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[BSG] Battlestar Galactica: Pegasus! All this has happened before...

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Posts

  • The LawThe Law Registered User
    I feel super great about this check.

    you know what so do I :)

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    For:
    Lea 2 - XO
    Lea 2 - XO
    Lea 3 - Declare Emergency

    FAIL! Galactica Damaged and two boarders on Galactica!

    Would you like the damage to be on Pegasus or Galactica, Apollo?

  • The LawThe Law Registered User
    If it says galactica damaged do you still get the choice? if I do get one I say Galactica anyway.
    Spoiler:

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    Well, either way, same result,

    FTL is damaged!

    Dradis

    1:00 - Basestar, Heavy Raider x 2, Raiders x 3
    3:00 – CIV A
    5:00 – CIV B
    7:00 – CIV C
    9:00 – CIV D
    11:00 - Raiders x 4

    Fleet Status

    Food
    07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
    Fuel
    05/15 - - Raptors: 2 in Reserve
    Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
    Population 9/15 - - Cylon Boarding: 1/5; 1/5
    Galactica Damage - - 1/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 5

    Turn order:
    antherem - Helo (3 Cards)
    Maximus - Dee (2 Cards)
    El Skid – ROBO Baltar (5 Cards)
    The Law – ROBO Apollo (3 Cards)
    Phyphor – GOD EMPEROR Tigh (5 Cards)
    Gene Parmesan - Tyrol (4 Cards)

    Galactica (1/6 Damage)
    FTL Control -
    Weapons Control
    Command - Tigh
    Communications - Dee
    Admiral’s Quarters
    Research Lab -
    Hangar Deck – Chief
    Armory -
    Sickbay
    Brig – Helo

    Colonial One
    Press Room
    President’s Office -
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room –

    Piloting


    Cylon Locations
    Caprica - Apollo
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship - Baltar

    1.Receive Skills – Tigh gets hand
    2.Movement Step -
    3.Action Step –
    4.Crisis Step -
    5.Activate Cylon Ships Step -
    6.Prepare for Jump Step -


    Come on, Tigh. It’s the home stretch!

  • DarianDarian Registered User regular
    The Law wrote: »
    If it says galactica damaged do you still get the choice? if I do get one I say Galactica anyway.
    Spoiler:

    Your group is a bunch of silly geese.
    Damaging and Destroying Pegasus
    Pegasus locations, like Galactica locations, may be damaged
    by Cylon attacks, and follow similar rules for damage and
    repair. Each time Galactica would be damaged, the current
    player may choose to draw a Pegasus damage token
    instead of a Galactica damage token.
    These tokens behave
    identically to Galactica damage tokens, except that they
    depict Pegasus locations.
    If all four Pegasus locations have a damage token on them at
    the same time, Pegasus is destroyed. Move all characters
    on Pegasus to “Sickbay,” and characters may not move to
    Pegasus for the rest of the game.

  • PhyphorPhyphor Registered User regular
    Discard Tac 2 - scout to move to President's Office & Activate it. Regardless of draw I will play Presidential Pardon on Helo and order him to take my spot at Command

    We need a lot of actions but the civvies are technically safe for the moment so I didn't launch. It's absolutely critical I get an XO soon - I'll be assigning a mission specialist for better chance of a 3 distance and repairing the FTL & vipers while digging for AoBFs. I suggest that Dee jump us even if we're at -3 if we manage to keep the civvies up by then

  • PhyphorPhyphor Registered User regular
    Also, someone should go to the armory, we have 2 go arounds before we lose (unless we get screwed by the crisis cards) so it's not super critical yet

  • antheremantherem Registered User regular
    Thank you, Your Holy Eminence. I'll move to Command.
    Spoiler:

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • PhyphorPhyphor Registered User regular
    The card says I choose. I figure it's marginally better for you to be there in case raider activations mean we need to immediately cover the civvies

  • antheremantherem Registered User regular
    If someone other than me goes to the Armory, I should be able to give them effective executive orders from the ECO.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    As the the swarms of Raiders advance upon the defenseless civilians, a lone Raider jumps in at 11:00. This one seems... different, though.

