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Paladins! Some of them hurt things, some of them protect things, some of them heal things.
Let's talk about how these changes are going to fuck us right in our plate booties. Let's talk about spirit for healers and farewell to intellect stacking.
Let's talk about sects, baby. Let's talk about PvP, let's talk about you and me.
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
Holy paladins will use spirit as their mana regeneration stat.
Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
Healing
Meditation
Critical Healing Effect
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
Damage Reduction
Vengeance
Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
Melee Damage
Melee Critical Damage
Holy Damage
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
If what I read about Cleanse in this preview that it will stay same as is (My Pro/Ret spec can still do defensive dispels) I'd be so happy.. I can't imagine tanking or just PvPing without it against silly goose DPSers who spam snares/roots.
Edit: I bet the new Crusader Strike will be part of the new single-target tanking rotation and a nerf to Consecration's threat. Also with the new blind it may be Paladins new snap AoE threat ability that was desperately needed.
We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput.
I'm not a healer on a Paladin but this makes little sense to me. Isn't Holy Light already a pretty damn slow heal that heals for even more than Greater Heal?
Aside from that I've got no complaints, but I'm still kinda nervous since those changes don't seem to mention how they're going to go about Ghostcrawler's long-mentioned Paladin tanking nerfs.
I imagine that Holy Light (live almost every spell currently in play) will see its numbers adjusted both cast time and scaling wise to fit this new model. These previews weren't intended to show every nitty-gritty coefficient adjustment. They show the design intent and direction.
It looks less of a nerf incoming and more of a 'Increased complexity' (which for a lot of players is basically a nerf). Paladins most likely won't be able to 969 their way to great victory regardless of what they are tanking.
Oh no, you have to press a button to summon a temporary pet.
How horrible.
You must understand, holy pallies are accustomed to pushing 2-3 buttons on a regular basis, with 2-3 other buttons pressed once a minute. Those once-a-minute buttons could be macro'd into a single button so expect pallies to be lazy whiners when it comes to anything new or cool that involves increasing the length of your action bar by 25%.
2-3 buttons only? Shit what have I been doing? Not to say that Holy is complicated but 2-3 buttons is a gross oversimplification.
It's a joke.
Ha.
Ha.
And if you've ever played any other healing class, you'd realize that while I am oversimplifying, the paladin class uses significantly fewer buttons comparitively speaking. I was merely exaggerating that difference.
If it means two separate rotations for different situations then I'm still cool with that.
Thats actually exactly what they are implying. There may be some abilities that you use in both (most likely for a lack of something better in its place) but you are going to have to respond differently to AOE packs as opposed to ST Tanking.
I'm guessing that Prot will want to work Crusader Strike in instead of Hammer of the Righteous for single target tanking and that Holy Shield will no longer have 100% uptime.
Oh no, you have to press a button to summon a temporary pet.
How horrible.
You must understand, holy pallies are accustomed to pushing 2-3 buttons on a regular basis, with 2-3 other buttons pressed once a minute. Those once-a-minute buttons could be macro'd into a single button so expect pallies to be lazy whiners when it comes to anything new or cool that involves increasing the length of your action bar by 25%.
2-3 buttons only? Shit what have I been doing? Not to say that Holy is complicated but 2-3 buttons is a gross oversimplification.
It's a joke.
Ha.
Ha.
And if you've ever played any other healing class, you'd realize that while I am oversimplifying, the paladin class uses significantly fewer buttons comparitively speaking. I was merely exaggerating that difference.
p.s. thanks for killing my joke GOD
that's not true at all though.
Uh, care to provide any support? I've played all 4 healing classes - paladin and shaman at 80, priest and druid at 70, in all cases I've done raiding as a healer. The shaman has more buttons than a pally at 80; the priest and druid, at 70, have more buttons than a paladin does at 80. Priests are especially bad but druids aren't much better. Shaman are close to pallies but totems really push them over the edge; they're similar to pallies in that a pally can set an aura and a shaman can set up their desired totems, but any totem/aura switching midfight is harder for the shaman.
edit: Did not noticed ESF's ninja edit, one sec.
edit edit: BoL and SS are once-a-minute type things. Why would they even be on a list to be considered equal with other classes' abilities that have <10 second CDs? And Judgement - the ONLY reason you need to be casting that more than once a minute is if there isn't a single other pally in the raid, which is pretty rare outside of 10-mans. Even then, you only need it once every 15-20 seconds. So half the abilities you listed for pallies shouldn't even be on there. Oh and you missed binding heal for priests not that it's commonly used, but it's situationally useful and should be on your bars.
