Curse of the Crimson Throne: Defender Replacement/Recruitment thread “Why do I live here? Why live in the most regimented, law-abiding, oppressive city this side of Bloodsworn Vale? Answer’s simple, mate. With the Sable Company flapping around in the clouds, Hellknights stomping around on the streets, and the Korvosan Guard caught between them; no one knows who’s got jurisdiction over what. You just gotta know when to hide and know when to bribe. Now, you wanna buy this magic dagger or not?”
—Corb “Birdtongue” Meever, Cerulean Society Fence
Introduction:
This is a replacement/recruitment thread for my PBP campaign of 4th edition of Dungeons and Dragons.
Since the group’s Defender hasn’t posted anything here in the game (or anywhere else in the rest of these forums) for the past 14 days or so, I’ve had no choice but to remove him/her from the game (his/her character, Bob, is still in the game, but will ‘disappear’ soon enough...). Therefore, the party will lack a defender for the group, hence why I’m allowing a new player to join the game.
Anyone may post an application, but
precedence will be given to
new players, especially players not currently involved in any other PbPs (1 PbP is okay, but don’t expect to get picked if you’re playing in more than 1 PbP), and players who have not played the Curse of the Crimson Throne (both 3.5 and 4th edition converted versions respectively) Adventure Path before. If you fit any of these criteria, please say so in your application post. In addition, anyone with experience as a DM and who would be willing to provide me with a little advice and guidance are particularly welcome.
Curse of the Crimson Throne was originally a D&D 3.5 Adventure Path released by Paizo in 2007. When 4th edition came out, a lot of people tried to convert many of the old adventure paths for the latest edition of D&D, CotCT being one of them. I have heard many good things regarding Crimson Throne (and its previous AP, Rise of the Runelords), so I decided to run the first part of this campaign.
The Particulars:Standard setup. This is a play by post game; character sheets on Myth-Weavers (if you already have a completed character sheet on Orokos, that’s fine too). Rolls on Invisible Castle (or once again, should IC throw a hissy fit, use of Orokos’s Dice roller is fine too). I, TiamatZ, will be the DM. PCs' minimum post requirement is the usual one per day. Habitual unexplained failures to post will result in your character being ejected from the campaign.
Please submit a level one character created with the 22 Point Buy system. Maximum submissions are one per person (so choose/design carefully).
Submission should include the standard stuff:
- A link to the sheet (Myth Weavers or Orokos)
- The character's name
- A picture of your character (optional, though recommended; for token creation purposes)
- Personality traits, mannerisms and appearances.
- The how and why you find yourself in the grand city of Korvosa.
- The CB summary stuff.
- And lastly, I want to know your availability to post here in the forums, as well as what DnD 4th ed. pbp games you play here.
For your character, pretty much any official DnD 4th edition material is acceptable (supplement books, Dragon articles, etc.), except with regards to the race and class (see Character Backgrounds and Feats section below). Be prepared to post technical info if I request it.
Note about alignment: I am lax about alignment- there is no need to mark something on the sheet unless you want to. Evil characters are allowed on the condition that they have well thought-out background/goals and have a strong reason to work with a team. No backstabbing the party, no killing the shopkeeper because you felt like it, and most importantly of all, don’t be a
griefer; everyone’s here to have fun, but I will throw out anyone that tries to ruin everyone else’s experience.
Deadline: Deadline is May 30th, 6:00 PM (Mid afternoon; GMT time).
Character Backgrounds and feats:Races Allowed (Those not listed are banned):
- All PHB 1, 2 and 3 races (With the exception of Githzerai and Shardmind)
- Changeling, Genasi, Gnoll, Shadar-Kai, and Warforged are allowed.
Class Requirements:
- Defender, obviously (Fighter, Paladin, Swordmage, Warden and Battlemind are considered Defender Roles)
- Hybrid classes allowed (on the condition that one of the chosen classes has the Defender role)
Backgrounds:
Players may choose general backgrounds (like those from the PHB 2 and Power books etc.) ONLY! No Forgotten Realms! No Eberron! No Scales of War! ‘Nuff said.
