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Super Street Fighter IV: Everyone loves Chun-li.

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Posts

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited May 2010
    What character?

    T-Hawk. Big, slow, stupid T-Hawk.

    Doesn't matter, I get trounced if it's Cammy, Ryu, whoever. If I try to intercept him with a jump attack, I get suplexed.

    In addition, I feel royally fucked whenever it's my Cammy against Bison. How am I supposed to deal with a turtling Bison?

  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    What character?

    T-Hawk. Big, slow, stupid T-Hawk.

    Doesn't matter, I get trounced if it's Cammy, Ryu, whoever. If I try to intercept him with a jump attack, I get suplexed.

    In addition, I feel royally fucked whenever it's my Cammy against Bison. How am I supposed to deal with a turtling Bison?

    Does he do a big dive for crossup slash or suplex? Jump back immediately and hk. If he goes for the quick slash attack off the wall, block and standing hk him in face as he lands.

    You can also try to just hold db, and cr hp his suplex dives. It has a big hitbox and can stuff a lot of air attacks.

    Edit:, are you on 360? I can prolly help you online if you are.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    Jump straight up, Condor Spire? I really don't know wtf to do with THawk in any sitatuion.

    As far as Bison/Cammy, most downback characters are an issue for Cammy. But really I think it's about baiting and punishing really.

  • Yellow RangerYellow Ranger Registered User regular
    edited May 2010
    Sorry to whoever just sent me an invite, I accepted but it wouldn't let me join.

    And I can't send you an invite back because I can't find you name. :P

    sigcx.jpg
  • ChaosHatChaosHat Registered User regular
    edited May 2010
    So, they buffed Chun's medium kick super. It now starts up in ONE FUCKING FRAME, which is half the time of the old startup. Man, Chun is so awesome.

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited May 2010
    Hiryu02 wrote: »
    What character?

    T-Hawk. Big, slow, stupid T-Hawk.

    Doesn't matter, I get trounced if it's Cammy, Ryu, whoever. If I try to intercept him with a jump attack, I get suplexed.

    In addition, I feel royally fucked whenever it's my Cammy against Bison. How am I supposed to deal with a turtling Bison?

    Does he do a big dive for crossup slash or suplex? Jump back immediately and hk. If he goes for the quick slash attack off the wall, block and standing hk him in face as he lands.

    You can also try to just hold db, and cr hp his suplex dives. It has a big hitbox and can stuff a lot of air attacks.

    Edit:, are you on 360? I can prolly help you online if you are.

    He pretty much does everything. When he's not jumping he spams his sliding kick, he uses his claw to attack from a distance (and nothing seems to counter it), and if I get the drop and start a combo, he does his cartwheel.

    I am on 360, and even though I'm drained from fighting, I'm willing to get on just to meet a new friend. :)

  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    ok, give me a few minutes and I'll be online. GT is Hiryu ZeroTwo.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Yellow RangerYellow Ranger Registered User regular
    edited May 2010
    I feel your pain Snugglesworth. I'm completely impotent against a good Vega player. It's maddening.

    sigcx.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    I'm online now, send a FR my way.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    Vega and Blanka aren't so bad once you figure them out.

    Fuck Blanka though.

  • SivrajSivraj Registered User regular
    edited May 2010
    Vega and Blanka aren't so bad once you figure them out.

    Fuck Blanka though.

    I still have nightmares of that green freak

    XBL - Degami | Steam - Degami | PSN - Degojin
  • TheUnsane1TheUnsane1 Registered User regular
    edited May 2010
    Blanka is the single most effective low skill/time investment character in any fighting game ever as far as I am concerned.

    steam_sig.png
  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    My roommate has a good Vega, so I get practice in when we fight. He's not too terrible once you know the matchup.

  • SabreMauSabreMau Still featuring glasses. Registered User
    edited May 2010
    Stuffing Blanka's Ultra-I is still hilarious when it works, though. Even more so now that it's weaker than it used to be.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • Kevin CristKevin Crist You will give the people of earth an ideal to strive for. They will stumble. They will fall. But in time, they will join you in the sun.Registered User regular
    edited May 2010
    Taramoor wrote: »
    Good fights against Biz and Gravy Robber.

