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[BSG] Battlestar Galactica: Pegasus! All this has happened before...
Posts
you know what so do I
Lea 2 - XO
Lea 2 - XO
Lea 3 - Declare Emergency
FAIL! Galactica Damaged and two boarders on Galactica!
Would you like the damage to be on Pegasus or Galactica, Apollo?
FTL is damaged!
Dradis
1:00 - Basestar, Heavy Raider x 2, Raiders x 3
3:00 – CIV A
5:00 – CIV B
7:00 – CIV C
9:00 – CIV D
11:00 - Raiders x 4
Fleet Status
Food
07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
Population 9/15 - - Cylon Boarding: 1/5; 1/5
Galactica Damage - - 1/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (3 Cards)
Maximus - Dee (2 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (5 Cards)
Gene Parmesan - Tyrol (4 Cards)
Galactica (1/6 Damage)
FTL Control -
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck – Chief
Armory -
Sickbay
Brig – Helo
Colonial One
Press Room
President’s Office -
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Tigh gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Come on, Tigh. It’s the home stretch!
Your group is a bunch of silly geese.
Come talk about boardgames with us
We need a lot of actions but the civvies are technically safe for the moment so I didn't launch. It's absolutely critical I get an XO soon - I'll be assigning a mission specialist for better chance of a 3 distance and repairing the FTL & vipers while digging for AoBFs. I suggest that Dee jump us even if we're at -3 if we manage to keep the civvies up by then
Scar has arrived.
SCAR
Step 1: Activate Raiders
Step 2: Setup
1:00 - Empty
3:00 - Civ, Civ
5:00 - Viper
7:00 - Viper
9:00 - Empty
11:00 - Scar
Step 3: Special Rule - Scar
Scar activates twice on Raider Activation and can only be destroyed on a roll of 7 or 8
1:00 - Basestar, Heavy Raider x 2,
3:00 – CIV A ,CIV E, CIV F, Raiders x 3
5:00 – CIV B , Viper
7:00 – CIV C, Viper
9:00 – CIV D, Raiders x 4
11:00 - Scar
Fleet Status
Food
07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
Population 9/15 - - Cylon Boarding: 1/5; 1/5
Galactica Damage - - 0/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (3 Cards)
Maximus - Dee (2 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (4 Cards)
Gene Parmesan - Tyrol (9 Cards)
Galactica (0/6 Damage)
FTL Control -
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck – Chief
Armory -
Sickbay
Brig – Helo
Colonial One
Press Room
President’s Office -
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Chief gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Isn't FTL supposed to be damaged?
I'll move to ftl and play ENG 1 - Repair, then (because of chiefs ability) I'll play an LEA 1 - XO on helo
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We took this line to mean atack as in basestar/raider atack not damage from crisis
Hotdog, Galactica. Move from 5:00 to 3:00 and open fire on those three Raiders.
He isn't, sadly
1d8 = 2! Miss!
1d8 = 7! Hit!
Two of the three raiders explode, leaving dust in their wake. The last raider breaks off it's attack run to engage the viper.
However, within the Galactica, someone is holed up in the Research Lab, demanding that they surrender to the Cylons, or he'll blow the whole thing up! Galactica's staff debates how to end this quickly and quietly.
DETECTOR SABATAGE!
Diff 8
Lea/Tac
Pass: No effect
Fail: Everyone in the Research Lab goes to the Sick Bay. Also, no more peeking at Loyalty cards.
Heavy Raider
Jump Prep
No cards
Negative: Otherwise useless check that gives jump prep. Seriously???
e- 0 cards, obviously. I'm willing to concede that everyone plays zero.
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And if now's the time discard the TRE 2 - Gods plan
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Google +
You're reading too much into their attempt to mix fluff into the rules
From BGG:
Come talk about boardgames with us
I'm not sure why we care, the thing never worked right anyway. 0 cards