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Star Wars Galaxies (Zombies and Galactic Civil War finally added in after six years)
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Two per server these days, with those folks who unlocked the force sensitive slot before the NGE able to have three per galaxy.
While that might sound a bit limiting, you can also change an existing character's profession by paying a Profession Counselor, similar to how you might pay a class trainer for a talent respec in other games. So if you don't like how your class handles in the endgame or whatnot, you can just switch to a different profession.
I'm finding that almost all kill missions put the mobs at +1 to +2 over my lvl. Is that normal?
On my server we don't have ent-bots. But we do have Med bots (three in Eisley, one in Theed, one of C-net), Officer Bots (3-4 dropping tacts and stims at the Endor Smuggler Outpost) and even the occasional Smuggler bot checking people bounties for tips. Once of the well known Medbots even has a forum signature that shows all the Starwasry and Iconic Med-droids, Farm-droids, officer-droids, etc from the movies and exclaims "Bots are Iconic Star Wars, support AFK gameplay!"
I'm trying to figure out leveling a bit faster right now the Imp terminals at around level 8 only give me a base and like 2 mob's for a quest. Are there better at CL quests I should be doing? Though I do like all the Imperial points I'm building up.
As a rule of thumb, do the daily terminal quests, then seek out the legacy quest trainer for extended leveling.
Legacy quests will take you to fifty (And much higher, if you do terminal missions all the way until then.), at which point you can head to the wookie homeworld, which, given it's sheer size should entertain you for a very long time across several characters, and then to Mustafaar, which is a similarily huge quest planet, but in the vein of "classic" planets design-wise.
There's also a fair number of hidden higher leveled quest hubs you can find too. If you keep your eyes open you can find hidden quests, like the Clone Wars relics (Which gives you a full set of Clone armor.) quests too, starting around 30 or so.
If you're itching for some easy to access content, you can do the missions that unlock the Quarantine Zone, which is where the zombie plague is, as early as level five. You just need to be careful while on Lok.
The zombies themselves start out around level 5/10, and get increasingly more powerful the closer you get to the epicenter of the infection. Just be prepared to fight hordes of enemies. Unlike most games, and most NPC's in SWG, the zombies will swarm you by the dozens if you're not careful. Thankfully, individually they're pretty weak provided you don't let them snare you and drag you down (If you're a ranged class.).
Also, when doing Imperial terminal missions, go to active duty first. That way you get points toward's ranking up to the next PVP rank by killing NPC's and completing Imperial missions.
And if I did have to buy them, how much would that cost?
I'm actually having a lot of fun with the way combat works now. Somehow they were able to save my old character from wanderhome (dead server) and are moving her for free to the server I'm on currently. They even packed up all my stuff i had placed down so it looks like I'll have some old school stuff I might be able to sell for some money.
This whole adding quests thing is really nice. I'm enjoying the stories and zipping around. Looks like some people are botting their pets to level them up in zome areas but I've run into a roleplay group that is all dark jedi imperials so I'm running around with them on my new character.
It may just be the server I'm on but it seems like the community in game anyway has become really close knit and even though there are two sides people just have fun attacking each other. I'm sure the forums are probably all trash talk and e-peen anger though.
There's like Commando class, and scoundrel they are all about their guns though.
It's not like you can't be a good scoundrel.
2 week free trail., no payment needed to start. Then 14.99/month if you want to continue. Upgrading trail to full gets you a bunch of in game swag too.
Trail lvl cap is 25/90.
I know this feeling. Missing my SWG days, although so much has changed that returning would probably be depressing.
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
Having quests is way more interesting than what I used to do which was basically make a big group on a random planet pick two missions in the same direction with full dancer medic buffs and just grind mobs for money.
Other though, Like AM (nightsister instace) or IG (IG-88 droid factory) are simple one room places where you just fight a few mobs and collect loot.
Then of course there's Hoth. After you do it a few times you get used to it, but until you do, when you hear the actual Empire Strikes Back sound footage of 'The first transport is away!' or 'Distance to power generators?' as your snowspeeder heads towards the AT-ATs or you storm the base with your Imperial cohorts, it does a pretty good job of making you feel like you're IN star wars.
There needs to be stuff for each bracket of classes to do, is there such content?
Have to be at least level 85 to enter the instances, yes.
Class specific, Bounty Hunters hunt people, Jedi have a few quests for their master cloaks (on of the requirments is a collection that will run you 200-400 million to buy the items needed), and Smugglers have the pizza delivery system that we despise with a passion and do as little as possible.
The pvp and LSD (it's the Lost Star Destroyer, not imperial
Flying people up, fighting my way in in my gunship or YT-1300 felt as freakin' Star Warsy as can be.
Now quit talking about SWG, I can't afford the time of 2 games in the summer.
SW:Tor - Tao - Kryatt Dragon Server
SW:Tor - Tao - Kryatt Dragon Server