    Biz's Bison has far surpassed my Gen since the last time we fought. I didn't realize how much I needed the EX-Oga get out of jail free card to escape his corner pressure.

    Oh well, I won once and most of the rest came down to some tragic execution errors so I'm feeling pretty good now.

    Oh, and Gen's c.mk in Crane dodges fireballs. So that's nice. Doesn't help against Bison, but it's nice.

    Yeah, Biz's Bison was a pain. Sorry I left early. Good Games regardless.

    At least I got my Adon to 3k BP and Gouken to 2.5k.

    watchman25ia7ku.jpg291.gif
    Steam: cristke
  • MNC DoverMNC Dover Aspiring Game Designer Seattle, WARegistered User regular
    edited May 2010
    For all you Guy players out like me who are having a hard time consistently hitting the Bushin Combo (lp, mp, hp, hk), try doing it this way:

    lp, mp+hp, mp+hp, hp+hk

    After trying this out in training mode, I have yet to miss the chain. You can spam the buttons at rapid fire speeds, no timing required. Also, his other chain combo (mp,fp) can be done mp, mp+hp. Thanks to SRK's forums.



    Current favorite Guy combo: (in corner) J.FP, df.HK, lk hurricane kick, super. 500+ damage, 500+ stun and real easy to do. Awesome!

    Current favorite Adon punish (missed dragon punch, etc): cr.fp into super. Since Adon has no special moves requiring a punch button and the cr.fp is super cancel only, you can hit the cr.fp and qcf spam away. 450 damage with the kick finisher. Nice!

    http://www.gamesbygray.com (my website and resume)
    Nintendo Network ID: MNC.Dover
    XBL Gamertag: MNC Dover
    Starcraft II: MNCDover.235
    3DS: 1934-0659-5183
    Hero Academy: MNC_Dover
  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    How the hell do you have a hard time doing Guy's target combo? It's like 1-2-3-4 bam.

  • DarkMechaDarkMecha NCRegistered User regular
    edited May 2010
    Well I'm upto the 21st trial for Ibuki. This one is giving me some trouble, it's far longer than anything I've ever done in a fighting game, period. However, I think my method of breaking the sequence into simpler chunks, practicing that part until it seems solid, then adding the next piece is working well so far, and I'll get it eventually.

    This is fun and is doing wonders for my execution - it's like little things of muscle memory where I go "OH! that's how that move should feel..." and suddenly my error rate goes down abit.

    So yeah, just thought I'd share. I'm still very much a nooblar, with like less than 75 hours of playtime between this and SFIV, but it's coming along. I'll be really excited to move on to actual fighting strategy, mind games, zoning ect - but I believe without a strong base of execution I'll be boned so, the practicing continues!

    GW2 : DarkMecha.6230 | PSN: DarkMecha | Steam Profile | My Art Blog
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    I think I am up to 23 or whatever with Ibuki, they get kind of complicated, but they actually flow pretty well for the most part.

  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    Good read.

    I complain when someone like that beats me, but if you lose to it it is your own damn fault for giving that person too much credit and not adjusting your game for it.

  • Captain KCaptain K Registered User regular
    edited May 2010
    blaze_zero wrote: »
    How the hell do you have a hard time doing Guy's target combo? It's like 1-2-3-4 bam.

    It's only hard if you go for the full punish by starting off with standing HK and link into the target combo (I think it's a link? a combo that's timing dependent is a link right?).

  • DarkMechaDarkMecha NCRegistered User regular
    edited May 2010
    I think I am up to 23 or whatever with Ibuki, they get kind of complicated, but they actually flow pretty well for the most part.
    Oh cool, gratz man! I hope to be there soon myself, but we'll see.

    I have to say, I feel like this is giving my memory a real workout lol. I'm sure you guys are used to holding all these button presses on your head, but I'm sure as heck not. It's neat though because I swear my short term memory feels sharper lately...

    GW2 : DarkMecha.6230 | PSN: DarkMecha | Steam Profile | My Art Blog
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    I REALLY hate that you can't just see the button presses in SSF4 for some reason.

  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    Captain K wrote: »
    blaze_zero wrote: »
    How the hell do you have a hard time doing Guy's target combo? It's like 1-2-3-4 bam.

