Damaging and Destroying Pegasus
Pegasus locations, like Galactica locations, may be damaged
by Cylon attacks, and follow similar rules for damage and
repair. Each time Galactica would be damaged, the current
player may choose to draw a Pegasus damage token
instead of a Galactica damage token. These tokens behave
identically to Galactica damage tokens, except that they
depict Pegasus locations.
If all four Pegasus locations have a damage token on them at
the same time, Pegasus is destroyed. Move all characters
on Pegasus to “Sickbay,” and characters may not move to
Pegasus for the rest of the game.
Discard Tac 2 - scout to move to President's Office & Activate it. Regardless of draw I will play Presidential Pardon on Helo and order him to take my spot at Command
We need a lot of actions but the civvies are technically safe for the moment so I didn't launch. It's absolutely critical I get an XO soon - I'll be assigning a mission specialist for better chance of a 3 distance and repairing the FTL & vipers while digging for AoBFs. I suggest that Dee jump us even if we're at -3 if we manage to keep the civvies up by then
As the the swarms of Raiders advance upon the defenseless civilians, a lone Raider jumps in at 11:00. This one seems... different, though.
Scar has arrived.
SCAR
Step 1: Activate Raiders
Step 2: Setup
1:00 - Empty
3:00 - Civ, Civ
5:00 - Viper
7:00 - Viper
9:00 - Empty
11:00 - Scar
Step 3: Special Rule - Scar
Scar activates twice on Raider Activation and can only be destroyed on a roll of 7 or 8
Damaging and Destroying Pegasus
Pegasus locations, like Galactica locations, may be damaged by Cylon attacks, and follow similar rules for damage and
repair. Each time Galactica would be damaged, the current
player may choose to draw a Pegasus damage token
instead of a Galactica damage token. These tokens behave
identically to Galactica damage tokens, except that they
depict Pegasus locations.
If all four Pegasus locations have a damage token on them at
the same time, Pegasus is destroyed. Move all characters
on Pegasus to “Sickbay,” and characters may not move to
Pegasus for the rest of the game.
We took this line to mean atack as in basestar/raider atack not damage from crisis
Discard Tac 2 - scout to move to President's Office & Activate it. Regardless of draw I will play Presidential Pardon on Helo and order him to take my spot at Command
Two of the three raiders explode, leaving dust in their wake. The last raider breaks off it's attack run to engage the viper.
However, within the Galactica, someone is holed up in the Research Lab, demanding that they surrender to the Cylons, or he'll blow the whole thing up! Galactica's staff debates how to end this quickly and quietly.
DETECTOR SABATAGE!
Diff 8
Lea/Tac
Pass: No effect
Fail: Everyone in the Research Lab goes to the Sick Bay. Also, no more peeking at Loyalty cards.
Um, well apart from the centurions activating that's a bit of a break. Anyone wanna take care of those toasters klomping around near aft damage control?
I'm ready to take care of one of them at least. Please to be XOing me if you can Helo. Althoug if you can't XO, jumping the fleet is not a terrible choice and then maybe Dee can XO me. I can SP the roll and you can reroll it so maybe that's actually a better option
Damaging and Destroying Pegasus
Pegasus locations, like Galactica locations, may be damaged by Cylon attacks, and follow similar rules for damage and
repair. Each time Galactica would be damaged, the current
player may choose to draw a Pegasus damage token
instead of a Galactica damage token. These tokens behave
identically to Galactica damage tokens, except that they
depict Pegasus locations.
If all four Pegasus locations have a damage token on them at
the same time, Pegasus is destroyed. Move all characters
on Pegasus to “Sickbay,” and characters may not move to
Pegasus for the rest of the game.
We took this line to mean atack as in basestar/raider atack not damage from crisis
You're reading too much into their attempt to mix fluff into the rules
Q: If a Crisis card says "damage Galactica twice", can the current player choose to damage Pegasus? (page 4 of this thread)
A: (Corey, FFG, by way of David Goldfarb) Yes, and he can choose and resolve each token before choosing the next. (By implication, this may also apply to the Cylon reveal power: "May Damage Galactica.")
