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[OOC] Clone Wars... The End

HorseshoeHorseshoe Registered User regular
edited June 2011 in Critical Failures
Clone%20Wars%20logo.gif


The Clone Wars is some crazy shit in the Star Wars Universe, which all began with Leia saying something in passing while she was rattling on at Obi-Wan about her personal problems via hologram. And it's kinda wierd because Luke is all ogling her because they don't have hot chicks like that on Tattooine and Ben's thinking aw damn this is awkward because they're twins but he plays it pretty cool since he's a jedi but still it is sorta screwy when you watch it because you know what Luke did before he went to sleep that night.

Anyway, it turns out that those Clone Wars were pretty neat. And sometimes roleplaying games are neat, too!
jedigeneralyu1.jpg

This game has been running since August 31st of 2007. Thank you all for playing and following this game for over almost three years! I have really enjoyed running it and appreciate the amount of interaction both players and non-players that I have recieved in the OOC thread.

Anyway... it's Star Wars. I assume that everyone who will ever look at this thread knows the setting. This little adventure, set just before the onset of the Clone Wars, will begin with two players and build from there if things go smoothly. It is as much an exhibition of the Saga Edition rules that a lot of people had had questions about lately as it is to be (if I do my job well) a fun game for the players.

Gameplay will be very transparent. I will have stats for encounters there so people can take a look at them. I will also try to have small and simple encounter maps so you can declare where you're moving, be able to tell where cover is and how far you are away from others, etc. Players, I don't care if you look at enemy stat blocks either (hell, you've got the book anyway so you know what the hell a B-1 battle droid is, right?)... if there's something that I don't want to be a "spoiler" for you, I just throw a bunch of ******s over it, or I omit it entirely. The way I see it, if you know how many hit points that battle droid has, you'll know when you've killed it on a damage roll and you'll get to describe how many pieces you cut it into before it hits the ground.

**link to IC thread**

The IC thread will contain in-character dialogue and descriptive posts from the GM and the players, with information on rolls, actions taken, and other such things in spoiler tags. This thread will be for discussion of rules or disputes, questions from the players, and is also a place for people who want to know what is happening in the game to ask questions (for example: "Wait, so how many swift actions can someone take in a round?").

Character sheets will also be posted in this OOC thread, and players can post backstories with detail to their heart's content as well.

A final note to the players (and observers!): remember that description is not always tied to mechanics. Star Wars is a fantastic space movie setting. Be cinematic! Losing hp to a blaster attack doesn't mean "you got shot"... in all likelihood, it's really only the last couple of hits that take you to zero that are actually "hits" (in game terms, think of all the hp Qui-Gonn must have lost fighting Darth Maul before getting skewered). You can do things like describe feeling the heat from the blaster bolt as it reflects from your saber, or being pelted by the debris from a nearby explosion. You don't have to just roll a tumble check... you can describe how your charachter flips over the head of a bounty hunter, reflecting blaster fire in an overhead arc, landing behind him ready to attack... all that kinda stuff. And sometimes failure is even more fun to describe... like Han blowing his deception check in the Death Star... "everything's fine... we're all fine here... how are you?" Have fun with it!

Thanks everybody!

In-Character Index

Horseshoe on
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«13456762

Posts

  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    narportraitao7.png

    Nar Aval

    Medium Male Twi'lek Jedi 8/Jedi Knight 4/Jedi Master 2
    Force 13 Destiny 0
    Init +15; Perception +12
    Languages Basic, Ryl, Lekku, Huttese
    –––––––––––––––––––––––––
    Defense Reflex: 31 (flat-footed 27); Fortitude: 31; Will: 29
    Hit Points: 135 Threshold: 31
    –––––––––––––––––––––––––
    Speed 6 squares
    Base Attack Bonus +14, Grp +15
    Melee Unarmed +18 (1d4+8) or
    Melee Lightsaber +21 (2d8+11) or
    Melee Lightsaber (2h) +21 (2d8+15), or
    Melee Lightsaber (2h) Double Attack +18/+18 (2d8+15, 2d8+15)
    Atk Options Whirlwind Attack, Melee Defense, Double Attack
    Special Abilities Deceptive, Low-light Vision, Serenity, Fearless
    –––––––––––––––––––––––––
    Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 15, Cha 16
    Talents: Dark Side Sense, Dark Side Scourge, Resist the Dark Side, Damage Reduction 10, Ataru Form Mastery, Multiattack Proficiency, Improved Weapon Focus
    Feats: Force Sensitive, Weapon Proficiency [Lightsabers, Simple], Melee Defense, Force Training x3, Weapon Finesse, Skill Focus (Use the Force), Whirlwind Attack, Weapon Focus, Double Attack
    Force Powers: Battle Strike x2, Mind Trick, Sever Force x2, Surge, Force Slam, Force Stun, Move Object, Vital Transfer; Saber Swarm, Hawk-Bat Swoop, Swift Flank
    Force Techniques: Force Point Recovery, Mind Trick Mastery
    Force Secrets: Quicken Power
    Skills: Acrobatics* +16, Endurance +9, Initiative* +16, Jump +8, Knowledge () +9, Mechanics +9, Pilot +11, Perception* +14, Use the Force* +17
    Possessions: Self-Made Lightsaber, Jedi Robes, Wallet with pictures of A-40 in it.

