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Bionic Commando Rearmed 2... Leaps into Action?
Posts
Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.
Watching the trailer, it really doesn't seem like jumping will replace the arm. It looks like it might actually add to the arm's usefullness.
As someone who puts the side-scrolling entries to this series on a ridiculously high pedstal, I am kind of excited about how jumping will be implemented.
It seems like an awfully long time to wait for this, though.
Now Playing: Zelda: Skyward Sword, Jetpack Joyride, Shadows of the Damned
Currently Anticipating: Mass Effect 3
Not really. It's a side scroller, jumping is an integral part of a side scroller just like eating dots is an integral part of a pacman maze game.
Nintendo Network ID: unclesporky
this comparison does not work, how about when they allowed pacman to jump! yeah I was blown away as a kid when they did that. Of course it was that faux 3D style pacs, but still, jumping! pacman does not jump!!!!
Steam
XBOX
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I like it too. I even like the multiplayer, despite terrible matchmaking doing its best to prevent that.
I enjoyed it. Replay value was next to nothing due to the irritating checkpoints and inability to backtrack, but it was a decent effort.
In any case, I'm down with more BC.
Xbox/PSN/Steam: NickleDL | 3DS: 0731-4750-6906
Jumping is an odd design choice to me, but I'm sure they'll pull it off. Can't wait to hear more music.
I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.
That and the lack of campyness.
The only thing about the game that I think is genuinely flawed is that the tutorial is six hours long. Anyone that had that much trouble adapting to the mechanics would have quit long before, and anyone that didn't have trouble would've been needing some new challenges for hours.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Yeah, I imagine that was the original reason, but they pretty much designed the levels around the whole "no jumping" thing too. I think it worked well once I got used to it.
Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
You get moves throughout the game with screens reminding you how to do them.
I think it was weird to have all of the moves in the initial tutorial without having access to them all from the beginning and outright stupid that you can't start with all of them if you have already finished the game.
The entire first half of the game serves the purpose of a tutorial in that there are no twists on the mechanics. It's assumed by the designers that the player is still learning how to navigate around the environment with the arm, and they don't expect much of anything out of the player beyond that. The first boss doesn't show up until around the halfway point, where the pace and challenge of the entire game increases dramatically.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Oh, I always played as Awesome Spencer. It helped a lot, but I don't think anything short of having the final boss twirl his mustache would've made the last bit campy.
Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.
And the soundtrack was awesome.
Hoping that BCR2 has the SSMB-ish MP that BCR had locally.
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
Would it be too much to ask for online co-op/VS?
Yes, and stop reading my mind. Hopefully they do that.
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
Elaborate?
This is my exact thought on this game
BC Rearmed was fun except for that terrible reality
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I don't see what he's getting at, since this isn't a remake, it's fully original.
Not to mention BCR wasn't half-assed and remakes by their very definition are obviously going to be rehashes. In other words, he's a silly goose.
Anyway, I loved BC Rearmed so I'm super looking forward to this but 2011? I really hate it when downloadable games are announced this far in advance.
They're giving old school fans what they want, by giving the old game a gorgeous face lift, while retaining all the fun game play from the original. Its a brand new game. How is making a brand new game lazy?
This game is like that, but with 100% original content. Capcom is less lazy about Bionic Commando than Activision has been about fucking Guitar Hero.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
You're being kind of an obnoxious asshole. Just saying.
I mean, how could you be against more BC? And it's Rearmed and not in the style of the sequel which took Spencer and Super Joe and made them assholes.
They changed, added, tweaked, and redesigned a ton of stuff. I have no idea how you can compare the NES game to Rearmed and come up with that conclusion.
http://www.youtube.com/watch?v=mN8vDfw6y8Q
I've got a bad case of lovin' you.
Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.
Anyone yay or nay for that?
Sir, how do you have the gall to say something like that about a wonderful game like Shadow Complex? The nerve! I don't know where you get off spewing unnecessary vitriol about some of this industry's movers and shakers, but I'm typing up a strongly worded letter to the moderators about your demeanor, Mr. Nytetrayn.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.