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[Baldur's Gate: Enhanced Edition] PC version ETA Nov 30

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Posts

  • DemivrgvsDemivrgvs Registered User
    Hi again, time to give my 2 cents again. :)

    First a quick answer on the latest doubt: Iron Bow of Gesen was +4 even in vanilla, but there you could could equip arrows with it, and within SoA you had no +4 arrows. That's why most of you probably never used the bow against Kangaxx.

    Regarding DavidW's statement "I would be unsurprised to discover that Kangaxx is now beyond most SoA parties", he probably meant the standard six men party played with the expected SoA xp lvl. It's clearly not your case, as getting epic levels and HLAs at the beginning of Underdark trivialize the supposed difficulty level (much like obtaining Watcher's Keep equipment, as those items outshine by far the intended power lvl for pre-Underdark equipment).

    Now, an apologize for a quite silly error on our side (mine and the other IR author, Ardanis), part of IR's re-allocation component currently is disabled, unintentionally. For example you correctly states Flame of the North is obtained too late to matter, but in fact you should have got it earlier, precisely during Windespear quest, used against you by Tazok himself! Fortunately this shouldn't cause any noticeable problem, but let's say that certain items won't be where we decided they should be.

    Some comment on your feedback regarding IR's doing.

    Backbiter: I did noticed that Impaler makes it more or less redundant, and I think you'll find it somewhere else if you'll play again with the next IR release. ;)

    Skullcrusher: drows are indeed considered humanoids, as well any playable race (elves, dwarves, etc.) but even orcs, hobgoblins, kobolds and so on. Pretty much the same targets that would be affected by a Charm Person spell. :) So, as you may guess by now, this weapon works against quite a lot of targets.

    Skull of Death: just to nitpick, it's far from unchanged, as it didn't granted immunity to death effects in vanilla! :D

    Psion's Blade: This sword is too powerful for its current whereabout. It's my fault because we planned to move it at the last minute and I forgot to apply an appropriate nerf. It will probably still be the most powerful anti-mind flayer tool (much like Mirror Shield behaves as THE anti-beholder tool), but not as heavily enchanted as it is now. Speaking of these two expensive purchases, I have a very important question for you: is your party so rich that you can buy everything you wish? In theory we tried to tweak the game to make the absurd amount of gold availability to players in vanilla a little more problematic, but from your posts it doesn't seem like you have any problem buying pretty much everything. :(

    Armor of the Viper: you're probably right about it being underwhelming. I guess I'll have to either make it more appealing or move it earlier.

    Ring of Clumsiness & Bracers of Speed: you're right about the former being pointless, I was short of ideas. :( The other cursed item instead has a huge potential trust me. You just have to find out how to use it, but +1 apr is an outstanding bonus, and -4 thac0 penalty is almost irrelevant for high lvl true fighters with grandmastery (hint: not to mention a weapon master, aka kensai).

    Soul Reaver: yeah, something must have been reverted my usability change, as I just checked and it cannot be used by good aligned characters within IR, but it's now usable by neutral aligned ones, unlike vanilla's version, which was usable only by evil creatures. Btw, unfortunately this is one of those cases where we messed up and our re-allocation plan currently doesn't work. The leader of Demogorgon's death knights is supposed to actually equip this weapon and the death armor (aka Casiel's Soul) within IR, unlike vanilla where you get them as reward but weren't actually used. :( You also lost the Helm of Darkness, which in theory is now equipped by him too, but at least this shouldn't be a huge loss.

    Deep Guardian's Plate: I shared your doubts when I desigend it, but I wanted to try something different from the almost common magic resistance set up, and I thought some playtesting from players would have helped to determine how good this armor is. You do have a point about being easier ways to obtain immunity to Entangle, Grease and Web, but being immune to opponent's Doom and Chant is handy too, you also get other immunities and it allows various combos (e.g. you can have your mage cast Stinking Cloud + Web and let your warrior fight within them unaffected). Raising the immunity to 3rd lvl spells would dramatically increase the appeal of the armor (immunity to Fireball, Lightning Bolt, Flame Arrow, Skull Trap and SCS beloved Unholy Blight), but back then I considered it actually too much, even considering the armor's drawbacks (e.g. you'd also be immune to buffs such as Haste, or useful cleric's spells such as Break Enchantment, Cure Disease and Remove Paralysis). I'll think about it.

