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[Let's Play] STALKER: Call of Pripyat - STALKER series overview

Ninja Snarl PNinja Snarl P My helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered User regular
edited August 2010 in Games and Technology
WELCOME TO THE ZONE

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As with my prior LP, updates will be kept here so you don't have to scroll through the whole OP just to get to the most recent videos. I would highly recommend playing these on HD (especially since I went through all the trouble of uploading files large enough for HD). Keep in mind that I may sometimes have a set uploaded and ready for viewing, but the HD processing is not yet finished. If that happens, just wait a while if you want the HD version. And yes, I know I keep recycling this OP with the same images, but these real-life STALKER images kick major radioactive ass and I just can't bring myself to replace them with something else.


Set 1 - Eyes! Set 2 - FIRE HAS RIGHT OF WAY Set 3 - Mad genius plan OH NOOOoooo THUMP! Set 4 - Did you just get back up? Set 5 - CSI: STALKER Set 6 - Monsters do not sleep Set 7 - Nightmare daycare Set 8 - Classic stabby time Set 9 - Mines! Game over! Set 10 - Funky mushroom artifact Set 11 - How to crash a chopper Set 12 - So not my fault Set 13 - On to Pripyat! Set 14 - Tools! Sprinting! Set 15 - Hidden lair of the death-fridge Set 16 - Strelok! Buddy! STALKER series overview
About the game:
STALKER: Call of Pripyat is the third game in the STALKER series and follows Shadow of Chernobyl in the storyline of the series (Clear Sky was a prequel to SoC). Whereas Clear Sky uses assets almost entirely from Shadow of Chernobyl with a few new maps and a few upgrades to the game, Call of Pripyat is a fairly massive overhaul. It uses an update version of the Xray game engine and utilizes some very impressive lighting along with expansive maps. CoP also expands on the RPG-lite aspects of the series by using a fairly extensive upgrade system for weapons and armor; similar to Clear Sky, a real piece of junk weapon can be repaired and upgraded to be very useful.

The STALKER games are pretty much all about surviving in the Zone, usually over the dead bodies of your enemies. Anomalies would fall under the category of natural hazards despite being the freakish, nightmarish spawn of the event which created the Zone. If the anomalies in CoP are anything like the other games, they'll range from simply blasting you with concussion waves to shooting gouts of fire at you to crushing you an inescapable gravity ball of death.

There are also plenty of mutants and basically all of them want to kill you. And some factions in the Zone will always shoot you on sight. And there are emissions, which are sort of like a surreal nuclear explosion and occur randomly. Oh, and radiation which, frankly, is pretty mundane in comparison to everything else.
My Let's Play objectives:
Obviously, number one on the list is entertaining the viewer. To facilitate that, I try to edit out anything which drags down the pace of the videos. A 10-minute firefight at midnight in a lightning storm is tense and fun to watch, but watching someone sprint across a landscape and loot bodies for 10 minute is pretty dull viewing.

I also do these vids to show people what the STALKER games are like. Between the setting and the rather unforgiving nature of the STALKER games, there's just something enormously appealing about these games. However, it would be very easy to overlook these games since they definitely don't get the same kind of acclaim a big series like Halo gets. I want people to see and get drawn into the STALKER games themselves. Despite their various issues, the STALKER games are easily in my top 5 series of all time. I haven't played much of Call of Pripyat yet, but so far it seems like the game is 100% awesome without even any mods added, which is a first for the series. The first two games have some pretty massively broken elements and basically require at least some mods to bring up to playable and enjoyable.

Now to get you acquainted with the zone. First off, Stalkers:
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Stalkers are the free agents of the Zone. They are there because they choose to be. Whatever they were outside, in here they're the equivalent of gold-boom prospectors. Finding the right artifact means a quick fortune and there are legends of unbelievable wealth hiding in the Zone for the right Stalker. By the very nature of their job, they have to be tough, smart, and, not surprisingly, often drunk. Some Stalkers are also available as guides to take you around the Zone, serving as a much-needed fast travel system.
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How about the common scummy adversaries of everybody, Bandits?
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Bandits are, well, bandits. Rather than earn their own way in the Zone, they attempt to prey on others. Nobody likes these guys, so they have no real support base (as far as I know) and tend to have pretty crappy equipment. Five or ten of these guys can make you have a real bad day, though. They tend to wander the Zone and live wherever they can, but are more prevalent in some areas than others. Everyone in the Zone also shoots them on sight, but they seem to multiply as fast as the mutants.

