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[GW2]We're all waiting very, very patiently for class reveals. *twitch*
Posts
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Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
It sounds like they're avoiding going the route that WoW took, that is; making the Rogue a stun-locking Klingon battleship.
If they pull it off in the way Flannum describes, I'd be cool with it. Outside of WoW, stealth's a fun mechanic. It sounds promising in Guild Wars; adds a new dimension to PvP fights.
It tends to have that effect on some people. Here, have some coffee and join us in the corner.
That's my feeling as well.
GW2 is now fueling my excitement for an innovative MMO that actually looks like it belongs in 2011, unlike The Old Republic, which looks like it should have come out in 2007.
And actually GW2 is fueling my excitement for the future of PC gaming in general. Given the stint of re-hashed PC games of the last year or two that haven't broken any new ground, GW2 is a breath of fresh air.
Guild Wars 2 has a development cycle luxury that SW:TOR has now denied itself with it's Early Spring 2011 release declaration, more then likely brought upon them by EA's lusting after a WoW revenue level MMO to prop up their efforts in other sectors. Too few games are given this financial opportunity and suffer for it in all genres. I have faith that, when we do get Guild Wars 2, it will live up to almost all if not all expectations I have for it and what others have for it, simply because of what I bolded. That right there is how games should be developed.
I love coffee. This sounds like a great plan.
God I wanna play an elementalist so bad. That's what I played when the original GW was released but unfortunately none of my buddies kept playing so I ended up leaving it by the wayside.
I had given up on MMOs a long time ago. I tried Everquest, EQ2, WoW, City of Heroes, WAR, *shudder* Matrix Online, and even the original Guild Wars which I wasn't a huge fan of. Not to mention all of the other free trials I've tried and never stuck with.
I have friends that have put hundreds of hours into EQ and WoW and most are burnt out though I hear them talk about playing a few hours here and there of both. When I try to tell them about how awesome GW2 sounds they take a real cynical attitude and don't believe it will be what the makers are advertising.
I would have been sold on the just the "everyone who participates gets rewarded" design, but all the other features (epic bosses from the beginning, dynamic events, karma, customizing gear, no dedicated healer, fast-paced combat, no subscription, etc.) are huge bonuses. I really hope my friends are proved wrong.
-Louis C.K.
When this goes to release, expect a nice comfy chair by the fire in the PA guild's future Guild House.
God I hate AI pets.
Hence my anticipation of the gun wielding class.
Gunslingers are cool in their own way, but I like the silent, more nature-y aspects of a bow. But of course because a bunch of unoriginal idiots work at Arena.net, the nature-y bow using class is tied to a fucking AI pet, and people who want to play a ranged class without one will have to go with the less nature-y gun class. Guns and bows are the exact same thing: they shoot projectiles. Or at least that's what dumbass idiot game developers tend to think.
If assassins get viable bow skills that's good enough for me. Or if they manage to make the AI pets not suck, which I doubt seeing how completely worthless the henchman AI in GW1 is.
Only time will tell. Might I suggest a silencer on your blunderbuss? For that silent, sorta natural feeling of pelleting some poor sod who never sees you coming.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
To be fair, the pets have controls and their own skills. The controls sound like the controls in GW 1, which worked really well. You can set the pet to attack, attack whatever attacks you, or not attack anything. You can command them to immediately attack what you have targeted - even if you're not actually attacking it, stop attacking and come back, and to stay in one spot.
The only downside it pet skills are controlled by the AI, but you decide what skills they have (they have their own skillbar that expands as they level with you). But, as someone who uses beastmaster builds (in PvE and PvP - an old guild I was in had a mean pet build that we used to take HoH and hold it with), babysitting pet skills is irritating to say the least. At least this time, their skills won't be on your skillbar, and you can basically just ignore the pet, and let it kamikaze as you go about killing things.
Now, this could change before release (and I hope it does). Considering how long the GW1 pets went without any kind of AI upgrades, however, I'm not holding my breath for it.
Hmmm...
Honestly, I think there are some very serious problems with the whole "When It's Ready" development plan.
Timetables and deadline can be a detriment. They absolutely can. If you're totally inflexible with deadlines, unforseen problems can fuck your project up and result in an unfinished project.
Then again, the structure that deadlines provide are very important. By setting milestones and dates -- with an ultimate targeted release date -- you set yourself up to meet goals on-time.
Oftentimes, when a bad game is released, people say it should have stayed in development longer. But I don't think that's right. The developers should have used the time that they had more effectively. After all, a professor wouldn't tell a student with a shitty test score that he should have taken the test a few months later -- he would have told him to study more with the time he had. It's the same thing with games.
I've always thought of the "It's done when it's done" mantra of game developers as a PR tactic. They do indeed have lots of internal milestones and deadlines, including a projected release date, but they don't want to tell the public, just in case it isn't released when they expect it to be released.
As 3D Realms expertly proved.
NCSoft is being patient and will hopefully get very rewarded for that, as a way of demonstrating to other companies that this is the way to go if your going to make an MMO.
I'd be honestly surprised if it doesn't comes out before the end of 2011.
I don't want a mediocre game to release on time. I want an amazing game to be out period. When it's done. All the way done. And good.
Maybe you've heard of them?
Random arenas keeps telling me I'm a scrub if I've heard of WoW.
Is that true?
Rend, this will be so. You are not a scrub.
Who can tell him what will happen under the sun after he is gone?"
I'm pretty sure that the following offenses render you a scrub, from my experience, in the context of WoW:
1. Using a mouse
2. Using a keyboard
3. Selecting a class
4. Wearing armor
5. Not wearing enough armor
6. Casting a spell
7. Going "stealth" (as a rogue)
8. Dying. Ever.
9. Killing another player in the same zone as another player who is of the same faction as you
Rend, I feel like I have seen this before but...where?
Yeah, that's my guess as well. Beta starting sometime next spring or summer.
Any given Orgrimmar or Stormwind trade chat?