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[Mini-Phalla] Vote Manipulation Phalla - Look Out it's Sabs and TheLawinator survive.
Posts
3DS: 2852-6809-9411
edit: yesterday, that is.
Hmm Aegis had a +3 boost too so I think he helped ensure Daius stayed in second
3DS: 2852-6809-9411
Delphinidaes
Megatin
Eliminated Features (sorted in each dimension)
Two, Three
Blue, Green
Square, Square
Look Out it's Sabs! and TheLawinator earn victory as the final survivors, sharing the common Number Feature, "One".
However....we shall see how things played out.
Delphin Twitch Stream:
At least I took down megatin
Delphin Twitch Stream:
Delphin Twitch Stream:
simonwolf - One Red Triangle - <tally x2>
TheLawinator - One Red Square - <value -3>
jdarksun - One Red Circle - <value +2; tally +3>
Rend - Two Red Triangle - <tally +2>
Ebfan - Two Red Square - <value x2; mod 7>
JaysonFour - Two Red Circle - <value lifo>
LoserForHireX - Three Red Triangle - <value +(raw votes)>
Daius - Three Red Square - <tally -3>
FunkyWaltDogg - Three Red Circle - <vote swap>
Alegis - One Blue Triangle - <value +3; mod 7>
Orange Soda - One Blue Square - <value +2>
Look Out it's Sabs! - One Blue Circle - <tally +(targets)>
Ringo - Two Blue Triangle - <target swap>
Delphinidaes - Two Blue Square - <tally +(vote value)>
Infidel - Two Blue Circle - <value x-1>
Robos A Go Go - Three Blue Triangle - <tally lifo>
Sir Fabulous - Three Blue Square - <value =2>
Phyphor - Three Blue Circle - <tally -2; x2>
Burnage - One Green Triangle - <tally x2; -3>
Teucrian - One Green Square - <value-tally swap>
Dunadan019 - One Green Circle - <tally -2>
Zandracon - Two Green Triangle - <value x2; tally x2>
Capfalcon - Two Green Square - <tally /2>
Aegis - Two Green Circle - <value +3>
The Anonymous - Three Green Triangle - <value -2>
SlickShughes - Three Green Square - <tally +3>
samurai6966 - Three Green Circle - <value x2>
Role Text
<image here>
You have a daily ability: [/b]<ability here>[/b]
See the first post for win conditions and other rules.
<value +2> You may target one player each day. The value of that player's vote is increased by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value +3> You may target one player each day. The value of that player's vote is increased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value -2> You may target one player each day. The value of that player's vote is decreased by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value -3> You may target one player each day. The value of that player's vote is decreased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value =2> You may target one player each day. The value of that player's vote becomes equal to 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value x(-1)> You may target one player each day. The value of that player's vote is multiplied by -1. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value x2> You may target one player each day. The value of that player's vote is multiplied by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value +(raw votes)> You may target one player each day. The value of that player's vote is increased by the raw number of votes that player has in the thread. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value +3; mod 7> You may target one player each day. The value of that player's vote is increased by 3, then taken modulo 7 (value is divided by 7 and the remainder becomes that player's vote value). You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value x2; mod 7> You may target one player each day. The value of that player's vote is multiplied by 2, then taken modulo 7 (value is divided by 7 and the remainder becomes that player's vote value). You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally +2> You may target one player each day. That player's vote tally is increased by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally +3> You may target one player each day. That player's vote tally is increased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally -2> You may target one player each day. That player's vote tally is decreased by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally -3> You may target one player each day. That player's vote tally is decreased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally /2> You may target one player each day. That player's vote tally is divided by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally x2> You may target one player each day. That player's vote tally is multiplied by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally +(targets)> You may target one player each day. That player's vote tally is increased by the number of players targeting that player (including yourself). You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally +(vote value)> You may target one player each day. That player's vote tally is increased by his vote's value. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally -2; x2> You may target one player each day. That player's vote tally is decreased by 2, then multiplied by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally x2; -3> You may target one player each day. That player's vote tally is multiplied by 2, then decreased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value +2; tally +3> You may target one player each day. The value of that player's vote is increased by 2 and that player's vote tally is increased by 3. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value x2; tally x2> You may target one player each day. The value of that player's vote is multiplied by 2 and that player's vote tally is multiplied by 2. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<target swap> You may target two players each day. The target or targets of those players' abilities are switched. You may not target yourself. Send me a message via PM each day regarding which players you wish to target.