Posts
you know what so do I
Lea 2 - XO
Lea 2 - XO
Lea 3 - Declare Emergency
FAIL! Galactica Damaged and two boarders on Galactica!
Would you like the damage to be on Pegasus or Galactica, Apollo?
Twitch Stream
FTL is damaged!
Dradis
1:00 - Basestar, Heavy Raider x 2, Raiders x 3
3:00 – CIV A
5:00 – CIV B
7:00 – CIV C
9:00 – CIV D
11:00 - Raiders x 4
Fleet Status
Food
07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
Population 9/15 - - Cylon Boarding: 1/5; 1/5
Galactica Damage - - 1/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (3 Cards)
Maximus - Dee (2 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (5 Cards)
Gene Parmesan - Tyrol (4 Cards)
Galactica (1/6 Damage)
FTL Control -
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck – Chief
Armory -
Sickbay
Brig – Helo
Colonial One
Press Room
President’s Office -
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Tigh gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Come on, Tigh. It’s the home stretch!
Twitch Stream
Your group is a bunch of silly geese.
We need a lot of actions but the civvies are technically safe for the moment so I didn't launch. It's absolutely critical I get an XO soon - I'll be assigning a mission specialist for better chance of a 3 distance and repairing the FTL & vipers while digging for AoBFs. I suggest that Dee jump us even if we're at -3 if we manage to keep the civvies up by then
Scar has arrived.
SCAR
Step 1: Activate Raiders
Step 2: Setup
1:00 - Empty
3:00 - Civ, Civ
5:00 - Viper
7:00 - Viper
9:00 - Empty
11:00 - Scar
Step 3: Special Rule - Scar
Scar activates twice on Raider Activation and can only be destroyed on a roll of 7 or 8
Twitch Stream
1:00 - Basestar, Heavy Raider x 2,
3:00 – CIV A ,CIV E, CIV F, Raiders x 3
5:00 – CIV B , Viper
7:00 – CIV C, Viper
9:00 – CIV D, Raiders x 4
11:00 - Scar
Fleet Status
Food
07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
Population 9/15 - - Cylon Boarding: 1/5; 1/5
Galactica Damage - - 0/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (3 Cards)
Maximus - Dee (2 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (4 Cards)
Gene Parmesan - Tyrol (9 Cards)
Galactica (0/6 Damage)
FTL Control -
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck – Chief
Armory -
Sickbay
Brig – Helo
Colonial One
Press Room
President’s Office -
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Chief gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Twitch Stream
Isn't FTL supposed to be damaged?
Twitch Stream
I'll move to ftl and play ENG 1 - Repair, then (because of chiefs ability) I'll play an LEA 1 - XO on helo
Google +
We took this line to mean atack as in basestar/raider atack not damage from crisis
Hotdog, Galactica. Move from 5:00 to 3:00 and open fire on those three Raiders.
He isn't, sadly
Twitch Stream
1d8 = 2! Miss!
1d8 = 7! Hit!
Two of the three raiders explode, leaving dust in their wake. The last raider breaks off it's attack run to engage the viper.
However, within the Galactica, someone is holed up in the Research Lab, demanding that they surrender to the Cylons, or he'll blow the whole thing up! Galactica's staff debates how to end this quickly and quietly.
DETECTOR SABATAGE!
Diff 8
Lea/Tac
Pass: No effect
Fail: Everyone in the Research Lab goes to the Sick Bay. Also, no more peeking at Loyalty cards.
Heavy Raider
Jump Prep
Twitch Stream
No cards
Negative: Otherwise useless check that gives jump prep. Seriously???
e- 0 cards, obviously. I'm willing to concede that everyone plays zero.
Google +
And if now's the time discard the TRE 2 - Gods plan
Google +
Twitch Stream
Google +
You're reading too much into their attempt to mix fluff into the rules
From BGG:
I'm not sure why we care, the thing never worked right anyway. 0 cards