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Sin and Punishment 2: Successor of the Skies! (OUT NOW) Think Starfox + ZOE
So, remember what shooters used to be like? When you shot everything to get points and brightly coloured powerups, not because the plot made any sense? When things exploded when they died rather than bothering with physics? When instead of fighting grey men on brown planets you were up against purple squid and fire-breathing turtles in tropical jungles by the sea?
Don't worry, the age-old lunatic shooter is alive and well, and this is probably the best rail shooter ever made.
Better than Panzer Dragoon.
Better than Rez.
Better than Starfox 64.
That probably answered absolutely no questions you may have had about the game, so here is a history lesson:
Once on the N64 there was a game called Sin and Punishment, by some people called Treasure. You may have heard of them.
Being a Japan-only release, most of us didn't get to play it until the Wii virtual console.
Basically, the game was a rail shooter made by insane people, with a plot no-one understands, and explosions filling up the screen every five seconds. It was therefore obviously brilliant.
Despite the obscurity of the original, the Wii gets a sequal, which apparently makes excellent use of the IR pointer in allowing you to shoot things by aiming instead of waggling a stick around. Why this doesn't happen more often is beyond me.
I've still never beaten the original, and I have it on the N64. I made it to one of the later levels which plays like a sidescroller. It was quite difficult. I'm looking forward to this one, but I also wonder how well it'll sell here in the US.
Lucky Europeans... however, I'm going to do the same thing Brainiac is doing, and using the $20 credit from SMG 2 on this. $20 game! Woo!
Also, don't forget the Iwata Asks interview with Treasure, which includes this little gem:
Nakagawa
So we were making the game to be how we like games, and it was really difficult.
Iwata
In true Treasure style. (laughs)
Nakagawa
I was looking over their shoulders and thinking, "Nintendo's gonna make us change this later on!" If I had said anything, though, it would have got their backs up, so I waited for Nintendo to do it.
Iwata
Because you didn't want to say it yourself, you let us do the dirty work! (laughs)
Nakagawa
That's right. But the feedback was the exact opposite!
Iwata
Huh?
Nakagawa
You guys said, "It's too easy! What's the deal?!"
Everyone
(laughs)
Nakagawa
They said, "The enemy gets wiped out in no time." When I said, "But it's supposed to be really difficult," they said, "Fans will never approve of something so easy."
Really, really looking forward to this. I really enjoyed what little I've played of the original on the VC. I keep meaning to get back to it, but get distracted by something else and then forget about it. I'm thinking the sequel coming up soon is a good enough excuse to get back to it.
This hasnt got a release date in Australasia yet. But you should be able to order it off game.co.uk It worked out to be 75NZD with shipping included. Not bad.
Also that's probably one of the better Iwata Laughs that I've read in a while.
I really loved Sin & Punishment, but it really was balls to the walls hard, and I kept struggling with the controls. Naturally, I'm really looking forward to this one! Are there any good pre-release deals going on? Digital Distribution has spoiled me so hard I just can't pay full price for games any more :?
Well, the controls alone should make this easier than the last one.
I played through the Japanese version on all 3 difficulties already, and I've used both characters extensively.
S&P2's easy mode is a little bit easier than the first game's easy mode. Its hard mode is absurdly more difficult. Seriously had to pull in one of my friends to help with the last boss before I threw my hands up in frustration. You get infinite continues this time, and you'll need them.
Great game though. Plenty long for an arcade style shooter and no filler to be found.
Eurogamer re-reviewed the PAL release. Largely says what everyone else is saying - notable for the constant bombardment of invention/insanity at the very least.
This game is really good. I've just finished up 3 of the 7(?) stages.
It's a tough game on normal, well only the bosses should give you any hassle. But not Ikaruga tough.
Yea it's short. But I feel like I can honestly say it has more variety than games twice it's length.
And it can be insanely fun. When your just hovering around with your trendy soccer ball jetpack while the most dream like visuals and audio wash over you, it can be hard to put down.
So wait, this hasn’t been released in Australia yet, has it? Because I was going to see if I could buy it tonight, but if I can’t I guess I’ll just have to look around online.
This game is kinda hard. I'm at the boss battle with Hibaru (on stage 3) and I've died at least 8 times.
You've probably figured it out by now.
Spoiler:
During the first phase dodge backwards from her sword attack and immediatly spam melee attack. It should deflect her atack and hit her. Do this 2/3 times and she'll be stunned, swoop in with a charge shot. 2nd phase is pretty straight forward. Last phase is same as the first.
