Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[SMALL WORLD] Amazons and Wizards and Ghouls, Oh My!
Posts
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline) <-This Guy's up!
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Flying (5) Ratmen (8) +1 coin
2. Berserk (4) Humans (5)
3. Spirit (5) Wizards (5)
4. Commando (4) Trolls (5)
5. Alchemist (4) Elves (6)
6. Hill (5) Amazons (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Simulacrum
Decline race: {none}
Summary: Selected marauding Sorcerors as active race. generated 9,3 Commando Trolls. Conqured Rolling flats, Rush valley, Westros, Ents Harbor, warlock falls, and witch marsh
Conquest
Rolling flats[0]: 2+1 [lost tribe]
Rush valley[0]: 2+1 [lost tribe]
Westros[0]: 2+1 [lost tribe]
Warlock falls[0]: 2
witch marsh[0]: 2
Ents harbor[0]:2
Final conquest:
None
Points earned:6
Redeploy:
None
Decline Race: None
Summary: Selected Wealthy Ghouls, rolled Alchemist Elves (3,1) conquered Ghitu Lowlands, Doveland, White Crag, and Waterwood in that order.
Conquest:
Ghitu Lowlands: 2
Doveland: 2
White Crag: 3
Waterwood: 2
Final Conquest: None
Points Earned: 11 (7 for wealth, 4 for territory)
Redeploy:
Ghitu Lowlands: 3
Doveland: 3
Whitecrag: 1
Waterwood: 2
El Skid
Decline Race: None
Summary: Selected Fortified Priestesses, leaving a coin on the flying ratmen, rolled Hill Amazons: Roll for new race/power combo- Screwed up the first one, sorry! (1d11=1, 1d19=6). Conquered Misty Vale, Mid Peaks and Secluded Vale
Conquest:
Misty Vale :2
Mid Peaks: 3
Secluded Vale: 2
Place Fortress token in Mid Peaks
Final Conquest: None
Points Earned: 3 (-1 for race bid, 1 for fortified area, 3 for territory)
Redeploy:
None
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(2) Marauding sorcerors
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (1) Marauding sorcerors
Rush Valley (1) Marauding sorcerors
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Marauding sorcerors
Westros (1) Marauding sorcerors
Windmillia
Witch Marsh (2) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks
Mid Peaks: 3 Priestesses, Fortification
Misty Vale: 2 Priestesses
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown
Saint's Pride
Secluded Vale: 2 Priestesses
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse
Valorock
Wool Road (1) Lost Tribe
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Berserk (4) Humans (5)
2. Spirit (5) Wizards (5)
3. Commando (4) Trolls (5)
4. Alchemist (4) Elves (6)
5. Hill (5) Amazons (6)
6. Historian (5) Skeletons (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Simulacrum
Decline race: {none}
Summary: Selected marauding Sorcerors as active race. generated 9,3 Commando Trolls. Conqured Rolling flats, Rush valley, Westros, Ents Harbor, warlock falls, and witch marsh
Conquest
Rolling flats[0]: 2+1 [lost tribe]
Rush valley[0]: 2+1 [lost tribe]
Westros[0]: 2+1 [lost tribe]
Warlock falls[0]: 2
witch marsh[0]: 2
Ents harbor[0]:2
Final conquest:
None
Points earned:6
Redeploy:
None
Decline Race: None
Summary: Selected Wealthy Ghouls, rolled Alchemist Elves (3,1) conquered Ghitu Lowlands, Doveland, White Crag, and Waterwood in that order.
Conquest:
Ghitu Lowlands: 2
Doveland: 2
White Crag: 3
Waterwood: 2
Final Conquest: None
Points Earned: 11 (7 for wealth, 4 for territory)
Redeploy:
Ghitu Lowlands: 3
Doveland: 3
Whitecrag: 1
Waterwood: 2
El Skid
Decline Race: None
Summary: Selected Fortified Priestesses, leaving a coin on the flying ratmen, rolled Hill Amazons: Roll for new race/power combo- Screwed up the first one, sorry! (1d11=1, 1d19=6). Conquered Misty Vale, Mid Peaks and Secluded Vale
Conquest:
Misty Vale :2
Mid Peaks: 3
Secluded Vale: 2
Place Fortress token in Mid Peaks
Final Conquest: None
Points Earned: 3 (-1 for race bid, 1 for fortified area, 3 for territory)
Redeploy:
None
Gandalf_the_Crazed
No redeployment.
Scoring
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(2) Marauding sorcerors
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (1) Marauding sorcerors
Rush Valley (1) Marauding sorcerors
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Marauding sorcerors
Westros (1) Marauding sorcerors
Windmillia
Witch Marsh (2) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks (3) Ratmen
Mid Peaks: 3 Priestesses, Fortification
Misty Vale: 2 Priestesses
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (2) Ratmen
Saint's Pride (2) Ratmen
Secluded Vale: 2 Priestesses
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (2) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse (2) Ratmen
Valorock
Wool Road (1) Lost Tribe
QUESTION: Aren't you supposed to have 10 units, simulacrum? You've only got 9 listed on the board.
