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[Baldur's Gate: Enhanced Edition] PC version ETA Nov 30
Posts
Woo! Glad they're doing an OS X version.
The promo shots of people sitting in front of their iMacs are a bit weird, but whatever.
And we can add Death By Whyvern Ambush and SPIDERS to my kill list! Along with another Slaughtered While Confused for good measure.
...And Death by Whyvern and SPIDERS ambushing me together. And again. With more spiders! I am starting to suspect that I am heading in a direction that is not entirely safe for my level.
whatever level divine spell had access to it was usually filled with cleanse poison at all times ( i think its 2 which means there aren't many stellar choices )
LoL: Nerf Love
Steam: TIFunk
Sounds like you're wandering around near Cloakwood, if not in it. If you are, what level are you? I don't think wyverns and Cloakwood baddies are meant to be tackled until you have a roughly level 4-5ish party.
Steam | TF2 inventory
Also while I really enjoy Durlag's Tower, the absolutely bugfuck insane amount of traps means that it takes for-fucking-ever to chip away at due to having to sit a thief down in every room, every hallway, and in front of every container to make sure it's not trapped.
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Blade or Jester
Monk
Barbarian
Archer
Fighter/Cleric
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Durlag's tower is fantastic, and fantastically difficult! As with the whole game, searching carefully would be very rewarding.
Finding treasure in the Gate series is a great joy, where other games just throw randomized junk at you with seldom true value to me as the player.
Steam | TF2 inventory
Any front line fighter will provide you with a greater challenge than choosing a class which sits in the back.
For a challenge, I would go with Barbarian.
For a cheese run, I would pick either Archer or Monk (I am not fond of Blade/Jester).
Like what is with the drinks menu in the Inn? And is there any point to the belts and bracers etc that seem to have no stats?
Gone for a Cleric this time by the way.
WiiU: JamWarrior
way back when, there were no faqs for games
if you pound back drinks, the barkeep starts telling you rumors, basically pointing out hidden stuff or things off the beaten path in the game
this is especially prominent in BG1 with all the wilderness areas
Drinks menu is the botched attempt to simulate the equivalent of the DM dropping hints to the players about a quest or background info for a quest. In Baldur's Gate it really doesn't work out as you stumble upon the quest anyways while exploring and it becomes pretty evident early on that the Sword Coast is experiencing an iron shortage.
Belts and bracers without stats are indeed pointless and worthless in terms of character power.
1) If I'm doing just BG2 + ToB do I bother with installing BGT?
2) I was thinking about doing a primarily "multiplayer" party with most of my own pre-made guys. I don't remember how that works with BG2's beginning with the prison. Do you have access to everyone right away?
3) Since I'm going to primarily use my own guys for the duration, what would be an interesting combo of classes? I'd like something a little offbeat. Like all missile characters or some such as an example. I don't care if their OP, in fact it might be better. Not looking for a major combat challenge. A "leisurely" speed run might be the best way to put it. At the same time I don't really want to use exploits, editors, or dropping the difficulty. I'm shooting for enough challenge and uniqueness to keep me interested in a game I have played a number of times but at the same time being able to hammer through the story as quickly as I want so I can actually finish ToB without burning out.
2) everyone starts off together.
3) I find it more interesting to do something like making everyone a dwarf or whatnot. Its funny to have a pack of them smashing their way through the game. And it gives you some character to replace the lack of NPC conversations.
Remember the character in the first slot will be the protaganist, hence game over if they die and, spawn powers.
For powerful characters some of the following are pretty damn gold:
Kensai
Kensai / Mage (dual class, not multi)
Cleric / Ranger
Monk
Bounty Hunter
Swashbuckler
Wild Mage
Sorceror
Archer
Pretty much any Paladin kit
How do the monsters on these maps work? Are there a set amount I can clear or do they keep randomly spawning?
I see what people mean by the deadliness of ranged combat in BG1. Only fought a few real weaklings but not much has faced up to the slings and arrows long enough to reach me yet.
WiiU: JamWarrior
Many of the areas contain items which will boost your party power. Items such as bracers of archery and gauntlets of weapon expertise. These items can only be found in the wilderness on certain (usually hostile) characters.
They're good, but I honestly like multi-Fighter/Thieves better. Backstab as a Fighter is just too damn good.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
I don't get the point of cleric/rangers. they get like 2 more useful skills that the other lacks, big deal. I can live without insect swarm on my cleric and jaheira gets raise dead. plus rangers level slower than fighters.