On a more academic note, we have scientists. Yes, weeny scientists do in fact enter the Zone. Theoretically. Scientists are in both of the other games, but frankly I have no clue if they're in Call of Pripyat. But I'm willing to bet they're here somewhere, sending out research assistants on suicidal missions.
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Scientists place themselves in mortal peril for a very obvious reason: to figure out the zone. Obviously not the greatest fighters, so I assume I will end up having to do some escorting when I finally run into them.
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Let's not forget the Traders, the select few people who make the Zone at least livable and even sometimes bearable.
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Without Traders, you couldn't make it in the Zone. Legally or illegally, they get what Stalkers need. Outside of the government, these guys are how artifacts get funneled to the outside world. In turn, the Traders bring in food, protective gear, weapons, and, most importantly, ammunition. Knowing the location of a good cache doesn't mean squat if you don't have some of these to toss around:
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As long as you have the cash, Traders will get you what you need. If you don't have the cash, they usually have jobs for you. Sometimes they need an "accident" to happen to the right person, sometimes they have a client looking for a special artifact, and sometimes they just need a piece of wild radioactive boar to make a special recipe. It's usually better if you don't ask.

What about the other factions? I don't really know! I've never played Call of Pripyat before and I have no idea which other groups will show up again. I've been waiting for ages to play and I'm really looking forward to playing the game blind.

So without further ado, come in, Stalker! I've got something for you...
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Ninja Snarl P on
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Posts

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    New Let's Play! Same series! Different game! But this time I haven't actually played the game before! After literally months of waiting, I'm finally getting to play Call of Pripyat and I'm already liking things a lot. I'm running this with absolutely zero mods and so far I don't see any real need to do so. Remarkable! Exclamation points!

    Anyway, really looking forward to this LP. No idea what's going to happen and I like it that way.

    As with the prior LP thread, I'm also putting the old LP videos for Shadow of Chernobyl and Clear Sky right here so nobody has to search the old thread if they want to watch them.

    Shadow of Chernobyl LP
    Set 1 - Welcome to the Zone! Set 2 - A Night in the Zone Set 3 - It helps if you load the gun... Set 4 - Why would I even press that?! Set 5 - Getting down to business Set 6 - I love this gun Set 7 - WOOO! Set 8 - THE LAB! Set 9 - OH COME ON! Set 10 - Hee hee heee! Set 11 - Business as usual Set 12 - Feeling wheezy, buddy? Set 13 - LAB X16 Set 14 - You bastard! Set 15 - Bloodsucker bonanza Set 16 - I found more bloodsuckers! Set 17 - Not. Even. Funny. Set 18 - Stop touching me! Set 19-Rats. Burers. Bloodsuckers. Oh my. Set 20 - Pripyat: 'Tis a silly place. Set 21 - Chernobyl: GYAARGH, FWOOSH, BOOM! Set 22 - THE END Set 23 - Bonus - Crazy knife guy!
    Clear Sky LP
    Set 1: Welcome (back) to the Zone! Set 2: Green is yellow Set 3: CREEPY EYES Set 4: Sigh Set 5: Stupid sleeping bag mod Set 6: Oh he's dead. Hey, free gun! Set 7: The Resumening Set 8: Off to Yantar Set 9: 53,594 zombies Set 10: Today on Star Trek: Barrels and RAGE Set 11: BOOMBOOMBOOMBOOMBOOM AHAHAHAHA! Set 12 - So many dead hippies Set 13: The end. Um, surprise? Bonus set!

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    Won't have time to watch this until later on tonight. CoP is pretty solid. 100% good mechanical changes. Nearly disorienting lack of bugs. Snork caves. It's pretty great.

    HYUUURRGHH

    VOICE ACTING

  • TKaneTKane Registered User
    edited June 2010
    Okay, right at the very beginning of the set, at about 2:33 and kinda onwards, there is a silhouette of a chicken right in front of the Psuedogiant, directly above the word "are" int he subtitles, kinda in the background. I know it's PROBABLY a leaf, but to me it looks like a chicken just standing there going, "Sup? Chu wanna mess wid me? I sic my Psuedogaint on chu homes. He no like chu."

