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[BSG] Battlestar Galactica: Pegasus! All this has happened before...

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Posts

  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    I say we follow through. It's been 2 months, saving a few days doesn't bother me.

  • The LawThe Law Registered User
    edited July 2010
  • MaximusMaximus Registered User regular
    edited July 2010
    I got Nothing so

    No cards

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    For :
    Pol 3
    Pol 1
    Lea 2
    Lea 3

    Against
    Pil 3
    Tre 2
    Tac 3
    Eng 2

    FAIL! -1 morale and the President discards 4 skill cards.

    Tigh discards Lea 4 - Declare Emergency and Tac 1 - Launch Scout.

    Jump Prep
    Heavy Raider activate! Centurion on board.

    Dradis

    1:00 - Basestar,
    3:00 - 2 Raiders
    5:00 - Viper, Civ A, Civ B,
    7:00 - Viper, Civ C, Civ D
    9:00 - 4 Raider
    11:00 - Basestar

    Fleet Status

    Food
    05/15 - - Vipers: 2 Active, 4 in Reserve, 2 Damaged
    Fuel
    02/15 - - Raptors: 2 in Reserve
    Morale---- 04/15 - - Jump Preparation: 3/5 (-3 pop)
    Population 06/15 - - Cylon Boarding: 1/5
    Galactica Damage - - 0/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 8

    Turn order:
    antherem - Helo (2 Cards)
    Maximus - Dee (9 Cards)
    El Skid – ROBO Baltar (4 Cards)
    The Law – ROBO Apollo (4 Cards)
    Phyphor – GOD EMPEROR Tigh (0 Cards)
    Gene Parmesan - Tyrol (7 Cards)

    Galactica (0/6 Damage)
    FTL Control – Chief, Dee
    Weapons Control
    Command -
    Communications -
    Admiral’s Quarters
    Research Lab -
    Hangar Deck –
    Armory -
    Sickbay
    Brig –

    Colonial One
    Press Room
    President’s Office - Tigh
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room – Helo

    Piloting


    Cylon Locations
    Caprica – Apollo, Baltar
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship -

    1.Receive Skills – Dee draws
    2.Movement Step -
    3.Action Step –
    4.Crisis Step -
    5.Activate Cylon Ships Step -
    6.Prepare for Jump Step -


    It's time, Dee.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    Just to confirm, that 2/5 jump prep is what we're going with, and is completely correct and non-negotiable, right? :D

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    No, but as a consolation prize, I'll remember to activate the heavy raider as well. There's a centurion on the Galactica.

    Again.

  • antheremantherem Registered User regular
    edited July 2010
    I'm pretty sure we're getting a misreading on the Dradis, I'm sitting right here in the Engine Room and I'm sure we could jump immediately.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • antheremantherem Registered User regular
    edited July 2010
    I'm sure the Centurion will be happy to pilot the ship into the sun for us when we reach our destination.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    You do seem to be lacking lobotomized gunshot victims...

  • antheremantherem Registered User regular
    edited July 2010
    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Yeah I was expecting to fail that one really, destiny was completely against us. Good news is that it doesn't matter!

  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    I vote we skip Dee's turn altogether :D

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Oh, you have a plan to win in 2 turns? Because I'm not going to disappear! :)

  • The LawThe Law Registered User
    edited July 2010
    Phyphor wrote: »
    Oh, you have a plan to win in 2 turns? Because I'm not going to disappear! :)

    not unless we MAKE you disapear :winky:

  • MaximusMaximus Registered User regular
    edited July 2010
    Sorry, storm damage cleanup is going on. I haven't gotten my cards but I guess it doesn't matter.

    Activate FTL!

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Maximus wrote: »
    Sorry, storm damage cleanup is going on. I haven't gotten my cards but I guess it doesn't matter.
    Ouch... That's never fun...

    Maximus wrote: »
    Activate FTL!
    1d8 = 2! -3 Pop!

    bg-hybrid5.jpg

    JUMP!

    End of Line...

    ***

    As the crew composes themselves after the sudden jump, the shouts already rise from the hallways. "It can't be." "No...No...but it is!" It's... It's...

    Kobol.jpg
    Kobol

    The home of the gods and the guidepost to Earth...

    Tigh thinks to himself... "Heh, it looks like the Old Man didn't just pull this outta his ass."

    Helo thinks to himself... "We're doing this. We're really doing this. We're going to make it to Earth!"

    Dee thinks to herself... "We're... We're here! At Kobol! The... the home of the gods..."

