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(OOC) Rogue Trader: A Fresh Start
Posts
LATE EDIT: So if I just wanted it silenced, nothing would change and it would be cool. I guess I just need you're choice on if I can have it customized or not.
BS 37
S 37
T 42
Agi 34
Int 49
Per 39
Wil 36
Fel 43
Homeworld - ForgeWolrd
-10 on tests involving the Imperial Creed
-5 Fel to interact with members of the Eccseliarchy in formal settings
Birthright: Scapegrace
Lure of the Void: Renegade
Trials and Travails: Ship Lorn
Whenever you spend a fate point to recover wounds, you may re-roll the die but must accept second result
-5 Fel when interacting with Void Born, Rogue Traders, and other Void Farers who are not personal friends and have heard of my reputation
Motivation: Prestige
Untrained Basic Skills
Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (Str)
Command(Fel)
Concealment (Agi)
Contortionist (Agi)
Deceive (Fel)
Disguise (Fel)
Dodge (Agi)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (Str)
Scrutiny (Per)
Search(Per)
Silent Move (Agi)
Swim (Str)
Trained Skills
Common Lore - Machine Cult (Int)
Common Lore -Tech (Int)
Forbidden Lore (Archeotech) (Int)
Forbidden Lore (Adeptus Mechanus) (Int)
Forbidden Lore (The Warp) (Int)
Literacy (Int)
Logic (Int)
Sleight of Hand (Agi)
Speak Language(Explorator Binary, Low Gothic, Techna-Linguina (Int)
Survival (Int)
Tech Use (Int)
Trade (Technomat) (Int)
Talents
Basic Weapon Training
Dark Soul
Logis Implant
Mechandrite use
Melee Weapon Training
Peer ( Adeptus Mechanus )
Technical Knock
Gear
Enforcer Light Carapace
Utility Mechandrite
- +10 to all tech use tests
- Contains a cutting blade, works as a knife with the defensive quality, and mono upgrade
Best Craftmanship Lasgun
Best Craftmanship Shockstaff
Multikey
Voidsuit
Injector
Sacred Unguents
Microbead
Combitool
Dataslate
ServoSkull Familiar
Tzeentch in CitOW Game 53
Picked minds eye and compel for the two <200 powers. Used the 500 to get rite of sanctioning (mind warp). I figure its a good way to continue the character narrative.
Also, lodwilk you have a fantastic avi.
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The M-201.b consumes 5 Power, but no Ship Points or Space.
I propose replacing it with the Deep Void Augur Array (+10 detection), which would consume one of our Ship Points and 2 more Power then the M-201.b. This would give us a +5 detection out of combat and would help on active augury tests (especially in combat when our detection would jump back to +10)
Later will hopefully come how we do this, or 'how we roll' if you will.
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I know, thank you. I meant the scheduling and all that.
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For schedule, I will be doing my absolute best to post at least once per day. While I will often be able to post while at work, I can't get at image sites or log into invisible castle through the filters. I'd basically just like to keep things moving as fast as I can, so if you can manage a post a day that should be good.
Colt: As you're only getting one pistol, you get an extra +30. Silencing it would take 5 from that, making it +25. That seems like enough space to get it customised, so I'll let you have it.
Largo: I had originally chosen the 201 because of the navy background, but seeing as it would be advantageous to have the Deep Void and it's used by Naval Scouts I'll make the change. I'll edit the post with the ship to represent.
Well, it was a poor excuse for a joke and it's really hard to get across inflection in text. That and I'm really poor in humor.
Three men walk into a bar, the fourth one ducks.
Once a day is fine by me. I'm internetted one way or another at all times.
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Thank you. It just seemed like a good use of the extra SP.
Oh, based on your ship stats I put together a little something here of the EB... I used Magelord's Firestorm as a base (Magelord is a 40k fanatic on deviantart), chopped off the prow and spar guns, cleaned it up and painted over the munitorium green.
Alright. 8-) Thanks.
