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[WoW] What Are All These Buttons, Paladin Thread?
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1500 is trivial to you? My paly has 40k buffed, which is not a lot nowadays and 1500 is significant every 10 seconds or so. A paladins job is not regenning mana but gee guess what.. its a HUGE part of the class, when crits and most of your abitlies return mana. Im just very confused. O_O
And yes, using Seal of Light is pretty terrible considering like 95% of that extra healing is just more overhealing.
Seal of wisdom makes every melee hit give back mana. Judgement of Light is considered a melee attack. The percentage of mana you get back stacking int on a holy pally is roughly 1200-1600 mana per hit, depending on your pool.
So by judging light you not only heal the melee while they hit the boss, but you also gain mana back from using it.
Edit: It returns 2% of base mana, which at level 80 is ~88 mana. I have no idea how people are proccing it for 1500.
Edit: Thought you said Judgement of Wisdom, not Seal, so nvm.
Yes that is true. Seal is 4%, judging is 2%. (plus i think this is a tool tip error where its supposed to say total mana) Im going by whats being said on wowhead (base mana)through my iphone, and its a pain. I dont remember the exact amount it returns but it is around 1400 when my judgement hits, which is around 4% of toal.
The int stacking is more for the huge benefits we get from Int.
Bigger mana pool
More crit(which will return more mana)
More mana returned from divine plea, which googling is like 25% or so of total mana over 15 seconds.
So:
SoW - Returns 4% of max mana
JoW - Returns 2% of base mana
Sorry for the confusion.
I can totally see Pursuit of Justice becoming a talent to give Ret Paladins a short spring like a rogue, rather than the 15% movement speed that it is now.
Also, copying what I posted from the other thread:
Then remove all of druid heals except for healing touch, which will now be "Big touch", and then add in small and medium touch, and leave wild growth.
Then do the exact same thing for the other two classes (I'm thinking Circle of Growth and Chain Growth), so that none of them have any sort of niche at all anymore and they all work the exact same. They can even use the exact same gear as each other since they will all want spirit and int only. Then make their new tier armor identical to each other also, just call it "Healing set".
As somebody who really enjoys healing and the differences between classes (have all tier 10 geared resto druid, holy paladin, resto shaman, and disc priest) every single thing I hear about this expansion in regards to healing sounds like just a terrible failure of homogenization. It's quite sad.
your post is reasonable too, forty, but in a not sarcastic way.
Also, Bacon is a very cool skill. I like what they seem to be going for with Holy Pallies here.
For Raid Healing, stand in melee or with ranged, use AoE to passively heal people around you and use Bacon to raid heal and help tank heal at the same time.
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That's what I'm doing. I like the aoe heal we're getting. The Beacon change sounds kind of crappy, but all I can do is just wait for these things to go live and see how it goes. If it goes badly, I can look elsewhere for heals that I enjoy doing.
I wouldn't mind so much, as long as they change the duration to something a little longer. Five minutes would appease me.
The thing that aggravates me the most though is the thought that I'll have spirit on my spellplate. Eww.
Fucking newbies.
Anyway, I don't see any Prot nerfs. All good with me. PvP prot for rated Battlegrounds.
So nothing changes in that regard.
I think this might be a bit of an overreaction before seeing how things actually play out. I still fully expect each healing class to have its own style, so to speak. They just seem to be moving towards the idea that any healer should be able to tank heal, OT heal, raid heal, whatever. Honestly, I think that's fine.
They did this with tanks in Wrath, I think it turned out pretty well for everyone and I'd hardly say tanking is the same on every class. Give Blizzard the benefit of the doubt and wait to see how it plays out.
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Because, you know, they gave a full detail of how all of the paladin abilities (including the ones already in game) are going to work for Cataclsym, and how it's all set in stone and won't change during the beta.
So it looks like we'll have JoW, SHoR, CS, HS as purely single target abilities at least.
So then should we bother discussing at all any patch notes or changes to the game whether its positive or negative? Things will always change with the game, people will always find something they like or dont like. People as always will see the changes in respect to the game that it is now, whether its balanced that way or not, otherwise there is nothing to discuss at all since we really do not know how anything works. Most of these things will possibly change or be tweaked and thats fine.