More mana costly maybe, but given the new UI, I can't agree with harder. Also the need to switch totems is very uncommon.
In addition to Holy Light, Flash of Light, and Holy Shock, you also need to manage your Beacon, your SS, and maintaining Judgments of the Pure (and JoL if you're the only Pally using it). Cleansing for a Paladin is at least as much work (if not more since there's no abolish anything or cleanse totem like effect).
Paladins aren't too difficult unless the raid is taking a lot of damage and you have to triage. We just don't have any good tools for dealing with group damage. So we have to shove a square block through a circular whole and start casting HS/FoL like they're going out of style and hope some people can mitigate their own damage.
how is hitting 1 button to move your totems difficult at all?
i've raided as resto on my shaman and am currently raiding as holy on my paladin. druids have more spells but who cares since they don't even make us of them all. how many buttons you need to use a priest is going to depend on your spec, they do not use every single available ability every single fight as both specs.
You judge whenever the CD is up, whether there is another paly in the raid or not. It gives you back mana, so why not? Sure palys dont have as many healing spells, but they use a lot of non healing spells in a fight, depending on situation. I know i pay a lot of attention to my CD's.
More mana costly maybe, but given the new UI, I can't agree with harder. Also the need to switch totems is very uncommon.
So is the need to switch auras, but you can't argue that pallies have it way easier.
In addition to Holy Light, Flash of Light, and Holy Shock, you also need to manage your Beacon, your SS, and maintaining Judgments of the Pure (and JoL if you're the only Pally using it). Cleansing for a Paladin is at least as much work (if not more since there's no abolish anything or cleanse totem like effect).
Maybe you should actually read what I wrote.
In any case, managing BoL/SS/JoP hasn't been hard since... oh... ever. It's once a minute. At this point I have a little timer in my head that goes off when that minute is going up; it becomes second nature and isn't difficult at all. With a small amount of planning, you can renew BoL/SS at a convenient time rather than every minute but this takes about half a second of thought and the barest knowledge of fight mechanics. And with all that, you are STILL trying to compare these abilities to other classes' abilities that are used far more regularly.
Cleansing for pallies REALLY hasn't been difficult since it's pretty much <target> mash mash mash <re-target, wait for GCD> mash mash mash.
The problem is, priests and druids have more buttons available which they may not use all the time, but there ARE situations where infrequently used abilities become useful. Pallies don't really have this; the only thing I can think of is Purify, which I only use in PvP or on FC in ToC, to avoid getting silenced.
You judge whenever [strike]the CD is up[/strike] you have the time, whether there is another paly in the raid or not. It gives you back mana, so why not? Sure palys dont have as many healing spells, but they use a lot of non healing spells in a fight, depending on situation. I know i pay a lot of attention to my CD's.
Fixed; it's something to do when you're bored and no one requires heals. It's not a requirement. You don't NEED to cast it more than once a minute, unless there's no other pallies which rarely happens outside of 10 mans.
I don't know about you guys, but the holy paladins I see in progression raids barely ever touch FoL. It really is pretty much HL spam with some Holy Shocks, and otherwise just refreshing timers. The insane damage outputs just do not allow for diddling with FoLs, and since they have over 35k mana, they can afford not to.
In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest.
I don't know about you guys, but the holy paladins I see in progression raids barely ever touch FoL. It really is pretty much HL spam with some Holy Shocks, and otherwise just refreshing timers. The insane damage outputs just do not allow for diddling with FoLs, and since they have over 35k mana, they can afford not to.
This is how I heal. In some raids, if you have two holy paladins one might go for a sp stacked fol build, but I don't like doing that. Holy Light all day, erry day.
You judge whenever [strike]the CD is up[/strike] you have the time, whether there is another paly in the raid or not. It gives you back mana, so why not? Sure palys dont have as many healing spells, but they use a lot of non healing spells in a fight, depending on situation. I know i pay a lot of attention to my CD's.
Fixed; it's something to do when you're bored and no one requires heals. It's not a requirement. You don't NEED to cast it more than once a minute, unless there's no other pallies which rarely happens outside of 10 mans.
LOL, ok there. You dont need to hit divine plea or divine illumination or trinkets or gem your gear. Its just goosey not to do it whenever you can. Its a part of the class.
