Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Sin and Punishment 2: Successor of the Skies! (OUT NOW) Think Starfox + ZOE
So, remember what shooters used to be like? When you shot everything to get points and brightly coloured powerups, not because the plot made any sense? When things exploded when they died rather than bothering with physics? When instead of fighting grey men on brown planets you were up against purple squid and fire-breathing turtles in tropical jungles by the sea?
Don't worry, the age-old lunatic shooter is alive and well, and this is probably the best rail shooter ever made.
Better than Panzer Dragoon.
Better than Rez.
Better than Starfox 64.
That probably answered absolutely no questions you may have had about the game, so here is a history lesson:
Once on the N64 there was a game called Sin and Punishment, by some people called Treasure. You may have heard of them.
Being a Japan-only release, most of us didn't get to play it until the Wii virtual console.
Basically, the game was a rail shooter made by insane people, with a plot no-one understands, and explosions filling up the screen every five seconds. It was therefore obviously brilliant.
Despite the obscurity of the original, the Wii gets a sequal, which apparently makes excellent use of the IR pointer in allowing you to shoot things by aiming instead of waggling a stick around. Why this doesn't happen more often is beyond me.