This game is kinda hard. I'm at the boss battle with Hibaru (on stage 3) and I've died at least 8 times.
You've probably figured it out by now.
Spoiler:
During the first phase dodge backwards from her sword attack and immediatly spam melee attack. It should deflect her atack and hit her. Do this 2/3 times and she'll be stunned, swoop in with a charge shot. 2nd phase is pretty straight forward. Last phase is same as the first.
Spoiler:
I actually did a lot better without trying to dodge in the first part. Whenever I dodged, I kept getting hit as soon as the dodge ended. Just slashing with the sword as soon as she started charging worked fine.
What killed me the two times I almost won was some weird grapple when I tried to attack during the last phase.
I got this yesterday, played until stage 2. It's definitely ball to the walls hard. It's definitely a lot more doable than S&P1. What keeps getting me is the difference in speed airborne. You just go much slower when flying and for some reason that mechanic won't get in my head. I'm really enjoying it though, the game does a great job of staying fresh. It's at it's best when you're on a roll, and keep up a x14 multiplier for half the level.
Finished it today. I can't remember the last time I was so impressed with a game. It's just as good as any first party title on any console, let alone the Wii, right now.
If any of the preview videos/trailers interested you at all, and you can live with the fact that it's relatively short and difficult. Then heck yea you should pick it up.
Oh fuck yeah. I feel bad for not bumping this thread. I got the game about a week ago and I've been loving it. I can see myself coming back to this game whenever I want to let off some steam.
I mean, go on about the wonderfulness of the current generation all you like, but we really haven't had enough insane shooters.
I'll gladly take S&P2's volcano-dwelling coin-vomiting crab turtles over a hundred gritty brown cover simulators.
Great game, cleared it on normal and it provided quite the challenge. I preferred Kachi's character so I played through with her, though I've heard Isa is a bit easier to use. Final boss was one absolute son of a bitch, but he went down eventually.
Once I have the time I'll take my chances on Hard mode, though I don't know how successful that will be.
I'm somewhat thankful this game's story is somewhat more straightforward than the original, emphasis on "somewhat" of course.
Though it kinda goes right back into Mind fuck territory with the secret ending. (I youtubed it, so sue me I wasn't going to wait till I had a chance to play through as Isa.)
Spoilers (For the love of god play through at least once before reading):
Spoiler:
They basically go down to Earth and Kachi tells Isa she is beginning to recall some of her past.
To quote: "Long ago, I wasn't called Kachi, I was called..."
Here the idylic music comes to a dead stop and Kachi's voice becomes a lot... Darker.
Spoiler:
"Achi"
Yeah... to say the least it will be interesting to here what comes of this. Though to be fair their names are only a letter off.
You know what?
This is amazing, and not enough people talked about it.
Let's try this again.
In the UK at least, the price just hasn't dropped enough for me to spend £30 on it, no matter how crazily fun it might be. I blame the recent spate of titles dropping to £15-18 - if I see it around that pricepoint, I'm there.
There really aren't enough games of its type out there - I'd say the market's shifted to cheap and insanely difficult 2D bullet-hell shooters, and lightgun games. But there's still a place for this kind of thing, dammit - hopefully the 3DS will kick off more interest in the genre.
I'm stuck on the boss where the other character is being held hostage, and you have to move the elevator he's on up. Any tips on how to do this guy? I had to switch back to easy a while back (I don't have the willpower to retry stages four times) and also switched characters, and am now using the girl (who is kinda annoying to use if you ask me). Still, a really fantastic and fun game, I just need to try a bit harder
You know what?
This is amazing, and not enough people talked about it.
Let's try this again.
In the UK at least, the price just hasn't dropped enough for me to spend £30 on it, no matter how crazily fun it might be. I blame the recent spate of titles dropping to £15-18 - if I see it around that pricepoint, I'm there.
There really aren't enough games of its type out there - I'd say the market's shifted to cheap and insanely difficult 2D bullet-hell shooters, and lightgun games. But there's still a place for this kind of thing, dammit - hopefully the 3DS will kick off more interest in the genre.
I think the shift to 2D is mostly due to indy developers being the only ones besides Treasure making this kind of thing anymore. The surge in Wii lightgun games is a bit better, but they're all zombie-centric, good though some are.
