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Super Meat Boy: A game about jumping

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Posts

  • GarthorGarthor Registered User regular
    Garthor wrote: »
    Man, I decided to try getting a high score on level 4-17, because I found out by accident that Naiga's dash is PERFECT for going through the portal at the start. And now I have a time of 5.28 seconds, giving me a rank of #21. #11 if you discount all the obviously broken times.

    Though... I got that time by the game glitching out and phasing me through a wall. Whooops!

    Wait, no, nevermind. I managed to score a time of 4.18 seconds, by beating the rock to the portal after hundreds of times. #11 on the leaderboard, which means #1 if you ignore all the obviously incorrect times, fuck yeah!

    The one frustrating thing, though, is that the replay I saved is... wrong. Naiga's path is right, but it seems like she collides with a rock, when no such thing actually happened. Are all the objects in the world off by a tenth of a second in the replays, like the timer is?

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  • IcemopperIcemopper Registered User regular
    Garthor wrote: »
    Garthor wrote: »
    Man, I decided to try getting a high score on level 4-17, because I found out by accident that Naiga's dash is PERFECT for going through the portal at the start. And now I have a time of 5.28 seconds, giving me a rank of #21. #11 if you discount all the obviously broken times.

    Though... I got that time by the game glitching out and phasing me through a wall. Whooops!

    Wait, no, nevermind. I managed to score a time of 4.18 seconds, by beating the rock to the portal after hundreds of times. #11 on the leaderboard, which means #1 if you ignore all the obviously incorrect times, fuck yeah!

    The one frustrating thing, though, is that the replay I saved is... wrong. Naiga's path is right, but it seems like she collides with a rock, when no such thing actually happened. Are all the objects in the world off by a tenth of a second in the replays, like the timer is?

    You can get through that first portal with Meat Boy before the rock as well. I was so proud of my time on that level until I saw I was in the 100's on the leaderboard. I thought for sure that getting through the portal before the rock was a win.

    Bassig.pngSteamID:Icemopper PSN:Icemopper
  • GarthorGarthor Registered User regular
    Icemopper wrote: »
    Garthor wrote: »
    Garthor wrote: »
    Man, I decided to try getting a high score on level 4-17, because I found out by accident that Naiga's dash is PERFECT for going through the portal at the start. And now I have a time of 5.28 seconds, giving me a rank of #21. #11 if you discount all the obviously broken times.

    Though... I got that time by the game glitching out and phasing me through a wall. Whooops!

    Wait, no, nevermind. I managed to score a time of 4.18 seconds, by beating the rock to the portal after hundreds of times. #11 on the leaderboard, which means #1 if you ignore all the obviously incorrect times, fuck yeah!

    The one frustrating thing, though, is that the replay I saved is... wrong. Naiga's path is right, but it seems like she collides with a rock, when no such thing actually happened. Are all the objects in the world off by a tenth of a second in the replays, like the timer is?

    You can get through that first portal with Meat Boy before the rock as well. I was so proud of my time on that level until I saw I was in the 100's on the leaderboard. I thought for sure that getting through the portal before the rock was a win.

    Sorry, I meant the second portal. I got through the SECOND portal before the second rock could, which shaved off almost a full second because not only did I not have to dodge that rock (and that means jumping between it and the saw), but I also didn't have to wait for the portal to re-open.

    Pony_Sig.png
  • IcemopperIcemopper Registered User regular
    Ah, my fingers have not withstood that test yet.

    Bassig.pngSteamID:Icemopper PSN:Icemopper
  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    Shit! Fuck!

    After about twenty tries, I somehow, magically, finally got the bandage on the second level of the Key Master warp zone from Chapter 4, and then I screwed up the third level because I thought about it too much. God, I suck.

  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    Heh. Nailed the warp zone within, like, five minutes of that post.

  • BurtletoyBurtletoy Registered User regular
    Garthor wrote: »
    Are all the objects in the world off by a tenth of a second in the replays, like the timer is?

    All Worlds, All Replays, yes.

  • POKÉMON MASTER WT SHERMANPOKÉMON MASTER WT SHERMAN sherman is coming. hold out. rockville, mdRegistered User regular
    I finally sat down and did the Gish expansion last night

    It was neat! I never used him in the main game because he's worthless but they did a great job of catering specifically to the things that make him unique in the internets

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    steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
    3ds: 1504-5717-8252
  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    The only problem is that now I want more stuff catering to specific characters, and in abundance.

    I won't get it until the level editor comes out. Come out, level editor!

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  • AdusAdus Registered User regular
    Would be interesting to see some levels designed especially for Steve, considering his existence right now is essentially pointless. Wish they'd wipe all the high scores people got with him before they decided to remove him from leaderboard consideration.

    I find it pretty dumb that basically the rewards for 100%/100 bandages are two characters that serve absolutely no purpose. I'd rather have reskins or something.

  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    To be honest, it is kinda fun to play through the game with Steve and see just how damn easy everything is. It only takes an hour or so.

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  • Jam WarriorJam Warrior Registered User regular
    Who or what is Steve?

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    WiiU: JamWarrior
  • DeathwingDeathwing Registered User
    The Minecraft guy, he can create/destroy blocks at will.

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  • Jam WarriorJam Warrior Registered User regular
    Ah. I had no idea he had a name.

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    WiiU: JamWarrior
  • Squirminator2kSquirminator2k Registered User regular
    Neither did he.

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  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    I kept expecting this to happen at some point while playing with Steve though
    Spoiler:

    Not mine

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  • Fizban140Fizban140 Registered User, __BANNED USERS
    Those ogmo levels were ridiculously fun, hope I get a chance to use him like that again.

