Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
My friend is in a reading group that has picked up "The Gargoyles of Notre Dame: Medievalism and the Monsters of Modernity" by Michael Camille. After reading it, he began thinking about gargoyles and the role they play in videogames:
It's a pretty cool book. And in the final chapter Camille discusses gargoyles in recent culture and he talks briefly about a lot of stuff like comic books, cartoons, movies, and kitschy bric-à-brac, but not video games. And I started wondering about that, because games have so much potential because of the increased level of simulation and interaction. Like what are the associations with gargoyles and how are they situated in various games? What do they do and why? What do they look like and why? It's pretty cool that gargoyles mean different things in different games.
So we started thinking of examples, and here's a few we found:
-Heroes of Might and Magic II, III
-Lords of Magic
-Quest for Glory I
-King's Quest VII
-Gargoyle's Quest II
-Batman: Arkham Asylum
-Rampage World Tour
-Killer Instinct 2/Gold
I think it would be totally rad to post on a message board and get some more examples. Maybe just limited to games where gargoyles are somehow functional (not just backdrop)-- ?
So how about it? Any other games where gargoyles play a significant role? And feel free to talk about the games mentioned and the gargoyles within them.