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Spirit (5) Wizards (5)
2. Commando (4) Trolls (5)
3. Alchemist (4) Elves (6)
4. Hill (5) Amazons (6)
5. Historian (5) Skeletons (6)
6. Forest(4) White Ladies (2)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Simulacrum
Decline race: {none}
Summary: Selected marauding Sorcerors as active race. generated 9,3 Commando Trolls. Conqured Rolling flats, Rush valley, Westros, Ents Harbor, warlock falls, and witch marsh
Conquest
Rolling flats[0]: 2+1 [lost tribe]
Rush valley[0]: 2+1 [lost tribe]
Westros[0]: 2+1 [lost tribe]
Warlock falls[0]: 2
witch marsh[0]: 2
Ents harbor[0]:2
Final conquest:
None
Points earned:6
Redeploy:
None
Decline Race: None
Summary: Selected Wealthy Ghouls, rolled Alchemist Elves (3,1) conquered Ghitu Lowlands, Doveland, White Crag, and Waterwood in that order.
Conquest:
Ghitu Lowlands: 2
Doveland: 2
White Crag: 3
Waterwood: 2
Final Conquest: None
Points Earned: 11 (7 for wealth, 4 for territory)
Redeploy:
Ghitu Lowlands: 3
Doveland: 3
Whitecrag: 1
Waterwood: 2
El Skid
Decline Race: None
Summary: Selected Fortified Priestesses, leaving a coin on the flying ratmen, rolled Hill Amazons: Roll for new race/power combo- Screwed up the first one, sorry! (1d11=1, 1d19=6). Conquered Misty Vale, Mid Peaks and Secluded Vale
Conquest:
Misty Vale :2
Mid Peaks: 3
Secluded Vale: 2
Place Fortress token in Mid Peaks
Final Conquest: None
Points Earned: 3 (-1 for race bid, 1 for fortified area, 3 for territory)
Redeploy:
None
Gandalf_the_Crazed
No redeployment.
Scoring
5. SlickShughes
Start with 9 humans.
Berserk roll 1: 1d6=1 = 1 extra against Rolling Flats one Sorc discarded, two humans placed
Berserk roll 2: 1d6=3 = 3 extra against Warlock Falls one Sorc discarded one pushed, one human placed
Berserk roll 3: 1d6=2 = 2 extra against Rush Valley one Sorc discarded, one human placed
Berserk roll 4: 1d6=6 = 0 extra against Westros one sorc discarded, three humans placed
Berserk roll 5: 1d6=2 = 2 extra against Witch Marsh one sorc discarded, one displaced, two humans placed
All sorcs retreat to Ent's Harbor
Redeploy one human from Witch Marsh to Warlock Falls, one from Westeros to Rush Valley
Earned 5 (territories) + 2 (farms) = 7 for the turn
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(4) Marauding sorcerors
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (2) Berserk Humans
Rush Valley (2) Berserk Humans
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Berserk Humans
Westros (2) Berserk Humans
Windmillia
Witch Marsh (1) Berserk Humans
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks (3) Ratmen
Mid Peaks: 3 Priestesses, Fortification
Misty Vale: 2 Priestesses
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (2) Ratmen
Saint's Pride (2) Ratmen
Secluded Vale: 2 Priestesses
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (2) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse (2) Ratmen
Valorock
Wool Road (1) Lost Tribe
Really hope I got that all right. Also, damnit if Berserk isn't the biggest pain in the ass power in PbP.
Uh, sorcerers are scary.
Speaking of which, the greatly reduced sorcerors now get their turn!
I'll work on my turn right now.
Hey. Hey. Don't make me come after you next.
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Spirit (5) Wizards (5)
2. Commando (4) Trolls (5)
3. Alchemist (4) Elves (6)
4. Hill (5) Amazons (6)
5. Historian (5) Skeletons (6)
6. Forest(4) White Ladies (2)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: {none}
Summary: Conquered rolling flats. used marauding ability to conquer warlock falls. Used sorcerer ability to replace the human in witches marsh with a sorcerer.
Conquest
Rolling flats[0]: 2+1 [1 berserk human discarded]
Warlock falls[0]: 2+1 [1 berserk human discarded
witch marsh[0]: 1 [1 berserk human retreated
Humans retreat to Rush valley and Westros
Final conquest:
None
Points earned:4
Redeploy:
None
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (1) Marauding sorcerers
Rush Valley (2) Berserk Humans
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Marauding sorcerers
Westros (3 ) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerers
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks (3) Ratmen
Mid Peaks: 3 Priestesses, Fortification
Misty Vale: 2 Priestesses
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (2) Ratmen
Saint's Pride (2) Ratmen
Secluded Vale: 2 Priestesses
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (2) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse (2) Ratmen
Valorock
Wool Road (1) Lost Tribe
Sorry for the wait, The power kept going out here.