<vote swap> You may target two players each day. Those players' in-thread votes are switched. You may not target yourself. Send me a message via PM each day regarding which players you wish to target.
<value-tally swap> You may target one player each day. Abilities affecting that player's vote value affect his tally instead, and abilities that affect that player's vote tally afect his vote value instead. You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<value lifo> You may target one player each day. Abilities affecting that player's vote value are resolved in reverse order (i.e. last in, first out). You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
<tally lifo> You may target one player each day. Abilities affecting that player's vote tally are resolved in reverse order (i.e. last in, first out). You may not target yourself. Send me a message via PM each day regarding which player you wish to target.
Action Record
(02) Robos A Go Go uses <tally lifo> on The Anonymous.
(08) Teucrian uses <value-tally swap> on Look Out it's Sabs!
(17) JaysonFour uses <value lifo> on simonwolf.
(20) FunkyWaltDogg uses <vote swap> on Delphinidaes and The Anonymous.
Burnage, jdarksun, and Ringo did not use their abilities.
Value Manipulation
(25) LoserForHireX uses <value +(raw votes)> on simonwolf, increasing his vote value to 1+2 = 3.
(04) Alegis uses <value +3; mod 7> on Robos A Go Go, increasing his vote value to 1+3 = 4.
(05) Sir Fabulous uses <value =2> on TheLawinator, setting his vote value to 2.
(06) Ebfan uses <value x2; mod 7> on Robos A Go Go, decreasing his vote value to (4*2) mod 7 = 1.
(07) Orange Soda uses <value +2> on Teucrian, increasing his vote value by to 1+2 = 3.
(11) Zandracon uses <value x2; tally x2> on Ringo, doubling his vote value to 1*2 = 2.
(14) Aegis uses <value +3> on samurai6966, increasing his vote value to 1+3 = 4.
(19) TheLawinator uses <value -3> on Burnage, decreasing his vote value to 1-3 = -2.
(21) The Anonymous uses <value -2> on Zandracon, decreasing his vote value to 1-2 = -1.
(23) Infidel uses <value x(-1)> on Teucrian, reversing his vote value to 3*(-1) = -3.
(24) Teucrian uses <value x2> on The Anonymous, doubling his vote value to 1*2 = 2.
Intermediate Tally
Robos A Go Go: 7
Orange Soda: 4
The Anonymous: 4
LoserForHireX: 2
simonwolf: 2
Teucrian: 2
Daius: 1
Dunadan019: 1
FunkyWaltDogg: 1
Infidel: 1
jdarksun: 1
Sir Fabulous: 1
SlickShughes: 1
Aegis: 0
Alegis: 0
Burnage: 0
Capfalcon: 0
Ebfan: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Phyphor: 0
Rend: 0
Ringo: 0
samurai6966: 0
TheLawinator: 0
Zandracon: 0
Delphinidaes: -2
Tally Manipulation
(10) Delphinidaes uses <tally +(vote value)> on The Anonymous, increasing his tally to 4+2 = 6.
(01) CapFalcon uses <tally /2> on The Anonymous, halving his tally to 6/2 = 3.
(03) simonwolf uses <tally x2> on Dunadan019, doubling his tally to 2.
(09) Phyphor uses <tally -2; x2> on TheLawinator, decreasing his tally to (0-2)*2 = -4.
(11) Zandracon uses <value x2; tally x2> on Ringo, doubling his tally to 0*0 = 0.
(12) Dunadan019 uses <tally -2> on Robos A Go Go, decreasing his tally to 7-2 = 5.
(13) Rend uses <tally +2> on Dunadan019, increasing his tally to 2+2 = 4.
