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[BSG] Battlestar Galactica: Pegasus! All this has happened before...
Posts
Waiting on my hand before I reveal
Edit: Unless...Apollo, do you think I should try and airlock the god-emperor instead, while they're down cards?
To be fair, you had a 50/50 shot at calling it, knowing you weren't a toaster. It was more difficult for most of the others to decide.
Also, Gaius Frakking Cylontar
No, I could use the company
Cain Can't do blind jump after distance 6
Oh well...
Reveal as a Cylon. ACTION: REVEAL THIS CARD. If you are not in the brig, each human player discards one random skill card and draws 1 TRE card. You then draw 2 TRE cards after discarding down to three as normal.
Discard:
Pol 1 - Consolidate power
Pol 3 - Investigative Committee
Pol 3 - Preventative Policy
Lea 1 - XO
Lea 3 - Declare Emergency
Eng 1 - Repair
Dee Discards Eng 1 - Repair and draws a TRE
Tigh Draws a TRE
Cheif discards an LEA 1 - XO and draws a TRE.
Tigh Drinks away his TRE. It was a fun ol' TRE 1 - Broadcast Location.
1:00 - Basestar, Heavy Raider x 2, Raiders x 3
3:00 – CIV A
5:00 – CIV B
7:00 – CIV C
9:00 – CIV D
11:00 - Raiders x 4
Fleet Status
Food
07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
Population 9/15 - - Cylon Boarding: None
Galactica Damage - - 0/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (4 Cards)
Maximus - Dee (2 Cards)
El Skid - ROBO Baltar (5 Cards)
The Law - ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (0 Cards)
Gene Parmesan - Tyrol (4 Cards)
Galactica (0/6 Damage)
FTL Control -
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck – Chief
Armory -
Sickbay
Brig – Helo
Colonial One
Press Room
President’s Office -
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica -
Cylon Fleet -
Human Fleet -
Resurrection Ship - Apollo, Baltar
1.Receive Skills – Apollo draws a card
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
At least it failed as a result, I guess
Except for when you start your turn on Resurrection Ship. Then you just get one.
If you have nothing better to do, activating raiders would be useful, especially with the Jammed Assault in play (I don't see that in the updates btw Cap- you might want to add the special rule in while it is in effect).
The humans are also dreadfully low on cards, so crisis/super crisis playing is good.
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I will Draw 1 Piloting
No matter what I draw I will Move to Caprica and play my SUPER CRISIS!
CYLON INTRUDERS!
Diff 18
LEA/TAC
PASS: No effect
14+: Place a centurion on the boarding track
FAIL: Damage Galactica and place two centurions on the boarding track.
I'm sure destiny will cut you a break this time...
That's an excellent plan, Admiral.
I think you'll find that God has a different Plan at work, though.
antherem - Helo (1 Card)
Maximus - Dee (? Cards)
El Skid - Baltar (? Cards)
The Law - Apollo (? Cards)
Phyphor – GOD EMPEROR Tigh (0 Cards)
Gene Parmesan - Tyrol (? Cards)
no Cards
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