Everytime i judge and it procs i get around i think its 1450 to 1600 mana back dont remember. I have 40k buffed mana. When you spam Holy light all day, you want as much mana back whenever you can. Its also why a paly would go into melee and smack a boss as opposed to just standing back and doing nothing.
I don't know about you guys, but the holy paladins I see in progression raids barely ever touch FoL. It really is pretty much HL spam with some Holy Shocks, and otherwise just refreshing timers. The insane damage outputs just do not allow for diddling with FoLs, and since they have over 35k mana, they can afford not to.
This is how I heal. In some raids, if you have two holy paladins one might go for a sp stacked fol build, but I don't like doing that. Holy Light all day, erry day.
Exaclty!! My Healing is done primarily by 1) Holy Light 2) Beacon 3) Flash. Rarely if ever do i see it change unless there is another paly healer in the raid, then it evens out to around 50/50 with holy light/flash
You judge whenever [strike]the CD is up[/strike] you have the time, whether there is another paly in the raid or not. It gives you back mana, so why not? Sure palys dont have as many healing spells, but they use a lot of non healing spells in a fight, depending on situation. I know i pay a lot of attention to my CD's.
Fixed; it's something to do when you're bored and no one requires heals. It's not a requirement. You don't NEED to cast it more than once a minute, unless there's no other pallies which rarely happens outside of 10 mans.
LOL, ok there. You dont need to hit divine plea or divine illumination or trinkets or gem your gear. Its just stupid not to do it whenever you can. Its a part of the class.
Uhhh no. This is getting ridiculous. The amount of mana regen from judging is minimal at best (dunno 'bout you guys, but I judge light and use seal of light so my mana return is minimal/nothing from judging and I don't have mana problems), and comparing it to DP/DI is just pants-on-head retarded. Throwing in trinkets and gemming, which besides having nothing to do with a conversation about abilities, is just flat out idiotic.
Once again: You don't NEED to cast it more than once a minute. The amount of extra healing you get back from judging light is helpful but very small, so it should NOT be a priority compared to your direct heals - like I said, cast it when you're bored and you have no need to be casting heals at that moment.
In any case, now I need to be getting back to work and not spending so much time in this thread. Maybe we can get a better discussion going sometime; so far it's been "different play styles hurf durf" and "objection which has nothing to do with the topic hurf durf" which is not really fun or interesting or revelatory.
edit: I use seal of light because (a) I don't have mana issues and (b) the extra healing is very nice in most encounters [whether it's because of our strats or the nature of the fight, that's just the way it is]. You missed the point; I don't need 5% spell power or 5% reduced mana but in my situation the 5% spell power is much more useful.
1500 is not trivial for you, but it is for me. Different playstyles, once again.
edit edit: I had a friend who would say "if you're not at 0 mana at the end of a fight, you didn't do your job." While I definitely don't 100% agree with this statement, I DO think it's true that you need to keep your job in mind and try to excel at that. A paladin's job is not regenning mana; it's not ending the fight with more mana than everyone else; it's healing as much as possible. If there is a way you can heal more, you should do it. And I have - with seal of light, etc.
You judge whenever [strike]the CD is up[/strike] you have the time, whether there is another paly in the raid or not. It gives you back mana, so why not? Sure palys dont have as many healing spells, but they use a lot of non healing spells in a fight, depending on situation. I know i pay a lot of attention to my CD's.
Fixed; it's something to do when you're bored and no one requires heals. It's not a requirement. You don't NEED to cast it more than once a minute, unless there's no other pallies which rarely happens outside of 10 mans.
LOL, ok there. You dont need to hit divine plea or divine illumination or trinkets or gem your gear. Its just stupid not to do it whenever you can. Its a part of the class.
Uhhh no. This is getting ridiculous. The amount of mana regen from judging is minimal at best (dunno 'bout you guys, but I judge light and use seal of light so my mana return is minimal/nothing from judging and I don't have mana problems), and comparing it to DP/DI is just pants-on-head retarded. Throwing in trinkets and gemming, which besides having nothing to do with a conversation about abilities, is just flat out idiotic.
Once again: You don't NEED to cast it more than once a minute. The amount of extra healing you get back from judging light is helpful but very small, so it should NOT be a priority compared to your direct heals - like I said, cast it when you're bored and you have no need to be casting heals at that moment.
