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Mass Effect is an award-winning, bestselling series of science fiction RPG third person shooters developed by the Canadian company BioWare and released on the Xbox 360 and Microsoft Windows. The first game takes place in the year 2183, with the player assuming the role of an elite human soldier named Commander Shepard, set out to explore the Galaxy on a starship, the SSV Normandy. The Xbox 360 edition was released worldwide in November 2007 published by Microsoft Game Studios. The Windows edition was released on May 28, 2008, published by Electronic Arts. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008) The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox 360.
I believe this:
Features:
No startup movies
Infinite "Storm" AKA Sprint
Modified Krogun - 6 shot magazine, 24 spare ammo (40 after research upgrade), semi-automatic, high speed ROF.
Modified Widow - 6 shot magazine, 24 spare ammo, semi-automatic, high speed ROF (same as krogun's).
Just drop this in your Mass Effect 2 install folder under \BioGame\Config\PC\Cooked\ , make sure to backup your current coalesced.ini first, just in
You'll also be amply rewarded for your choices in ME1 with callbacks and references.
Don't read the following unless you don't mind some disappointment once you start ME2:
Spoiler:
Most of the really big choices don't matter too much. It's enough that it feels like a decent veneer the first time around, but subsequent playthroughs will indicate that the veneer is pretty thin.
Overlord's announced, a Liara/Shadow Broker DLC is hinted at, and probably more will come to fill the gap.
We're likely to see three more alternate appearance packs, and I'm hoping the rest of the pre-order bonus weapons and armour in little packs just like Equaliser.
Overlord's announced, a Liara/Shadow Broker DLC is hinted at, and probably more will come to fill the gap.
We're likely to see three more alternate appearance packs, and I'm hoping the rest of the pre-order bonus weapons and armour in little packs just like Equaliser.
Overlord will be a buy for me
If the La/SB thing turns out to be true I'll get that too
Appearance packs : not for me.
EDIT: Unless it's a top hat and monocle for the whole crew
heres how i see it being a total win situation for you
1. stay with your wife while she dog sits. this wins husband points since she knows its out of your comfort zone
2. have sex all over her friends house so that the next time you see her friend look at you condescendingly, you can wink back knowing you did the freaky deaky where she eats her cheerios.
There. I said it. Charging is fun when you're upgraded. But boy is it not fun when you're not. I finished my canon vanguard run (remained faithful to Liara). Yeah, I charged the frickin colossus (on hard-core only though, so doesn't really count), I charged scions, ymirs, I charged around every frickin room in the galaxy, exept where level design didn't allow it (and why, for the love of the goddess would charge only work half the time on the stupid husks???).
Still didn't enjoy as much as the engineer or adept insanity runs. Sorry Orca. Peer pressure won't make me love the vanguard. Interestingly enough I died most doing the Aria bonus mission with the four YMIRs guarding the loot - turns out charging one YMIR after another doesn't always work as it should.
There. I said it. Charging is fun when you're upgraded. But boy is it not fun when you're not. I finished my canon vanguard run (remained faithful to Liara). Yeah, I charged the frickin colossus (on hard-core only though, so doesn't really count), I charged scions, ymirs, I charged around every frickin room in the galaxy, exept where level design didn't allow it (and why, for the love of the goddess would charge only work half the time on the stupid husks???).
Still didn't enjoy as much as the engineer or adept insanity runs. Sorry Orca. Peer pressure won't make me love the vanguard. Interestingly enough I died most doing the Aria bonus mission with the four YMIRs guarding the loot - turns out charging one YMIR after another doesn't always work as it should.
I could never really get into the Vanguard either.
Yeah, Charge is a ridiculous ability, but every time I used it, I couldn't help but think about how I could've killed the guy at farther range with SoldierShep, which really took all the fun out of it.
Plus, I don't know whether I was doing something wrong, or whether Charge just has a tendency for being finicky. I was constantly hitting walls when I used it, and there were a couple of times when Shepard would just absolutely refuse to do it.