Because, you know, there is no point of discussing anything, because they didnt gave a full detail of how all(class) abilites(including the ones already in game) are going to work for Cataclsym, and how its not set in stone and will change during the beta, so no point of discussing it. Why are we here again?
I could get behind this. Right now, the only difference between single target and AoE tanking for me is whether or not I'm using Seal of Command of Seal of Corruption.
OMG BRING THE PLAYER NOT THE CLASS WHY BOTHER WITH CLASSES
LET'S JUST HAVE TANK HEALER DPS AND BE DONE WITH IT
ACTUALLY LETS JUST HAVE PALADINS SINCE THEY DO EVERYTHING
STOP RUINING THE GAME BLIZ FUCK
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We do that all the time, discuss the current version of the game. We have people waiting and itching for changes/patch notes etc for the game. Staying up till they come out. And yes you are right that people freak out, they dont like what they think is going to heavily affect their gameplay, and thats being goosey especially when they dont know how things will change. But i guess blizz is getting feedback from what people are saying in regards to all this as well.
I feel like this could be made into a great one-act play about receiving patch notes.
*claps*
There's a difference between chicken little style "OMG THIS CLASS WILL BE SO OVERPOWERED" style statements and "Wow, it looks like right now that this class is getting lots of new abilities, let's speculate on what else is changing with the class." statements.
I used a ret-spec talent point guide and did this (if you care):
2/2 Improved Judgements
3/3 Heart of the Crusader
1/1 Seal of Command (level 20)
2/2 Pursuit of Justice
2/5 Conviction
3/3 Sanctity of Battle
4/5 Conviction
1/1 Sanctified Retribution (level 30)
3/3 Two-Handed Weapon Specialization
5/5 Conviction
3/3 Vengeance
2/2 Improved Blessing of Might
3/3 Judgements of the Wise (level 40 at 1/3)
2/2 Art of War
1/1 Repentance
3/3 Fanaticism
1/2 Sanctified Wrath
1/1 Crusader Strike (level 50)
3/3 Sheath of Light
2/2 Sanctified Wrath
3/3 Righteous Vengeance
2/3 Crusade
1/1 Divine Storm (level 60)
5/5 Divine Strength (Protection Tree)
3/3 Crusade (we end at level 66)
Anyway I've been fighting stuff in this pattern:
Is there more to it? I'm solo-ing, playing alone mostly. This pattern seems to be working pretty well. Using a two-handed polearm with a slow speed, which is another tip I've gotten.
I don't feel I have a good grasp of what I'm doing, really. Can anyone help me by explaining it? Feel free to talk to me like I'm real dumb because I don't remember anything.
If you're not hurting for HP, you can judge Wisdom for mana. I'd personally get 3/3 Judgments of the Wise by 68. As little as replenishment ticks away, it's still something to help you keep going while leveling and it'll make you semi-popular with a group.
Also, what glyphs are you using? The minor for Blessing of Might is nice because you won't have to blow a reagent while soloing for a 30 minute buff.
Oh good, that also clarifies that Holy Shock's damage component isn't being removed, which is something you could maybe have read into the HS bit about it becoming "a core healing spell."
And it also conveniently improves Prot's single-target threat! Win-win in my book.
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Consecrate used to scale based on the paladin's SP. Then they changed it to AP when they decided to homogenize Paladin tank gear away from spell plate moving into the WotLK expansion. No real complaints there since it became a valuable tank tool.
With Holy Shock, Protadins have a decent mix of AP and SP, though it sounds like they'll have more lean to AP with the Vengeance thing. So Holy Shock probably won't do as much damage/healing for them as Holy Paladins - unless they switch it to AP just like they did consecrate. I can only hope not, and if anything, they put a talent to switch HS' modifier for the Prot/Ret tree to have it scale better to suit their needs.
To my knowledge Consecrate still scales off SP, the trick here is that SP is derived from STR/AP for Prot/Ret.
So typically for ret and prot it should be AP, and for holy it'd be SP.