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But then [Mass Effect] began to smell my greatness!

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Posts

  • The Fourth EstateThe Fourth Estate Registered User regular
    envoy1 wrote: »
    Ad astra wrote: »
    Hearing people talk about pure Paragon runs, and pure Renegade runs has got me thinking, how do most of you like to play your Shepard's?

    It seems to me a pure run would be annoying, because if you play pure Renegade, you end up being a needlessly cruel dick, and if you play pure Paragon, you end up being a naive spineless pussy.

    I like to play my Shepard as a Paragade.

    I play 85% paragon and use a few renegade interrupts. Both ME1 and ME2 I've tried playing renegade for shits and giggles but it's mostly shit and no giggling. I'll do it, just to see the alternate dialogue, but I don't enjoy it.
    Spoiler:

    I'm the opposite. Paragon actions just seem too convienient, and I end up feeling like Shepard is a Marty Sue.

    Renegade actions actually have heft. I had to sit back a bit and take stock after killing the rachni and the council in ME1.

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  • L|amaL|ama Registered User regular
    Renegade for the sake of renegade is boring to me, but renegade to get shit done (as it should be) is reasonable and fun instead of just filling a bar.

  • OptimusZedOptimusZed Registered User regular
    Orca wrote: »
    OptimusZed, where are you running into trouble? Not killing fast enough? Getting ripped apart after killing one or two dudes? What's going right and what's going wrong?
    I find myself charging into situations that get me killed, mostly. Like the lone remaining geth which then gets reinforced by a half dozen more. I think I'm getting a handle on the hows of the Vanguard, but until I get the reinforcement counts memorized in future playthroughs I feel like using it is too risky since it's the whens that are kicking my ass.

    I've got Inferno Ammo which is on constantly, Heavy Charge, Champion, maxed Barrier, the last rank of Shockwave (which I only ever use on husks or varren, seems like) and one point in Pull. I've got 3/5 shotgun damage, shotgun shields, and all the damage protection and shield stuff I can have at this point I think, including the geth shields now from Tali's missions.

    Really, it just boils down to knowing where there will be reinforcements I think. Which I don't, because this is my second playthrough and the first was months ago.

    We're reading Rifts. You should too. You know you want to. On Hiatus!

    GT: batshido Hit me up on ME3.
  • NuzakNuzak Registered User regular
    L|ama wrote: »
    Renegade for the sake of renegade is boring to me, but renegade to get shit done (as it should be) is reasonable and fun instead of just filling a bar.

    definitely

    just a pity you end up with fairly deep facial scarring just because you're telling it how it is

    50k platinum to fix that? fry, you son of a bitch

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  • OptimusZedOptimusZed Registered User regular
    Nuzak wrote: »
    L|ama wrote: »
    Renegade for the sake of renegade is boring to me, but renegade to get shit done (as it should be) is reasonable and fun instead of just filling a bar.

    definitely

    just a pity you end up with fairly deep facial scarring just because you're telling it how it is

    50k platinum to fix that? fry, you son of a bitch
    That's what the Infiltrator Mask is for.

    Even my paragon run had a decent renegade score, because the interrupts are too good to pass up.

    "You're working too hard."

    "You talk too much."

    "*headbutt*"

    We're reading Rifts. You should too. You know you want to. On Hiatus!

    GT: batshido Hit me up on ME3.
  • NuzakNuzak Registered User regular
    some of the interrupts really could use some work

    who the fuck is going to pass up
    Spoiler:
    if it benefits you way more than it disadvantages you

    or that stupid
    Spoiler:
    scene

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  • -Tal-Tal Truth is elusive It's nowhere to be foundRegistered User regular
    well, i don't want to hurt that enemy robot's feelings

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  • NuzakNuzak Registered User regular
    WHY

    WHY WAS I PROGRAMMED TO FEEL PAIN

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  • OptimusZedOptimusZed Registered User regular
    I really wish Taky's "[Airlock]" option had made it into the game.

    We're reading Rifts. You should too. You know you want to. On Hiatus!