    Clicky -> What I'm listening to <- Clicky
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  • ArthilArthil Registered User regular
    edited June 2010
    I think the only mod I really used for CoP is the one that let me sell shit that wasn't in perfect condition.

    PSN: Honishimo SteamCwcuLUM.jpg
  • TKaneTKane Registered User
    edited June 2010
    Arthil wrote: »
    I think the only mod I really used for CoP is the one that let me sell shit that wasn't in perfect condition.

    Makes sense. Otherwise, there's no reason to pick up guns. Well, besides to get the ammo out of, then put back on the corpse.

    Clicky -> What I'm listening to <- Clicky
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    I was considering using that mod, but so far I'm infinitely preferring hunting around for artifacts.

    By the time I finished recording the second set, I'd found almost a dozen artifacts with a bit of searching. A couple of them were in some pretty sweet spots which I completely did not expect. I wasn't sure how more planned approach to anomaly placement would work, but now I'm pretty certain I love it. It simplifies artifact hunting, helps keep you from wasting time wondering where to find certain anomalies, and makes for some spooky and well-designed spots.

    Also, the end of my Clear Sky LP really screwed me over for the firefights in this game. While the enemies seem to be ridiculously good shots even while moving around, it doesn't help that my armor is so low at the moment and I'm not wearing the exosuit I'm used to. I end up in a firefight with about a half-dozen mercs and died countless times; I'm talking comparable to the way the bloodsucker pair in the Agroprom underground completely destroyed me in my first LP. I know the enemy AI doesn't have X-ray vision because I manage to maneuver during the fight and blindside them (as long as none of them see or hear me moving), but their aim is outright hellish. I can be leaning out from cover while crouched and they can walk through a doorway and hit me perfectly without any hesitation.

    Despite the frustration, I do like the fact that the game is really, really lethal on Master difficulty. Snorks? Lethal. Dogs? Lethal. Bullets? Lethal. Wandering balls of flame? Holy shit, lethal. I'm actually enjoying the game so much that right now I'm irritated that I have to get through the videos I have recorded right now before I can play again.

    EDIT: The A-life is also great now. In Clear Sky, you might occasionally run across some two conflicting groups or an attacking pack of mutants. So far, I've seen Stalkers shoot each other over accidental friendly fire, multiple dog attacks on other Stalkers, Stalkers attacking other Stalkers, and so on. I remember a couple of reviews complaining about how the Zone seemed overcrowded, but this is in infinite improvement over Clear Sky and Fallout 3 where there is virtually nothing alive for miles. Life is actually in conflict and there is no guarantee of survival for anybody.

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  • ArthilArthil Registered User regular
    edited June 2010
    So awesome with you doing this and Helloween LPing Metro 2033, seeing how you deal with the same situations I went through and such. Though admittedly I played CoP on Veteran.

    PSN: Honishimo SteamCwcuLUM.jpg
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Lots and lots of fire. And caves. And dying. But mostly the lots of dying. This is also a looong set; you can blame my enjoyment of the game for that. I swear you can almost feel the blistering heat when you walk through these inferno fields or one of those crazy-ass fireballs swoops a little too close.

    The merc fight teaches me some important lessons (besides the obvious one of not fighting them when they all are better off than me). One, the silencer actually works in Call of Pripyat and isn't just decorative. Two, apparently when one enemy sees another enemy die mysteriously, everyone gets alerted despite not hearing or seeing me. Three, mercs are crack shots and will kill the living hell out of me. Repeatedly. End lesson.

    Set 2 - FIRE HAS RIGHT OF WAY
    Yes, I did count how many times they killed me. The number is seventeen. I will readily avoid large groups of mercenaries henceforth.

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  • PerrierPerrier Registered User
    edited June 2010
    That was a great set :^:

    I'm currently going through this game, but only on normal difficulty. Looks so much more fun like this though so I may change that.

    About that helicopter you couldn't reach-
    If you didn't drop down to the racetrack anomaly, that plateau eventually wraps around to it.

