Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
But then [Mass Effect] began to smell my greatness!
Posts
I've got a blind stairway that ends in a corridor that has an angry krogan in it. If I back down the ramp he doesn't follow, and instead goes in to tag team Garrus. But I can't survive more than two shotgun blasts, and he advances too quickly for my shield to regen in cover.
I finally got it done, mostly by luck.
GT: batshido Hit me up on ME3.
I don't know about the others, but Kelly's doesn't actually look very good. It looks okay from the angles you see Kelly at during dialogue, but it otherwise looks kind of weird.
You're not really missing out on much by not being able to select her hair by default.
EDIT- No. Drat.
Yeah, its a very weird hair. When she's actually speaking it looks okay but when I'm running around the CIC between missions I just look and I think whats with that hair
Yeah, that song, "Vigil" has got to be my favorite of any of the songs from Mass Effect 1 or 2. To me it's almost like the theme music to the Mass Effect series, and I hope it makes a return in ME3.
And that's why everyone should use the best hair and not pine after everyone else's hair.
I like both. ME1's Vigil theme is like the theme of the universe. ME2's theme, particularly that horn sound it has - is more like Shepard's theme.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
In fact I'd say the Vigil theme is really more the theme of fantastic information. Like when you're learning the secrets of the universe.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
An orchestral version would work well as an accompianment to whatever speech Shepard will need to give his forces in ME3.
But it's not the same. And the moment never felt as big to me even though it was pretty cool.
followed by faunts
Is it time for giant end sequence screenshots again?
it's like "you saved the universe now guys are singing about you"
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
Eh, I have to say I don't know.
I think I pretty much like them evenly for setting. But the combat system in ME2 puts it over the top for me. The pacing of the battles is just more fun.
Plus you know, in ME2 you get to super-nuke that base.
EDIT: Oooh - and talking to the Illusive Man at the end. That seals the deal.
I don't know, racing up the outside of the Citadel Tower, groaning under the attached Reaper, towards the top in low gravity while a massive space battle rages outside the closed arms is pretty cool.
I found that ME2's ending was just made up of a bunch of choices and pretty standard sequences that are only even somewhat interesting if you make the wrong decisions. I was left feeling like the end sequence was just any other mission in the game and, not even having lost anyone, that I hadn't even really done anything very dangerous.
The lead up to the actual fighting through the base was cooler than the actual mission.
"AND I NEED YOU TO RECOVER!! BECAUSE I CAAAAAAAN'T MAKE IT ON MY OOOOOOWN!!"
http://www.youtube.com/watch?v=LRLdhFVzqt4
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
Obviously that was mostly done to allow you to play side missions and DLC even on a completed save file, but it was still better.
The only complaint I have, thats a major annoyance for me, that applies to both games, is that quite often the text of the dialog choices did not even remotely resemble what you went on to say.
Example: when romancing Thane, femshep can choose an option that says "I want you, Thane." What actually ends up being said is something about "i'll be here for you".
It doesn't make much difference once you know top right = paragon, middle = neutral, bottom right = renegade, but before you know that, its very easy to say something completely unintended.
Yeah, Vigil is a nostalgic and remorseful melody. Fitting for the last remnant of an annihilated culture. Ilos and that part of it in particular are my favorite parts of ME1 by far.
All told though, I prefer ME2's conclusion. From the incredible approach to the constant fighting your way through the collectors while Harbinger, the coolest non-Shepard in the galaxy, taunts you...final boss was a bit silly, but the escape was excellent. Everything felt more important even though it obviously wasn't.
It gave the game sort of a disjointed feel that ME1 doesn't have as much of.
All I'm reminded of when I hear it is that fucking elevator and not wanting to go talk with most of my team.
On the other hand, ME2's missions set up a lot of cool stories and develop the universe, while Feros and Noveria are "oh hey, human colony. oh hey, corporate corruption. TO THE GETH!"
That is a damn good looking Shepard..... You wouldn't happen to have the face codes for it would you?
The elevator took like, 5 seconds on the PC.
Though I wonder how many manSheps ended up romancing the annoying alien simply because it involved less transit time.
How do I get past that?
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
See that really didn't bother me.
ME1 bothered the hell out of me - the first time I played it I missed all the sidequests because "oh shit stopping a guy trying to end the galaxy is pretty important". It always felt wrong not to be doing exactly that.
ME2's felt close to perfect. When important shit happened, I was shot off to do it right away - as I would expect to be. When I was done with that though, I felt perfectly fine flying around the galaxy doing other things and building up the team.
The only real weakness of it was shuttle thing to get me off the Normandy. It telegraphed what was going to happen way too heavily.
Maybe I'm just abnormal, but the ship elevator never really bothered me that much.