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[Brink] and you'll miss the May 10th release date

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Posts

  • DouglasDangerDouglasDanger Registered User regular
    I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

    I play games on ps3. My PSN is DouglasDanger.
  • CarbonFireCarbonFire lasers pew pew pew Registered User regular
    I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

    Splash Damage doesn't really have quite the following it once did back in the W:ET days. Quake Wars, while competent, never really rocketed them into the echelon of developers with legions of ravenous fans.

    This looks great, agreed, but Splash Damage still has a lot to prove.

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    Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
  • SpoitSpoit *twitch twitch* Registered User regular
    CarbonFire wrote: »
    I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

    Splash Damage doesn't really have quite the following it once did back in the W:ET days. Quake Wars, while competent, never really rocketed them into the echelon of developers with legions of ravenous fans.

    This looks great, agreed, but Splash Damage still has a lot to prove.

    The shoddy console ports certainly didn't help. Hopefully Bethesda will spend time and money advertising it, rather than letting it languish like a lot of their other 3rd party games, like WET or whatever that star trek one was

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  • DarmakDarmak Godking of the Shitwizards CUNTINGFUCKSHITASSRegistered User regular
    I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

    I'm pretty excited about it but I'm trying not to read too much about it until release. Media blackout and all, I like to leave as much of it a surprise as I can.

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  • Cannon GooseCannon Goose Registered User regular
    Really loving the look of this game! The SMART stuff looks really slick but it looks like it might be tricky to control.

  • DouglasDangerDouglasDanger Registered User regular
    The art style reminds me of Timesplitters for some reason.

    I play games on ps3. My PSN is DouglasDanger.
  • hatedinamericahatedinamerica Registered User regular
    Spoit wrote: »
    Hopefully Bethesda will spend time and money advertising it, rather than letting it languish like a lot of their other 3rd party games, like WET or whatever that star trek one was

    They seem pretty comitted to getting the word out. Nick Brecken (I think that was his name) sent me a Brink poster just for starting this thread. Imagine my surprise!

    And they've been releasing a steady trickle of info for a while now; just enough to keep people (well, me, at least) interested without giving us too much and overloading us. I imagine it'll only ramp up as the release date draws nearer.


    I just can't wait. Spring 2011 seems so far away! I'm so sick of MW2 but I can't stop until I have another shooter to take it's place. bleh

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  • KazakaKazaka Registered User
    SMART is the fulcrum of the project, I think. If it sucks, the game will suck, and if it is competent, then the rest of the game can shine. Alternatively everyone will ignore it in multiplayer like they do for Gears of War, which I cannot express how much I hate.

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • 4rch3nemy4rch3nemy Registered User
    The game looks so great.

  • SpoitSpoit *twitch twitch* Registered User regular
    Kazaka wrote: »
    SMART is the fulcrum of the project, I think. If it sucks, the game will suck, and if it is competent, then the rest of the game can shine. Alternatively everyone will ignore it in multiplayer like they do for Gears of War, which I cannot express how much I hate.

    Nah, that'd be fine actually, as it would give people who did use it an advantage

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  • Angel177Angel177 Registered User regular
    Love the look and ideas of this game being able to move freely will make Multi so sweet.

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  • DouglasDangerDouglasDanger Registered User regular
    Interviews from QuakeCon are still coming:
    http://www.gametrailers.com/video/quakecon-10-brink/703204?type=flv
    http://www.youtube.com/watch?v=MQ1zAnnO-bk

    I wish they would some new gameplay footage. It is either this reactor level or the container city level all the time. And some of the interviews edit the footage and the trailers together, recycling old footage with a new interview. You can't blame Bethesda or Splash Damage for that though.

    I play games on ps3. My PSN is DouglasDanger.
  • DouglasDangerDouglasDanger Registered User regular
    Brink article at Kotaku.

    The writer talks about the sort of AI Officer that tells you what your objectives are and where to find them. This feature sounds pretty good to me. It has potential to keep the teams focused and working towards the objectives. There are always multiple objectives to choose from too, which is cool.

    I play games on ps3. My PSN is DouglasDanger.
  • SpoitSpoit *twitch twitch* Registered User regular
    Brink article at Kotaku.

    The writer talks about the sort of AI Officer that tells you what your objectives are and where to find them. This feature sounds pretty good to me. It has potential to keep the teams focused and working towards the objectives. There are always multiple objectives to choose from too, which is cool.

    Kinda depends on people actually using it rather than just Deathmatching though. I mean, it was right on the screen in ETQW, but that didn't really help much

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  • DouglasDangerDouglasDanger Registered User regular
    I imagine there will be some kind of deathmatch mode, but there are not going to be leaderboards in other game modes, so what would be the point?