    Let me know if I forgot to answer any of your doubts or concerns. ;)

    Demivrgvs on
  • korodullinkorodullin What. Registered User regular
    I need to quit posting late at night. I don't even remember making those last few posts and I know better than to brag about being Kangaxx with HLAs.

    Demivrgvs wrote: »
    Psion's Blade: This sword is too powerful for its current whereabout. It's my fault because we planned to move it at the last minute and I forgot to apply an appropriate nerf. It will probably still be the most powerful anti-mind flayer tool (much like Mirror Shield behaves as THE anti-beholder tool), but not as heavily enchanted as it is now. Speaking of these two expensive purchases, I have a very important question for you: is your party so rich that you can buy everything you wish? In theory we tried to tweak the game to make the absurd amount of gold availability to players in vanilla a little more problematic, but from your posts it doesn't seem like you have any problem buying pretty much everything. :(

    The Drow merchant who sells the Psion's Blade (as well as other stuff) is one of the few merchants with a steal menu in IR. One of Shapiro's highest skills is Pick Pocket, so he tends to swipe what he can because Store Revisions renders the skill more or less pointless. Most of the time I am broke, primarily from buying spells. I have under a thousand gold right now in Chapter 6 thanks to buying level 8 and 9 spells for Xan and Imoen; I even had Cromwell forge items I wouldn't be using for screenshotting purposes, then I reloaded a save without them forged to save money. I've flat-out purchased very little in actual equipment - most of it's been spells and Cromwell upgrading.

    Soul Reaver: yeah, something must have been reverted my usability change, as I just checked and it cannot be used by good aligned characters within IR, but it's now usable by neutral aligned ones, unlike vanilla's version, which was usable only by evil creatures. Btw, unfortunately this is one of those cases where we messed up and our re-allocation plan currently doesn't work. The leader of Demogorgon's death knights is supposed to actually equip this weapon and the death armor (aka Casiel's Soul) within IR, unlike vanilla where you get them as reward but weren't actually used. :( You also lost the Helm of Darkness, which in theory is now equipped by him too, but at least this shouldn't be a huge loss.

    Yeah, seeing all these little errors and inconsistencies caused by tweak packs needing to be installed a bit later has pretty much soured me on further BGT installs in the future. I'm almost definitely going with separate Tutu and BG2 installs in the future to avoid this stuff - a few extra cutscenes at the end of BG1 aren't worth this hassle and I will never ever use BWP. Also, I don't even see either the Helm of Darkness or the Helm of Opposite Alignment that it replaces in Shadowkeeper's item listing period. And as far as I can tell, that death knight leader was using the sword, 'cause Jaheira got the shit drained out of her levels.

    I do have a question or two and a comment though. First, where in the hell does IR move the Flame Tongue +3? It's normally on one of the Shadow Druids at the end of the druid grove, but it's replaced on the guy by a simple nonmagic scimitar and I have yet to ever see it despite exhausting nearly every place I can think to look. Second, I must ask: why is Water's Edge, the only +3 scimitar in the entire game, on a very easily-missed merchant in Brynnlaw (his store isn't even marked on the map!), where you potentially only visit once and for a very short amount of time? I'd definitely consider moving it into either Spellhold or onto the Pirate Lord's loot. Finally, I'd suggest seriously reconsidering the decision to put the Serpent Shaft +3 on the Ust Natha equipment merchant, especially if it's removed from Watcher's Keep at the same time. It's a very expensive purchase if you can't steal it and it's required to upgrade a ToB item. I know I'd be kind of pissed if I couldn't scrape together the cash to buy it (or missed the merchant entirely) and be left unable to upgrade Ravager.

    korodullin on
  • SchadenfreudeSchadenfreude The DreadfortRegistered User regular
    Ha. Just had a Monty Python and the Holy Grail moment.