(15) Daius uses <tally -3> on Burnage, decreasing his tally to 0-3 = -3.
(18) Look Out it's Sabs! uses <tally +(targets)> on Dunadan019, increasing his tally to 4+3 = 7.
(22) SlickShughes uses <tally +3> on LoserForHireX, increasing his tally to 2+3 = 5.
Final Tally
Dunadan019: 7
Robos A Go Go: 5
LoserForHireX: 5
Orange Soda: 4
The Anonymous: 3
simonwolf: 2
Teucrian: 2
Daius: 1
FunkyWaltDogg: 1
Infidel: 1
jdarksun: 1
Sir Fabulous: 1
SlickShughes: 1
Aegis: 0
Alegis: 0
Capfalcon: 0
Ebfan: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Phyphor: 0
Rend: 0
Ringo: 0
samurai6966: 0
TheLawinator: 0
Zandracon: 0
Delphinidaes: -2
Burnage: -3
Dunadan019, LoserForHireX, Orange Soda, and Robos A Go Go are eliminated.
Day 2
(01) Ringo uses <target swap> on Infidel and FunkyWaltDogg.
(02) FunkyWaltDogg uses <vote swap> on The Anonymous. (target switched with Infidel)
(03) Teucrian uses <value-tally swap> on SlickShughes.
Capfalcon, Delphinidaes, JaysonFour, Rend, and Zandracon did not use their abilities.
Value Manipulation
(04) Alegis uses <value +3; mod 7> on FunkyWaltDogg, increasing his vote value to (1+3) mod 7 = 4.
(06) Ebfan uses <value x2; mod 7> on samurai6966, increasing his vote value to (1*2) mod 7 = 2.
(09) Sif Fabulous uses <value = 2> on The Anonymous, setting his vote value to 2.
(10) jdarksun uses <value +2; tally x2> on Capfalcon, increasing his vote value to 1+2 = 3.
(12) The Anonymous uses <value -2> on Alegis, decreasing his vote value to 1-2 = -1.
(13) samurai6966 uses <value x2> on Aegis, doubling his vote value to 1*2 = 2.
(17) Infidel uses <value x(-1)> on Delphinidaes, reversing his vote value to 1*(-1) = -1. (target swiched with FunkyWaltDogg)
(17) Infidel uses <value x(-1)> on The Anonymous, reversing his vote value to 2*(-1) = -2. (target swiched with FunkyWaltDogg)
(18) TheLawinator uses <value -3> on The Anonymous, decreasing his vote value to (-2)-3 = -5.
Intermediate Tally
Burnage: 7
The Anonymous: 4
Zandracon: 2
Ebfan: 1
FunkyWaltDogg: 1
Ringo: 1
samurai6966: 1
Sir Fabulous: 1
Aegis: 0
Alegis: 0
Capfalcon: 0
Daius: 0
Delphinidaes: 0
Infidel: 0
JaysonFour: 0
jdarksun: 0
Look Out it's Sabs!: 0
Phyphor: 0
Rend: 0
simonwolf: 0
SlickShughes: 0
Teucrian: 0
TheLawinator: 0
Tally Manipulation
(05) simonwolf uses <tally x2> on samurai6966, doubling his tally to 1*2 = 2.
(07) Look Out it's Sabs! uses <tally +(targets)> on Rend, increasing his tally to 0+1 = 1.
(08) Burnage uses <tally x2; -3> on samurai6966, decreasing his tally to (2*2)-3 = 1.
(10) jdarksun uses <value +2; tally +3> on CapFalcon, increasing his tally to 0+3 = 3.
(11) Phyphor uses <tally -2; x2> on TheLawinator, decreasing his tally to (0-2)*2 = -4.
(14) SlickShuches uses <tally +3> on FunkyWaltDogg, increasing his tally to 1+3 = 4.
(15) Aegis uses <value +3> on SlickShughes, increasing his tally to 0+3 = 3. (effect switched by Teucrian)
(16) Daius uses <tally -3> on Burnage, decreasing his tally to 7-3 = 4.