    GT: batshido Hit me up on ME3.
  • Rogueknight-Rogueknight- Registered User regular
    The one renegade upgrade that I don't think anyone can pass up is (Mordin Loyalty)
    Spoiler:

    Hey Nuzak, if that Robot felt pain after a headshot, have you any idea how those YMIR mechs feel after exploding nuclear? :S

    And it puts a whole new twist on shooting the Robot Puppies. You are just wounding one of these poor fellas.

    http://gadgets.boingboing.net/gimages/_g_robots_g_dog_3.JPG

    All he was going to do was run up to you, backflip then get stuck running into your legs D:
    I'm feeling pretty guilty about now...

  • L|amaL|ama Registered User regular
    I had the platinum spare but kept the scarring for intimidation value

  • mynameisguidomynameisguido Registered User regular
    The renegade conversation option (not the interrupt, which is just a punch to the face) for the reporter is actually really awesome and in many ways a better speech than the paragon one.

    And my general rule is pretty much always thus: renegade to the bad guys or people being jackasses, but paragon to innocents.

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  • -Tal-Tal Truth is elusive It's nowhere to be foundRegistered User regular
    i remember they said during development someone put a heart on the robot puppies' faces

    i want to have one of those

    put Legion inside of one

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  • mister tuxedomister tuxedo Registered User
    -Tal wrote: »
    i remember they said during development someone put a heart on the robot puppies' faces

    i want to have one of those

    put Legion inside of one
    I'm not a fan of the robot puppy faces as they are. Not cutesy canine at all. They remind me of Pugs.

    Ew.

    Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
    Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
  • kalkal Registered User regular
    OptimusZed wrote: »
    Orca wrote: »
    OptimusZed, where are you running into trouble? Not killing fast enough? Getting ripped apart after killing one or two dudes? What's going right and what's going wrong?
    I find myself charging into situations that get me killed, mostly. Like the lone remaining geth which then gets reinforced by a half dozen more. I think I'm getting a handle on the hows of the Vanguard, but until I get the reinforcement counts memorized in future playthroughs I feel like using it is too risky since it's the whens that are kicking my ass.

    I've got Inferno Ammo which is on constantly, Heavy Charge, Champion, maxed Barrier, the last rank of Shockwave (which I only ever use on husks or varren, seems like) and one point in Pull. I've got 3/5 shotgun damage, shotgun shields, and all the damage protection and shield stuff I can have at this point I think, including the geth shields now from Tali's missions.

    Really, it just boils down to knowing where there will be reinforcements I think. Which I don't, because this is my second playthrough and the first was months ago.

    Assuming you aren't playing on insanity (or even if you are) just forget about Barrier as it's a wasted talent on a Vanguard as you should be using charge to regen your shields in firefights and hitting barrier during a fight is a terrible idea because of the cool down. It doesn't last nearly long enough to make it worth before either so those 10 points could be spent elsewhere. I'm a big fan of squad cryo myself for your squad mates )along with inferno for you) as it will help alot with dealing with scrub unprotected enemies while you should be charging the people with barrier/shield/armor enemies since they won't fly away from you and then using the slow down time to line up the head shot/melée combos.

    Some people also like Reave as a add on bonus when you get it and while I do have it I don't find myslef using it all that much. Some Van players swear by it though.The extra talent ona Van is mostly an afterthought as far as any of the extra powers go since you should be charging and shotgunning faces for most of the time.

    My build liked like this

    Inferno ammo
    Squad Cryo ammo
    Shockwave 3 (to open up pull)
    Pull 1(more than that is a waste)
    Heavy Charge
    Champion
    Reave 7

    Now you could just do away with Shockwave and Pull altogether to max Reave but I like to have Shockwave around to break up the occasional group of Husks or whomever.

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  • IriahIriah Registered User
    I have a question - just what the hell do you call Thane's jacket/tailcoat/suit thing?

  • -Tal-Tal Truth is elusive It's nowhere to be foundRegistered User regular
    I still think it's better to forgo Shockwave and Pull and just get Area Reave. It is useful everywhere, not just against husks, and is still also good against husks.