    Fighting Firkraag and Nalia manages to hit him with Polymorph: Other turning him into a squirrel... Which then proceeds to breath flame, Wing Buffet and pretty much decimated my entire party. Fun times.

    Got him on the reload though.

    Jaime Lannister sends his regards.
  • themightypuckthemightypuck Registered User regular
    Started BG2. Good party. Cleared out the slavers and now I need to decide between getting Keldorn or the Flail of Ages. Flail of Ages seems more RPGish since I told Viconia I'd help her out and there is probably cash in that keep.

  • themightypuckthemightypuck Registered User regular
    One other question. Is there a mod I can add in now (after bgt and scs2 and most recommended tweaks and widescreen etc.) to give me a straight line party formation? I'm dying with the horrible pathfinding and narrow corridors.

  • RamiRami Registered User regular
    If you right click on the formations on the UI it will bring up a load more and you can change them around.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • themightypuckthemightypuck Registered User regular
    Rami wrote: »
    If you right click on the formations on the UI it will bring up a load more and you can change them around.

    LOL I've played this game for so many hours and never figured that out. DOH!

  • themightypuckthemightypuck Registered User regular
    Also does anyone know what the Genie's Flask you get in or around the circus tent is for. I was sure I was supposed to take it somewhere but I forgot and it doesn't show up in my quest log.

  • RamiRami Registered User regular
    Take it to the guy upstairs at the inn at the city entrance.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • BigityBigity Registered User regular
    The only flask I know of is used inside the starting dungeon. If you didn't use it, you missed out, you can't get back in there.

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  • themightypuckthemightypuck Registered User regular
    Rami wrote: »
    Take it to the guy upstairs at the inn at the city entrance.

    Thanks. Now to see if I can take out the Golems in De'Arnise.

  • RamiRami Registered User regular
    The Iron golem requires a +3 weapon, the others require +1 blunt weapons. You can take the flail head, forge the flail of ages and use that to kill the iron golem so you can steal the fancy bow.

    Or you can do what I usually do and just grab that shit and run.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • themightypuckthemightypuck Registered User regular
    I cheated because you can attack one and the rest don't do shit. Lilacor took out the iron golem.

  • korodullinkorodullin What. Registered User regular
    Sure do like having to Shadowkeeper Jaheira's gear back onto her because she lost all of it when Bodhi took her and it was nowhere to be found afterwards.

    korodullin on
  • ExtreaminatusExtreaminatus Registered User regular
    Rami wrote: »
    Or you can do what I usually do and just grab that shit and run.

    This is done on my every playthrough, every time.

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  • korodullinkorodullin What. Registered User regular
    Welp, this Chosen of Cyric fight in Rogue Rebalancing is probably the most infuriating bullshit I've ever seen.

    And beaten. God. Damn.

    korodullin on
  • AriviaArivia Registered User
    I had something really cool to say but now I've forgotten it.

    Oh wait! It's really fun seeing all the different responses Yoshimo has to the traps on Brynnlaw in Chapter 4 and how they all call him irrelevant.

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  • BigityBigity Registered User regular
    Rami wrote: »
    Or you can do what I usually do and just grab that shit and run.

    This is done on my every playthrough, every time.

    Sancturary works good for this.

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  • JarsJars Registered User regular
    you can shoot the big golem through the doorway with the +3 bow from trademeet

  • korodullinkorodullin What. Registered User regular
    BG2 Progress Report #13: The Miscellaneousing


    So I spent most of my time this update doing a few of the harder optional fights SoA has to offer as well as a few things I really should've done earlier on but forgot to for whatever reason. Much forging was done (though, to save money, any items I wasn't going to use were only forged for screenshot purposes and then reloaded and skipped), even more shopping, and I capped it off with some more story progression. The recurring theme here? I should've done a lot of these optional battles instead of some of the stronghold quests before heading to Chapter 3, as I ended up being way overleveled for most of these fights. I seriously overestimated how hard SCS would make them.