    Watched through your SoC and CS LP's as well, so thanks for those. From what I've seen of this game, you're in for some treats. The anomaly fields are quite unique, and look amazing. Also nice that the stashes are just sitting out in the open now, so you don't even need the info on your PDA for them to spawn.

    Just don't forget about poor Nimble, he's got some great stuff if you have the cash.

  • TKaneTKane Registered User
    edited June 2010
    It wasn't 10 to one. it was more eight to one after you popped the first two dudes.

    Also, personally, I think you rely too much on Artifacts for healing. But that's your style, I guess. It's not how I play, is what I'm trying to say, and I find it WEIRD as hell watching you with a sliver of health waiting for your Artifacts to kick in and heal you up.

    Also, you might want to consider dumping your unsellable guns on a corpse so they don't clog up your system resources. I know Shadow of Chernobyl had a thing where if you had too many things in one area it'd lag your game. Umh, corpses do disappear after awhile in CoP, right?

    Clicky -> What I'm listening to <- Clicky
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    In SoC, weapons left out in the open would despawn as well. What slowed the game down was actually filling up a container with tons and tons of items; every time you'd get within a certain range, the whole game would freeze while it loaded every single item. It wasn't even something which could be avoided with a powerful system, it just always happens in SoC unless you don't put any items in any containers. I don't think those guns sitting around are going to have the slightest impact; if they do, I'm pretty sure I can just chuck them outside and they'll go away after a while.

    Also, I'm starting to get away from using artifacts to heal. I'm used to the artifacts healing much faster so that I can duck behind cover for a 15-20 seconds and recover most of my health while I reload. However, I'm pretty happy with how artifacts work now; slap on an anti-chemical artifact and your chemical resistance indicator immediately jumps up to compensate. You can actually know right away just how resistant you are to a given hazard.

    Another element I'm happy with is the sheer overwhelming atmosphere of the game. SoC did a great job with atmosphere, but in CoP the atmosphere is completely unrelenting. I've actually already recorded the fourth set and at one point there's something roughly a whole half-hour where I don't shoot even once but I'm on my toes the entire time. It's not even some big, well-designed creepy area like the Agroprom Underground in SoC, it's just some buildings and tunnels and sounds. So awesome.

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    So maybe I'll have time to start watching through this LP tonight. For reals this time. For really reals.

    Maybe.
    Arthil wrote: »
    I think the only mod I really used for CoP is the one that let me sell shit that wasn't in perfect condition.
    I eventually grew to like not being able to sell poor condition equipment. I explained why in the STALKER thread, and am too lazy to reiterate it. But I like it now.
    TKane wrote: »
    Also, personally, I think you rely too much on Artifacts for healing. But that's your style, I guess. It's not how I play, is what I'm trying to say, and I find it WEIRD as hell watching you with a sliver of health waiting for your Artifacts to kick in and heal you up.
    To be fair, in CS health regeneration was so fast that it was dumb not to use artifacts for it.
    In SoC, weapons left out in the open would despawn as well.
    It took forever, though. Bodies would often despawn as soon as you zone out of an area, but some items left on the ground could stick around for the entire game. CoP is the same way, actually. If you walk away from an area (even in the same zone) for 15 minutes or so, pretty much all of the bodies will be gone. But most items on the ground will still be there.

  • CorehealerCorehealer The Apothecary Captivate your captor and capture the current circumstance, before it captures you.Registered User regular
    edited June 2010
    Just finished watching the second set. My god, I laughed at the mercs and the snorks as they kept at you, felt the heat coming off the fire anomalies, and the tension in the atmosphere, the rain and that good old S.T.A.L.K.E.R environment. It was like I was reliving parts of my playthrough of SoC from a while back vicariously through the LP. I had no interest in playing CS but I might just grab CoP one of these days. This looks like it has all the gameplay polish and less bugs and all the great immersion of the first game which I loved.

    Looking forward to watching your next sets with great anticipation.

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  • npc.EXEnpc.EXE Registered User
    edited June 2010
    That's it. Going to finally play through CoP. Had it installed for months and now I'm sold.

    The snork area with the elevated cave, the fireball racing death, and god damn Beard. Man, this is great. You using any mods at all?

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Nope, zero mods installed, totally vanilla game. The only things I've encountered so far which I would file under "bullshit" are the aim on the mercs and grenade damage. Even those I can completely deal with. Call of Pripyat really feels like the devs finally covered everything they really needed to cover and doesn't have much of need for mods at all.