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  • OrcaOrca Registered User regular
    OptimusZed wrote: »
    Orca wrote: »
    OptimusZed, where are you running into trouble? Not killing fast enough? Getting ripped apart after killing one or two dudes? What's going right and what's going wrong?
    I find myself charging into situations that get me killed, mostly. Like the lone remaining geth which then gets reinforced by a half dozen more. I think I'm getting a handle on the hows of the Vanguard, but until I get the reinforcement counts memorized in future playthroughs I feel like using it is too risky since it's the whens that are kicking my ass.

    I've got Inferno Ammo which is on constantly, Heavy Charge, Champion, maxed Barrier, the last rank of Shockwave (which I only ever use on husks or varren, seems like) and one point in Pull. I've got 3/5 shotgun damage, shotgun shields, and all the damage protection and shield stuff I can have at this point I think, including the geth shields now from Tali's missions.

    Really, it just boils down to knowing where there will be reinforcements I think. Which I don't, because this is my second playthrough and the first was months ago.

    It sounds like this is coming down to being aware of where your cover is so you can duck right back into it after you smash your target. If you're getting nailed by half a dozen guys after bringing a singleton to the floor, you're too exposed (unless you're getting nailed by half a dozen guys after dropping 3; because usually after dropping 3 you're down to only your health at best).
    Iriah wrote: »
    I have a question - just what the hell do you call Thane's jacket/tailcoat/suit thing?

    Pimp.

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • mister tuxedomister tuxedo Registered User
    Iriah wrote: »
    I have a question - just what the hell do you call Thane's jacket/tailcoat/suit thing?
    "une veste"... or maybe something cooler like "ninja wetwork stealth couture".
    It's just a pretty fly jacket to me.

    Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
    Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
  • IriahIriah Registered User
    Iriah wrote: »
    I have a question - just what the hell do you call Thane's jacket/tailcoat/suit thing?
    "une veste"... or maybe something cooler like "ninja wetwork stealth couture".
    It's just a pretty fly jacket to me.

    Appropriate username :^:

  • NuzakNuzak Registered User regular
    it's a polo shirt with the collar popped

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  • electricitylikesmeelectricitylikesme Registered User regular
    Man, the Freedom's Progress music is just superb. I don't know what it is about it, but I find it just so fascinating and different.

    Dis' wrote: »
    Cancer is when cells stop letting the body mooch off their hard work - clearly a community of like-minded cells should isolate themselves and do the best job each can do, even if the rest of the body collapses!
  • OrcaOrca Registered User regular
    Man, the Freedom's Progress music is just superb. I don't know what it is about it, but I find it just so fascinating and different.

    I think I've played it a few too many times with various aborted runs, 'cuz it just annoys me now. :?

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • Ad astraAd astra Registered User regular
    OptimusZed wrote: »
    I really wish Taky's "[Airlock]" option had made it into the game.

    They need to take a page from Alpha Protocol.
    Spoiler:
    And have that as a dialogue option at all times in ME3.

  • BethrynBethryn Registered User regular
    Pancake wrote: »
    Well.
    Spoiler:

    I'm still not happy with the face, but I soldiered on.
    Is that... moustache?

  • DrezDrez Registered User regular
    I've been thinking over the argument regarding carryover crew members from ME2 to ME3 and the likelihood that BioWare will include all of them or just a handful. I thought I'd share my perspective:

    (massive ME2 and ME1 spoilers, including ending spoilers)
    Spoiler:

    Thoughts?

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  • NuzakNuzak Registered User regular
    oh god can't unsee it

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  • ElendilElendil Registered User regular
    Bethryn wrote: »
    Pancake wrote: »
    Well.
    Spoiler:

    I'm still not happy with the face, but I soldiered on.
    Is that... moustache?
    I think it's nearly omnipresent for fem sheps for some reason

    just in some lighting it looks like she's got a thin puberty 'stache

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  • -Tal-Tal Truth is elusive It's nowhere to be foundRegistered User regular
    well Drez I would say that you are wrong and that none of the ME2 squad will be available except for maybe Legion because death isn't the same for geth