The campaign will take place in the 4th edition “points of light” setting, but in the far-off land of Varasia. Your PC may hail from anywhere in the city of Korvosa, or from the neighbouring Shoanti tribes. Your character can come from all walks of life, from a beggar trying to make ends meet in the streets, to an aristocrat born in one of the many noble houses of Korvosa (see this
link for details regarding the city of Korvosa, for character creation purposes) .
Players retain their 100gp, but gain the adventurer’s kit, as well as any level 1 magical item of their choice (that’s 360 gp worth) absolutely FREE.
Also all characters are required to have first names and last names. Come on people, be creative
.
Posts
I had an idea for an elven Warden, who may be linked to the crime lord if needed, but if not, that's all good too.
3DS FCode: 1993-7512-8991
Though if you want your character to be linked to Gaedren someway, by all means go for it!
Example: Perhaps you were a mercenary hired by the Cerulean Society (or even the Sable Company or Korvosan Guard) to find and report on Gaedren's current whereabouts and condition.
But really, Gaedren plays a small role in the epic and sinister tale weaved in COTCT, acting merely as a common thread between characters.
Spaceships are better than relationships
Also, it doesn't directly say in the post what level the characters should be, but one can assume you want level 1s. Is that correct?
As for this thread, working on a Paladin application!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Haltin Krahknus, Dragonborn Fighter!
Picture
Haltin is the lower of the two. Wasn't sure how to crop it or whatevs, so I didn't risk it.
Appearance/traits/mannerisms
How did this dude end up here, mans?
CB Summary
Haltin Krahknus, level 1
Dragonborn, Fighter
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Background: Dragonborn - Dishonored (+2 to Bluff)
FINAL ABILITY SCORES
Str 18, Con 16, Dex 8, Int 10, Wis 13, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 8, Int 10, Wis 13, Cha 11.
AC: 20 Fort: 16 Reflex: 12 Will: 11
HP: 31 Surges: 12 Surge Value: 10
TRAINED SKILLS
Heal +6, Endurance +6, Athletics +7
UNTRAINED SKILLS
Acrobatics -3, Arcana, Bluff +3, Diplomacy +1, Dungeoneering +1, History +2, Insight +1, Intimidate +3, Nature +1, Perception +1, Religion, Stealth -3, Streetwise +1, Thievery -3
FEATS
Level 1: Bloodied Invigoration
POWERS
Fighter at-will 1: Crushing Surge
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Hack and Hew
Fighter daily 1: Driving Attack
ITEMS
Heavy Shield, Magic Scale Armor +1, Adventurer's Kit, Battleaxe, Lantern, Oil (1 pint) (10), Sunrod (10)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I'm pretty available to do at least one post a day, more if I don't have anything going on that afternoon. I'll usually post in the morning (9ish to noonish PST).
This'll be my first experience in a PbP, and my first in Curse of the Crimson Throne. I DM a few games and play in a few games irl, so I know how stuff works, mostly, and look forward to learning things that I could use to DM for people from afar (people at colleges out of state).
Thanks for reading!
Edits: Getting the picture in there, and changed from Scale armor to Chainmail in order to gain the benefit from battlerager features.
Yup, pretty much Level 1.
also, the party members have accrued a total of 290XP each so far (Pre-Gaedren encounter).
Question: you say evil is ok, assuming one took the heretic or unbeliever backgrounds would it be ok to play an evil character with an other than evil personality? that said i know evil doesn't necessarily mean that they are an ass to everyone but they might have cruel or unfeeling quirks.
im thinking young girl paladin of bane, average 15-16 year old, so highly unstable.
Henry Teach, human cutthroat
the game assassino_O
Portrait:
Background:
Emir is a minor member of the noble house of Ironwood, a once grand house of fading power that can trace their lineage back to the founding of Korvosa. The Ironwood family, however, holds a secret.
With the fall of the Nerath Empire, it was thought that the revolutionaries had laid waste to the royal family, but two child still survived, sheltered by the Ironwood, Oakheart and Hornbeam families swore to the protection of the royal line. Over the intervening centuries, the families have kept their loyalty and bide their time for a time when their true lords may return to power. At this time, only a dozen direct descendents of the original royal family survive.
Since his birth, Emir has been trained as a royal protector, one of the four sworn shields assigned to the protection of Damohy, one of the young princesses. He spent the sixteen years since her birth constantly by her side, willing to give his life for hers.
