I was posting a few work-in-progress shots in the Dead Space (videogame) thread over in G&T....but i gave it some thought and this is probably a better place.
I used to do a lot of sculpting with polymer clay when i was younger, but it's been well over a decade since i've touched the stuff. i remember being pretty decent at modeling, but it was animals and small creatures less than 2 inches long/tall, etc.
i got more into graphic design in my teens, but over the past year or so i've felt my interest there wane. I found myself looking for a new creative outlet.
i'm a big fan of the Dead Space video game (horror game set on a mining space ship - an alien virus reanimates the dead and twists their bodies into more deadly forms known as necromorphs. protagonist, isaac clarke, is an engineer who must fight for his life using the only weapons available: mining tools). i purchased the isaac figurine, but they didn't make any necromorph figurines....hence, my decision to craft my own.
now, i hope i've not been too ambitious for my first sculpt in years, but i did a lot of reading and have tried to bone up on successful techniques.
the necro i'm making is the brute:
i watched a lot of game footage until i got the general anatomy and physiology down. (hopefully)
then, i let that knowledge inform me as i shaped the basic skeleton and support frame out of hanger wire:
then i started bulking out the frame with aluminum foil
once that was done, i covered the armature with a thin layer of Super Sculpey Firm:
got the first arm covered. the clay layer is only about 1/8 inch thick right now.
got the front arms and the face/back covered....it's nice to see the brute taking shape.
got the rift in his stomach covered - this is where the gooey parts will be hanging out:
and finally finished - at least with this stage in the process. next: adding more clay, wiring the fiddly bits, and spiking it up.
now i've started the detailing process:
any feedback is greatly, greatly appreciated.