I know I'm fucked because of how thin I'm spread out, But at least I took some of them with me.
EDIT: also don't you earn 4, not 3?
EDIT the second: the human in witch's marsh got converted, not displaced. I should only have 6 d00ds left.
Yes, that's true.
I'll just post my turn and fix it when he fixes his.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Spirit (5) Wizards (5)
2. Commando (4) Trolls (5)
3. Alchemist (4) Elves (6)
4. Hill (5) Amazons (6)
5. Historian (5) Skeletons (6)
6. Forest(4) White Ladies (2)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: {none}
Summary: Conquered rolling flats. used maruding abillty to conquer warlock falls. Used sorceror abillty to replace the human in witches marsh with a sorceror.
Conquest
Rolling flats[0]: 2+1 [1 berserk human discarded]
Warlock falls[0]: 2+1 [1 berserk human discarded
witch marsh[0]: 1 [1 beserk human retreated
Humans retreat to rush valley
Final conquest:
None
Points earned:3
Redeploy:
None
TheLawinator
Decline Race: Ghouls!
Summary: Obviously went into decline!
No conquests! No redeploy!
4 points earned!
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerors
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (1) Marauding sorcerors
Rush Valley (5) Berserk Humans
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Marauding sorcerors
Westros (2) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks (3) Ratmen
Mid Peaks: 3 Priestesses, Fortification
Misty Vale: 2 Priestesses
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (2) Ratmen
Saint's Pride (2) Ratmen
Secluded Vale: 2 Priestesses
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (2) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse (2) Ratmen
Valorock
Wool Road (1) Lost Tribe
Quite the epic turn!
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Spirit (5) Wizards (5)
2. Commando (4) Trolls (5)
3. Alchemist (4) Elves (6)
4. Hill (5) Amazons (6)
5. Historian (5) Skeletons (6)
6. Forest(4) White Ladies (2)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: {none}
Summary: Conquered rolling flats. used maruding abillty to conquer warlock falls. Used sorceror abillty to replace the human in witches marsh with a sorceror.
Conquest
Rolling flats[0]: 2+1 [1 berserk human discarded]
Warlock falls[0]: 2+1 [1 berserk human discarded
witch marsh[0]: 1 [1 beserk human retreated
Humans retreat to rush valley
Final conquest:
None
Points earned:3
Redeploy:
None
TheLawinator
Decline Race: Ghouls!
Summary: Obviously went into decline!
No conquests! No redeploy!
4 points earned!
El Skid
Decline Race: Priestesses
Summary: go into decline. 2 priestesses group up on top of their fortification (which persists) in Mid peaks, creating the Ivory Tower.
3 points earned!
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerors
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (1) Marauding sorcerors
Rush Valley (5) Berserk Humans
Swamps of Despair (1) Lost Tribe
Warlock Falls (2) Marauding sorcerors
Westros (2) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine
Mount Mithril
Northwoods
Secluded Swamp (1) Lost Tribe
Waterwood (2) Wealthy Ghouls
White Crag (1) Wealthy Ghouls
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks (3) Ratmen
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale:
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (2) Ratmen
Saint's Pride (2) Ratmen
Secluded Vale:
Southpeak
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (2) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest
Silver Mist (1) Lost Tribe
Tranquil Expanse (2) Ratmen
Valorock
Wool Road (1) Lost Tribe
Even more epic here!
It persists, but only as +1 defense.
Come talk about boardgames with us
Ooookay then, I'll edit it in.
It gets worse...
You don't get all the priestesses, just one from each region.
Come talk about boardgames with us
Also I don't think they all go up, just one per region.
Edit: damnit, Darian.
It would have cost me a whole 2 points to just dump them all in one region... Le sigh.
Wait...do I lose all but one in the one region too? Because I'd like to take my turn back if so
I think you do, nobody has gone so it hasn't effected the game. I'd say yes.
It works just like all the other races when you decline: discard all but one token from each region. THEN, you take all the ones that are left and pile them into a single region. It's a good ability, but not as completely broken as you thought.
Come talk about boardgames with us
Well then. I guess I'm going to take a huge hit on the first couple of turns then, aren't I?
I can't think I'll be allowed to spread out enough to do this properly now, so I'll just take my lumps and decline- post edited above.
Flying ratmen that I paid a VP to not take D:
I'll fix my stuff in a bit.
Edit: Done. Let me know if I didn't anything else wrong.