    Spoiler:

    After looting the place and picking up Jaheira to get her patched up at the Umar Hills temple ruins (and Shadowkeeper-ing her gear back in because it vanished somewhere along the line), I returned to the graveyard district, this time in order to trigger the semi-optional encounter Rogue Rebalancing has: the Chosen of Cyric.

    Spoiler:

    All that's left now is to return the Lanthorn to Elhan at the Underdark exit and head to Suldanesselar for the final "dungeons" and the confrontation with Irenicus. Should I head to Watcher's Keep now and do as much as I can before ToB, or wait until I can get back to the world map in ToB before doing it?

    Also, since there is no way the loot info for this update is going to fit into a single post, I'll add it to the following one.

  • korodullinkorodullin What. Registered User regular
    There is a lot of loot this update. A lot of loot. 43 pieces of noteworthy gear, fully half of it from the Chosen of Cyric encounter alone. Strap yourselves in, there's a lot of spoilers to click.

    Spoiler:


    That's all of just the normal stuff. Now we come to the other half of the loot recap: the Chosen of Cyric battle loot.

    Spoiler:

  • TeaSpoonTeaSpoon Registered User regular
    I was at a flea market today and I got the Baldur's Gate 4-in-1 boxset for 1 dollar!

    I also got Fallout 3, Neverwinter Nights 2, Gothic 3, Bioshock, and Assassin's Creed 2 for the same price each.

  • themightypuckthemightypuck Registered User regular
    Nice haul. NOW ROLL!!!

  • TeaSpoonTeaSpoon Registered User regular
    I was going to install easytutu and a few other fixes/tweaks/mods for maximum enjoyability and minimum aggravation, and then I looked at the lists. The many, many lists. Oh god. Some mods are incompatible with others. Many are outdated. Choices have to be made. They must be installed in a very specific order lest something goes wrong.

    I don't know where to start. I feel like I'm standing on a pier and looking into the sea. I'm safe at the moment, but if I step over the edge, I'll be trying desperately to stay afloat and struggling for air. Why would I want to do this to myself? The water is deep and dark. Something is moving down there.

  • TeaSpoonTeaSpoon Registered User regular
    This is the best guide I've found.

    Just looking at it makes me panic. I'm not kidding. My pulse is racing and I honest to god want to throw up right now.

    Think of the amount of research that single post took. That guy deserves a master's degree in Baldur's Gate Studies.

  • aVENGER_aVENGER_ Registered User
    korodullin wrote: »
    Welp, this Chosen of Cyric fight in Rogue Rebalancing is probably the most infuriating bullshit I've ever seen.

    Sorry you had such a frustrating experience with the battle. It's meant to be very challenging, but not infuriatingly so, and it certainly wasn't my intention to create a frustrating experience for the players. For what it's worth, lowering the difficulty level below "Core Rules" can make various aspects of the fight easier e.g. Selina won't cast PW: Kill and Zaeron won't use Mislead on "Normal" while Venduris backstabs much less frequently on both "Normal" and "Easiest". There are also some useful hints for the battle in the readme.

    I'm glad you found a way to beat the encounter in the end. Congratulations, and have fun with the loot. You deserve it. :)

  • FandaFanda Hang a shining star upon the highest boughRegistered User regular
    korodullin wrote: »
    [...] Normal lich Kangaxx went down after that, and demi-lich Kangaxx popped out. He immediately hit Callic with his Soul Trap spell, Mazing him for the duration of the fight. [...]

    So SCS changes Trap the Soul from imprisonment to maze? That's uncharacteristically forgiving.

    Also, I know you said the voicework was lousy, but how do you find the writing for the Xan mod?

    TeaSpoon wrote: »
    I was going to install easytutu and a few other fixes/tweaks/mods for maximum enjoyability and minimum aggravation, and then I looked at the lists. The many, many lists. Oh god. Some mods are incompatible with others. Many are outdated. Choices have to be made. They must be installed in a very specific order lest something goes wrong.

    I don't know where to start. I feel like I'm standing on a pier and looking into the sea. I'm safe at the moment, but if I step over the edge, I'll be trying desperately to stay afloat and struggling for air. Why would I want to do this to myself? The water is deep and dark. Something is moving down there.