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  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
  • undeinPiratundeinPirat Registered User
    i would not play that map

    if your map necessitates spawn points

    it is too masochistic

    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JHunzJHunz Registered User regular
    That's deliciously horrible. Maybe I should have picked up the Steam version too.

    bunny.gif Gamertag: JHunz. R.I.P. Mygamercard.net bunny.gif
  • ghost_master2000ghost_master2000 Registered User regular
    Kid Get!

    My poor arm. I will probably develop carpel tunnel from his levels alone. I got through all but the last 5 levels of cotton ally faster than I completed The Kid's levels.

  • KupiKupi Registered User regular
    One thing I noticed about Ogmo is that he gets a jump even if he drops off the wall. So if you attach to the wall, hold in the opposite direction and fall, he still gets his "first" jump in midair. Same deal for running off a platform too, I think. If the Kid controls like he did in IWBTG, he only gets one midair jump. A subtle but relevant difference!

  • BloodySlothBloodySloth Registered User regular
    Kupi wrote: »
    One thing I noticed about Ogmo is that he gets a jump even if he drops off the wall. So if you attach to the wall, hold in the opposite direction and fall, he still gets his "first" jump in midair. Same deal for running off a platform too, I think. If the Kid controls like he did in IWBTG, he only gets one midair jump. A subtle but relevant difference!

    The Kid gets two midair jumps if you walk off a ledge, too. Interestingly, Josef also gets a midair jump this way. I'm not sure about other characters.

  • BurtletoyBurtletoy Registered User regular

    Haha.

    Awesome.

  • SkutSkutSkutSkut Registered User regular
    I posted that level awhile ago, get with the times people.

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  • MrDelishMrDelish Registered User regular
    SkutSkut wrote: »
    I posted that level awhile ago, get with the times people.

    it's more impressive when josh complains about it

  • MizuumiMizuumi Registered User
    i was going to post "more like joshofalloldvideos" but it seems i've been beaten to the point

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  • ArcturasArcturas Registered User
    Huh. That looks . . . terrible. Terribly fun to watch someone else LP, of course, but not something for me.

    Also, the 1-19 (or whatever I was asking about) warp zone access is silly. I mean really. Just.... *sigh* Still, that's two more bandages down! woo!

    So, switching from keyboard to a gamepad has been odd. Are you all sure it's more precise? Because I'm not really getting that vibe - it seems like it takes me longer to switch left-right direction using the D-pad than using arrow keys, and I can't figure out how it would be helpful to use the control stick.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    The controls are good, but not perfect. It may just be a PC thing, but there are situations when I want to wall jump and I just go up the wall some more. It's hard to describe.

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  • IcemopperIcemopper Registered User regular
    I was running The Kid. I was dying so many times. I knew what I had to do, but my fingers wouldn't do it.

    Then one time, I walked off the first platform as usual, and I dunno, I just felt some sort of clarity. The screen was all I could see. My controller and I were one. I could see the next jump, step by step, and pulled it off miraculously, as if in slow motion. I was in the zone. This was the time. I was going to get the kid!

    Then I died.


    FUCK!

    Bassig.pngSteamID:Icemopper PSN:Icemopper
  • DrakeDrake Blow it all up ForeverRegistered User regular
    Rorus Raz wrote: »
    The controls are good, but not perfect. It may just be a PC thing, but there are situations when I want to wall jump and I just go up the wall some more. It's hard to describe.

    Ok, so that's not just me. It's not terrible or anything. I just figured I was missing some subtle timing thing or something.

    I got a gamepad recently, after I beat the first world using the keyboard. It was an instant improvement for me. I remember playing this with a keyboard as a torturous experience.

    Of course YMMV. I'm sure my old ass keyboard isn't designed with any kind of gaming in mind. A keyboard made with gamers in mind would probably be fine.

    I'm picking this up in between sessions with other games (freaking Steam holiday sales are ridiculous), and I'm slowly but surely making progress. I need to boost my performance curve before I can really contemplate any long sessions with this game. After beating a couple of levels, I turn into mush and can't even get simple timing or jumps. Strangely, I don't find this discouraging. I know that I just keep playing a bit here, and a bit there. Let stuff fall into place, everything will click sooner or later.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    While a controller is leagues better, I find there to be minor issues still. Like I said, they said that PC development was a pain in the ass, so this may be an exclusive issue to the PC.

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  • The Cow KingThe Cow King arf arf Registered User regular
    So I was happy to have beaten the Fetus. Then the next set of levels?

    I thought The End had a lot of saws D:

    I also spent 25 mins trying to get the kid, yes I was unsuccessful. Some day....

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  • cooljammer00cooljammer00 Cleaning at Your Mom's HouseRegistered User regular
    Can the next thread be subtitled "It's just a game about jumping Meat Boys"

  • MizuumiMizuumi Registered User
    for me switching to controller was mainly a switch from one variety of hand cramps and potential repetitive stress disorder to another

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  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Some of the latter levels violate the design philosophy and are simply TOO FUCKING LONG. It is fucking horseshit.

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  • KupiKupi Registered User regular
    What is the design philosophy, in your opinion? Length of the stages doesn't have any real bearing on much, especially seeing as they increase linearly with the worlds.

    I don't know. I sorta feel like Super Meat Boy is a game that's not designed to be fully completed by everyone (or even most people).

  • AdusAdus Registered User regular
    I just sort of wish Cotton Alley had a bit more variety to it. As I said in an earlier post, that world is basically "Saws eveeryyywhereee".

  • SeolSeol Registered User regular
    Kupi wrote: »
    What is the design philosophy, in your opinion?
    http://supermeatboy.com/13/Why_am_I_so____hard_/#b

This discussion has been closed.