    Scar has arrived.

    SCAR

    Step 1: Activate Raiders
    Step 2: Setup
    1:00 - Empty
    3:00 - Civ, Civ
    5:00 - Viper
    7:00 - Viper
    9:00 - Empty
    11:00 - Scar
    Step 3: Special Rule - Scar
    Scar activates twice on Raider Activation and can only be destroyed on a roll of 7 or 8

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    Dradis

    1:00 - Basestar, Heavy Raider x 2,
    3:00 – CIV A ,CIV E, CIV F, Raiders x 3
    5:00 – CIV B , Viper
    7:00 – CIV C, Viper
    9:00 – CIV D, Raiders x 4
    11:00 - Scar

    Fleet Status

    Food
    07/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
    Fuel
    05/15 - - Raptors: 2 in Reserve
    Morale---- 07/15 - - Jump Preparation: 2/5 (NO JUMP)
    Population 9/15 - - Cylon Boarding: 1/5; 1/5
    Galactica Damage - - 0/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 5

    Turn order:
    antherem - Helo (3 Cards)
    Maximus - Dee (2 Cards)
    El Skid – ROBO Baltar (5 Cards)
    The Law – ROBO Apollo (3 Cards)
    Phyphor – GOD EMPEROR Tigh (4 Cards)
    Gene Parmesan - Tyrol (9 Cards)

    Galactica (0/6 Damage)
    FTL Control -
    Weapons Control
    Command - Tigh
    Communications - Dee
    Admiral’s Quarters
    Research Lab -
    Hangar Deck – Chief
    Armory -
    Sickbay
    Brig – Helo

    Colonial One
    Press Room
    President’s Office -
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room –

    Piloting


    Cylon Locations
    Caprica - Apollo
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship - Baltar

    1.Receive Skills – Chief gets hand
    2.Movement Step -
    3.Action Step –
    4.Crisis Step -
    5.Activate Cylon Ships Step -
    6.Prepare for Jump Step -

  • PhyphorPhyphor Registered User regular
    Well shit, that's a terrible setup. On the bright side I did draw an AoBF. I really hope the Chief can XO Helo for massive viper pewpewing at 3:00

  • MaximusMaximus Registered User
    All we need to do is move some ships around and It's all good.

    Isn't FTL supposed to be damaged?

  • PhyphorPhyphor Registered User regular
    We still have jammed communications right? No civvie moving?

  • MaximusMaximus Registered User
    Maybe we shouldn't say anything.

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    Jammed Communications is still in effect until you jump.

  • Gene ParmesanGene Parmesan Registered User regular
    I discard one card to keep my hand at 8

    I'll move to ftl and play ENG 1 - Repair, then (because of chiefs ability) I'll play an LEA 1 - XO on helo

  • The LawThe Law Registered User
    Darian wrote: »
    The Law wrote: »
    If it says galactica damaged do you still get the choice? if I do get one I say Galactica anyway.
    Spoiler:

    Your group is a bunch of silly geese.
    Damaging and Destroying Pegasus
    Pegasus locations, like Galactica locations, may be damaged
    by Cylon attacks, and follow similar rules for damage and
    repair. Each time Galactica would be damaged, the current
    player may choose to draw a Pegasus damage token
    instead of a Galactica damage token.
    These tokens behave
    identically to Galactica damage tokens, except that they
    depict Pegasus locations.
    If all four Pegasus locations have a damage token on them at
    the same time, Pegasus is destroyed. Move all characters
    on Pegasus to “Sickbay,” and characters may not move to
    Pegasus for the rest of the game.