    For the merc aim, those guys had insane accuracy. They could fire more accurately while walking around than I could while sitting still. I cut out about 95% of that whole experience since most of it was just getting hit repeatedly with freakishly good shots. But my armor at the time was also very, very weak against bullets; once I get better armor and artifacts and weapons, I anticipate fights like that to be enormously less frustrating. As it stands, it's given me a healthy desire to avoid mercs and I'm fine with that.

    For grenade damage, they just don't seem to do hardly anything at all. I had one go off right by a dog and it didn't seem to do much at all. However, I did notice that humans can get downed by bleeding; it's a nice touch and as far as I know I've only seen it in mods for SoC. So not only will raw damage down them, but so will bleeding. Don't care too much about the weak grenades, though.

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  • TKaneTKane Registered User
    edited June 2010
    Nope, zero mods installed, totally vanilla game. The only things I've encountered so far which I would file under "bullshit" are the aim on the mercs and grenade damage. Even those I can completely deal with. Call of Pripyat really feels like the devs finally covered everything they really needed to cover and doesn't have much of need for mods at all.

    For the merc aim, those guys had insane accuracy. could fire more accurately while walking around than I could while sitting still. I cut out about 95% of that whole experience since most of it was just getting hit repeatedly with freakishly good shots. But my armor at the time was also very, very weak against bullets; once I get better armor and artifacts and weapons, I anticipate fights like that to be enormously less frustrating. As it stands, it's given me a healthy desire to avoid mercs and I'm fine with that.

    For grenade damage, they just don't seem to do hardly anything at all. I had one go off right by a dog and it didn't seem to do much at all. However, I did notice that humans can get downed by bleeding; it's a nice touch and as far as I know I've only seen it in mods for SoC. So not only will raw damage down them, but so will bleeding. Don't care too much about the weak grenades, though.

    No, Vanilla SoC had people go down from bleeding too. I remember shooting some bandits in the Garbage, and one of the bandits while behind cover just upped and fell to the ground. After I cleared the rest out, he was still there, in that "Need rez plox" pose. So I shot him in the head with a Kora.

    Clicky -> What I'm listening to <- Clicky
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    TKane wrote: »
    No, Vanilla SoC had people go down from bleeding too. I remember shooting some bandits in the Garbage, and one of the bandits while behind cover just upped and fell to the ground. After I cleared the rest out, he was still there, in that "Need rez plox" pose. So I shot him in the head with a Kora.
    Yep. You know that thing where an NPC swears at a fetal position NPC and then puts a bullet in him? Voicing recorded specifically because enemies can die from bleeding.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Hm, I was pretty sure that was just due to raw damage and they just keeled over on the spot. Maybe I never really have time to notice because I almost always put them down before they can duck back behind cover to bleed.

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  • MadpandaMadpanda Registered User regular
    edited June 2010
    Which mercs were you having problems with? At work so I can't see the video.

    Was it the
    Sewage plant ones or the group by that abandoned station of some sort you need to get the tools from.

    If its the former yea that was kind of annoying, I did it during the early morning because I didn't have night vision yet. And even then I hid in that shack across the river.

    The latter can be bribed for like 5 loaves of bread.

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    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Sewage plant. Rape factor 8. I was expecting something more like bandits or low-level loners and I was wrong.

    I gave the other ones a wide berth once I found out they were mercs.

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  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    How does CoP run in comparison with the two former games?

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  • MadpandaMadpanda Registered User regular
    edited June 2010
    TrippyJing wrote: »
    How does CoP run in comparison with the two former games?

    CoP runs fine on any decently modern hardware. I think the only setting I had to turn off was the fancy Ambient Occlusion. SSAO maybe?

    CS is/was badly optimized out of the box and needed some tweaking to run ok, god rays looking at you.

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    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Going from playing SoC with LURK over to Clear Sky, I had to tweak some settings on Clear Sky to get an acceptable framerate with FRAPS though I was still able to have the good lighting and whatnot. For CoP, I can record full-size FRAPS vids at 1920x1080 resolution with DX10 enhanced lighting and the game stays right at 30 FPS even with ambient occlusion on (SSHD mode, SSAO on high). I'd say Call of Pripyat is considerably more well-optimized than the previous games. I was rather surprised how much I could run without trouble while recording. I've done all three LPs on the same hardware: 3.6 GHz i5-750 quad-core CPU, 4GB RAM, 1GB 5850 video card.