I just had more fun with the ridiculous number of guns SoldierShep can use, and if I ever want to itch that biotic spot, I can just pick Reave as my loyalty power, and get it out of the way. Plus, the fucking Revenant just kicks so much ass, while the Vanguards don't even get one gun that's even half as awesome... Minus the Krogun, but you can use that gun on any class, so it's not really a class-exclusive benefit.
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So I just had the literal BEST firefight I've had so far in Mass Effect, and it was in the 'Bring Down the Sky' content
Spoiler:
The second Fusion Torch shoot-out, with the Rocket Drones as well as the Batarians
dunno what it was, but the whole fight just clicked, Garrus and Tali followed all my orders and it was tense enough to be exciting, but executed well enough to make me feel, dare I say it, hardcore.
Spoiler:
the final battle in the main complex was awesome as well. Tali and Garrus fell halfway through, and was pretty much me versus several Batarian troopers and engineers. Was sublime!
The gunplay can be a bit so-so in Mass Effect, but that whole section was severely awesome!
You could tell the team had learned a fair bit with Bring Down the Sky; it's the best side-planet mission out there, with a difficulty suitably hard early on, interesting bits all out of the way if you want to explore, and the important stuff fairly straightforward to get to; no Mako-mountain-climbing necessary.
You could tell the team had learned a fair bit with Bring Down the Sky; it's the best side-planet mission out there, with a difficulty suitably hard early on, interesting bits all out of the way if you want to explore, and the important stuff fairly straightforward to get to; no Mako-mountain-climbing necessary.
Big choice and suitably nail-biting ending too.
Engineers are such a pain to attack.
Spoiler:
I let the Terrorists go to save the hostages...Paragon all the way on this run
and AMEN on the engineers being butt-munches. What's that, Ive shot my pistol once and it's overheated? FUUUUUUUUUUUU...
Guys what extra power shall I take for my sentinel? It's so hard to choose because most of them seem so mediocre.
Warp ammo. They've got biotics and tech covered, so ammo power is your friend. armour-piercing is pretty good too. Depends slightly what difficult you are playing.
Warp Ammo was going to be my first choice, though I considered something more AoE like reave or shockwave. But then with my other powers on tiny cooldowns adding another active ability is kinda pointless because they all refresh quicker than I can use them.
FairchildAnd that's the moment when the Universe ran out of ammunition.Registered Userregular
edited May 2010
If you're not a Soldier, I'd strongly suggest taking an ammo power. Armor-piercing, Warp, or Incendiary. If you are a Soldier, Reave strikes me as the best choice.
I took geth shield as an engineer on insanity and tbh I never used it. Just go with whatever you can use of incineration/warp/overload (not sure what you can get as sentinel) and fill your squad with whatever you're missing. As long as you can take down all three forms of protection you'll be fine.
I usually take different people every mission, it's much better than ME in that regard. I never take Jack though because she is terrible.
I don't really hate anyone on the ME2 squad, but I am completely indifferent to Jack (and Jacob as well). Outside of having to talk to her to get her loyalty mission I basically forget she exists.
Well, it all depends on your squad make-up, really.
I mean, why take warp ammo if you plan to run with Jack, for example?
That being said: You cannot go wrong with Reave.
Reave is great blah blah but you've already got warp as sentinel. Having said that, one strategy is to take reave, ignore warp AND throw in order to put some points in cryo blast (source: sentinel guide in the ME2 wiki).
Re: the ammo powers I went through about 7 runs before I realised that it's actually not the best option to have squadmates go for squad ammo, because the bonuses are so much higher on inferno or tungsten etc. So optimally your sentinel has heavy warp ammo, and Jack has heavy warp ammo.
On my Insanity run (Infiltrator), I swapped talents a few times (levels with organic enemies vs geth, tried to run similar missions in blocks). Took armor piercing on the organic levels and energy drain for the synthetics. I tried a few others, but found those two worked really well.
And I drank. I drank fully. I drank deeply. I drank of their tears, aged thirteen years in casks of mockery and condescension. I drank until I could drink no more, and then filled my mouth to the brim just to savor the flavor. Oh, they were sweet. So, so sweet...
