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[Baldur's Gate: Enhanced Edition] PC version ETA Nov 30
Posts
The number one hint is DON'T EVEN TRY.
You will die hundreds of times at the first wolf fight.
Solo Sorc is probably viable on BG2, but it's completely insane on 1.
You have 4 HP, terrible AC, one or two very weak spells and can't hit fuckall with that puny staff or sling. Even if you get unearthly lucky enough to not get gibbed on the wolf's first attack, you will most definitely not kill it with your next attack, even if you hit, and then its second attack will definitely kill you.
Blindness is your friend. It's the only way you're going to survive against anything. I haven't played BG1 in forever, so I can't really give specific quest advice, but look for solo mobs to kill and don't fight groups of anything. Blindness+darts or a sling will make that work. You can even kill the wizard on the first floor of the Inn in Candlekeep, though I can't remember if this makes everyone in Candlekeep turn on you or not. If you can make it to level two, you're set.
Unless it's been modded, sorcerers should use charisma as their primary stat. Anyone who's actually installed everything want to chime in?
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I just point her at things and she destroys them.
Fresh out of the first dungeon and with a few buffs (and a backstab on the wizard to take him out of the fight), she took down Mengar Pebblecrusher and his boys pretty much single-handedly.
Sorcerors in BG should use int, since they are just a mage variant
And so if I imported him from BG1 to BG2 he'd be terribad because he was int and not wis? Ouch.
Guess I'll roll something else.
I'll be taking along an NPC Berserker, though she won't be the party leader, as I prefer soemone with some CHR and INT to lead my band of merry killers. There's a mod that lets you choose a Thief kit for Imoen, so I'll probably maker her an Assassin and keep her along, even with her horrendously annoying voice in BG1.
I was thinking of a Blackguard, who's sort of an anti-paladin, but then I'd have two fighter dudes and I'm not sure if that'll stay engaging.
I tried a Blade a few months back, but he was bloody useless low levels. He'd get his throat torn out by wolves and was an arrow magnet unless he stayed back and used a short bow all the time.
I'll have Edwin to do all my arcane magic stuff, and Viconia to do cleric stuff.
Has anyone tried using a Skald, before? It means that he'd mostly be standing around playing the mandolin or whatever, but if the bonuses are good enough, I might consider it.
As for why you start with no spells in the original Baldur's Gate, sorcerers aren't meant to be playable at that low levels so maybe the spell progression doesn't start at that low a level either, but I'm guessing that isn't the case and you're doing something wrong.
http://www.shsforums.net/topic/44661-big-world-project-bwp-v90/
It's called the Big World Project. It essentially turns your BG1, TotSC, SoA and ToB games into one massive game, all using the BG2 engine. In that respect, it's just like Baldur's Gate Trilogy and Tutu.
However, it also allows you to download a huge selection of mods without having to search for all the necessary links and info, straight from the installer! Plus, it's as current as you can get - the newest version came out at the end of March, so it's fully supported and being updated as we speak.
Very nice, and takes a lot of the hassle out of modding these games.
How does a Single Weapon Kensei usually stack up to other character builds?
From a power-gaming perspective, there is very little reason to go pure fighter (or fighter kit). You gain much of the benefit from being a fighter at a relatively low level. Also, if you're going to take any fighter kit to a high level, I would suggest something other than Kensai. Both the Berserker and the Wizard Slayer are much more well-rounded. Though again, a multi or dual class fighter would be ideal, leaning towards multi-class if you have ToB. And I'll say this again: Wizard Slayer dual to Thief at 15 is the strongest non-sorcerer class in the game, period.
In the same way as playing Brotherhood of Steel counts as playing a Fallout game.
Pretty well if you're using Crom Faer, actually. Mine killed Demogorgon in a round or two.
Kensai/Mage dual-classes are horrifyingly powerful as well.
~swing~ MISS
~swing~ MISS
~swing~ MISS
~swing~ MISS
~swing~ MISS
~swing~ CRITICAL EXPLODE
When that happens, I can only assume that you will only hit the target on a crit. It's pretty annoying.
Sorcerers do indeed base their spellcasting on charisma. Its one of the reasons they work so well as the player character.
EDIT: Actually I'm mistaken, they were supposed to, all the documentation says they do, but it wasn't implemented. You can afford to go high char/wis though as int doesn't matter with their spellcasting.
how to make big numbers: take a mage/thief and shape change to an iron golem. backstab someone with your 4-40 damage first.
Right, someone asked if sorcerers used charisma for spellcasting and I replied that they're supposed to, but don't.
That you found this confusing doesn't matter all that much to me, sorry.
Yes, you need to sleep. Strange quirk of sorcerers I only discovered this weekend: level-up effectively doesn't happen until after the first time you sleep after levelling, ie. your new spells don't show up at all and the number of available casts stays at the pre-level-up number. The game engine counts going from 0 to 1 as a level-up, so a Sorcerer starts the game with no spells at all. Hit the inn before going to play with the assassins.
This is the first time I've used a sorcerer and I'm really enjoying it. You don't get the same variety of spells as a standard mage but you get to cast a lot more of what you do have, which makes level 2 or 3 onwards quite a bit easier (level 1 is all about dying and restarting a lot with any non-fighter type character). Just remember, for most of BG1 Sleep is your best, and often only, friend. It almost grants you enough time for your mindless big stick flailing to hit something.
Let's not get crazy here. Dark Alliance was at least a good game in its own right. That other game wasn't fit for print.
Steam | TF2 inventory
But... The Golden Pantaloons.
But the game itself made no sense to me. I didn't even know what D&D was at the time, and the system seemed so arcane and inacessible. I'd make a character that sounded cool ("Dude, you can make a werewolf!"), get my ass kicked, and then have to start over. Then I'd try something really straightforward, like a fighter with high strength and endurance, and still get mopped up whenever I went somewhere new. The magic system also seemed really weird for someone who was used to games like Final Fantasy and Chrono Trigger which are much simpler and straightforward. I was also changing disks constantly, which was SOP for PC games in the late 90s but still a bit irritating.
It was frustrating for me, because I knew there was a good game underneath there if I could just figure out what the hell I was doing, but it just never clicked.
And the stat tomes, don't forget them.
My Duelist has 22 CHR right now with the cloak from the inn in Beregost.
Hah. Actually one of the possible party member's whole side story involves that belt.
Sadly, no