Sorry but this is just bad advice. Minimal mana from judging? What kind of gear do you have? Do you gem for int? I brought up those other examples because what you are saying is about as ridiculous as not using those abilities. You use every advantage you get. Why would you ever put up blessing of light? 5% overheals?
In any case, now I need to be getting back to work and not spending so much time in this thread. Maybe we can get a better discussion going sometime; so far it's been "different play styles hurf durf" and "objection which has nothing to do with the topic hurf durf" which is not really fun or interesting or revelatory.
edit: I use seal of light because (a) I don't have mana issues and (b) the extra healing is very nice in most encounters [whether it's because of our strats or the nature of the fight, that's just the way it is]. You missed the point; I don't need 5% spell power or 5% reduced mana but in my situation the 5% spell power is much more useful.
1500 is not trivial for you, but it is for me. Different playstyles, once again.
edit edit: I had a friend who would say "if you're not at 0 mana at the end of a fight, you didn't do your job." While I definitely don't 100% agree with this statement, I DO think it's true that you need to keep your job in mind and try to excel at that. A paladin's job is not regenning mana; it's not ending the fight with more mana than everyone else; it's healing as much as possible. If there is a way you can heal more, you should do it. And I have - with seal of light, etc.
1500 is trivial to you? My paly has 40k buffed, which is not a lot nowadays and 1500 is significant every 10 seconds or so. A paladins job is not regenning mana but gee guess what.. its a HUGE part of the class, when crits and most of your abitlies return mana. Im just very confused. O_O
I've generally found the difference between good paladins and bad ones being how often they utilize meleeing for mana and their % of holy light to flash.
And yes, using Seal of Light is pretty terrible considering like 95% of that extra healing is just more overhealing.
I must be having a total mind blank. How does JoL give you mana back, disregarding if the mob has JoW on it (in which case it's only 2% of base mana) or if you have Judgements of the Wise (which is a deep Ret talent)?
I must be having a total mind blank. How does JoL give you mana back, disregarding if the mob has JoW on it (in which case it's only 2% of base mana) or if you have Judgements of the Wise (which is a deep Ret talent)?
Seal of wisdom makes every melee hit give back mana. Judgement of Light is considered a melee attack. The percentage of mana you get back stacking int on a holy pally is roughly 1200-1600 mana per hit, depending on your pool.
So by judging light you not only heal the melee while they hit the boss, but you also gain mana back from using it.
Yea what Langly said. Most of the time i as a holy paly use Seal of wisdom and judge wisdom, with the glyph of wisdom. So in essense im saving 5% mana from my heals and getting back more form judging/melee. A ret paly usually judges light. Much more efficient that way. Its a lot of mana coming back. Add to that a libram that saves you mana on Holy lights like 110 i think it is, helps conserve mana a lot so just keep pounding out those big heals.
The mana returned is a percentage of base mana. It doesn't matter how much Int you have.
Yes that is true. Seal is 4%, judging is 2%. (plus i think this is a tool tip error where its supposed to say total mana) Im going by whats being said on wowhead (base mana)through my iphone, and its a pain. I dont remember the exact amount it returns but it is around 1400 when my judgement hits, which is around 4% of toal.
The int stacking is more for the huge benefits we get from Int.
Bigger mana pool
More crit(which will return more mana)
More mana returned from divine plea, which googling is like 25% or so of total mana over 15 seconds.
I love how all the ret paladins on my server right now are complaining about the lack of information regarding things like interrupts or gap closers. Cause you know, that little page and half of information is the be-all/end-all of information you'll see on your class in the expansion.
I can totally see Pursuit of Justice becoming a talent to give Ret Paladins a short spring like a rogue, rather than the 15% movement speed that it is now.
Also, copying what I posted from the other thread:
Spoiler:
Honestly, might as well get rid of Beacon from Paladins repertoire and just give us a proper AoE healing spell, or turn Beacon into a spell that spreads out healing from the applied target, like the HoL glyph, but at a better percentile (25% might not be unreasonable). That would allow the HoL glyph to have a different mechanic, like reduced mana cost, or applies a shield on the target for 3% of the healed amount.
At this point, they might as well just make the paladin AOE heal work the same as wild growth and call it holy growth. And then change flash of light to "Small light", and holy light to "Medium light", and add in "Big light".
Then remove all of druid heals except for healing touch, which will now be "Big touch", and then add in small and medium touch, and leave wild growth.