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    cassotwilight2.jpg
    ...tragic pose
    Darth Vader
    Formerly: [strike]Casso Antilles, Duke of Alderaan[/Strike]
    Medium Human Jedi 6/noble 1/scoundrel 2/Jedi Knight 3/Sith apprentice 1/Sith Lord 1

    Destiny 2 Force 14 Dark Side 14
    Init +12; Senses Perception +14
    Languages Basic, Binary, Bothese, Durese, High Galactic, Ithorese, Ryl, Sullustese
    Defenses Ref 29 (flat-footed 28), Fort 30, Will 30; Block, Deflect, Lightsaber Defense (2), Soresu, Vehicular Combat
    Special Defenses 33 Reflex Defense with Makashi, +5 to Fortitude and Will Defense against any Use the Force checks
    hp 123; second wind +30/61; Threshold 30
    Immune fear effects
    Speed 6 squares
    Melee lightsaber +16 (2d8+10) or
    Melee lightsaber +16 (2d8+14) with both hands or
    Melee unarmed +15 (1d6+10)
    Ranged heavy blaster pistol +11 (3d8+6)
    Base Atk +12; Grp +16
    Atk Options Point Blank Shot
    Special Actions Damage Reduction 10, Knack 1/day, Lightsaber Defense (2), Makashi, temptation
    Force Powers Known (Use The Force +21) Force grip (2), Dark Rage, Force lightning, Force slam (2), move object, negate energy, rebuke, surge, tempered aggression
    Force Techniques Force Point Recovery
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 14, Cha 18
    Special Qualities build lightsaber
    Talents Block, Damage Reduction 10, Dark Side Adept, Deflect, Knack, Lightsaber Defense (2), Makashi, Soresu, Stolen Form
    Feats Force Sensitivity, Force Training (3), Improved Defenses, Linguist, Martial Arts I, Point Blank Shot, Skill Focus (Use the Force), Unstoppable Force, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple)
    Primary Skills Gather Information +16, Initiative +12, Knowledge (life sciences) +14, Mechanics +14, Perception +14, Persuasion +16, Pilot +12, Treat Injury +14, Use Computer +14, Use the Force +21 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse; may reroll to activate dark side powers but must keep the result of the reroll even if worse)
    Secondary Skills Acrobatics +7, Climb +11, Deception +11, Endurance +9, Jump +11, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (tactics) +9, Knowledge (technology) +9, Ride +7, Stealth +7, Survival +9, Swim +11
    Possessions robes, heavy blaster pistol, anakin skywalker's lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    arctrooper.jpg

    Taung - aka Advanced Recon Commando Alpha-40

    Medium Human soldier 7/scout 3/elite trooper 3
    Destiny 3; Force 12
    Init +20; Senses low-light vision, Perception +15
    Languages Basic, Mando'a, Binary, 1 untrained
    Defenses Ref 34 (30 flat-footed), Fort 32, Will 26
    hp 116; DR 1; Threshold 32
    Speed 8 squares
    Melee unarmed +13 (1d6+7)
    Ranged blaster pistol, heavy +16 (3d8+6)
    Ranged blaster rifle, heavy +17 (3d10+6) or
    Ranged blaster rifle, heavy +15 (3d10+6) with autofire or
    Ranged blaster rifle, heavy +15 (5d10+6) with Burst Fire or
    Ranged blaster rifle, heavy +12/+12 (3d10+6) with Double Attack or
    Ranged blaster rifle, heavy +10/+10 (5d10+6) with Double Attack and Burst Fire
    Base Atk +12; Grp +16
    Atk Options Burst Fire, Double Attack (rifles), Point Blank Shot, Precise Shot
    Special Actions Tough as Nails, Delay Damage, Shake it Off, Full Advance
    Abilities Str 12, Dex 18, Con 15, Int 16, Wis 14, Cha 13
    Talents Long Stride, Evasion, Armored Defense, Armor Mastery, Improved Armored Defense, Tough as Nails, Controlled Burst, Full Advance
    Feats Armor Proficiency (light, medium), Burst Fire, Double Attack (rifles), Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Shake it Off, Skill Focus (Initiative), Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (simple, pistols, rifle, heavy)
    Skills Endurance +13, Initiative +20, Knowledge (Tactics) +14, Mechanics +14, Perception +15, Pilot +15, Stealth +15, Use Computer +14
    Possessions heavy blaster pistol, heavy blaster rifle, ARC trooper armor (Internal Comlink, short-range, Helmet Package), utility belt, security kit