Final Tally
Burnage: 4
FunkyWaltDogg: 4
The Anonymous: 4
Capfalcon: 3
SlickShughes: 3
Zandracon: 2
Ebfan: 1
Rend: 1
Ringo: 1
samurai6966: 1
Sir Fabulous: 1
Aegis: 0
Alegis: 0
Daius: 0
Delphinidaes: 0
Infidel: 0
JaysonFour: 0
jdarksun: 0
Look Out it's Sabs!: 0
Phyphor: 0
simonwolf: 0
Teucrian: 0
TheLawinator: -4
Tiebreaker between Capfalcon and SlickShughes: no raw votes against either -> CapFalcon's tally reached 3 first.
Burnage, Capfalcon, FunkyWaltDogg, and The Anonymous are eliminated.
Day 3
(01) Ringo uses <target swap> on Infidel and simonwolf.
(07) Teucrian uses <value-tally swap> on Delphinidaes.
(12) JaysonFour uses <value lifo> on Alegis.
Daius, samurai6966, simonwolf, and Zandracon did not use their abilities.
Value Manipulation
(04) Ebfan uses <value x2; mod 7> on Infidel, increasing his vote value to (1*2) mod 7 = 2.
(05) Alegis uses <value +3; mod 7> on samurai6966, increasing his vote value to (1+3) mod 7 = 4.
(08) jdarksun uses <value +2; tally +3> on Rend, increasing his vote value to 1+2 = 3.
(09) Aegis uses <value +3> on Look Out it's Sabs!, increasing his vote value to 1+3 = 4.
(10) TheLawinator uses <value -3> on Ringo, decreasing his vote value to 1-3 = -2.
(11) SirFabulous uses <value =2> on Ringo, setting his vote value to 2.
Intermediate Tally
Alegis: 5
Infidel: 4
Zandracon: 4
Phyphor: 3
Ringo: 3
samurai6966: 3
simonwolf: 3
Rend: 2
Sir Fabulous: 1
Aegis: 0
Daius: 0
Delphinidaes: 0
Ebfan: 0
JaysonFour: 0
jdarksun: 0
Look Out it's Sabs!: 0
SlickShughes: 0
Teucrian: 0
TheLawinator: 0
Tally Manipulation
(02) Delphinidaes uses <tally +(vote value)> on Phyphor, increasing his tally to 3+1 = 4.
(03) Rend uses <tally +2> on simonwolf, increasing his tally to 3+2 = 5.
(06) Phyphor uses <tally -2; x2> on Ringo, decreasing his tally to (3-2)*2 = 2.
(08) jdarksun uses <value +2; tally +3> on Rend, increasing his tally to 2+3 = 5.
(11) Look Out it's Sabs! uses <tally +(targets)> on Aegis, increasing his tally to 0+1 = 1.
(15) SlickShughes uses <tally +3> on Ringo, increasing his tally to 2+3 = 5.
(xx) simonwolf uses <tally x2> on Phyphor, doubling his tally to 4*2 = 8. (target swapped with Infidel)
Final Tally
Alegis: 5
Rend: 5
Ringo: 5
simonwolf: 5
Infidel: 4
Phyphor: 4
Zandracon: 4
samurai6966: 3
Aegis: 1
Sir Fabulous: 1
Daius: 0
Delphinidaes: 0
Ebfan: 0
JaysonFour: 0
jdarksun: 0
Look Out it's Sabs!: 0
SlickShughes: 0
Teucrian: 0
TheLawinator: 0
Alegis, Rend, Ringo, and simonwolf are eliminated.
Day 4
(04) Teycruab uses <value-tally swap> on Aegis.
(11) JaysonFour uses <value lifo> on Infidel.
Extermatott, Infidel, SlickShughes, and TheLawinator did not use their abilities.
Value Manipulation
(02) Ebfan uses <value x2; mod 7> on jdarksun, increasing his vote value to (1*2) mod 7 = 2.
(03) samurai6966 uses <value x2> on Ebfan, increasing his vote value to 1*2 = 2.
(06) Aegis uses <value +3> on Look Out it's Sabs!, increasing his vote value to 1+3 = 4.