Soldier is easier, infiltrator is a more interesting run. Do you like shooting mans? Or do you like shooting mans while INVISIBLE? Think about it.
Well I liked throwing mans (sentinel), punching mans (vanguard) so I think now I'm going to shoot mans in slo-mo. I guess it all depends on if I want them to see me coming...
In the original Mass Effect, do enemies scale to your level like in ME2?
Also, would an Adept be a good class for an insanity run in the original ME? Working on a Hardcore/Renegade/Engineer run right now. Trying to get 1050/1050 or whatever it is.
In the original Mass Effect, do enemies scale to your level like in ME2?
Also, would an Adept be a good class for an insanity run in the original ME? Working on a Hardcore/Renegade/Engineer run right now. Trying to get 1050/1050 or whatever it is.
Yes they scale; how much so depends on your difficulty but it's largely irrelevant because unless you're playing on Insanity everything dies by looking at it from level 1 to 60.
Adept would be fine for insanity because managing enemies is pretty much how you get through it. Having them all lifted/singularity etc just makes it a turkey shoot.
Really whatever you can do to keep them immobilized so they can't chain use Immunity is the key to making Insanity not incredibly boring in ME1.
Because the enemies aren't more difficult via AI. They're more difficulty by everything having immunity and just doing a lot more damage with attacks.
And keep Barrier/Immunity up 100% of the time. If you don't dumb things like rockets will one shot you.
I usually take different people every mission, it's much better than ME in that regard. I never take Jack though because she is terrible.
I don't really hate anyone on the ME2 squad, but I am completely indifferent to Jack (and Jacob as well). Outside of having to talk to her to get her loyalty mission I basically forget she exists.
I really don't mind Jacob. I kind of like him as the "Down-to-earth" character that he is.
Jack however, well, I try not to talk to Jack. Jack just feels like the writers had a disagreement over what path to take with Jack; the super-bitch bad-ass, or the powerful girl who's pretty insecure about life in general, so, instead of choosing one, they tried to do both, failed, and Jack is just annoying.
Posts
Features:
No startup movies
Infinite "Storm" AKA Sprint
Modified Krogun - 6 shot magazine, 24 spare ammo (40 after research upgrade), semi-automatic, high speed ROF.
Modified Widow - 6 shot magazine, 24 spare ammo, semi-automatic, high speed ROF (same as krogun's).
Just drop this in your Mass Effect 2 install folder under \BioGame\Config\PC\Cooked\ , make sure to backup your current coalesced.ini first, just in
case http://www.youtube.com/watch?v=NJj0_s6d5kM [URL="http://www.youtube.com/watch?
v=F4xFFV_uy8I"]
belongs with Kasanagi's mod so people know what's going on.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I knew I'd forget something.
EDIT: Of course your the first to post in the new Mass Effect thread
...I am less disappointed that Legion looks so awesome in a top hat.
I still feel bad about cpl toombs
Woah, haven't seen that pic in a while
Even have it saved on my PC
I'm looking for PAX Badges! Please PM me if you have a Four Day, or any Single Day Badges to spare!
Tali Fan-fiction ect. ect.
Let us laugh at the hilarity that is the Official Forums!
Overlord's announced, a Liara/Shadow Broker DLC is hinted at, and probably more will come to fill the gap.
We're likely to see three more alternate appearance packs, and I'm hoping the rest of the pre-order bonus weapons and armour in little packs just like Equaliser.
Overlord will be a buy for me
If the La/SB thing turns out to be true I'll get that too
Appearance packs : not for me.
EDIT: Unless it's a top hat and monocle for the whole crew
It took you this long
edit- Also, I thought the thread was going to be "8 Mating Requests for Grunt and 1 for [Mass Effect]"? Or does that not fit?
The Vanguard is not the best class.
There. I said it. Charging is fun when you're upgraded. But boy is it not fun when you're not. I finished my canon vanguard run (remained faithful to Liara). Yeah, I charged the frickin colossus (on hard-core only though, so doesn't really count), I charged scions, ymirs, I charged around every frickin room in the galaxy, exept where level design didn't allow it (and why, for the love of the goddess would charge only work half the time on the stupid husks???).