When the time came for her protection, however, physical protection was not what his princess required. Dark shadows came in the night for her, their touch freezing her protectors in place and shattering their weapons and leaving Damohy dead from a dozen wounds. Of her protectors, only Emir survived.
Shamed by his inability to perform his duty and seeking answers for the death of his ward, Emir has ventured out from the protection of his family into the wider city, taking what mercenary work was required to get by, alternating between trying to forget his past and trying to find some clue as to the cause of his failure.
Not sure if you want me to be so world-builder-y in my background creation - I can tone it down if needs be - the core of being a failed bodyguard is what drives his personality.
I've played a few pbp's here (still in my sig), but they've all kicked the bucket. Never played the crimson throne in any edition.
Play with me on Steam
Picture:
Though, without a helmet, with longer hair, and somewhat younger.
Background:
It was during one of these days in the boy's later teenage years that a group of priests moved into a nearby square, setting up a makeshift penned area for what Jain had thought would be selling services of whatever faith they had ascribed to. Instead, they spent much of their day exercising and engaging in serious (though never deadly) games of combat with each other, content enough to let the passerbyes watch or inquire on their own and never prosletyzing directly. Intrigued at their dedication and odd form of worship, Jain eventually mustered up the courage to see what these priests were about and from then on his free time was spent with the Kordite priests during their 'rituals', learning of who they were and what they aspired to. When the time came for them to move on about the countryside, Jain decided that he would join with them, getting leave from his master and setting out into the wild as an Acolyte of the lord of battle.
It was years later that he came back to Korvosa, a fully-grown man returning from a changed life in the environs of Varisia. Still the stout, hard-cut blacksmith-molded air remained about him, yet tempered with a fierce, reserved vitality gained through his years of training. His trials in the untamed wilderness of Varisia completed for now, Jain has returned to Korvosa both for work and to see how much both he and the city have changed and what he can do to repay the good fortune that the city gave to him that one day when he was a child.
Appearance/Personality:
Summary:
Jain Mallin, level 1
Human, Paladin
Build: Virtuous Paladin
Background: Society - Poor (Streetwise class skill)
FINAL ABILITY SCORES
Str 14, Con 10, Dex 10, Int 8, Wis 14, Cha 19.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 10, Int 8, Wis 14, Cha 17.
AC: 20 Fort: 15 Reflex: 15 Will: 17
HP: 30 Surges: 10 Surge Value: 7
TRAINED SKILLS
Endurance +1, Religion +4, Diplomacy +9, Heal +7, Streetwise +9
UNTRAINED SKILLS
Acrobatics -4, Arcana -1, Bluff +4, Dungeoneering +2, History -1, Insight +2, Intimidate +4, Nature +2, Perception +2, Stealth -4, Thievery -4, Athletics -2
FEATS
Human: Mettle Proven
Level 1: Toughness
POWERS
Bonus At-Will Power: Bolstering Strike
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Enfeebling Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Glorious Charge
ITEMS
Adventurer's Kit, Heavy Shield, Plate Armor, Warhammer, Amulet of Protection +1, Holy Symbol
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I don't currently play in any games, though I do DM the Vale of Buried Shadows campaign here in CF. As such I'm around multiple times every day. Haven't played a 4e campaign yet, nor that familiar with Curse of the Crimson Throne.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
(Uh-nye-us)
Picture:
Background / Korvosa:
The local temple of Moradin was looking for a strong back to help with daily work. They sent a priest to find a suitable candidate. The priest went looking for the cheapest labor he could find...a prisoner. Anias was sitting in his cell, completely silent, glaring at the dwarf as he walked in. Not even the priest himself was sure what he saw in the minotaur, but he was certain that he was supposed to bring him to the temple. The warden was not as convinced, but after he was assured that the followers of Moradin could more than handle themselves against a lone minotaur, Anias was allowed to leave with the priest.
Anias spent a year or two doing daily chores around the temple, seething at the mediocrity he had been reduced to. The more time he spent, though, he felt more at ease with his surroundings, and would sometimes go for days, or weeks even without wanting the rip everyone around him apart. The others in the order saw these inklings of change in Anias, and he was offered a place as an initiate of the order. He was a quick study at martial training, and soon surpassed those appointed to teach him, learning that his greatest strength was in defending those around him. Though he struggled with the spiritual side of his training, he eventually learned to embrace the serenity that it brought, gaining the ability to harness the raging beast inside him. His training is now complete, and he is a full Paladin of Moradin, and has been sent out to bring Moradin's teachings to bare...