    Play Icewind Dale instead! There are, like, four mods! Total!

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  • korodullinkorodullin What. Registered User regular
    TeaSpoon wrote: »
    I was going to install easytutu and a few other fixes/tweaks/mods for maximum enjoyability and minimum aggravation, and then I looked at the lists. The many, many lists. Oh god. Some mods are incompatible with others. Many are outdated. Choices have to be made. They must be installed in a very specific order lest something goes wrong.

    I don't know where to start. I feel like I'm standing on a pier and looking into the sea. I'm safe at the moment, but if I step over the edge, I'll be trying desperately to stay afloat and struggling for air. Why would I want to do this to myself? The water is deep and dark. Something is moving down there.

    I assume this is your first time going Baldur's Gate? If so, slow down and start off really small, since you don't really have much of a frame of reference for what things you may want to change. Many mods that add a ton of new custom quests are really shitty and I would generally avoid them until you're very familiar with the game.

    Do you need a guide to installing Tutu or just a mod guide? If so, this guide is probably your best bet. As far as mods go? I wouldn't recommend more than:

    BG2 Fixpack, which fixes a litany of bugs and problems and is a must-have no matter what
    BG2 Tweak Pack, which changes a few things to better suit your play style and does some quality-of-life stuff, like add bags from Baldur's Gate 2 into BG1, as well as some BG2-only weapons, like katanas.
    BG1 NPC Project for BG1 only which adds BG2-style dialogue paths, inter-party banters, and even a few personal quests for BG1 NPCs.
    Banter Pack for BG2 only, which adds a lot more inter-party chatter and dialogues with some of the quieter BG2 characters.
    Widescreen mod for both Tutu and BG2, in case you want to either run at a widescreen resolution or a 4:3 resolution that isn't one of BG2's default ones.

    For install orders, doing Fixpack > Tweak Pack > NPC Project > Widescreen for BG1 should work fine, and for BG2 it would be the same except installing the Banter Pack instead of the NPC Project. If you really need some more help you can either PM me here or add me on Steam or something and I'd be happy to chat with you.

  • TeaSpoonTeaSpoon Registered User regular
    Thanks, I'll be installing tutu and the mods you listed.

    I've tried playing BG2 a couple of times, never getting far before something shiny distracted me. I must have gone through the initial dungeon at least half a dozen times, so I'll also be installing dungeon be gone.

  • korodullinkorodullin What. Registered User regular
    Fanda wrote: »
    korodullin wrote: »
    [...] Normal lich Kangaxx went down after that, and demi-lich Kangaxx popped out. He immediately hit Callic with his Soul Trap spell, Mazing him for the duration of the fight. [...]

    So SCS changes Trap the Soul from imprisonment to maze? That's uncharacteristically forgiving.

    Also, I know you said the voicework was lousy, but how do you find the writing for the Xan mod?

    Kangaxx's soul trap is now, I believe, a specially-coded Maze spell with a 3000 second (or some similarly absurd) duration, so it can take the protagonist out of the fight without it being a Game Over or causing romances to break by removing a romanceable person from the party. It also does a very hefty level drain even if the save is made. I had to either whip out a Freedom scroll to get Callic back or get ready to do a lot of Ctrl-Ting.

    The voice work for BG2 Xan was largely lousy for the reason a lot of amateur mod voice work is awful: it wasn't recorded on a good studio-quality microphone. The actual guy doing the voice-over wasn't bad, from what I could tell. As for the writing? Eh, it's not bad. I've seen much worse, though Xan seems almost schizophrenic sometimes, bouncing between budding optimism from his personal dialogues with the protagonist and soul-crushing pessimism when it comes to pretty much everything else. There's character growth there, but it doesn't feel as natural as it maybe could be.

    His sword is still way over-fucking-powered though.

    aVENGER_ wrote: »
    korodullin wrote: »
    Welp, this Chosen of Cyric fight in Rogue Rebalancing is probably the most infuriating bullshit I've ever seen.