I'm stuck on the boss where the other character is being held hostage, and you have to move the elevator he's on up. Any tips on how to do this guy? I had to switch back to easy a while back (I don't have the willpower to retry stages four times) and also switched characters, and am now using the girl (who is kinda annoying to use if you ask me). Still, a really fantastic and fun game, I just need to try a bit harder
If I remember right, I used a charge shot on one of the parts that moved the elevator, shot the other one until charge shot is ready again and repeated. I think there are also some smaller enemies, but that most of them get taken out when doing charge shots.
This could be all wrong, since it's been a while since I played the game.
Posts
http://www.youtube.com/watch?v=S0gS6aYHdBQ&feature=fvw
http://www.youtube.com/watch?v=Nz3Vcca-Ejs
Yeah I want this thing. It looks outrageous, gnarly and/or tubular.
Nintendo Network ID: unclesporky
I can't wait.
Welcome to the world on this side.
Wikipedia says leaderboards. Would've been awesome if it had online play...
Nintendo Network ID: unclesporky
It's being used on this.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
Also, don't forget the Iwata Asks interview with Treasure, which includes this little gem:
3DS FC: 0817-3759-2788
Also, the main character of 2
Welcome to the world on this side.
Also that's probably one of the better Iwata Laughs that I've read in a while.
haha
Nintendo Network ID: unclesporky
S&P2's easy mode is a little bit easier than the first game's easy mode. Its hard mode is absurdly more difficult. Seriously had to pull in one of my friends to help with the last boss before I threw my hands up in frustration. You get infinite continues this time, and you'll need them.
Great game though. Plenty long for an arcade style shooter and no filler to be found.
It's a tough game on normal, well only the bosses should give you any hassle. But not Ikaruga tough.
Yea it's short. But I feel like I can honestly say it has more variety than games twice it's length.
And it can be insanely fun. When your just hovering around with your trendy soccer ball jetpack while the most dream like visuals and audio wash over you, it can be hard to put down.
You've probably figured it out by now.
What killed me the two times I almost won was some weird grapple when I tried to attack during the last phase.
http://www.destructoid.com/pre-order-sin-and-punishment-and-get-500-wii-points-173810.phtml
As much as I dislike Gamestop, I can't fault them for offering some nice bonuses, and as long as I can get them online it's no worse than Amazon.
Nintendo Network ID: unclesporky
It sucks when you die at the end though
If any of the preview videos/trailers interested you at all, and you can live with the fact that it's relatively short and difficult. Then heck yea you should pick it up.
This is amazing, and not enough people talked about it.
Let's try this again.
I mean, I already played it to completion months ago, but I want the US release to feel fresh.
I'll gladly take S&P2's volcano-dwelling coin-vomiting crab turtles over a hundred gritty brown cover simulators.
Great game, cleared it on normal and it provided quite the challenge. I preferred Kachi's character so I played through with her, though I've heard Isa is a bit easier to use. Final boss was one absolute son of a bitch, but he went down eventually.
Once I have the time I'll take my chances on Hard mode, though I don't know how successful that will be.
I'm somewhat thankful this game's story is somewhat more straightforward than the original, emphasis on "somewhat" of course.
Though it kinda goes right back into Mind fuck territory with the secret ending. (I youtubed it, so sue me I wasn't going to wait till I had a chance to play through as Isa.)
Spoilers (For the love of god play through at least once before reading):
To quote: "Long ago, I wasn't called Kachi, I was called..."
Here the idylic music comes to a dead stop and Kachi's voice becomes a lot... Darker.
Yeah... to say the least it will be interesting to here what comes of this. Though to be fair their names are only a letter off.
My favorite level would be the 4th one. The music just fits and the premise for the stage is deliciously rediculous.
In the UK at least, the price just hasn't dropped enough for me to spend £30 on it, no matter how crazily fun it might be. I blame the recent spate of titles dropping to £15-18 - if I see it around that pricepoint, I'm there.
There really aren't enough games of its type out there - I'd say the market's shifted to cheap and insanely difficult 2D bullet-hell shooters, and lightgun games. But there's still a place for this kind of thing, dammit - hopefully the 3DS will kick off more interest in the genre.
Gameplay are selling it for £19.
http://shop.gameplay.co.uk/webstore/productpage.asp?ProductCode=NW5376
I think the shift to 2D is mostly due to indy developers being the only ones besides Treasure making this kind of thing anymore. The surge in Wii lightgun games is a bit better, but they're all zombie-centric, good though some are.
If I remember right, I used a charge shot on one of the parts that moved the elevator, shot the other one until charge shot is ready again and repeated. I think there are also some smaller enemies, but that most of them get taken out when doing charge shots.
This could be all wrong, since it's been a while since I played the game.