Mannerisms/Appearance, and whatnot:
Physically, Anias is brutish. Tall, even for a minotaur and muscular. He has braided his hair back behind him, and bears the Anvil of Moradin symbol prominently on both the right shoulder of his armor and tattooed on his right shoulder itself, should he be without his armor.
Me:
I am in 1 pbp (Fantastical Contraption, playing Swanky). I can post everyday. I played in one 3.5 face to face game that is now debunked, and Fantastical Contraption is my 1st 4e experience.
_____________________________________________
HoTS: Schmutz#1686
Picture
Backstory
The only thing that his brother had from their father was his sword. A giant sword Aeth couldn't even lift.His father must have been a strong man, a great man to wield such a mighty blade.
All was fine in the circuis continue to travel around the land until his brother disappeared while in Korvosa leaving behind his fathers blade.No no no he would never leave the blade behind him.. Its what father left for Spir. Last he heard his brother was headed towards the city district of Korvosa.And Aeth was sure to follow."Packing what he had ,securing his fathers blade on his back ,borrowing a blade from the sword swallower and a cloak from one of the magicians he was off to Korvosa.
Mannerisms and Appearance
Personality Traits
CB Summary
Aeth Aman'zi, level 1
Genasi, Swordmage
Swordmage Aegis: Aegis of Assault
Elemental Manifestation: Causticsoul
Background: Circus Performer (Acrobatics class skill)
FINAL ABILITY SCORES
Str 15, Con 13, Dex 10, Int 20, Wis 8, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 10, Int 18, Wis 8, Cha 10.
AC: 19 Fort: 12 Reflex: 15 Will: 12
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Arcana +10, Acrobatics +5, History +10, Athletics +7
UNTRAINED SKILLS
Bluff, Diplomacy, Dungeoneering -1, Endurance +3, Heal -1, Insight -1, Intimidate, Nature +1, Perception -1, Religion +5, Stealth, Streetwise, Thievery
FEATS
Level 1: Intelligent Blademaster
POWERS
Swordmage at-will 1: Lightning Lure
Swordmage at-will 1: Greenflame Blade
Swordmage encounter 1: Flame Cyclone
Swordmage daily 1: Dimensional Thunder
ITEMS
Fullblade, Falchion, Magic Leather Armor +1, Adventurer's Kit, Flute, Climber's Kit, Pitcher of Ale (2), Bottle of Wine, Everburning Torch
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
This will be my first Pbp i can post multiple times a day unless my pc implodes devouring me in the process.
Edit - Added CB summary.
Henry Teach, human cutthroat
the game assassino_O
_____________________________________________
HoTS: Schmutz#1686
Play with me on Steam
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Picture
Background
Five years ago, he managed to secure entrance into the Academy but could not adapt to life within its walls and was expelled after a year. Having no real skills other than fighting, he joined the Korvosan Guard and his skill with a blade, along with what he had learned at the Academy, quickly found him a place within its ranks.
One night a couple months ago however, his parents were killed. He's not sure who did it, but he found a poisoned dagger that suggets the Cerulean Society was responsible. Having no ties left to the city, he quit the Guard and swore to hunt down the killers no matter who or where they are.
(I left this pretty open, could be Gaedren was responsible, or another plot character in some way, or even nobody and he finds no info during the quest)
Personality
He is confident in his abilities and will willingly charge and taunt enemies in the knowledge that his skill will keep him safe, most of the time anyway.
Appearance
Outwardly, he looks much like a soldier, both as a result of being one for a time and his desire to concel his arcane abilities in order to surprise any opponents with them.
A longsword is in a scabbard at his hip, he is wearing leather armor and a small pack to carry his things.
Summary
Jak Shieldheart, level 1
Human, Swordmage
Swordmage Aegis: Aegis of Shielding
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Background: Occupation - Military (+2 to Athletics)
FINAL ABILITY SCORES
Str 12, Con 16, Dex 10, Int 18, Wis 12, Cha 8.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 10, Int 16, Wis 12, Cha 8.