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
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    Sheltay Retrac

    Medium Human noble 2/soldier 6/elite trooper 4
    Init +14; Senses Perception +8
    Languages Basic, Binary, Durese, High Galactic, Mon Calamarian, Shyriiwook
    Defenses Ref 30 (flat-footed 24), Fort 26, Will 26
    hp 83; DR 2; Threshold 26
    Speed 6 squares
    Melee combat gloves +15 (2d10+6) or
    Melee combat gloves +15/+15 (2d10+6) with Dual Weapon Mastery IIIor
    Melee combat gloves +10/+10 (2d10+6) with Double Attack or
    Melee combat gloves +10/+10/+10/+10 (2d10+6) with Double Attack and Dual Weapon Mastery III or
    NOTE: with her unarmed attacks, Sheltay can make multiple attacks as a standard rather than a full-round action due to her martial arts Talents
    Ranged hold-out blaster +14 (3d4+6) or
    Ranged hold-out blaster +14/+14 (3d4+6) with Dual Weapon Mastery III or
    Ranged blaster carbine +14 (3d8+6) or
    Ranged hold-out blaster +14/+14 (3d8+6) with Dual Weapon Mastery III or
    Ranged blaster carbine +9 (3d8+6) with autofire
    Ranged blaster carbine +9/+9 (3d8+6) with autofire and Dual Weapon Mastery III
    Fighting Space 1 square; Reach 1 square
    Base Atk +11; Grp +14
    Atk Options autofire (blaster carbine), Double Attack (simple), Dual Weapon Mastery, Point Blank Shot
    Special Actions Draw Fire, Harm's Way
    Abilities Str 10, Dex 17, Con 11, Int 14, Wis 14, Cha 16
    Special Qualities delay damage
    Talents Draw Fire, Educated, Harm's Way, Teräs Käsi Basics, Teräs Käsi Mastery, Weapon Specialization
    Feats Armor Proficiency (light, medium), Double Attack (simple), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Linguist, Martial Arts I, Martial Arts II, Martial Arts III, Point Blank Shot, Weapon Finesse, Weapon Focus (simple), Weapon Proficiency (pistols, simple)
    Primary Skills Deception +14, Gather Information +14, Initiative +14, Knowledge (bureaucracy) +13, Persuasion +14, Pilot +14, Ride +14, Treat Injury +13, Use Computer +13
    Secondary Skills Acrobatics +9, Climb +6, Endurance +6, Jump +6, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Knowledge (physical sciences) +8, Knowledge (social sciences) +8, Knowledge (tactics) +8, Knowledge (technology) +8, Mechanics +8, Perception +8, Stealth +9, Survival +8, Swim +6
    Possessions all-temperature cloak, blaster carbine, combat gloves, hold-out blaster, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), binder cuffs, 2 concealed holsters, credit chip, credit chip, datapad, encrypted long-range comlink, personal holoprojector

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    250px-RC-1262.jpg
    RC-1262, aka Delta-62 aka "Scorch"
    "If we're all clones, why am I the only one with a sense of humor?"
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
    Ranged missile launcher +12 (6d6+3, 2-square burst)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armor Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles) Weapon Focus (Heavy Weapons)
    Skills Initiative +13, Perception +13
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac, missile launcher with 4 missiles


    250px-RC1140Fixer.jpg
    RC-1140, aka Delta-40 aka "Fixer"
    "Keep the comm clear, and watch the master at work."
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Mechanics)
    Skills Initiative +13, Perception +13, mechanics +11
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, 4 detonation charges, vibrodagger, utility belt with medpac


    250px-RC-1207sev.jpg
    RC-1207 aka Delta-7 aka "Sev"
    "Just point me at the enemy... and stay out of my way."
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged sniper rifle with targeting scope +12 (3d10+3)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Stealth)
    Skills Initiative +13, Perception +13, Stealth +12
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac

    Spoiler:
    Spoiler:

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    THE REPUBLIC
    Spoiler:

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    THE JEDI
    Spoiler:

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  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    like a cheap corsage

    the vynil of the backseat of the family car

    cigarette smoke wafting out over the upturned turf of the homecoming game

    still warm

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  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
    i was thinking more like a new car

    or a new house, where you're the first one to use the toilet

  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    man i was gettin all sentimental for bein young an innocent

    then you come in here sniffin your toilets

    it's like psychological warfare

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  • INeedNoSaltINeedNoSalt Registered User regular
    edited April 2010
    i started playing The Force Unleashed

    it's fun but mehhh

    sometimes you just gotta do a thing
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    new thread woop woop fist bump

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • jimninjajimninja Registered User
    edited April 2010
    fist bump n holla atcha

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    can't believe this is what.. the third? fourth? thread

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • INeedNoSaltINeedNoSalt Registered User regular
    edited April 2010
    whoah whoah whoah this thread is titled 'the end'

    what

    sometimes you just gotta do a thing
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    this is the third OOC thread for clone wars

    and i expect

    that it will be the last

    the end of the war is near, gentlemen and lady

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    i started playing The Force Unleashed

    it's fun but mehhh

    which system?

    from what i have experienced:

    the one on the wiii is crap crap

    the one on the PS3 is pretty good

    dmsigsmallek3.jpg
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    "I'm not worried about aesthetics," Nar told the droid. "Are you programmed for prosthetic installation?"

    He didn't wait for an answer. "Let's take a look at what we've got on hand."

    i totally did not catch that pun until just now re-reading it

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    teehee

    "on hand"

    because he needs a new hand, you see

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    there are a lot of gems buried in that thread

    /tear

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    they are not buried arc

    they are still there

    all you must do is read them from time to time

    and as i suspect you just did... you will be able to revisit the glory days of the battle at Tantive Station

    aside from gems, there's also an ARC trooper buried under a thousand pounds of rock in that thread too

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    stronger than an avalanche

    i think chapter 4 had the most awesome in it BUT i might just be biased

    what with taung taking out like a bajillion droids and a sep cruiser and kadrian sey

    all in a day's work you know

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • INeedNoSaltINeedNoSalt Registered User regular
    edited April 2010
    Horseshoe wrote: »
    i started playing The Force Unleashed

    it's fun but mehhh

    which system?

    from what i have experienced:

    the one on the wiii is crap crap

    the one on the PS3 is pretty good

    PC

    sometimes you just gotta do a thing
  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
    don't worry guys, sheltay will save everyone

    she will punch the bad guys to death with her fists of fury

  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    so salt just so you know where your seat is and who are some of the council members at the time:

    council.jpg

    hope this helps

    Nar has suddenly become a pretty important dude... and kenobi wants to help him find his role in ending the war with the Separatists

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    you've got a nice hand for writing in MS paint sir

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    Okay so to keep bumping salt for responses that would get boring for me like

    well i'm already bored of bumping salt to get responses

    so i will keep updating to remind him with things like


    Lil' Sheltay Comix!
    dancep.jpg

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  • INeedNoSaltINeedNoSalt Registered User regular
    edited April 2010
    hey jerk i just posted

    sometimes you just gotta do a thing
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    i know i missed while i was postin!

    oh silly misunderstandings <3

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    mommy daddy don't fight

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    don't worry youg'un, sometimes mom n' pop gets crossways just like you little fellers

    now go read the funny papers and ferget yer troubles

    Sheltay N' Casso Comix!
    cassosheltay.jpg

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    you know i'm reading the last couple pages again

    i was really disappointed kenobi didn't respond with the movie line when i said the ship splintered in half

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • INeedNoSaltINeedNoSalt Registered User regular
    edited April 2010
    what is the movie line

    ALSO

    i assume Nar's badass Sentinel awareness never really pinged and said "dude, the Chancellor is a Sith Lord", right?

    the dark side clouds everything?

    sometimes you just gotta do a thing
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    "not to worry, we are still flying half a ship"

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    you can make a roll, but palpatine's well masked... I mean, he's had the jedi fooled for a long time.

    throw up a 'search your feelings' and see how you do, if you like

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    "not to worry, we are still flying half a ship"

    But thanks to Nar, you guys landed almost the whole thing.

    Thus, the line never truly was needed.

    dmsigsmallek3.jpg
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    technicalities

    these lines were made for quoting

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    he might say it later?

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited April 2010
    he better

    edit: i'm also such a fucking nerd that i'm still laughing about mr. fordo sailing to valinor

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
«13456762
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