    We took this line to mean atack as in basestar/raider atack not damage from crisis

  • The LawThe Law Registered User
    I discard one card to keep my hand at 8

    you don't need to discard until the end of your turn

  • PhyphorPhyphor Registered User regular
    I think you have to discard at the end of your turn, not the start so you don't have to discard

  • antheremantherem Registered User regular
    One viper to 3 and one to 9, or both to 3, or should I launch more instead? I'm thinking the former option.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • PhyphorPhyphor Registered User regular
    I'm thinking 5:00 to 3, triple attack (2 command activations means 4 viper moves). We'll lose civ D to the raiders but that's not the end of the world

  • antheremantherem Registered User regular
    Spoiler:

    Hotdog, Galactica. Move from 5:00 to 3:00 and open fire on those three Raiders.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • The LawThe Law Registered User
    Um arn't you forgeting that you are still in the BRIG!!!

  • El SkidEl Skid The frozen white northRegistered User regular
    Phyphor wrote: »
    Discard Tac 2 - scout to move to President's Office & Activate it. Regardless of draw I will play Presidential Pardon on Helo and order him to take my spot at Command

    He isn't, sadly :(

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    No. He was pardoned last turn.

  • antheremantherem Registered User regular
    Apollo, isn't Baltar supposed to be the delusional one? The One True God Emperor pardoned me.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • The LawThe Law Registered User
    Well I am now surrounded by them it must be getting to me

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    1d8 = 4! Hit!
    1d8 = 2! Miss!
    1d8 = 7! Hit!

    Two of the three raiders explode, leaving dust in their wake. The last raider breaks off it's attack run to engage the viper.

    However, within the Galactica, someone is holed up in the Research Lab, demanding that they surrender to the Cylons, or he'll blow the whole thing up! Galactica's staff debates how to end this quickly and quietly.

    DETECTOR SABATAGE!

    Diff 8
    Lea/Tac

    Pass: No effect
    Fail: Everyone in the Research Lab goes to the Sick Bay. Also, no more peeking at Loyalty cards.

    Heavy Raider
    Jump Prep

  • PhyphorPhyphor Registered User regular
    Who cares? Tank this

    No cards

  • El SkidEl Skid The frozen white northRegistered User regular
    Positive: Heavy raider activation.
    Negative: Otherwise useless check that gives jump prep. Seriously???

    e- 0 cards, obviously. I'm willing to concede that everyone plays zero. :(

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • Gene ParmesanGene Parmesan Registered User regular
    Um, well apart from the centurions activating that's a bit of a break. Anyone wanna take care of those toasters klomping around near aft damage control?

  • PhyphorPhyphor Registered User regular
    I'm ready to take care of one of them at least. Please to be XOing me if you can Helo. Althoug if you can't XO, jumping the fleet is not a terrible choice and then maybe Dee can XO me. I can SP the roll and you can reroll it so maybe that's actually a better option

  • Gene ParmesanGene Parmesan Registered User regular
    oh and no cards.no cards

    And if now's the time discard the TRE 2 - Gods plan

  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    You played two cards. You have less than 8 cards. You don't discard.

  • Gene ParmesanGene Parmesan Registered User regular
    ahhhhhhhhh sorry about the bother.

  • DarianDarian Registered User regular
    The Law wrote: »
    Spoiler:

    We took this line to mean atack as in basestar/raider atack not damage from crisis

    You're reading too much into their attempt to mix fluff into the rules

    From BGG:
    Q: If a Crisis card says "damage Galactica twice", can the current player choose to damage Pegasus? (page 4 of this thread)
    A: (Corey, FFG, by way of David Goldfarb) Yes, and he can choose and resolve each token before choosing the next. (By implication, this may also apply to the Cylon reveal power: "May Damage Galactica.")

  • antheremantherem Registered User regular
    The Baltar model sabotaged the Cylon detector before it left the ship!

    I'm not sure why we care, the thing never worked right anyway. 0 cards

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • MaximusMaximus Registered User
    Frak this crap, no cards.

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