    But you still occasionally get those bizarre hitches where the game just stops for a few seconds. Not the kind of hitch from the game loading a bunch of items in a container (CoP doesn't seem to have any trouble with that), but the one where you'll be walking around and everything just stops briefly for no apparent reason. I've only encountered it 3-4 times so far, but I suppose it's just an engine issue they've never solved. Just a part of the Zone now and I just edit out the dead space when they pop up.

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  • MuddBuddMuddBudd Registered User regular
    edited June 2010
    This makes me want to finish playing SOC.

    Project G.I.F.T.B.O.M.B. is completed
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    Sewage plant. Rape factor 8. I was expecting something more like bandits or low-level loners and I was wrong.

    I gave the other ones a wide berth once I found out they were mercs.
    The sewage plant violated me repeatedly in many unmentionable places. Didn't help that I was coming directly off LURK and had been coddled by stealth that actually functioned in a manner that resembled stealth.

    Protip: Don't climb up in that goddamn pipe. The pipe is a trap. A giant fucking explodey grenade trap.
    MuddBudd wrote: »
    This makes me want to finish playing SOC.
    There is no acceptable reason that you should not be doing that right now. You can give me any reason, and I can assure you that I will not accept it.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Argh, I've really got to stop playing past sets I haven't uploaded yet. I've only got Set 2 up and I have material all the way through Set 5 and I have a Set 5 because I recorded so much for Set 4 that I had to split the set. I just completely lose track of time while I'm playing; the last time I played, I thought everything I'd recorded would amount to slightly longer-than-average Set 4. Turns out I recorded two hours worth of video. My computer is just going to be encoding and uploading for something like the next day and a half.

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    CoP is incredibly slow burn. It's real easy to get lost in while you're playing. On the other hand, I found that I didn't really feel like I needed to start playing it again once I stopped, so I found it relatively easy to get diverted from by other games.

  • ArthilArthil Registered User regular
    edited June 2010
    Man... it was hilarious watching that Merc fight from a different perspective. That was the last thing I did in the first chunk of the game, so I was a lot more beefy, had better weapons and such thanks to Nimble.

    Also my assault on the merc filled plant was done in the dead of night, so that helped me a -ton-. Got killed a few times but nowhere near as much as you. When you entered that lower area I kept thinking "He's got a silenced pistol... shoot out the light, it'll help a ton."

    PSN: Honishimo SteamCwcuLUM.jpg
  • TKaneTKane Registered User
    edited June 2010
    Arthil wrote: »
    Man... it was hilarious watching that Merc fight from a different perspective. That was the last thing I did in the first chunk of the game, so I was a lot more beefy, had better weapons and such thanks to Nimble.

    Also my assault on the merc filled plant was done in the dead of night, so that helped me a -ton-. Got killed a few times but nowhere near as much as you. When you entered that lower area I kept thinking "He's got a silenced pistol... shoot out the light, it'll help a ton."

    Well, what is he playing? Splinter Cell? Lightbulbs are bulletproof in the zone.

    Clicky -> What I'm listening to <- Clicky
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  • ArthilArthil Registered User regular
    edited June 2010
    TKane wrote: »
    Arthil wrote: »
    Man... it was hilarious watching that Merc fight from a different perspective. That was the last thing I did in the first chunk of the game, so I was a lot more beefy, had better weapons and such thanks to Nimble.

    Also my assault on the merc filled plant was done in the dead of night, so that helped me a -ton-. Got killed a few times but nowhere near as much as you. When you entered that lower area I kept thinking "He's got a silenced pistol... shoot out the light, it'll help a ton."

    Well, what is he playing? Splinter Cell? Lightbulbs are bulletproof in the zone.

    Not in CoP, unless I'm remembering wrong.

    PSN: Honishimo SteamCwcuLUM.jpg
  • MuddBuddMuddBudd Registered User regular
    edited June 2010
    Monger wrote: »
    MuddBudd wrote: »
    This makes me want to finish playing SOC.
    There is no acceptable reason that you should not be doing that right now. You can give me any reason, and I can assure you that I will not accept it.