    They are coming up with neat ways to reward you for playing a role. Doing objectives gives lots of XP, shooting dudes is just a couple of points. The Kotaku article mentions getting XP as engineer for escorting the robot thing in the Container City level.

    I play games on ps3. My PSN is DouglasDanger.
  • SpoitSpoit *twitch twitch* Registered User regular
    Yeah, you always got lots of XP for actually doing the objectives. But it hardly ever stopped people from just going around shooting rather than planting the dynamite or whatever.

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  • skaceskace Registered User regular
    Steam update news just bitch slapped me with this. Oh my.

    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • kalkal Registered User regular
    The more and more I read about this/see video the more excited I get. Hopefully we wont be disappointed but the art style/seeming level progression/weapon and character customization seems to be really solid looking so far.

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  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    So I finally took some time to read up on this and watch some videos. I've heard some stuff about it, but didn't have a close look until now.

    Cautiously optimistic - I really like the art style, which combined with the progression stuff makes me think a whole lot of Borderlands. The character customization in particular is interesting. (A billion weapons I don't care about, since 90% of them got vendored anyway.)

  • ArthilArthil Lord Commander Ursus Maximus Registered User regular
    Well in this case you don't like, pick up the weapons as loot. You add different parts to the ones you already got.

    Fitocracy Steam myfitnesspal GW2: Akeche.4867
  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Arthil wrote: »
    Well in this case you don't like, pick up the weapons as loot. You add different parts to the ones you already got.

    Yeah, I like that part - the weapons that were actually used in Borderlands could probably just as easily be represented by swapping out some parts.

    edit: oh yeah, these guys made ET:QW. Thought the name rang a bell.

  • BloodySlothBloodySloth Registered User regular
    I wanted to like Quake Wars really badly but it felt too... "arcadey" compared to BF2, its direct competition.

  • DouglasDangerDouglasDanger Registered User regular
    Apparently, another game expo is going on. GamesCom or something. More Brink info
    Destructoir interviews Paul Wedgewood

    Destructoid hands on with multiplayer
    Again, not really any new info.

    And a guy reflects after playing.

    I play games on ps3. My PSN is DouglasDanger.
  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    So the level structure will be similar to Quake Wars?

  • DouglasDangerDouglasDanger Registered User regular
    I'm not familiar with Quake Wars or any of the games Splash Damage has worked on.

    Cheat CC Hands-on

    I play games on ps3. My PSN is DouglasDanger.
  • SpoitSpoit *twitch twitch* Registered User regular
    I wanted to like Quake Wars really badly but it felt too... "arcadey" compared to BF2, its direct competition.

    Yet not nearly as arcadey as the quake source material. Or even W:ET. To it's detriment.

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  • BloodySlothBloodySloth Registered User regular
    Spoit wrote: »
    I wanted to like Quake Wars really badly but it felt too... "arcadey" compared to BF2, its direct competition.

    Yet not nearly as arcadey as the quake source material. Or even W:ET. To it's detriment.

    Yeah, that's true. It felt like it was in this awkward middle ground where it wanted to feel more like Battlefield but at the same time couldn't give up its roots, and ended up not feeling as fun as either.

  • SpoitSpoit *twitch twitch* Registered User regular
    The main problem was that they linked everything to the 30fps tickrate, when pretty much everyone could run it at much more than that, making it feel sluggish and unresponsive.

    Also, I'd say that BF2 was much more of a contemporary to W:ET, if not RTCW. ETQW didn't come out till what, 2007?

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  • DouglasDangerDouglasDanger Registered User regular
    VG247 interviews Wedgewood

    The game was pushed back for balancing, tweaking, optimizing, etc:
    VG247: Brink was recently delayed into 2011, which is kind of a bummer, because I want to buy it. Could you explain why you felt like the game needed a little extra time in the oven?

    Paul Wedgwood: We're not adding any additional things to it. Essentially, we’re gonna spend longer in the beta phase. Because it’s a really ambitious game, and now that people can see what we’ve done with weapons – the number of weapons, the number of weapon modifications, the number of abilities, the number of items and gadgets – they can see the interrelations between those many components sets up some very specific balancing challenges.And for Brink, we want to make sure people enjoy playing months after they’ve started playing – or years after they’ve started playing! I think in order for us to achieve that well, we want to have the best possible period of balancing and polishing.

    Also, I think this is really, really interesting:
    We have closing cinematics for all outcomes – failure and success. Which is different from a single-player game, because a single-player game doesn’t have mission failure as a potential outcome. They don’t have to do a big ending cinematic for things going wrong.

