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But then [Mass Effect] began to smell my greatness!
Posts
I'm the opposite. Paragon actions just seem too convienient, and I end up feeling like Shepard is a Marty Sue.
Renegade actions actually have heft. I had to sit back a bit and take stock after killing the rachni and the council in ME1.
kpop appreciation station i also like to tweet some
I've got Inferno Ammo which is on constantly, Heavy Charge, Champion, maxed Barrier, the last rank of Shockwave (which I only ever use on husks or varren, seems like) and one point in Pull. I've got 3/5 shotgun damage, shotgun shields, and all the damage protection and shield stuff I can have at this point I think, including the geth shields now from Tali's missions.
Really, it just boils down to knowing where there will be reinforcements I think. Which I don't, because this is my second playthrough and the first was months ago.
GT: batshido Hit me up on ME3.
definitely
just a pity you end up with fairly deep facial scarring just because you're telling it how it is
50k platinum to fix that? fry, you son of a bitch
Even my paragon run had a decent renegade score, because the interrupts are too good to pass up.
"You're working too hard."
"You talk too much."
"*headbutt*"
GT: batshido Hit me up on ME3.
who the fuck is going to pass up
or that stupid
WHY WAS I PROGRAMMED TO FEEL PAIN
GT: batshido Hit me up on ME3.
Now I admit, I was patient. I didn't want to spark a fight, Genophage is complicated etc, despite the fact this guy is obviously an ass and itching to throw down.
So I let him continue, it cutting to the gas tank, the "Danger" sign making it clearly obvious what I'd be doing if I clicked.
But the Krogan just had to keep going didn't he, getting nastier and nastier in his description of what he would do to every race in the galaxy. I got as far as "and the Asari children" before clicking, which I think was a great act of restraint on my part.
The shot goes off, Krogan starts laughing, thinking Shepard is losing his touch.
"Thats because you are stupid." I mutter to myself. BOOM
Hey Nuzak, if that Robot felt pain after a headshot, have you any idea how those YMIR mechs feel after exploding nuclear? :S
And it puts a whole new twist on shooting the Robot Puppies. You are just wounding one of these poor fellas.
http://gadgets.boingboing.net/gimages/_g_robots_g_dog_3.JPG
All he was going to do was run up to you, backflip then get stuck running into your legs D:
I'm feeling pretty guilty about now...
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And my general rule is pretty much always thus: renegade to the bad guys or people being jackasses, but paragon to innocents.
i want to have one of those
put Legion inside of one
Ew.
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Assuming you aren't playing on insanity (or even if you are) just forget about Barrier as it's a wasted talent on a Vanguard as you should be using charge to regen your shields in firefights and hitting barrier during a fight is a terrible idea because of the cool down. It doesn't last nearly long enough to make it worth before either so those 10 points could be spent elsewhere. I'm a big fan of squad cryo myself for your squad mates )along with inferno for you) as it will help alot with dealing with scrub unprotected enemies while you should be charging the people with barrier/shield/armor enemies since they won't fly away from you and then using the slow down time to line up the head shot/melée combos.
Some people also like Reave as a add on bonus when you get it and while I do have it I don't find myslef using it all that much. Some Van players swear by it though.The extra talent ona Van is mostly an afterthought as far as any of the extra powers go since you should be charging and shotgunning faces for most of the time.
My build liked like this
Inferno ammo
Squad Cryo ammo
Shockwave 3 (to open up pull)
Pull 1(more than that is a waste)
Heavy Charge
Champion
Reave 7
Now you could just do away with Shockwave and Pull altogether to max Reave but I like to have Shockwave around to break up the occasional group of Husks or whomever.
It sounds like this is coming down to being aware of where your cover is so you can duck right back into it after you smash your target. If you're getting nailed by half a dozen guys after bringing a singleton to the floor, you're too exposed (unless you're getting nailed by half a dozen guys after dropping 3; because usually after dropping 3 you're down to only your health at best).
Pimp.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
It's just a pretty fly jacket to me.
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Appropriate username :^:
I think I've played it a few too many times with various aborted runs, 'cuz it just annoys me now. :?
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
They need to take a page from Alpha Protocol.
(massive ME2 and ME1 spoilers, including ending spoilers)
First, I think the percentages of how many gamers had Soandso and Whoosit survive or die is an unimportant red herring, not to mention that 85-90% of the consumer base is a rather enormous percentage even if it did matter.
Second, let's analyze ME2. ME2 is a very different game from ME1. ME1 is a game of investigation and exploration. Shepard is basically a space detective, trying to figure out what the fuck is going on. There's a little bit of that in ME2, but it is mostly external to Shepard. The Illusive Man is the one that does most of the plot research and Shepard does all the field work.
However, the mission is set from the get-go. Stop the Collectors. There is no bumbling around in the dark. From nearly an hour in you are told where you will eventually go. You are presented with the Omega 4 relay immediately and you know that's where you will eventually go. The climax (at least in part) is foreshadowed almost immediately.
It's actually a very slick and interesting way of presenting the main mission to the player.
However, the main game, I would argue, has very little to do with that mission. The majority of the game is spent building your team. In ME1, your team kind of slaps itself together haphazardly. I honestly cannot tell you why Urdnot Wrex joined my team in ME1. I think I went a quest route in the Citadel where I kind of met him in the hall, said "hey" and then he was on my team.