    Sorry you had such a frustrating experience with the battle. It's meant to be very challenging, but not infuriatingly so, and it certainly wasn't my intention to create a frustrating experience for the players. For what it's worth, lowering the difficulty level below "Core Rules" can make various aspects of the fight easier e.g. Selina won't cast PW: Kill and Zaeron won't use Mislead on "Normal" while Venduris backstabs much less frequently on both "Normal" and "Easiest". There are also some useful hints for the battle in the readme.

    I'm glad you found a way to beat the encounter in the end. Congratulations, and have fun with the loot. You deserve it. :)

    I think my biggest overall problems with the encounter were the sheer speed of all of the enemies coupled with the very small battlefield and their bottomless sacks of invisibility potions. A lot of the suggestions in the readme for how to approach the battle or tackle certain enemies in it tend to fall apart when someone like Grok can zip from fighting Callic to immediately swinging at Jaheira across the map in the amount of time it takes to cast a Magic Missile, much less Slow or Dispel Magic or, as the readme suggests, Maze; or when an enemy will freely chug invisibility potions round after round to make single-target spells a pain to even start. For example, I've had more than one Power Word: Stun or PW: Blind fail to go off because the target ran far enough away to cause the caster to start having to chase them in order to be in range and then popped an invisibility potion at the last possible second. Detect Illusions and the various Divination spells can only get you so far (and half their group has some form of non-detection anyway!). Any spells with a cast time of 5 or greater were massive gambles to use, otherwise I'd have tried more things like Creeping Doom or Storm of Vengeance. If the speed of the Chosen crew was toned down a tad I think it'd make for a much less frustrating experience, at least in my view as someone who's no novice to BG but hasn't exactly broken the game over his knee.

    Dunno if there were some obvious solutions I was missing (I know that in hindsight I should probably have tried to use Grease more to try and slow people down, but the fight is so chaotic that it never crossed my mind), but it usually felt like the fight came down more to luck than anything. If Jaheira failed to get off her initial Dispel Magic? Might as well reload if Callic or Mazzy failed their saves against Selina's Chaos. If Mazzy went down, it was usually a reload then as well.

    Also, if you do any future versions of RR? I would love to see a console command to disable the intro cutscene for the Chosen fight, maybe only keeping the cutscene walk-up by the party while scripts fire off the Chosen's buffs and potions. It's a great mood-setting cutscene and is fun to watch... once. I didn't go nuts with drastically changing my party's spells and prepping different sequencers and congingencies for the fight because if I had to reload a save in the graveyard, that meant I'd have to sit through the cutscene in its entirety again.

    I also have to say I really do love RR, even if you did neuter the poor Bounty Hunter - the damage/effect changes to the special traps are fine, but losing the ability to "throw" them as well takes a lot of the utility out of the class in my book.

    korodullin on
  • aVENGER_aVENGER_ Registered User
    korodullin wrote: »
    Dunno if there were some obvious solutions I was missing (I know that in hindsight I should probably have tried to use Grease more to try and slow people down, but the fight is so chaotic that it never crossed my mind), but it usually felt like the fight came down more to luck than anything. If Jaheira failed to get off her initial Dispel Magic? Might as well reload if Callic or Mazzy failed their saves against Selina's Chaos. If Mazzy went down, it was usually a reload then as well

    As you already found out, picking the right Spell Triggers/Contingencies is very important for this battle. Unlike the other buffs, they are not stripped away by the anti-magic wave which makes them extremely valuable. Also, evil(ish) players can tip the scales in their favor by transforming into the Slayer and killing Venduris in a cutscene before the actual battle starts. Lastly, the fight is much easier if you have access to HLAs like Improved Alacrity or Greater Whirlwind.
    Also, if you do any future versions of RR? I would love to see a console command to disable the intro cutscene for the Chosen fight, maybe only keeping the cutscene walk-up by the party while scripts fire off the Chosen's buffs and potions. It's a great mood-setting cutscene and is fun to watch... once. I didn't go nuts with drastically changing my party's spells and prepping different sequencers and contingencies for the fight because if I had to reload a save in the graveyard, that meant I'd have to sit through the cutscene in its entirety again.