    Which sounds good to me. I can see how all of the different combinations of things could make this take a long time.

    I play games on ps3. My PSN is DouglasDanger.
  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    I'm getting more and more interested in this. I don't want a Borderlands amount of guns, but 3-4 of each class of weapons, plus further tweaking via attachments? Sounds like the sweet spot.

  • WankWank Registered User regular
    Not sure about the SMART thing. Maybe I'm just a cynic, but after years of getting stuck on rocks, being penned in by chest-high walls, and getting snagged on level geometry, it sounds too good.

    In the developer diary he said something about it "not being a canned animation," not sure what he means by that exactly. If the button basically bypasses obstacles by passing you through them, I'm not really impressed.

  • DouglasDangerDouglasDanger Registered User regular
    I'm pretty sure that is not at all what he meant.

    I play games on ps3. My PSN is DouglasDanger.
  • Alistair HuttonAlistair Hutton Registered User regular
    Wank wrote: »
    Not sure about the SMART thing. Maybe I'm just a cynic, but after years of getting stuck on rocks, being penned in by chest-high walls, and getting snagged on level geometry, it sounds too good.

    In the developer diary he said something about it "not being a canned animation," not sure what he means by that exactly. If the button basically bypasses obstacles by passing you through them, I'm not really impressed.

    He means the animation system will calculate what body movements are required to move the character over/under the obstacle and 'on the fly' combine them into a single animation. So the left leg rise, the right leg is splayed out the left hand presses down on the ledge - all at once)

  • Skull2185Skull2185 Be advised: The situation is butt. Over. Seriously, it's way fucked.Registered User regular
    So, I'm pretty interested in this game now.

    I was sort of following it since it was announced, but it looks pretty smooth now. I'm not terribly fond of the art style, but it'll grow on me I guess. Thought it was comming out this year though, glad its not since I have enough on my plate already.

    We're Oscar Mike two-one Bravo. Attempting to contain Delta-Charlie-Xray-Xray. We need the situation to be less toilets ASAP.
    3DS FC: 5129-0946-8305
  • Zetetic ElenchZetetic Elench Registered User
    There's a Brink thread now? Awesomesauce.

    Been following this game for a good long while. I'm excited as heck for pretty much everything about it (except the exclusion of an entire gender, but hey).

    Really wanna see some more of the weaponry and mission options.

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  • Skull2185Skull2185 Be advised: The situation is butt. Over. Seriously, it's way fucked.Registered User regular
    Been following this game for a good long while. I'm excited as heck for pretty much everything about it (except the exclusion of an entire gender, but hey).



    Women can't fight, they don't have muscles.

    We're Oscar Mike two-one Bravo. Attempting to contain Delta-Charlie-Xray-Xray. We need the situation to be less toilets ASAP.
    3DS FC: 5129-0946-8305
  • DouglasDangerDouglasDanger Registered User regular
    The developers said there are no females because it would limit clothes. The amount of clothing pieces and customizations would be halved, because everything would have to be made twice.

    Maximum PC: Brink may be your next multiplayer addiction

    These guys sound really impressed with it, which is a good sign.

    I play games on ps3. My PSN is DouglasDanger.
  • MangarooMangaroo Registered User
    Sounds interesting like a multiplayer mirrors edge with less rooftops...maybe with a price drop but still looks good! I've been buying too many games recently..

  • NarianNarian Registered User
    The developers said there are no females because it would limit clothes. The amount of clothing pieces and customizations would be halved, because everything would have to be made twice.

    Maximum PC: Brink may be your next multiplayer addiction

    These guys sound really impressed with it, which is a good sign.
    Obviously, after only playing one level, we can’t pass final judgment here, but it’s hard to walk away from Brink without turning our heads and gazing back wistfully as a single tear rolls down our cheek. We miss playing you, Brink. Come home soon.

    Definitely sound impressed.

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  • VistiVisti Registered User regular
    Wank wrote: »
    Not sure about the SMART thing. Maybe I'm just a cynic, but after years of getting stuck on rocks, being penned in by chest-high walls, and getting snagged on level geometry, it sounds too good.

    In the developer diary he said something about it "not being a canned animation," not sure what he means by that exactly. If the button basically bypasses obstacles by passing you through them, I'm not really impressed.

    That would be ridiculous. He is much more likely to be talking about procedurally generated animation that basically animates a rigged character based on the obstacles, gravity and the force needed to keep the character up.

    [SIGPIC][/SIGPIC]
This discussion has been closed.