AC: 20 Fort: 14 Reflex: 15 Will: 14
HP: 31 Surges: 11 Surge Value: 7
TRAINED SKILLS
Athletics +8, Arcana +9, Insight +6, Endurance +8, History +9
UNTRAINED SKILLS
Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, Intimidate -1, Nature +1, Perception +1, Religion +4, Stealth, Streetwise -1, Thievery
FEATS
Human: Intelligent Blademaster
Level 1: Versatile Expertise
POWERS
Bonus At-Will Power: Lightning Lure
Swordmage at-will 1: Booming Blade
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Dimensional Thunder
ITEMS
Longsword, Magic Leather Armor +1, Adventurer's Kit, Potion of Healing (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
As for the other stuff, I've never played CotCT before. I'm in 1 pbp and can generally post a couple times every day. I do have a vacation from the 19th-4th so I might not post quite as much for those 2 weeks, but I can still do a post once per day, except maybe during the travel days themselves.
Picture:
Background:
Mannerisms/Appearance:
CB summary:
Telkar Frostbranch, level 1
Dwarf, Warden
Guardian Might: Earthstrength
FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.
AC: 18 Fort: 16 Reflex: 13 Will: 13
HP: 33 Surges: 12 Surge Value: 8
TRAINED SKILLS
Nature +6, Perception +6, Endurance +7, Athletics +6
UNTRAINED SKILLS
Acrobatics -3, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, Heal +1, History +2, Insight +1, Intimidate -1, Religion, Stealth -3, Streetwise -1, Thievery -3
FEATS
Level 1: Sudden Roots
POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Earth Shield Strike
Warden encounter 1: Thunder Ram Assault
Warden daily 1: Form of Winter's Herald
ITEMS
Adventurer's Kit, Heavy Shield, Hide Armor, Flail, Amulet of Protection +1, Potion of Healing (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
I post every day. I am not currently playing in any pbp games, but I DM a pen and paper game for my friends.
Steam | Twitter
No PbPs:
AlphaBoomerang - Haltin Krahknus, Dragonborn Fighter!
Aegis - Jain Mallin, Human Paladin
PepiPopa - Aeth Aman'zi, Genasi Swordmage
Kilroy - Telkar Frostbranch, Dwarf Warden
1 PbPs:
soxbox - Emir Ironwood, Human Fighter
Smoove Operator - Anias Lohmun, Minotaur Ardent Paladin of Moradin
Phyphor - Jak Steelheart, Human Swordmage
Appearance and token:
He wears thick hide armour dyed in the deep, russet brown tones of the forest in autumn highlighted with ermine fur at the collar, with delicate elven embroidery at the edges. The bulk of the leathers adds considerable breadth and weight to his form.
Adran is calm, though he trusts his instincts. If he feels threatened by something, he is highly unlikely to ignore it, and more likely to confront it there and then. If people under his protection are threatened, his counter-threats are even more overt and hard to miss. He does not, however, fly into fiery rages of unchecked aggression. Instead, his anger is cold, focused and relentless, like the winter spirits he draws his powers from. Once his temper is roused, it takes a long time for him to warm back up, and become civilised again.
In battle, he does not believe in killing unless he has to - for food, self-defense, the protection or others or the like. He is unlikely to strike a mortal blow unless he knows that, if he does not, himself or those in his charge will be in grave danger. He would rather drive off an attacking animal than kill it, for example, while if a thief attempted to club him unconcious in a blind alley, he would return the favor without killing the criminal. The moment combat becomes serious - such as if someone draws a lethal weapon, or if he realises it is impossible to drive off or otherwise neutralise his attackers - he has no problem putting a quick and brutal end to things.
One of the listeners was a member of the clan's Vale Guardians, strong in his relationship with the protective spirits of the forests. He was also a sibling of the captured elfwoman. Adran asked for permission to travel to Korvosa, find this man, and make him pay. His elders were hestitant, until Adran pointed out that a lone man, travelling to the city to settle his grievances with a criminal, slaver and thief would provoke no reaction from the humans, regardless of the outcome. It would just be swept aside and ignored, as were most things in the underbelly of human society. An agreement was made.
Adran fully intends to travel to Korvosa, find Gaedrun Lamm, and kill him. He has no idea how he will accomplish this goal, but he has heard that gold speaks loudly in human circles. Little does he know that by the time he finds his mark, justice will already have been served.