(07) Delphinidaes uses <tally +(vote value)> on Aegis, increasing his vote value to 1+1 = 2.
(08) Look Out it's Sabs! uses <tally +(targets)> on Aegis, increasing his vote value to 2+2 = 4.
(10) jdarksun uses <value +2; tally +3> on samurai6966, increasing his vote value to 1+2 = 3.
(12) Sir Fabulous uses <value =2> on Extermatott, setting his vote value to 2.
Intermediate Tally
Teucrian: 9
jdarksun: 6
Infidel: 4
samurai6966: 3
Aegis: 1
Daius: 0
Delphinidaes: 0
Ebfan: 0
Extermatott Zandracon: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Phyphor: 0
Sir Fabulous: 0
SlickShughes: 0
TheLawinator: 0
Tally Manipulation
(05) Daius uses <tally -3> on Infidel, reducing his tally to 4-3 = 1.
(06) Phyphor uses <tally -2; x2> on Infidel, reducing his tally to (1-2)*2 = -2.
(10) jdarksun uses <value +2; tally +3> on samurai6966, increasing his tally to 3+3 = 6.
Final Tally
Teucrian: 9
jdarksun: 6
samurai6966: 6
Aegis: 1
Daius: 0
Delphinidaes: 0
Ebfan: 0
Extermatott Zandracon: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Phyphor: 0
Sir Fabulous: 0
SlickShughes: 0
TheLawinator: 0
Infidel: -2
jdarksun, samurai6966, and Teucrian are eliminated.
Day 5
(05) JaysonFour uses <value lifo> on Phyphor.
Daius, Infidel, Phyphor, and SlickShughes did not use their abilities.
Value Manipulation
(01) Ebfan uses <value x2; mod 7> on Phyphor, increasing his vote value to (1*2) mod 7 = 2.
(03) Extermatott uses <value x2; tally x2> on Ebfan, doubling his vote value to 1*2 = 2.
(04) Aegis uses <value +3> on Look Out it's Sabs!, increasing his vote value to 1+3 = 4.
(06) Sir Fabulous uses <value =2> on Daius, setting his vote value to 2.
(09) TheLawinator uses <value -3> on Aegis, decreasing his vote value to 1-3 = -2.
Intermediate Tally
Ebfan: 4
Infidel: 4
Phyphor: 3
Delphinidaes: 2
Extermatott Zandracon: 1
Aegis: 0
Daius: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Sir Fabulous: 0
SlickShughes: 0
TheLawinator: 0
Tally Manipulation
(02) Delphinidaes uses <tally +(vote value)> on Phyphor, increasing his tally to 3+2 = 5.
(03) Extermatott uses <value x2; tally x2> on Ebfan, doubling his tally to 4*2 = 8.
(07) Look Out it's Sabs! uses <tally +(targets)> on Aegis, increasing his tally to 2.
Final Tally
Ebfan: 8
Phyphor: 5
Infidel: 4
Aegis: 2
Delphinidaes: 2
Extermatott Zandracon: 1
Daius: 0
JaysonFour: 0
Look Out it's Sabs!: 0
Sir Fabulous: 0
SlickShughes: 0
TheLawinator: 0
Ebfan, Infidel, and Phyphor are eliminated.
Day 6
(01) JaysonFour uses <value lifo> on Megatin.
Value Manipulation
(05) Extermatott uses <value x2; tally x2> on JaysonFour, doubling his vote value to 1*2 = 2.
(09) Aegis uses <value +3> on JaysonFour, increasing his vote value to 2+3 = 5.
(11) TheLawinator uses <value -3> on Extermatott, decreasing his vote value to 1-3 = -2.
(12) Sir Fabulous uses <value =2> on Extermatott, setting his vote value to 2.
Intermediate Tally
Extermatott: 6
JaysonFour: 6
Sir Fabulous: 2
Aegis: 0
Daius: 0
Delphinidaes: 0
Look Out it's Sabs!: 0
Megatin: 0
TheLawinator: 0
Tally Manipulation
(02) Delphinidaes uses <tally +(vote value)> on Sir Fabulous, increasing his tally to 2+1 = 3.