    Unfortunately, skipping the cutscene is not possible for technical reasons. A lot of scripting happens in the background while the cutscene plays and without it, the encounter wouldn't run properly. For this reason, I made sure that a "Final Save" is created right before combat starts, but I understand that it isn't much help in case you need to rearrange the party's spells.
    I also have to say I really do love RR

    Thanks! In that case, you might be interested in some of my other mods: aTweaks (it's a tweak pack which brings various aspects of the game closer to PnP rules) and Wizard Slayer Rebalancing (a mod which tries to make the kit a bit more appealing while staying largely true to Bioware's original design).
    even if you did neuter the poor Bounty Hunter - the damage/effect changes to the special traps are fine, but losing the ability to "throw" them as well takes a lot of the utility out of the class in my book.

    People are often critical of that particular change as it alters the play style which they've come to expect from the unmodded Bounty Hunter. However, once they actually get into the game and experience the revised kit first hand, they often come to appreciate it for different reasons. In any case, they gameplay experience between the unmodded BH kit and the RR version is indeed quite different.

  • ArdanisArdanis Registered User
    korodullin wrote: »
    The Drow merchant who sells the Psion's Blade (as well as other stuff) is one of the few merchants with a steal menu in IR. One of Shapiro's highest skills is Pick Pocket, so he tends to swipe what he can because Store Revisions renders the skill more or less pointless. Most of the time I am broke, primarily from buying spells. I have under a thousand gold right now in Chapter 6 thanks to buying level 8 and 9 spells for Xan and Imoen; I even had Cromwell forge items I wouldn't be using for screenshotting purposes, then I reloaded a save without them forged to save money. I've flat-out purchased very little in actual equipment - most of it's been spells and Cromwell upgrading.
    Rendering pick pocketing useless was certainly not the design goal of the component. The immunity to stealing, in general, is added to fences and high profile merchants, who could afford some magical protection against shoplifters. Temples are also immune because... well... I don't really remember why, to be honest.
    Other stores have enough expensive gear to provide some extra cash. However, I take it you have found little profit from shoplifting, unless you rob them clean? I admit I almost never steal in games, so my speculations about the balance change were based on theory, rather than reality.
    Ideally, it should go along with the Revised Thievery component from RR, which allows a peaceful outcome on a failed steal attempt.


    Regarding being broke most of the time... I have playtested Store Revisions before the release, and even with the increased to 60k price to sail to Spellhold (SCS2), as well as expending about 50k gold on scribing scrolls (aTweaks), I still could afford to purchase most of the Ribald's artifact stock in Ch.6 before going bankrupt. Although I did not invest heavily in scroll purchases, most of them came from loot.
    That said, if you have any specific suggestions about changing mark-ups, they would be most welcome.

    I do have a question or two and a comment though. First, where in the hell does IR move the Flame Tongue +3? It's normally on one of the Shadow Druids at the end of the druid grove, but it's replaced on the guy by a simple nonmagic scimitar and I have yet to ever see it despite exhausting nearly every place I can think to look.
    Dock District, near the fence of Cowled Wizard's house.
    Second, I must ask: why is Water's Edge, the only +3 scimitar in the entire game, on a very easily-missed merchant in Brynnlaw (his store isn't even marked on the map!), where you potentially only visit once and for a very short amount of time? I'd definitely consider moving it into either Spellhold or onto the Pirate Lord's loot.
    I always visit this guy :unsure: Pirate lord is a good place, but you don't generally kill him, and therefore scimitar would have even less availability, no?
    Finally, I'd suggest seriously reconsidering the decision to put the Serpent Shaft +3 on the Ust Natha equipment merchant, especially if it's removed from Watcher's Keep at the same time. It's a very expensive purchase if you can't steal it and it's required to upgrade a ToB item. I know I'd be kind of pissed if I couldn't scrape together the cash to buy it (or missed the merchant entirely) and be left unable to upgrade Ravager.
    We have put it there because:
    1) poisonous items fit the place
    2) WK is literally full of high end loot lying under every crevice
    3) it does pose a dilemma whether to invest money in future ToB forging, or in the immediate needs (scrolls and anti-illithid/beholder stuff)


