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Friend request sent. Judas fn priest
I really don't know where your head was during that cutscene
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
Using a nun.
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And yes, I understand the point was that he was hopelessly outgunned and that they sent so many people to bring him in. I'm ok with all of that. I can't stress that enough. I am perfectly fine with John dying.
The thing that annoyed me was that they gave me the chance to take a few shots, and indeed, a few shots I did take, and they didn't actually matter. Why even bother to give the player any control if they are gonna immediately retcon it right out two seconds later.
I fucking shot Ross, Captain Beardo, and like 3 other dudes before they got me. I am perfectly ok with them getting me, and I am perfectly ok with the fact that I could not possibly kill all of them in the short amount of time that was allotted to me. The thing that bugs me is that my shots did go off and people did get shot in the face. But then they were all peachy right afterwards as if nothing happened.
I would rather not have a dead-eye moment if they weren't gonna let it matter. I'd be perfectly happy with a cutscene where Marston opens the stable doors and gets pumped full of lead. That would be a perfectly ok ending in my book. But they gave me the chance to take a shot and bring a few bastards down with me and I want the satisfaction of the kill.
Hey, you're wrong.
How the heck do you get Gold on that?
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Well I agree with him,
When they clearly meant
What exactly are you trying to imply with this?
Soldiers feel regret over killing people and still come back from war completely able to lead decent lives. Maybe it didn't solve anything or even give him closure, but the way the game ended doesn't even remotely guarantee he goes off to replay his father's life. Good thing, too, because if the official conclusion was that absolutely nothing was fixed and everything John Marston did accomplished absolutely nothing, then I wouldn't bother playing the game again. Why would I want to play story-focused game where the story leaves you accomplishing nothing after hours and hours of effort? It would be a total waste of time.
I love RDR, but this is my main problem with it also.
Ending spoilers
I did think it was kind of weird, but I let it go, mostly because I was unsuprised. It would have been cool to have a different ending depending on whether or not you managed to take Ross with you. But R* games, although generally awesome, have a very fixed story like that. They want you to then go on to take revenge with Jack, so they're going to make you do it.
Like I said, I let it go, not because I am okay with it, but mostly because I was unsuprised.
Playing through it the second time has also highlighted incessant hand holding this game employs.
There's text for everything.
Like, this is my 20th bounty, game. I know I am approaching the bountie's last known location. Yeah, I know I can either kill him or take him alive for more money.
And during some of the missions, there are times when using your head and working shit out would have improved the gameplay a lot. But instead there are text boxes popping up telling you exactly what to do at every moment. With a yellow "X" indicating where you need to stand to do it. It didnt bother me TOO much the first time around.
But jesus. It feels like I have a cheat on. Or I am using an official strategy guide built into the game.
*cough* .... like I Said. I still love RDR in spite of all this.
I also found some of the stranger missions a little dull for the same reason. You'd activate a mission by talking to someone, then the game would tell you exactly where to go and who to talk to, and in the end you don't really do anything, you just go places and click B. Apart from that one mission where you have to break a horse (and possibly others to be fair, I haven't done them all yet).
Spoilers on specific Stranger Missions that bothered me most:
Aztec Gold - This was the last quest I did, and it was a downer. It was a badass treasure hunt, until I realized they clearly mark where you go. So its just a ride around Mexico. Alright, fine. But in the end, he looks at a rock, gets upset, and leaves. I was so confused. The blurb just says "There was no treasure!"
What?! Then what the hell was Marston pointing at? When he said "I think its right here?" And the guy just gives up like that? And walks off? It just was so pointless.
I love quests that end suddenly with a guy being stupid (I LOVED the one with the flying guy, and the writer who kept getting caught up in gang stuff), but when the strangers were bad, they were awful.
The movie one was another I just didnt get. I went and bought his movie studio, then dueled the guy to get him to go back to the director...and then it was just kinda like "Oh I failed!" The ending didnt seem to really have any weight about what I had just done.
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