    Bioware has made it clear through their party member use tracking that some will be more important than others in ME3

    why would i want the same team anyway, fresh characters are always nice

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  • PancakePancake Registered User
    Elendil wrote: »
    Bethryn wrote: »
    Pancake wrote: »
    Well.
    Spoiler:

    I'm still not happy with the face, but I soldiered on.
    Is that... moustache?
    I think it's nearly omnipresent for fem sheps for some reason

    just in some lighting it looks like she's got a thin puberty 'stache

    Yeah, there's a little ridge above the upper lip that catches shadows quite a bit.

    wAgWt.jpg
  • Ad astraAd astra Registered User regular
    -Tal wrote: »
    why would i want the same team anyway, fresh characters are always nice


    What? Are you serious? You'd prefer they dump our awesome team of Badasses, all for the sake of "freshness?" To Hell with fresh characters! I'd prefer if we kept as much of our old squad as possible, and were given maybe two or three new characters.

    Besides, it seems stupid to me to have to build up another team in what is going to be the final act. The final act should be about the overall threat of the Reapers, not about getting to know new squad members.

  • DrezDrez Registered User regular
    -Tal wrote: »
    well Drez I would say that you are wrong

    All of this is speculation. So how can you state that I am "wrong." You can believe otherwise, but I think I've made a pretty strong, logical case otherwise. I may very well be wrong, but unless you have information I'm not privy too, your comments are as potentially wrong as mine. I disagree with you fully, but I won't "say" you are wrong. Maybe I'm just being pedantic and that's not how you meant the comment, though. I don't know.

    -Tal wrote: »
    and that none of the ME2 squad will be available except for maybe Legion because death isn't the same for geth

    But why (spoilers)...
    Spoiler:
    -Tal wrote: »
    Bioware has made it clear through their party member use tracking that some will be more important than others in ME3

    Did they make a statement as to why were tracking party member use, or by "made it clear" do you mean that you've drawn your own conclusions from their tracking of party member use? I'm not being snarky, I am genuinely asking if they've made a statement on the matter, or how they've "made it clear" to you?

    -Tal wrote: »
    why would i want the same team anyway, fresh characters are always nice

    I frankly don't agree. I don't want to play yet ANOTHER Mass Effect game where all I do is run around recruiting people. That is what 90% of Mass Effect 2 entails. I don't want to do that again. I don't want to be hammered by allusions of the past (like meeting ME1 characters in ME2) and I don't want to have to obtain a whole new crew again. The entirety of Mass Effect 2 is spent getting your crew together. Why on earth would they force us to do that AGAIN?

    Would the original Star Wars series have been as interesting or compelling if you had a brand new set of core characters in every movie? I don't believe so.

    I would sat cast and crew continuity is very important to a "space opera" as Mass Effect is generally billed as (and even advertises itself as).

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  • PancakePancake Registered User
    I wouldn't mind new characters.

    Also, Miranda dying in some horrible and inventive new fashion.

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  • DrezDrez Registered User regular
    Also, a question about ME1+ME2?
    Spoiler:

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  • DrezDrez Registered User regular
    Pancake wrote: »
    I wouldn't mind new characters.

    Also, Miranda dying in some horrible and inventive new fashion.

    I wouldn't mind picking up another one or two. And I would possibly understand if one or two died between ME2 and ME3. But you would want a whole crew full of new characters?

    My problem with this is that crew building really was the crux of Mass Effect 2. It's the overwhelming majority of the game. Some would argue that that is a prelude to the eventually mission you embark on, but personally I feel that assembling the crew and endearing each member to Shepard really is the main mission and the end game is just a funnel that finally turns the entire crew into a cohesive unit.

    It just seems odd to think they would wash all of that away and force you to start over again from scratch.

    Not to mention the following:
    Spoiler:
    Let's say Mass Effect 3 were structured the same exact way as Mass Effect 2. Would you really be happy bumbling around a galaxy again trying to recruit people for the entirety of the game just to prepare you for some short endgame? Wouldn't it make more sense that the previous two games each had their place in the overall arc of this trilogy? Part 1 - introduce Shepard and install him as a galactic legend, Part 2 - assemble a legendary, diverse, and loyal crew for him to finish out the story, Part 3 - the climax and the conclusion.

