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Breath of Death VII: Dem bones, Dem bones (UPDATE: Bugfix patch now available on XBL)
Posts
http://zeboyd.com/2010/08/30/game-engine-licensing-yay-or-nay/
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I know the 360 only allows a certain number of patch files on the system and if the game you wish to play has been bumped off, you have to redownload the patch.
Does that apply to your game as well? You'd think that since you just redownload the whole game again that it'd be fine.
Or did you roll out another patch that I missed?
I've got a bad case of lovin' you.
You should license your engine for $5. :winky: It's all the rage in the gaming world.
e: You bring up a great point on the sameness though. The main reason I'm NOT making a JRPG for my first real XNA project is that I didn't want to feel like I was making a clone of BoD7.
Yeah, that's a good point. Our engine is quite versatile and gets better all the time (just last night, I created some nifty code that lets the map engine support animated overlays (which we're using to create a nifty fog effect in one dungeon) we were working on), but it's all code-based. I can use it quite well since I understand how and why it's the way it is, but someone expecting separate tools or an actual UI ala RPGMaker would be sorely disappointed.
In the end, we decided on not licensing the engine, for a number of reasons.
Oh and as for patches, Breath of Death VII has had 2. The first one came out soon after launch and fixed some crashes and other errors. The second one came out a few weeks ago and fixed some gameplay mechanics that weren't working like they were supposed to - they were fairly subtle changes in most cases, so most people won't notice a difference.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Check out the October issue of Official Xbox Magazine, on page 92!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Oh, I'm capable of that, but every time I get a chance to make fun of the shitpile that is FF13, that I wasted 60 bucks on, I take it. Especially when it also glorifies an awesome game like BoD7.
That being said, am I the only one who went crazy
But the game was awesome and I can't wait for CSTW.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Bonus.
Also, I didn't get lost but it was purely PURELY out of luck.
Have a dedicated healer or two, if you can all heal, cast it every round. Get regeneration up and as much passive damage as possible.
Then outlive him and whittle his HP away.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I did this for like the last half of the game. Part of the reason was just so that I could wander the levels looking for chests and getting to hear the music un-interrupted. If there is one weird thing I can say bothered me in BoD7, it's that the songs reset to the beginning every time you entered and then exited an encounter. I felt like I heard the beginning 5 to 15 seconds of the songs over and over... any chance CSTW will keep playing the songs from the point they left off when you get into battles RD/Slash? Probably not your highest priority but I'd love it if it did
It's a good suggestion, but it would require us to do a complete rewrite of the audio system to take advantage of XACT (which isn't very well documented) so not for CSTW. Maybe with a future game.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
And building on the idea of awesome little gameplay tweaks that make games more fun, Performance, listed at the bottom of that add, looks like another great indie game.
Maybe I'll buy both that and Breath of Death tonight.
In other pseudo-news, Slash and I have been seriously discussing the possibility of getting PC versions of our games out after we finish the XBLIG version of Cthulhu Saves the World. We haven't solidified anything yet, but if I get the okay from Valve, I'd like to put them up on Steam, probably in a collection.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I sent an email to Steam earlier this week asking if they'd be interested in hosting a PC version of our games and though they haven't agreed to anything yet, they did reply back to me with additional questions about our plans so that's a promising sign. We'll see how things go.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Xaquin's Manly Knitting Blog! Conquest Tactics .... a better CCG
This here covers it for me, as well.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
You might consider throwing in a little extra content to up the price, even. Maybe make the soundtrack included with the games instead of downloading them separately. Wallpapers, concept art (do you even have concept art?)
Call it:
Zeboyd Games: Ultimate Gaming Collection: Volume Zed: Collector's Edition
Excuse me Steam, I would like to purchase ZG: UGC: VZ: CE please.
I've got a bad case of lovin' you.
"Attention X-Play Nation: What's your favorite INDIE game of all time? Send your reply to @xplay now and it could appear on tonight's show! "
Any votes for Breath of Death VII would be greatly appreciated.
EDIT: Also, Slash found a video guide/playthrough of the game: http://www.gameanyone.com/game/X360/7312.html
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Also, we just broke 30,000 sales.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
For some detailed info on sales, I created these charts:
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://gamasutra.com/blogs/RobertBoyd/20100924/6069/Breath_of_Death_VII_The_Beginning__A_Postmortem.php
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
You can check it out (It's on the front page right now), or go directly to the story here:
http://kotaku.com/5648871/how-an-indie-xbox-answer-to-old+school-dragon-warrior-reached-30k
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games