Then do the exact same thing for the other two classes (I'm thinking Circle of Growth and Chain Growth), so that none of them have any sort of niche at all anymore and they all work the exact same. They can even use the exact same gear as each other since they will all want spirit and int only. Then make their new tier armor identical to each other also, just call it "Healing set".
As somebody who really enjoys healing and the differences between classes (have all tier 10 geared resto druid, holy paladin, resto shaman, and disc priest) every single thing I hear about this expansion in regards to healing sounds like just a terrible failure of homogenization. It's quite sad.
HotR should get the Whirlwind treatment. Make it do less damage but uncap the amount of targets it hits. That could take it out of the single target rotation (or make it a really low priority) to help differentiate single vs. AoE.
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Seriously, what is fun about not being able to fill certain healing roles?
Also, Bacon is a very cool skill. I like what they seem to be going for with Holy Pallies here.
For Raid Healing, stand in melee or with ranged, use AoE to passively heal people around you and use Bacon to raid heal and help tank heal at the same time.
Our Paladin healer in my guild is freaking the fuck out about the Beacon of Light changes, and I don't know what to tell him to calm him down. Any advice?
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Edit: I bet the new Crusader Strike will be part of the new single-target tanking rotation and a nerf to Consecration's threat. Also with the new blind it may be Paladins new snap AoE threat ability that was desperately needed.
What?
I imagine that Holy Light (live almost every spell currently in play) will see its numbers adjusted both cast time and scaling wise to fit this new model. These previews weren't intended to show every nitty-gritty coefficient adjustment. They show the design intent and direction.
It looks less of a nerf incoming and more of a 'Increased complexity' (which for a lot of players is basically a nerf). Paladins most likely won't be able to 969 their way to great victory regardless of what they are tanking.
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that's not true at all though.
Thats actually exactly what they are implying. There may be some abilities that you use in both (most likely for a lack of something better in its place) but you are going to have to respond differently to AOE packs as opposed to ST Tanking.
edit: Did not noticed ESF's ninja edit, one sec.
edit edit: BoL and SS are once-a-minute type things. Why would they even be on a list to be considered equal with other classes' abilities that have <10 second CDs? And Judgement - the ONLY reason you need to be casting that more than once a minute is if there isn't a single other pally in the raid, which is pretty rare outside of 10-mans. Even then, you only need it once every 15-20 seconds. So half the abilities you listed for pallies shouldn't even be on there. Oh and you missed binding heal for priests
In addition to Holy Light, Flash of Light, and Holy Shock, you also need to manage your Beacon, your SS, and maintaining Judgments of the Pure (and JoL if you're the only Pally using it). Cleansing for a Paladin is at least as much work (if not more since there's no abolish anything or cleanse totem like effect).
Paladins aren't too difficult unless the raid is taking a lot of damage and you have to triage. We just don't have any good tools for dealing with group damage. So we have to shove a square block through a circular whole and start casting HS/FoL like they're going out of style and hope some people can mitigate their own damage.
i've raided as resto on my shaman and am currently raiding as holy on my paladin. druids have more spells but who cares since they don't even make us of them all. how many buttons you need to use a priest is going to depend on your spec, they do not use every single available ability every single fight as both specs.
In any case, managing BoL/SS/JoP hasn't been hard since... oh... ever. It's once a minute. At this point I have a little timer in my head that goes off when that minute is going up; it becomes second nature and isn't difficult at all. With a small amount of planning, you can renew BoL/SS at a convenient time rather than every minute but this takes about half a second of thought and the barest knowledge of fight mechanics. And with all that, you are STILL trying to compare these abilities to other classes' abilities that are used far more regularly.
Cleansing for pallies REALLY hasn't been difficult since it's pretty much <target> mash mash mash <re-target, wait for GCD> mash mash mash.
The problem is, priests and druids have more buttons available which they may not use all the time, but there ARE situations where infrequently used abilities become useful. Pallies don't really have this; the only thing I can think of is Purify, which I only use in PvP or on FC in ToC, to avoid getting silenced.
one more ability, but usually hw and lhw are exclusive as they're used in different roles.
This is how I heal. In some raids, if you have two holy paladins one might go for a sp stacked fol build, but I don't like doing that. Holy Light all day, erry day.
LOL, ok there. You dont need to hit divine plea or divine illumination or trinkets or gem your gear. Its just goosey not to do it whenever you can. Its a part of the class.