Still didn't enjoy as much as the engineer or adept insanity runs. Sorry Orca. Peer pressure won't make me love the vanguard. Interestingly enough I died most doing the Aria bonus mission with the four YMIRs guarding the loot - turns out charging one YMIR after another doesn't always work as it should.
You're wrong!
There. I said it.
Yeah, Charge is a ridiculous ability, but every time I used it, I couldn't help but think about how I could've killed the guy at farther range with SoldierShep, which really took all the fun out of it.
Plus, I don't know whether I was doing something wrong, or whether Charge just has a tendency for being finicky. I was constantly hitting walls when I used it, and there were a couple of times when Shepard would just absolutely refuse to do it.
I just had more fun with the ridiculous number of guns SoldierShep can use, and if I ever want to itch that biotic spot, I can just pick Reave as my loyalty power, and get it out of the way. Plus, the fucking Revenant just kicks so much ass, while the Vanguards don't even get one gun that's even half as awesome... Minus the Krogun, but you can use that gun on any class, so it's not really a class-exclusive benefit.
I'm looking for PAX Badges! Please PM me if you have a Four Day, or any Single Day Badges to spare!
dunno what it was, but the whole fight just clicked, Garrus and Tali followed all my orders and it was tense enough to be exciting, but executed well enough to make me feel, dare I say it, hardcore.
The gunplay can be a bit so-so in Mass Effect, but that whole section was severely awesome!
Like Curly, I registered for the ME thread, SO!
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Big choice and suitably nail-biting ending too.
Engineers are such a pain to attack.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
and AMEN on the engineers being butt-munches. What's that, Ive shot my pistol once and it's overheated? FUUUUUUUUUUUU...
Warp ammo. They've got biotics and tech covered, so ammo power is your friend. armour-piercing is pretty good too. Depends slightly what difficult you are playing.
I mean, why take warp ammo if you plan to run with Jack, for example?
That being said: You cannot go wrong with Reave.
I don't really hate anyone on the ME2 squad, but I am completely indifferent to Jack (and Jacob as well). Outside of having to talk to her to get her loyalty mission I basically forget she exists.
Reave is great blah blah but you've already got warp as sentinel. Having said that, one strategy is to take reave, ignore warp AND throw in order to put some points in cryo blast (source: sentinel guide in the ME2 wiki).
Re: the ammo powers I went through about 7 runs before I realised that it's actually not the best option to have squadmates go for squad ammo, because the bonuses are so much higher on inferno or tungsten etc. So optimally your sentinel has heavy warp ammo, and Jack has heavy warp ammo.
Both are good although I'm told infiltrator is better.
Well I liked throwing mans (sentinel), punching mans (vanguard) so I think now I'm going to shoot mans in slo-mo. I guess it all depends on if I want them to see me coming...
Also, would an Adept be a good class for an insanity run in the original ME? Working on a Hardcore/Renegade/Engineer run right now. Trying to get 1050/1050 or whatever it is.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Yes they scale; how much so depends on your difficulty but it's largely irrelevant because unless you're playing on Insanity everything dies by looking at it from level 1 to 60.
Adept would be fine for insanity because managing enemies is pretty much how you get through it. Having them all lifted/singularity etc just makes it a turkey shoot.
Really whatever you can do to keep them immobilized so they can't chain use Immunity is the key to making Insanity not incredibly boring in ME1.
Because the enemies aren't more difficult via AI. They're more difficulty by everything having immunity and just doing a lot more damage with attacks.
And keep Barrier/Immunity up 100% of the time. If you don't dumb things like rockets will one shot you.
I really don't mind Jacob. I kind of like him as the "Down-to-earth" character that he is.
Jack however, well, I try not to talk to Jack. Jack just feels like the writers had a disagreement over what path to take with Jack; the super-bitch bad-ass, or the powerful girl who's pretty insecure about life in general, so, instead of choosing one, they tried to do both, failed, and Jack is just annoying.