 47 - AC 18 - F 16 - R 16 - W 14
M - HP 42 - AC 17 - F 13 - R 14 - W 15
Maybe make the dotted lines into solid lines for elevation changes between squares. You can go even further by changing its color for elevation changes that require climb/jump checks.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Odunn@16/27, +2 defenses until EoNT
Save vs. Daze: Save vs Daze: 1d20 3 FAIL!
We are so fucked!
Rubjo!
Standard: Charge with Howling Strike vs HG2:
1d20+10 29 vs AC - hit! One away from a crit, too.
Damage: 1d12+1d6+6 13. HG2 at 21 and bloodied.
Canderus in E2.
Dakketh!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
1d20+13 22. Jump 4 squares to G6.
Standard: Crane's Wings vs Mage:
1d20+7 21 vs Fort - hit! Mage takes 1d10+5 7 damage.
Free: CFoB - H5 dies.
51ckle!
Warden's Lunge - 1d20+8: 14 MISS!
Minor action - Mark all around me HG1 and H1
Action Point.
" Unacceptable result." 51ckle hits his hammer to his shield and thunder envelopes the hammer.
Thunder Ram Assault - 1d20+8: 11 MISS !
Secondary attack vsH1 - 1d20+8: 15 [1d20=7] MISS !
Secondary attack vs HG1 - 1d20+8: 10 [1d20=2] MISS !
Guards
Saving Throw vs. Dazed: 1d20 3 FAILS!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Guards!
Actions:
H3 - Hit Canderus - 10 dmg
H4 - Hit Dakketh - 3 dmg
H6 - Hit Dakketh - 5 dmg
HG1 - Hit 51ckle - 12 dmg
HG2 - MISS Canderus
HG3 - Hit Rubjo - 9 dmg
HG4 - Move G5 - Hit Dakketh - 5 dmg
M - Shift H8 - Hit Dakketh - 12 dmg
Init:
Dakketh
51ckle
Guards
Odunn
Canderus
Map:
There are two rooftops in this map, you can climb up to them from the vendors or up the sides using windows. DC15 to climb the vendor cart to the top, DC20 to climb the wall. The rooftops are difficult terrain and are considered 10' high.
The front of the vendors are difficult terrain, but not the back area. The fountain is also considered difficult terrain. People are currently here, and you can use them to as full cover, but they will scatter if threatened. Moving through a crowd is difficult terrain.
Stats:
Odunn (hippofant) - HP 16/27 - AC 15 - F 13 - R 16 - W 19 COLOR="Orange"]+2 def ueont - dazed[/COLOR
Dakketh (tzeentchling) - HP -4/30 - AC 17 - F 15 - R 17 - W 17
Rubjo (Zombie Hero) - HP 8/30 - AC 21 - F 16 - R 17 - W 16 COLOR="orange"]prone - dazed[/COLOR
51ckle (PepiPopa) - HP 16/47 - AC 20 - F 17 - R 15 - W 15
H1 - HP 1 - AC 18 - F 16 - R 15 - W 14
H3 - HP 1 - AC 18 - F 16 - R 15 - W 14
H4 - HP 1 - AC 18 - F 16 - R 15 - W 14
H6 - HP 1 - AC 18 - F 16 - R 15 - W 14
HG1 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG2 - HP 21 - AC 18 - F 16 - R 16 - W 14
HG3 - HP 47 - AC 18 - F 16 - R 16 - W 14
HG4 - HP 47 - AC 18 - F 16 - R 16 - W 14
M - HP 35 - AC 17 - F 13 - R 14 - W 15
Canderus!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Dakketh lays there on the rooftop, continuing to bleed and unable to muster the mental energy to escape unconsciousness.
Does Canderus have an action point?
1d20+9 24 vs AC - hit! 3d12+6 21 damage to HG3.
Action point!
Avalanche Strike vs HG3:
1d20+9 23 -hit! 3d12+10 25 damage to HG3. HG3 at 1 HP, dammit!.
Bravado Gamble extra attack vs HG1:
Melee Basic Attack vs HG1:
1d20+9 21 -hit! 1d12+6 8 damage. HG3 dies
Swift Charge charge attack:
Move to G4, hit HG1. Allows OA from HG2.
Howling Strike vs HG1:
1d20+9 27 -hit! HG1 takes 1d12+1d6+6 16 damage.
Minor: Draw potion of healing.
Minor: Use potion of healing. Spend a surge, gain 10 HP. Canderus at 29/39, possibly minus an OA hit.
HG3 - dead.
HG1 - 31 HP
Canderus at 29/39, Thunder Hooves Rage, OA from HG2, +4 to be attacked this round.
Minotaur wrecking ball, indeed!
Edit: My third roll says that his MBA was against HG2. I thought I did 47 damage to HG3 with the first two attacks, but did only 46, so I had to use the Bravado attack to kill HG3 instead to trigger the charge attack.
2. Would Rubjo be aware of Dakketh going down in his dazed\prone state? If he screamed like a goblin woman when he went down that would be helpful (identical to screaming like a goblin male, actually).
3. Can i use action points while dazed?
I'm also going to wait for the OA before I proceed.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
1: It's a slanted roof, so yes, you could see him there.
2: You would probably be aware of him going down. I'm not sure how he screams though. :P
3: You can use Action Points while dazed.
That was the guy who rode the dragon. This is bad.
Still unable to move at full capacity, and certainly too dizzy to stand up, Rubjo sang a goblin warsong, hoping it would help close up Dakketh's wounds. Then Rubjo started to cough up blood.
Dakketh heals for 12 HP. 1/2 Inspiring Words used.
Saving Throw vs. Dazed: 1d20 4 FAILS!
Dakketh!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Guards!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453