Everytime i judge and it procs i get around i think its 1450 to 1600 mana back dont remember. I have 40k buffed mana. When you spam Holy light all day, you want as much mana back whenever you can. Its also why a paly would go into melee and smack a boss as opposed to just standing back and doing nothing.
Exaclty!! My Healing is done primarily by 1) Holy Light 2) Beacon 3) Flash. Rarely if ever do i see it change unless there is another paly healer in the raid, then it evens out to around 50/50 with holy light/flash
Once again: You don't NEED to cast it more than once a minute. The amount of extra healing you get back from judging light is helpful but very small, so it should NOT be a priority compared to your direct heals - like I said, cast it when you're bored and you have no need to be casting heals at that moment.
If you need 5% spell power that is an issue.
edit: and 1500 is not a trivial amount. I mean I'm talking about full on, starting the fight and casting holy light every gcd and not looking back.
edit: I use seal of light because (a) I don't have mana issues and (b) the extra healing is very nice in most encounters [whether it's because of our strats or the nature of the fight, that's just the way it is]. You missed the point; I don't need 5% spell power or 5% reduced mana but in my situation the 5% spell power is much more useful.
1500 is not trivial for you, but it is for me. Different playstyles, once again.
edit edit: I had a friend who would say "if you're not at 0 mana at the end of a fight, you didn't do your job." While I definitely don't 100% agree with this statement, I DO think it's true that you need to keep your job in mind and try to excel at that. A paladin's job is not regenning mana; it's not ending the fight with more mana than everyone else; it's healing as much as possible. If there is a way you can heal more, you should do it. And I have - with seal of light, etc.
Sorry but this is just bad advice. Minimal mana from judging? What kind of gear do you have? Do you gem for int? I brought up those other examples because what you are saying is about as ridiculous as not using those abilities. You use every advantage you get. Why would you ever put up blessing of light? 5% overheals?
1500 is trivial to you? My paly has 40k buffed, which is not a lot nowadays and 1500 is significant every 10 seconds or so. A paladins job is not regenning mana but gee guess what.. its a HUGE part of the class, when crits and most of your abitlies return mana. Im just very confused. O_O
And yes, using Seal of Light is pretty terrible considering like 95% of that extra healing is just more overhealing.
Seal of wisdom makes every melee hit give back mana. Judgement of Light is considered a melee attack. The percentage of mana you get back stacking int on a holy pally is roughly 1200-1600 mana per hit, depending on your pool.
So by judging light you not only heal the melee while they hit the boss, but you also gain mana back from using it.
Edit: It returns 2% of base mana, which at level 80 is ~88 mana. I have no idea how people are proccing it for 1500.
Edit: Thought you said Judgement of Wisdom, not Seal, so nvm.
Yes that is true. Seal is 4%, judging is 2%. (plus i think this is a tool tip error where its supposed to say total mana) Im going by whats being said on wowhead (base mana)through my iphone, and its a pain. I dont remember the exact amount it returns but it is around 1400 when my judgement hits, which is around 4% of toal.
The int stacking is more for the huge benefits we get from Int.
Bigger mana pool
More crit(which will return more mana)
More mana returned from divine plea, which googling is like 25% or so of total mana over 15 seconds.
So:
SoW - Returns 4% of max mana
JoW - Returns 2% of base mana
Sorry for the confusion.
I can totally see Pursuit of Justice becoming a talent to give Ret Paladins a short spring like a rogue, rather than the 15% movement speed that it is now.
Also, copying what I posted from the other thread:
Then remove all of druid heals except for healing touch, which will now be "Big touch", and then add in small and medium touch, and leave wild growth.
Then do the exact same thing for the other two classes (I'm thinking Circle of Growth and Chain Growth), so that none of them have any sort of niche at all anymore and they all work the exact same. They can even use the exact same gear as each other since they will all want spirit and int only. Then make their new tier armor identical to each other also, just call it "Healing set".
As somebody who really enjoys healing and the differences between classes (have all tier 10 geared resto druid, holy paladin, resto shaman, and disc priest) every single thing I hear about this expansion in regards to healing sounds like just a terrible failure of homogenization. It's quite sad.
your post is reasonable too, forty, but in a not sarcastic way.
Also, Bacon is a very cool skill. I like what they seem to be going for with Holy Pallies here.
For Raid Healing, stand in melee or with ranged, use AoE to passively heal people around you and use Bacon to raid heal and help tank heal at the same time.
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