Adran Sylvanevys, level 1
Elf, Warden
Guardian Might: Stormheart
Background: Occupation - Military (+2 to Endurance)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.
AC: 18 Fort: 15 Reflex: 16 Will: 15
HP: 30 Surges: 10 Surge Value: 7
TRAINED SKILLS
Nature +10, Perception +10, Endurance +5, Athletics +5
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, Heal +3, History, Insight +3, Intimidate -1, Religion, Stealth, Streetwise -1, Thievery
FEATS
Level 1: Whip Training
POWERS
Warden at-will 1: Earth Shield Strike
Warden at-will 1: Thorn Strike
Warden encounter 1: Grasping Winds
Warden daily 1: Form of Winter's Herald
ITEMS
Whip, Amulet of Protection +1, Heavy Shield, Hide Armor, Javelin (3), Adventurer's Kit, Climber's Kit, Longsword
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
3DS FCode: 1993-7512-8991
Background
Reggriz was able to get an apprenticeship as a metalworker, but after he had completed his two-year course of study, he found himself stuck in the same rut that had hurt his family for the past couple generations. He spent many days waiting in a tavern where many day laborers were hired, occasionally picking up an odd job, but mainly acquiring a beer belly and a strong sense of frustration.
After a few years and no real economic prospects, he set out for a fresh start in Korvosa. An older cousin had found some good work there for a while, a few years back, and Reggriz was willing to give it a shot.
While fun and adventure would be great, especially compared to the depressing grind of waiting to get called on for a rare chance to haul lumber or ore, he eventually would like to establish a household here, away from the oppressive guilds of his home, somewhere for his extended family to come and make their own life, on their own terms.
Mannerisms/Appearance
His experience with the guilds and their politics back home has given him quite a chip on his shoulder, mainly focused towards corrupt politics, and scheming between rulers and merchants. His is highly distrustful of any person who acquires a position of power through heredity rather than their own merit.
As a result, he is suspicious of many people, and prefers to not speak until he's had time to evaluate the situation, try to figure out the motivations of people, and to see what his role in the situation might be. Among the dwarves of his home, and especially his family, this is not out of the ordinary, though some people may find him a bit cold and distant.
Portrait
from Wizards' gallery of DMG artwork.
CB Summary
Reggriz Tinsmith, level 1
Dwarf, Fighter
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 10, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 12, Dex 12, Int 10, Wis 12, Cha 8.
AC: 19 Fort: 16 Reflex: 13 Will: 12
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Heal +7, Athletics +9, Endurance +7
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, History, Insight +2, Intimidate -1, Nature +2, Perception +2, Religion, Stealth -1, Streetwise -1, Thievery -1
FEATS
Level 1: Shield the Fallen
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Cleave
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike
ITEMS
Adventurer's Kit, Magic Warhammer +1, Scale Armor, Heavy Shield, Grappling Hook (3), Torch (5), Candle (10)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Posting/etc
edit: also, new to this campaign/setting.
Play with me on Steam
http://4e.orokos.com/sheets/1981
Background:
Brogden Lowswinger paladin of Moradin is all of those things. Or at least he was. He strove to rid the land of evil. Right the wrongs. Defend the weak. Traveling far and wide to see that justice is upheld. All that good stuff. Unfortunately, late in his paladin career Brogden discovered that he liked to drink, and few things are safe from a drunken warrior wielding the powers of a god, even the said "weak" that he is striving to protect. Recently the worst had happened: While trying to rescue a "damsel" he was too drunk to even see straight, and not only did he not rescue said damsel, he managed to hit her hard enough with his maul to move her from the damsel category into something more akin to "wench."
Months later, after hawking his noble steed for booze money, a disgraced Brogden found himself in an inn in the city of Korvosa, at the bottom of a particularly large bottle. Things did not look well for Brogden until one day a warforged came in and shared some particularly harsh words with the innkeeper. Overhearing bits and snippets, Brogden's alcohol fuddled mind put together 3 things: a young woman had been kidnapped, a crime lord was in need of punishment, and his chance to redeem himself in the eyes of his god and his own self image was at hand! Grabbing his maul and "1 fer th' road," Brogden set (stumbled) out after the warforged to try and bring this vile Gaedren to justice!