Lastly, a full character sheet with everything but wounds. What do you need for starting wounds?
WS: 39
BS: 38
S: 40
T: 38
Ag: 44
Int: 40
Per: 33
WP: 36
Fel: 39
Home World: Imperial
Birthright: Vaunted (+3 Fel)
Lure of the Void: Chosen by Destiny (Seeker of Truth [Enemy: Academics])
Trials and Travails: Dark Voyage (Resistance [Fear])
Motivation: Pride
Career: Seneschal
Wounds: 7
Fate: 4
Insanity: 4
Corruption: 2
Starting Skill, Talents & Gear
Skills
Barter
Commerce
Common Lore (Underworld)
Deceive
Evaluate
Forbidden Lore (Archeotech)
Inquiry
Literacy
Speak Language (Low Gothic, Trader's Cant)
Talents
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Gear
common-Craftsmanship inferno pistol
common-Craftsmanship boltgun
Angevin Era Chainsword (Best-Craftsmanship chainsword)
Best-Craftsmanship stub revolver, silenced, customized
Xeno-mesh armour
Autoquill
Dataslate
Micro-bead
Multikey
Two sets of robes
Synskin
Chrono
Cameleoline cloak
Initial Advances
Charm (Skill)
Dodge (Skill)
Security (Skill)
Unremarkable (Talent)
Background
Tristan Gillium was brought up without a care in the world. In his first 21 years he lived high in the spires above the imperial city of Dalonus. Wealth was common. People of all importance came and went. He never kept track of who they were. To him they were an unimportant figure any time they were not within arms reach. Tristan played the game of the son of a wealthy noble well. He attended parties, wooed the right women, drank the right drinks. After years of such a facade it quickly dawned on him that he was bored. Bring the son of a noble he was given the best schooling the city could offer but all the knowledge taught meant nothing if he never used it. He would become nothing more than a fat and sloppy waste like all the people he had to entertain with his false appearances if he stayed in Dalonus. His father was connected. He knew traders and merchants that worked in more exciting areas. This could vault him into much greater things. A favor here or a quick mention there and Tristan was on board a Rogue Traders vessel. He proved himself to be very organizational. Cargo, crew and contacts were what he helped deal with. He also became a reliable set of eyes and ears outside the ship. He could be who he wanted, self-taught from faking among nobles years before. Everything he did was with expertise. Everything within his control at least.
Something goes wrong. It happens to every Trader and his ship. Rivals form, deals go bad. Nothing like what Tristan had to fight through. When you deal with Rogue Traders you go into the farthest reaches of space into territory not marked as well at others. Still, anything to make a deal happen. Anything for an oppertinity to make profit worth the calculated risk. Dark Eldar are not calculated. Tristan barely survived, as did the ship but not truly intact. Back in port he took his leave, unwilling to take a risk like that again, at least with the same captain. You never quite gain back the full trust of someone after a foul up like that, or the trust of yourself.
It was fine. Tristan could find work again. He was a skilled man, and skilled men were never out of season.
Personality
Tristan is a hard person. He is very educated and doesn't like to fool around when it comes to dealings, be it with people who have information or more tangible goods. When things don't go how he likes he can be very sarcastic. In all other circumstances he is lax with his crew and people close to him.
Image
npc.EXE: Was just reading through the psychic powers section, as I'd only really given it a cursory glance before. Looks like the Compel power has a prereq of Delude, so I think you'll have to swap Compel for Delude or pick something else. Otherwise looking all good.
Lodwilk: I do love me some Mechanicus. Character looks good, but you'll need a few things. 1. A Name
Colt: Wounds and Fate Points are part of your home world. As an Imperial Worlder your starting wounds are double your toughness bonus + 1d5, and for fate points roll 1d10. 1-8 = 3 fate points, 9-10 = 4 fate points. You will probably need these fate points, so don't forget to roll for them
I'll likely put a section with everyones character sheets in the IC OP for easy reference, although I'm going to have to wait on those that used the online tool because I can't view their screenshots through the work filter.
