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Alpha Protocol: Old Thread
Posts
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I lol'ed a few days ago, but I lol'ed today again too.
http://www.gamesradar.com/f/alpha-protocol-our-10-favourite-spy-gadgets/a-20100430154432315030
Also a fun quote from Avellone about the game's completion.
I look forward to the radio mimic device, but dang... over 50% of their "gadgets" are grenades/explosives. Remote mines are very welcome in any game though.
Steam
XBOX
http://www.gamesradar.com/f/alpha-protocol-how-to-be-a-silent-killer/a-20100505104139153016
http://www.youtube.com/watch?v=ibAmlED777M
Martial arts and either pistol or assault rifle. Maybe shotgun considering that if I'm spotted and get into combat, it'll probably be a close range thing.
Ironically enough, this will be this year's Splinter Cell, Conviction having been some other game entirely.
Me. I think the animations are bad and the fighting style is pretty silly. That's one of the things that kinda bugs me about the game. It's presented as a pretty serious, realistic game, but then there's this dude going invisible of knocking people out with flying knees. It just seems a bit inconsistent.
I'll be going pistols, stealth, and technical aptitude.
Am I the only one looking at this game this way?
Also, I'm very glad the game only just popped up on my radar about a month ago. Watching it get delayed so much would've been pretty tough, especially since Conviction turned out to be a pretty non-Splinter Cell Splinter Cell game.
EDIT: I just noticed that there's an award for getting through multiple missions with never being detected and minimal body count. Pumped + 1.
since they stated they aren't going with silly Bond style gadgets and most of their gadgets are grenades, I may have to go for some kind of explosives expert..... wish I could rename my character to Michael Bay and BAM SPLOSIONS! BAM BAM BAM BOOM BANG BOOM BAY BABY!
Steam
XBOX
I pronounce it bee-log.
Two weeks and a YEAR ago.
Should've watched it before I linked it.
Never mind.
It's still a cool video, so I won't edit it out.
A big difference is that Alpha Protocol seems to lack some of the open worldness that Deus Ex had. In Alpha Protocol you just select a mission from inside your safe house and get teleported to the start of that level, though your starting point can differ depending on who is your handler as BlackDove's video shows.
I gathered from some video I saw off XBL that they've justified it by saying that it's not actual a real name, but your assigned alias.
Uh, yeah, that'll work...
I pronounce it bee-log.
It didn't ruin Mass Effect for me that I named my character Sam but everyone insisted on calling him Shepherd. The alternative seems to be playing in a world inhabited by dozens of characters who can't remember your name but are too embarrassed to ask a second time. "Hey, nice job catching that terrorist arms dealer...uh...chief."
The branching is supposed to be different too. In that the game actually changes and didn't really in Deus Ex beyond an extra bit of dialogue here or there and really stopped being very reactive fairly early in the game. They've brought this up in interviews and things and have stated that they produced about 12 hours of cinematics, but because of the reactivity, players will only see about 4 hours of them in a single playthrough.
Yeah, you don't get to choose your first name either. But really, I'd take that over weird stand-ins like in Dragon age
Conviction having been Arkham Asylum.
But with guns.
Which I was totally ok with.
Khavall's Beginner's Guide to Music Everything(Theory Blog)
I'm just letting you know that tomorrow is pretty awesome guys. Wait till you get there.
Despite knowing not a huge amount about this game I've got this ordered.
They had me at Spy RPG.
I guess I saw similarities between the two while playing the demo, but after going through the single-player title I'm legitimately perplexed by the comparison. Possibly because I loved both titles, but if I had to pick which game had the better stealth elements, it would be Batman, while if I had to pick the game with the better action and fighting mechanics...well, it would still be Batman. Conviction is, I think, striving for something completely different: when I play it, I feel like someone got some Rainbow Six: Vegas 2 in my Splinter Cell, much the same way I felt that someone got some Splinter Cell in my Rainbow Six during the oil refinery mission in Vegas 2. It's a Reece's Peanut Butter Cup made with smooth, creamy covert operational goodness, and it utilizes a very dark chocolate.
Plus, Conviction has cooperative play, which really is the best thing about the game. People who played the single player before finishing the cooperative campaign can't even begin to understand how much they should hate Kobin (though I suppose I had a particularly harsh response to him since my coop partner was my brother).
I'm looking forward to Alpha Protocol for a single-player stealth experience, but I suspect that at the end of the day, I'm going to feel more like I'm playing something like Vampire: The Masquerade - Bloodlines than anything else.
I'm not. At least not with my first playthrough.
I'm just glad I'll probably never meet Avellone in person, because I'd totally go gay for him if he said those pretty things to me.
EDIT:
QUICK, SOMEONE GIVE HIM 100 MILLION DOLLARS! :o :o
Holy hell. Yes.
Also, I don't think it looks too bad from the videos I've seen recently. Sure, it's not breaking any new ground, but the graphics look decent IMHO.
This post would like a word with you, sir.
Whoops! I didn't see that in my skimming over this thread. My apologies. And thank you, kind sir, for directing me to this post.
Now can I beat Red Dead Redemption in 2 weeks??
http://www.gamesradar.com/f/alpha-protocol-the-love-interests/a-201005061144920086