Mannerisms and appearence:
He has a grey beard and hair that has become unkempt and wild during his love affair with alcohol, and wears a plate mail suite of armor. He wields a large maul with both hands feeling that the best defense is a good offense (plus it's better for smiting).
Why in Korvasa:
Picture:
CB stuff:
Brogden Lowswinger, level 1
Dwarf, Paladin
Background: Disgraced
FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 13, Cha 14.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 10, Int 8, Wis 11, Cha 14.
AC: 16 Fort: 15 Reflex: 11 Will: 13
HP: 27 Surges: 11 Surge Value: 6
TRAINED SKILLS
Religion +4, Heal +6, Endurance +7, Diplomacy +7
UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +2, Dungeoneering +3, History -1, Insight +1, Intimidate +2, Nature +1, Perception +1, Stealth -1, Streetwise +2, Thievery -1, Athletics +3
FEATS
Level 1: Mighty Challenge
POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Holy Strike
Paladin encounter 1: Shielding Smite
Paladin daily 1: Blood of the Mighty
ITEMS
Chainmail, Earth-Wrought Hammer Maul +1, Adventurer's Kit
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I thought it would be funny for a character to rush in all ready to beat up the bad guy only to have it all be over before he even got there.
I am currently in 1 pbp and have never played the crimson throne adventure. I can usually post multiple times a day, usually during lunch and after work.
3DS FCode: 1993-7512-8991
Someone drank half my glass.
_____________________________________________
HoTS: Schmutz#1686
Spaceships are better than relationships
No PbPs:
AlphaBoomerang - Haltin Krahknus, Dragonborn Fighter!
Aegis - Jain Mallin, Human Paladin
PepiPopa - Aeth Aman'zi, Genasi Swordmage
Kilroy - Telkar Frostbranch, Dwarf Warden
soxbox - Emir Ironwood, Human Fighter
Keldonus - Reggriz Tinsmith, Dwarven Fighter
1 PbPs:
Smoove Operator - Anias Lohmun, Minotaur Ardent Paladin of Moradin
Phyphor - Jak Steelheart, Human Swordmage
Kay - Adran Sylvanevys, Stormheart Elf Warden
licwidcake - Brogden Lowswinger, dwarf Paladin of Moradin
Then again, I guess you don't need a replacement until the encounter you're in the middle of is over.
3DS FCode: 1993-7512-8991
The winner (and Honourable mentions) will be declared within the hour...
Curse of the Crimson Throne Defender Submission Awards
We have a lot of prime candidates here with us today. A few veteran players here and there, but the most interesting aspect of today's awards is that there are a lot of new players and prime underdogs here.
First off, I’d like to thank everyone for their submissions. All of them were awesome to read, but unfortunately, only 6 will make it to Honorable mention status, one of whom will become the new chosen defender. So anywhoo let’s get started…
Now without further ado, let's see the Honourable Mention nominees. These were chosen not only for their mechanical abilities, but how they impressed me, the DM, with regards to their backgrounds and personalities.
Honourable Mentions:
1) AlphaBoomerang - Haltin Krahknus, Dragonborn Fighter
2) Keldonus - Reggriz Tinsmith, Dwarven Fighter
3) Smoove Operator - Anias Lohmun, Minotaur Ardent Paladin of Moradin
4) Kay - Adran Sylvanevys, Stormheart Elf Warden
5) licwidcake - Brogden Lowswinger, dwarf Paladin of Moradin
6) Aegis - Jain Mallin, Human Paladin
But in the end, the winner was:
Now all I require of our winner is the short character bio (like those written by the PCs in the OP IC thread), a picture (for token purposes), and an item list (containing a list of level 2-6 items, one of each level).
You'll also be placed under Reserve status in the OOC thread, until we wrap any unfinished encounters, and once I find a way to implement you in the story properly (with as few hassles as possible).
Thank you and good night!
P.S. Also, to those whom have been chosen under Honourable Mentions, do not delete your character just yet. I'll use this thread should we need another defender for the ranks (should Kay fall in battle, forget to post, etc). That way, it saves me time and effort to find a suitable replacement.
(Also Pepi, great choice of avatar. Oglaf is awesome.)
3DS FCode: 1993-7512-8991
Thanks to everyone who made a submission, they were a blast to read.
Spaceships are better than relationships