I think ME2 was structured from the get go to advance the plot and get away from most of those bonds. They kept a few that they felt would tie in well with the story (mostly Tali and to a lesser degree Garrus), but ultimately they wanted a tabula rasa (blank slate) because the thrust of ME2 is - primarily - designed to build yourself a team and to gain their loyalty. You are rewarded for gaining their loyalties and getting to know their particular strengths and weaknesses. If you do, you not only get new powers, but you also enable them all to survive the end.
And the end proves their loyalty to you. In the beginning, you would expect Miranda's loyalty to lie squarely with Cerberus and the Illusive Man, but if you bring her to the very last battle (I assume the last cutscene includes the two people you bring into the last battle - I've only beaten the game once), she tells the Illusive Man to fuck off in support of Shepard.
Personally I see ME2 is the first of a half rather than the second part of a trilogy. ME1 is your introduction. ME2 is team building for the climax, which will probably have very little to none of it. ME3 will be more plot and quest driven toward repelling the reapers instead of having much to do with the mechanics of your team.
I could be way off base here, but that's what I think they were going for.
Thoughts?
just in some lighting it looks like she's got a thin puberty 'stache
Bioware has made it clear through their party member use tracking that some will be more important than others in ME3
why would i want the same team anyway, fresh characters are always nice
Yeah, there's a little ridge above the upper lip that catches shadows quite a bit.
What? Are you serious? You'd prefer they dump our awesome team of Badasses, all for the sake of "freshness?" To Hell with fresh characters! I'd prefer if we kept as much of our old squad as possible, and were given maybe two or three new characters.
Besides, it seems stupid to me to have to build up another team in what is going to be the final act. The final act should be about the overall threat of the Reapers, not about getting to know new squad members.
All of this is speculation. So how can you state that I am "wrong." You can believe otherwise, but I think I've made a pretty strong, logical case otherwise. I may very well be wrong, but unless you have information I'm not privy too, your comments are as potentially wrong as mine. I disagree with you fully, but I won't "say" you are wrong. Maybe I'm just being pedantic and that's not how you meant the comment, though. I don't know.
But why (spoilers)...
Did they make a statement as to why were tracking party member use, or by "made it clear" do you mean that you've drawn your own conclusions from their tracking of party member use? I'm not being snarky, I am genuinely asking if they've made a statement on the matter, or how they've "made it clear" to you?
I frankly don't agree. I don't want to play yet ANOTHER Mass Effect game where all I do is run around recruiting people. That is what 90% of Mass Effect 2 entails. I don't want to do that again. I don't want to be hammered by allusions of the past (like meeting ME1 characters in ME2) and I don't want to have to obtain a whole new crew again. The entirety of Mass Effect 2 is spent getting your crew together. Why on earth would they force us to do that AGAIN?
Would the original Star Wars series have been as interesting or compelling if you had a brand new set of core characters in every movie? I don't believe so.
I would sat cast and crew continuity is very important to a "space opera" as Mass Effect is generally billed as (and even advertises itself as).
Also, Miranda dying in some horrible and inventive new fashion.
And if not, any ideas who the shadow broker might be?
I wouldn't mind picking up another one or two. And I would possibly understand if one or two died between ME2 and ME3. But you would want a whole crew full of new characters?
My problem with this is that crew building really was the crux of Mass Effect 2. It's the overwhelming majority of the game. Some would argue that that is a prelude to the eventually mission you embark on, but personally I feel that assembling the crew and endearing each member to Shepard really is the main mission and the end game is just a funnel that finally turns the entire crew into a cohesive unit.
It just seems odd to think they would wash all of that away and force you to start over again from scratch.
Not to mention the following:
2) In many cases, Cerberus paid hefty sums to secure some of the crew members, like Kasumi and Zaeed.
I don't know how the renegade ending goes, but in the paragon ending, you're pretty much on the outs with the Illusive Man (and I assume Cerberus). Which means no dossiers and no vast sum of credits to spend.
Not that I believe Kasumi and Zaeed are necessarily that important.
I don't see why Part 3 needs to replicate Part 2 in any way. That's not how trilogies generally work.
You seem to be assuming that a new team would mean the entire game is about recruiting a new team.
Which is pretty dumb.
i conclude that squadmates will die because i have dead squadmates who are dead and i don't want to be gimped out of a full team in ME3 because of that. Legion is a possible exception because he could have just transferred his memories back to the geth network.
I can't find the article, but I do remember Bioware said that they would alter the size of character roles in ME3 depending on how popular they were in ME2, and they specifically hinted that Legion may be significant in ME3.
Shadow Broker is totally Aria, callin' it now
They look goofy everywhere, but it's okay, they're hilarious. I love the image of someone saying something and Shep turning her discomfortingly intense, obviously unblinking stare on them aaannndd...awkward.
Some of them have no reason to. Are you paying Zaeed? Samara's "contract" is up and she said she's off. Unless romanced, space pirate Jack has little reason to stick around. As much as I'd like to see Kasumi return, she's probably off thieving again (aside from DLC second tiering).
I don't know why you'd expect ME3 to involve mostly recruiting again if there's new people. ME1 gave you 90% of your people by the time you left the citadel. ME2 gave you recruiting. ME3 will probably be more like the former than the latter - I expect you'll pick people up in the course of main missions, more like Liara. I doubt more than a few of the ME2 people will return in squad.
Also, the comment on loyalty reminds me of one of my few disappointments with ME2 from my expectations.