    I don't see why Part 3 needs to replicate Part 2 in any way. That's not how trilogies generally work.

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  • LarsLars Registered User regular
    Regarding Legion...
    Spoiler:

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  • mynameisguidomynameisguido Registered User regular
    Using the Firestorm is super fun as a Vanguard. I just wish I could use it more often.

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  • PancakePancake Registered User
    Drez wrote: »
    Pancake wrote: »
    I wouldn't mind new characters.

    Also, Miranda dying in some horrible and inventive new fashion.

    I wouldn't mind picking up another one or two. And I would possibly understand if one or two died between ME2 and ME3. But you would want a whole crew full of new characters?

    My problem with this is that crew building really was the crux of Mass Effect 2. It's the overwhelming majority of the game. Some would argue that that is a prelude to the eventually mission you embark on, but personally I feel that assembling the crew and endearing each member to Shepard really is the main mission and the end game is just a funnel that finally turns the entire crew into a cohesive unit.

    It just seems odd to think they would wash all of that away and force you to start over again from scratch.

    Not to mention the following:
    Spoiler:
    Let's say Mass Effect 3 were structured the same exact way as Mass Effect 2. Would you really be happy bumbling around a galaxy again trying to recruit people for the entirety of the game just to prepare you for some short endgame? Wouldn't it make more sense that the previous two games each had their place in the overall arc of this trilogy? Part 1 - introduce Shepard and install him as a galactic legend, Part 2 - assemble a legendary, diverse, and loyal crew for him to finish out the story, Part 3 - the climax and the conclusion.

    I don't see why Part 3 needs to replicate Part 2 in any way. That's not how trilogies generally work.

    You seem to be assuming that a new team would mean the entire game is about recruiting a new team.

    Which is pretty dumb.

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  • -Tal-Tal Truth is elusive It's nowhere to be foundRegistered User regular
    why do you assume that we are going to spend 90% of the game recruiting people? ME1 gave you 5/6 squadmates before you even became a Spectre. ME2 has a whole new cast of characters and reserves most of the old ones to a single scene, it works just fine because this is a 25-hour video game and I want new people. The core character is really just Shepard, as long as she's there and fighting Reapers, ME3 can do whatever it wants. I agree that ME3 will probably be more plot-driven like the original game.

    i conclude that squadmates will die because i have dead squadmates who are dead and i don't want to be gimped out of a full team in ME3 because of that. Legion is a possible exception because he could have just transferred his memories back to the geth network.

    I can't find the article, but I do remember Bioware said that they would alter the size of character roles in ME3 depending on how popular they were in ME2, and they specifically hinted that Legion may be significant in ME3.



    Shadow Broker is totally Aria, callin' it now

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  • SoundsPlushSoundsPlush On the edge. Making a run for it.Registered User regular
    Pancake wrote: »
    Really, though, I don't get the hate for the goggles. I think they look goofy mostly on male Shepard. And cool people don't play male Shepard.

    They look goofy everywhere, but it's okay, they're hilarious. I love the image of someone saying something and Shep turning her discomfortingly intense, obviously unblinking stare on them aaannndd...awkward.
    Drez wrote: »
    I still believe that the entirety of the ME2 crew will be available, as crew members, in ME3.

    Some of them have no reason to. Are you paying Zaeed? Samara's "contract" is up and she said she's off. Unless romanced, space pirate Jack has little reason to stick around. As much as I'd like to see Kasumi return, she's probably off thieving again (aside from DLC second tiering).

    I don't know why you'd expect ME3 to involve mostly recruiting again if there's new people. ME1 gave you 90% of your people by the time you left the citadel. ME2 gave you recruiting. ME3 will probably be more like the former than the latter - I expect you'll pick people up in the course of main missions, more like Liara. I doubt more than a few of the ME2 people will return in squad.

    Also, the comment on loyalty reminds me of one of my few disappointments with ME2 from my expectations.
    Spoiler:

    X2F2N.jpg
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