    The Chief thinks to himself... "I knew the Old Man wouldn't let us down!"

    And the Cylons... Well, who knows what they're thinking...

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    FINAL SCORE

    Dradis

    EMPTY

    Fleet Status

    Food
    05/15 - - Vipers: 0 Active, 6 in Reserve, 2 Damaged
    Fuel
    02/15 - - Raptors: 2 in Reserve
    Morale---- 05/15 - - Jump Preparation: 0/5 (No Jump)
    Population 03/15 - - Cylon Boarding: 1/5
    Galactica Damage - - 0/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 8

    Turn order:
    antherem - Helo (7 Cards)
    Maximus - Dee (4 Cards)
    El Skid – ROBO Baltar (5 Cards)
    The Law – ROBO Apollo (5 Cards)
    Phyphor – GOD EMPEROR Tigh (3 Cards)
    Gene Parmesan - Tyrol (7 Cards)

    Galactica (0/6 Damage)
    FTL Control – Chief, Dee
    Weapons Control
    Command -
    Communications -
    Admiral’s Quarters
    Research Lab -
    Hangar Deck –
    Armory - Helo
    Sickbay
    Brig –

    Colonial One
    Press Room
    President’s Office - Tigh
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room –

    Piloting


    Cylon Locations
    Caprica – Apollo, Baltar
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship -

  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    Good game, humans.

    Things would have turned out VERY differently with a different set of activations for the last round...

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • antheremantherem Registered User regular
    edited July 2010
    Thanks Cap!
    Good game, everybody.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    I kinda facepalmed when the yall got the boarder off ONE ROUND BEFORE the three Heavy Activations in a row...

  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    Agreed, good game, nice job on hosting cap.

    See you guys when this all happens again.

  • The LawThe Law Registered User
    edited July 2010
    Thanks everyone for a great game. I am looking forward to another chance someday to do this again. For my first experience playing a game like this by post it was a lot of fun. I especially have to thank our host, great job!

    I thought we had you humans for sure. I did indeed bury a distance 3 destination and so I thought the chances sucked of even getting the 3 distance you needed then when I got my super crisis I thought we had it right there.

    Is there any room in your fleet for a lonely toaster?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Yeah, a good game. It was closer than I expected it would be, with you getting to play your supercrisis unusually early, but then I drew an AoBF just when I needed it.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Oh, and just in case the Cylon President was wondering.

    The Arrest Orders were the second and third cards to last.

  • The LawThe Law Registered User
    edited July 2010
    Yea AND you had the pardon as well, AND you got no heavy activations, quite a bit of bad luck for the cylons.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Hey, hey. The pardon was left over from Cylon Baltar's reign. Blame him for not freeing the Chief when he had the chance! And we had a heavy activation, we just didn't have 2 in the 5 crises that we could have lost at

    I also buried a couple cylon attack cards with scouting too

  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    We were part lucky, but then again we did deal with the problem before it became a real one. If cylons had revealed themselves earlier on then they could have hammered us the whole game. As it was they remained incognito but pushed us along. 1 more centurion or a couple more fuel loss would have ended us.

  • antheremantherem Registered User regular
    edited July 2010
    Out of curiosity, was anyone a cylon pre-sleeper?

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited July 2010
    Capfalcon wrote: »
    Yep. Baltar was.

    Grrr...

    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    I actually think I did okay not revealing until I did- I sunk a few crises and almost sunk a few more (darned tigh getting a bunch of declare emergencies :(), without doing more than reveal it was someone using engineering cards. And I still got my supercrisis into play in what could have been a very useful time. Too bad that whole cylon fleet I called up did nothing but not activate heavy raiders, and then ONLY activate heavy raiders, rendering it useless :(

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    Humans didn't get THAT lucky. Our God Emperor did his job and drew cards, I've played too many games where the president role gets ignored. We nearly died with the centurions, and we wouldn't have made another jump with our fuel that low.

    Good game all around, but I think the cylons laid low for too long. If they had revealed a few jumps earlier they could have been battering at us the whole time. On the upside I didn't explicitly suspect any of you, I thought Dee was a cylon for sure.

  • The LawThe Law Registered User
    edited July 2010
    I was not a cylon pre sleeper I dont think I had a full turn post sleeper before I revealed and the major thing that lucked the humans out was the 3 distance on that last jump without that this could have been very different.

    Edit: It apears that I did have 1 turn but it was just after we jumped what was I supposed to do /shrug I just drew cards that others had to hopefully spike checks.

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