    PS Now we only need DavidW to join the conversation :D

    Ardanis on
  • korodullinkorodullin What. Registered User regular
    I don't often steal either, usually only doing it with evil parties or groups that are a little more morally flexible in their alignments (Callic, while Good, is not a saint by any means and most of the people he's been running around with can tolerate a little larceny to make ends meet for such an important mission). It just mostly irked me that most of the vendors I could actually exercise Shapiro's high Pick Pocket skill on - which is not a trivial investment for an Assassin! - were a couple of low-level scroll vendors and a few other assorted merchants scattered around Athkatla, Trademeet, and Umar Hills who tend to only stock generic nonmagic equipment. I don't often rob people blind (I have more self-control than that, and the equipment merchant in the Underdark still having almost all of his inventory should be testament enough).

    I do appreciate the problem of enabling pickpocketing on too many merchants, though, since it can make way too much gear too easily available for groups that use someone like Jan and don't have quite as much self-control.

    As far as my money issues (I had Bayle's price set to 40k myself), I think part of it was buying a lot of expensive and valuable scrolls that I was fairly certain I wasn't going to find easily (mostly level 6 and up stuff) or wanted right away and part of it was simply not parting with quite as much stuff as I really should have, like old magic ammo I was never going to use or stuff I was hanging on to "just in case", like a bunch of old crossbows and most of the unique +2 longswords and such. Even still, I had about 120k going into Chapter 6, and a bit of Cromwell forging combined with buying level 8 and 9 spells for Xan and Imoen absolutely killed my wallet. It's a bit better now, but I've never been so rich that I could simply buy Ribald out. Maybe it's just my style of play? I haven't really read up on others' spending and selling habits, so maybe I'm just weird or maybe I've spent more than I realized without thinking about it.

    I can't really think of much to suggest as far as pricing is concerned, since things were generally okay and I don't seem to be the typical player when it comes to moneymaking.

    Also it is kind of surprising to see so many modmakers come out of the woodwork to comment all of the sudden, though I'm glad for it. I think DavidW actually has posted in this thread before and in response to me bitching about something in SCS a couple years back, though I can't remember. I used to be really down on SCS 2, though I've mellowed on it a good bit since then.

  • AriviaArivia Registered User
    I just went through that same semi-bankruptcy, Korodullin. Blew about 200k finishing off a bunch of forging and buying scrolls, now I'm down at 7712g.

    And now I'm torn between Belm and Crom Faeyr for Haer'Dalis' offhand.

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  • BrilliantInsanityBrilliantInsanity Registered User regular
    I've finally actually really started to get into this game. I've had it for years, but I would always get sidetracked and then lose my game/move on to something else. Just finished Spellhold. I think the farthest I've ever gone is just after the UD.

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    Sixty -40- on Origin for some ME3 goodness.
    http://steamcommunity.com/id/brilliantinsanity/
  • JarsJars Registered User regular
    the only tweak you *need* is unlimited arrows because finite arrows is the stupidest thing in every game that involves bows, period.

  • BigityBigity Registered User regular
    Don't forget the 'You must gather your party before continuing forth' removal treak. Much more important than arrows.

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  • WadeWilsonWadeWilson Registered User
    Bigity wrote: »
    Don't forget the 'You must gather your party before continuing forth' removal treak. Much more important than arrows.

    I don't know... It doesn't feel like Baldur's Gate without that dude telling me the obvious.

    WadeWilson on
  • themightypuckthemightypuck Registered User regular
    Wow. The last time I played BG2 I was getting my ass kicked. This time I'm destroying. And I think I added in SCS2 (not sure because it seems too easy). Just whacked Firkraag pretty much effortlessly although I guess laying traps is cheating :)

    themightypuck on
  • AriviaArivia Registered User
    Bigity wrote: »
    Don't forget the 'You must gather your party before continuing forth' removal treak. Much more important than arrows.

    It's VENTURING FORTH.

    If you can't say that tone-perfect from memory, then you can't remove it. Bad Bigity.

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