    It's only hard if you go for the full punish by starting off with standing HK and link into the target combo (I think it's a link? a combo that's timing dependent is a link right?).

    Ah, I see. That makes a bit more sense then.



    Good find, Hiryu! That's another good article. I tend to see that every loss is my own goddamn fault. I take my lumps enough that you really realize what it is you're doing wrong.

  • SivrajSivraj Registered User regular
    edited May 2010
    See button presses? I don't understand what you mean.

    XBL - Degami | Steam - Degami | PSN - Degojin
  • TheUnsane1TheUnsane1 Registered User regular
    edited May 2010
    Sivraj wrote: »
    See button presses? I don't understand what you mean.

    I assume he means watch a combo demo with the inputs going, most 3d fighters have this option idk if I have played a 2d game with it.

    steam_sig.png
  • FuriousJodoFuriousJodo Registered User regular
    edited May 2010
    Well, there is THAT. BUt I more mean that you can't see the actual inputs required anymore by pressing select (Now it opens up a seperate window that blocks the screen and you can't see it while doing the combos).

  • shadydentistshadydentist Registered User regular
    edited May 2010
    Good article, Hiryu. One thing I've always tried to do is keep calm during a match, and catch myself when I start doing dumb things. It makes it easier to shake off a tough loss.

    My first time on Ranked in super, I got perfected first round by a Hakan. I took the second in a close match, and dominated the last. Nothing feels as good as regaining your composure.

    Steam & GT
    Spoiler:
  • SnareSnare Registered User
    edited May 2010
    I think a lot of the target combos are tricky at first compared to jumping to standing timing that's the usual in SF. And some hits needs to be pressed before others such as lp > mp > hp for Ibuki, the hp needs to be slightly slower than the first two.

  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    It seems to me that there's a rhythm to the tapping. That's how I do it anyways. Comes out when I need it to as well.

  • TommattTommatt Registered User regular
    edited May 2010
    I really, really want to like Hakan (SP?), but I just don't get him. I like the idea, and the gimmick, but as a grappler I think he kinda sucks. I keep seeing reversal on my screen, and if I was Zief or Hawk I'd throw, but he doesn't work like that. Maybe hes for the shoto moving to a grappler.

    360 GT Tommatt
  • SabreMauSabreMau Still featuring glasses. Registered User
    edited May 2010
    Whoa, finally figured out what the problem was. Went into training mode, held down HK. Input shows an HK followed by a whole lot of mashed forward arrows. Which means I gotta open this thing up and figure out what's crosswired. HK is triggering a right direction, but right direction isn't triggering a kick, so I'm not sure where it's gone wrong there.

    Actually, it's just both trigger buttons, regardless of what they're assigned to. Not sure if this is something wrong with the Madcatz PCB or something that needs to be fixed on the ChImp.

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  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    Damn, that's crazy man. Get that fiiiiiiiiixed.

  • SabreMauSabreMau Still featuring glasses. Registered User
    edited May 2010
    Practicing new charcaters in Ranked, trying out Cammy, and discovering that your PP level drops really really fast per loss. Huh. This definitely explains all those players with sub-1K PP with multi-thousand BP scores. Kind of a weird scoring system they have, here. Makes it almost a pointless number.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    Yeah. I was up to 1300 PP at one point. I went on a five game losing streak and I went down to about 900 some.

  • SabreMauSabreMau Still featuring glasses. Registered User
    edited May 2010
    Well, I think I found the electronic explanation for what's going on with the stick. Sounds like some additional electrical work required, but that should be doable.

    In other news, starting to learn Cammy in Ranked mode. After going 3-7 in my first ten fights with her, managed to up that to 8-5 the rest of the way. After having been used to just Sakura and Zangief for so long, it's quite different having a meterless anti-air with that much priority and reach.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    Good luck with that Sabre. I'd go crazy trying to fix my stick if it started acting up.



    Shit... I just jinxed myself didn't I?

  • SnareSnare Registered User
    edited May 2010
    I feel pretty afraid to try new characters in ranked I must admit, that bloody PP number worries me.

  • SabreMauSabreMau Still featuring glasses. Registered User
    edited May 2010
    The PP number doesn't worry me too much, I'm just trying to build up BP numbers to get C ranks on various characters.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
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