What's our Profit Rating ?
Colt: You didn't list your Decadence talen from Vaunted or Foresight from Chosen by Destiny.
Largo: You missed your Hatred (Chaos Worshippers) talent from Hand of War
Herm: Couldn't see your 1d5 insanity from Stubjack, and it doesn't look like you included the +1 fate from Fortune.
Lodwilk: Doesn't look like you've included your corruption/insanity points from Scapegrace or Renegade, although I can't see your screenshot at this point so I might be wrong.
Updated.
Herm also needs to pick a mastery as well.
It's a under 200 power as well.
Edit: Largo... that's a beautiful image.
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npc.EXE: Sure thing, Psychic Powers are Delude and Compel.
Working on the IC OP. Been collating character sheets into one place for reference. It's hard work fiddling with 5 different sheets, so when it goes up I'd like to ask everyone to check and see if I've missed anything.
I believe everything should be in order here.
Character Sheet
Class: Explorator Rank 1
WS 32
BS 37
S 37
T 42
Agi 34
Int 49
Per 39
Wil 36
Fel 43
Homeworld - ForgeWolrd
-10 on tests involving the Imperial Creed
-5 Fel to interact with memebers of the Eccseliarchy in formal settings
Birthright: Scapegrace
Lure of the Void: Renegade
Trials and Travails: Ship Lorn
Whenever you spend a fate point to recover wounds, you may re-roll the die but must accept second result
-5 Fel when interacting with Void Born, Rogue Traders, and other Void Farers who are not personal friends and have heard of my reputation
Motivation: Prestige
Fate Points: 1
Wounds: 11
Corruption: 4
Skill
Untrained Basic Skills
Awarness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (Str)
Command(Fel)
Concealment (Agi)
Contortionist (Agi)
Decive (Fel)
Disguise (Fel)
Dodge (Agi)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (Str)
Scrutiny (Per)
Search(Per)
Silent Move (Agi)
Swim (Str)
Trained Skills
Common Lore - Machine Cult (Int)
Common Lore -Tech (Int)
Forbidden Lore (Archeotech) (Int)
Forbidden Lore (Adeptus Mechanicus) (Int)
Forbidden Lore (The Warp) (Int)
Literacy (Int)
Logic (Int)
Sleight of Hand (Agi)
Speak Language(Explorator Binary, Low Gothic, Techna-Linguina (Int)
Survival (Int)
Tech Use (Int)
Trade (Technomat) (Int)WS 32
Talnets
Basic Weapon Training
Dark Soul
Logis Implant
Mechandrite use
Melee Weapon Training
Peer ( Adeptus Mechanicus )
Technical Knock
Gear
Enforcer Light Carapace
Utility Mechandrite
- +10 to all tech use tests
- Contains a cutting blade, works as a knife with the defenseive quality, and mono upgrade
Best Craftmanship Lasgun
Best Craftmanship Shockstaff
Baleful Eye Implant
Calculus Logi Upgrade
- +10 to Literacy, Logic, and SCholastic Lore Tests.
Multikey
Voidsuit
Injector
Sacred Unguents
Microbead
Combitool
Dataslate
ServoSkull Familiar
Background
Eventually Vorgan was welcomed within the Adeptus Mechanicus, his acceptance within the machine cult granted him access to their limitless libraries of knowledge. It was during his studies that he came to theorize that it was possible to harness the energies of the warp for reasons other than travel. However staying on a forge world would not aide him in proving this theory, and so Vorgan joined the crew of a Rogue Trader ship known as “The Triumphant Dawn.” In exchange for using his skills in the maintenance of the ship, Vorgan would be allowed to perform experiments to prove his theories.
Two years ago, the Triumphant Dawn disappeared from all known Imperial Space. A year later the ship was found, floating aimlessly within the Reductess Sector. Exploration of the ship found it to be devoid of all inhabitants, except for one, Vorgan. The Enginseer has no idea what happened to cause the ship to disappear, or what happened during the year of it’s absence. Eventually Vorgan found his way onto another Rogue Trader ship, one who will hopefully avoid the same fate as the Triumphant Dawn.