(05) Extermatott uses <value x2; tally x2> on JaysonFour, doubling his tally to 6*2 = 12.
(06) Megatin uses <tally +3> on Extermatott, increasing his tally to 6+3 = 9.
(07) Daius uses <tally -3> on Aegis, decreasing his tally to 0-3 = -3.
(08) Look Out it's Sabs! uses <tally +(targets)> on Aegis, increasing his tally to (-3)+2 = -1.
Final Tally
JaysonFour: 12
Extermatott: 9
Sir Fabulous: 3
Daius: 0
Delphinidaes: 0
Look Out it's Sabs!: 0
Megatin: 0
TheLawinator: 0
Aegis: -1
Extermatott, JaysonFour, and SirFabulous are eliminated.
Day 7
Value Manipulation
(04) Aegis uses <value +3> on Look Out it's Sabs!, increasing his vote value to 1+3 = 4.
Intermediate Tally
Daius: 4
Aegis: 3
Megatin: 2
Delphinidaes: 0
Look Out it's Sabs!: 0
TheLawinator: 0
Tally Manipulation
(01) Look Out it's Sabs! uses <tally +(targets)> on Aegis, increasing his tally to 3+1 = 4.
(02) Delphinidaes uses <tally +(vote value) on Daius, increasing his tally to 4+1 = 5.
(03) Megatin uses <tally +3> on Look Out it's Sabs!, increasing his tally to 0+3 = 3.
(05) Daius uses <tally -3> on Delphinidaes, decreasing his tally to 0-3 = -3.
Final Tally
Daius: 5
Aegis: 4
Look Out it's Sabs!: 3
Megatin: 2
TheLawinator: 0
Delphinidaes: -3
Aegis and Daius are eliminated.
Day 8
(05) TheLawinator uses <value -3> on Megatin, reducing his vote value to 1-3 = -2.
Intermediate Tally
Delphinidaes: 1
Megatin: 1
Look Out it's Sabs!: 0
TheLawinator: -2
Tally Manipulation
(02) Delphinidaes uses <tally +(vote value)> on Megatin, decreasing his tally to 1-2 = -1.
(03) Look Out it's Sabs! uses <tally +(targets)> on Megatin, incresing his tally to (-1)+3 = 2.
(04) Megatin uses <tally +3> on Delphinidaes, increasing his tally to 1+3 = 4.
Final Tally
Delphinidaes: 4
Megatin: 2
Look Out it's Sabs!: 0
TheLawinator: -2
Delphinidaes and Megatin are eliminated.
Look Out it's Sabs! and TheLawinator are victorious, sharing the common Number Feature, "One".
Game Spreadsheet
Delphin Twitch Stream:
Hehehe
all went as planned
3DS: 2852-6809-9411
Delphin Twitch Stream:
I really am bad at this game!
Come talk about boardgames with us
Sabs, you are one slick phalla player.
I felt so dirty this game doing backstabs and vote shenanigans.
So dirty but it also felt so good
3DS: 2852-6809-9411
I was voting blindly, and figured boosting the vote total on the same random person was as good as anything else.
What I realized after the fact was that my little group was just too darn little
And maybe for a few days Law
Also dying with only 1 person casting a vote for you on day 1 was lameeeee.
To me the mechanics seemed way too random to plan for. It seemed to mostly come down to blind luck on who won and who didn't. I didn't follow the final days closely though, so I don't know how that changed as the pool got smaller.
I absolutely love games like this where you need to pm a lot of people, but to me it seemed like "more random" than "reward for lots of pms"
What was your perspective as host? Were you happy with the results? Did you feel that the game needed a better boost early game? More info available at the beginning of the game? Or did you feel like it came together exactly how you imagined it?
Did you have a program to automatically tabulate all the vote manipulation?
Yeah but especially at the start any 1 or two players could vote kill someone else. Which ensured the early planners were wiped out.
Odd game, nice voting mechanics. Thanks for hosting. Though I'm not really a fan of the insane lethality requiring a mere 1-2 votes