    Lost my old save but it wasn't super far in. Started over. I think I stopped playing it when Mass Effect 2 came out and never got back to it.

    Project G.I.F.T.B.O.M.B. is completed
    steam_sig.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Pretty sure that if I'd done that fight at night, I could've continually flanked the merc by sprinting across the front or back of the building. I actually did that a couple of times during the fight and nabbed a couple of the mercs looking away from me, but I had such narrow windows of opportunity to actually kill the guys that I decided to just hold my ground and pick them off.

    I'll have to try shooting out light bulbs when I get a chance; LURK added that element to SoC, but I had no idea it might be in CoP. Human enemies seem to actually be more or less blind in the dark so it could help me out.

    PAJoe_zpsc20d21e8.jpg
  • ArthilArthil Registered User regular
    edited June 2010
    The problem there is that without the flashlight, you're blind practically too.

    PSN: Honishimo SteamCwcuLUM.jpg
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    I didn't know about shootable lights in CoP, either. I'm used to that being specific to LURK and Complete.
    MuddBudd wrote: »
    Monger wrote: »
    MuddBudd wrote: »
    This makes me want to finish playing SOC.
    There is no acceptable reason that you should not be doing that right now. You can give me any reason, and I can assure you that I will not accept it.

    Lost my old save but it wasn't super far in. Started over. I think I stopped playing it when Mass Effect 2 came out and never got back to it.
    Am not accepting it.

  • MuddBuddMuddBudd Registered User regular
    edited June 2010
    Monger wrote: »
    I didn't know about shootable lights in CoP, either. I'm used to that being specific to LURK and Complete.
    MuddBudd wrote: »
    Monger wrote: »
    MuddBudd wrote: »
    This makes me want to finish playing SOC.
    There is no acceptable reason that you should not be doing that right now. You can give me any reason, and I can assure you that I will not accept it.

    Lost my old save but it wasn't super far in. Started over. I think I stopped playing it when Mass Effect 2 came out and never got back to it.
    Am not accepting it.

    Well, in atonement, I bought Call of Pripyat to play after. Also it was on sale since I had the first one.

    Project G.I.F.T.B.O.M.B. is completed
    steam_sig.png
  • npc.EXEnpc.EXE Registered User
    edited June 2010
    So I have officially done too many western shooters. Did a quest for Beard
    the one about strange lights at the barge. Got the artifact from the sterring wheel and was greeted by a guy saying he really needed it to help his sick friend. I got confused as it was a +6 radiation artifact so I thought what the heck and gave it to him. He goes sprinting off and his buddies come out of their ambush spots and put their guns away. "You son of a bitch." Next time I see him he is turning in my quest to beard.

    This doesn't need to be spoiler-ed. I forgot survival of the asshole-iest in the zone. Damn.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Finally get down to the main objective at the start here which is hunt down the chopper crashes. Fight crazy monsters, avoid crazy anomalies which look really awesome, and leave a bridge from a great height completely according to plan. I also meet a dead man. He isn't dead when I meet him, but it's only a matter of time.

    You're a dead man, Tuna.

    Set 3 - Mad genius plan OH NOOOoooo THUMP!

    PAJoe_zpsc20d21e8.jpg
  • npc.EXEnpc.EXE Registered User
    edited June 2010
    Ha ha ha ha ha! *snort* HA HA HA HA HA!

    About Tuna:
    If you say no to him his buddies ambush you at the end of the barge and he shoots you from behind. I loaded a save and killed him along with his cronies. Then took the time to drag them to the nearest and most violent anomaly. I enjoyed every second of the revenge.

  • ArthilArthil Registered User regular
    edited June 2010
    I hope you didn't wander out of Zaton too quickly, you've still not even scratched the surface of the stuff you can do there. Plus, you've not even found any tools yet!

    PSN: Honishimo SteamCwcuLUM.jpg
  • CorehealerCorehealer The Apothecary Captivate your captor and capture the current circumstance, before it captures you.Registered User regular
    edited June 2010
    Arthil wrote: »
    I hope you didn't wander out of Zaton too quickly, you've still not even scratched the surface of the stuff you can do there. Plus, you've not even found any tools yet!

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