Corruption
Corruption (1d5=1, 1d5+1=3)
Tzeentch in CitOW Game 53
Aye aye captain, I shall try to use them to the best of my ability and not get us all killed perils of the warp style.
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I'll probably add a picture of the ship once I can see what the ship looks like
GothicLargo, Hermeneglide, Colt, npc.EXE and lodwilk, congratulations on your selection
Alright. I didn't know if that was the sole factor in Wounds.
I'll do that too and edit it in.
EDIT: Done.
Tzeentch in CitOW Game 53
Chrysis, did you ever see the ship?
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Tzeentch in CitOW Game 53
EDIT: Just remembered one other thing I was going to add OOC for the next IC post, but as I've made one here I may as well put it here.
Best Quality on a ranged weapon doesn't add +10 to hit, it only makes it immune to jams and overheats. The +10 to hit and +1 Damage are only for melee weapons. Likewise the +5 for Good only applies to Melee.
Also you forgot to roll to shoot a civilian Largo, so I'll roll that when I do the results post at the end of the round unless you edit it in before I get there.
Checks book...
That's been updated. However strictly speaking your post only said the armsmen. Now yes she might be behind them...
Tzeentch in CitOW Game 53
You really want her down don't you? Unfortunately it doesn't look like the las pistol is going to cut it, so I guess the best bet is for Mikaela to bring the pain with her Heavy Bolter.
EDIT: Yeah, early on the Logis Implant really sucks. Until you can reliably pass toughness tests there's no point using it because at best you get +10 for one shot and at worse you have a -10 to every other action until you can rest. Not to mention that in neither case can you dodge this round, and you still have to do a tech-use test to even get it started. And it's not covered by Energy Cache, so you can eventually get to the point where you're flying around shooting lightning from your fingers with tiring but using the implant tires you right out.
On the plus side, it looks like you forgot to actually do the Tech-use test, so if you do and fail you won't get tired
*Well, actually I might be. The Benevolence is a hellalot faster then the Hatred was...
AUGH, STUFF I DON'T UNDERSTAND.
...also, thank goodness for no jam. That roll could have screwed me. I tend to roll low for things like skill checks, and knowledge rolls while rolling high for to hit and save my ass with armor.
I gotta ask, what is the wall I'm using for cover made for? Want me to make a IC perception check? I'm just curious as to whether I'm doing myself any favors at all or should risk bolting closer to start taking psy checks.
EDIT: and ANOTHER QUESTION, it says semi auto is a full action but is it possible to fire two single shots each as a half action?
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No, it's not possible to do two single shot half actions.
It's badly explained in the book, and the errata clears it up a little. Basically you can only perform one of the following three actions per round:
The exception is that Psychic Techniques or Navigator Powers using Free Actions or Reactions can be combined with an action with the Attack subtype but not other Techniques or Powers.
The errata also removes the Attack subtype from Feint and Manoeuvre as it doesn't make sense for them to have that subtype given they aren't attacks and are designed to be combined with attack actions.
Here's a link to the errata. I recommend everyone has a look through for changes that might affect them.
If Sarvus can keep mindwalking and maybe get me the name of their employer/captain, I would definitely treat him better.
Because then I can order the Benevolence to beat to quarters and be ready to stop them from escaping. Macrocannons have a much higher penetration rating then my laspistol, and inevitably their ship will either be faster but weaker then ours and we can just asplode it in the harbor, or bigger but substantially slower and we can thus chase it down before it can jump.
Tech use (1d100=68)
Tzeentch in CitOW Game 53
I'll need to get closer (10m) to be able to attempt compel. I'm thinking the commander mucky muck would be the best bet for good info but I have no idea what his opposition would be.
As for a simple compulsion... identify yourself? Name your ship? I'm not to sure. Also, crazy lady (ours) you going to aim for the crazy lady (theirs?)
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