Fighter + Cleric buffs + Ironskin.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Nah, if you're just doing BG2 there's no reason to bother with BGT
Well, some fun/OP stuff to toss into a full custom party:
- Fighter/Mage (either Multiclass or roll a Berserker or Wizard Slayer to later dual over to Mage; I'd probably not go the WS route with the protagonist, though, since you kind of want that one to have access to as much gear as possible)
- Ranger/Cleric (multiclass, makes an excellent protagonist and is very easy to roll a shitload of 18s at chargen)
- Paladin (either Inquisitor or Undead Hunter, if you want to do Evil stuff to complete quests, don't make this one your protagonist either)
- Bard (either Blade or Skald; if you use the Rogue Rebalancing mod, any kit works as great party support)
- A pure Mage (either Conjuror or Wild Mage; Wild Mages should shoot for 16 WIS for infinite spells using Nahal's Dwoemer)
- Cleric/Mage (or grab Aerie)
- Monk
- Multiclass Thief (Fighter/Thief, Mage/Thief, a Gnome Thief/Illusionist (though at that point you may as well just recruit Jan))
- A pure Thief (with any kit)
If I decided, right now, to make an easy breezy 6-man band, I'd personally do:
- Elf Cleric/Mage
- Wild Mage
- Multiclass Thief/Mage (ideally with shortbows)
- Assassin or Bounty Hunter (the multiclass Thief takes care of all the necessary unlocking/disarming skills, while the specialty Thief can concentrate on more esoteric stuff like being a pure backstabber Assassin or a heavy traps/illusion detecting Bounty Hunter)
- Inquisitor Paladin (either two-handed proficiency for Carsomyr, dual-wielding for Purifier+Answerer, or sword-and-board for a good shield and any high-end longsword or bastard sword)
Or if you want something that could possibly be a bit more challenging but something different, you could go for an all-Thief party:
- Assassin (Short Sword is using Rogue Reabalancing or if your protagonist can go Longsword, otherwise go Dagger)
- Bounty Hunter (ranged specialist throwing traps and using bows)
- Multiclass Thief for some magic (T/M, T/C)
From there either stick with a 4-man band or load up with a couple more multiclass Thieves - Kensai/Thief works well for another melee-range guy, Fighter/Thief multi works very nicely as a ranged specialist using longbows that the Bounty Hunter can't equip (Coran is tearing shit up in my BG1 playthrough), or you could get one more multiclass Thief/Mage or Thief/Cleric.
Steam | TF2 inventory
I prefer smaller parties and I did all of ascension with
fighter/thief with bows and scimitars- spectral brand+scarlet ninaj-to+assassinate+improved haste = bringing the pain
berserker with long swords for blackrazor
cleric/mage doin all the spell casting
and it was a lot of fun, but I was evil so the final fight was hard as balls
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Yeah, Bounty Hunters get obsoleted (but not really) ... in ToB. Before then, their special traps are very, very good. Almost overpoweringly good. During ToB itself the special traps aren't completely outclassed by Spike Trap/Time Trap because the special traps can still be thrown to hit enemies off-screen.
Access to the Druid spellbook (Ironskin alone is worth it), innate Two-Weapon Fighting, very easy stat rolls at chargen (it takes about five minutes to roll 18s in the stats that matter), very good THAC0, Fighter and Cleric HLAs, innate Stealth that you don't need to invest points into (which can be more helpful than you think, and is essential if you're doing a solo game with no party assistance), a Favored Enemy... it's all very, very good. Besides, not everyone wants to use Jaheira, and if you want Druid spells your choice is either her or Cernd, and Cernd:
a.) Is a complete douchebag, and
b.) Can't cast while shapeshifted
They are very close in power to a multiclass Fighter/Cleric - to the point where choosing between F/C and R/C is largely a matter of taste - but R/C gets a few extra toys that give it a bit of an edge, in my book.
All the more reason I want to sit down and learn WeiDU so I can have you legitimately recruit Montaron in BG2; another Halfling would be pretty good, another Evil character would seriously help all-Evil parties, and he's quite a good thief that doesn't have the sometimes-annoying personality or Jan, the skill point downsides of Yoshimo, or the relative uselessness of Nalia.
Steam | TF2 inventory
The more I think about it I don't think I ever really messed with any dedicated range based characters (I mean other than mages obviously). I would use missiles weapons for those not in direct combat but never as a primary. So I'm kind of thinking my original example could be interesting. So maybe:
Archer
Archer
Paladin-Inquisitor or Wizard Slayer - need one tank/blocker, not sure which might be better
Cleric/Thief? Dual class?- need someone to heal and do thief duties should be able to use slings right?
Sorcerer or Fighter/Mage - Sorcerers can't multi-class right? Can you dual a fighter then go sorcerer? I like low maintenance magic users where possible.
Selected in game NPC
Really. I'll have to look for that, then. I'm not fond of Xzar, but Monty and me? We're bros.
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// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Oh, apparently it's something in The Darkest Day and both Xzar and Montaron are completely silent afterwards. I tend to avoid heavy quest-adding mods since they are generally just not very good.
My ideal Monty-adding mod would have him actually doing banters with BG2 NPCs (possibly even getting Edwin to hire him out as his own personal bodyguard and maybe some one-sided flirting with Mazzy) and his own personal quest dealing with his former Zhent employers trying to put the squeeze on him.
Steam | TF2 inventory
Not sure what I'm doing differently to before but I'm enjoying myself much more this time! With everyone else armed with slings and arrows the two fighters rarely get to hit anything as it all tends to be dead before they get there. This I like.
WiiU: JamWarrior
RR is hells of frustrating. For every one good thing it does or changes it does at least one annoying thing to balance it out.
I mean look at this crap (from the Rogue Rebalancing readme, the Bounty Hunter changes):
And you can't choose to have the (very nice) Swashbuckler and Assassin changes while skipping the Bounty Hunter ones, oh no. Gotta have all or nothin'.
Steam | TF2 inventory
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //