WELCOME TO THE ZONE
As with my prior LP, updates will be kept here so you don't have to scroll through the whole OP just to get to the most recent videos. I would highly recommend playing these on HD (especially since I went through all the trouble of uploading files large enough for HD). Keep in mind that I may sometimes have a set uploaded and ready for viewing, but the HD processing is not yet finished. If that happens, just wait a while if you want the HD version. And yes, I know I keep recycling this OP with the same images, but these real-life STALKER images kick major radioactive ass and I just can't bring myself to replace them with something else.
Set 1 - Eyes!
Set 2 - FIRE HAS RIGHT OF WAY
Set 3 - Mad genius plan OH NOOOoooo THUMP!
Set 4 - Did you just get back up?
Set 5 - CSI: STALKER
Set 6 - Monsters do not sleep
Set 7 - Nightmare daycare
Set 8 - Classic stabby time
Set 9 - Mines! Game over!
Set 10 - Funky mushroom artifact
Set 11 - How to crash a chopper
Set 12 - So not my fault
Set 13 - On to Pripyat!
Set 14 - Tools! Sprinting!
Set 15 - Hidden lair of the death-fridge
Set 16 - Strelok! Buddy!
STALKER series overview
About the game:
STALKER: Call of Pripyat is the third game in the STALKER series and follows Shadow of Chernobyl in the storyline of the series (Clear Sky was a prequel to SoC). Whereas Clear Sky uses assets almost entirely from Shadow of Chernobyl with a few new maps and a few upgrades to the game, Call of Pripyat is a fairly massive overhaul. It uses an update version of the Xray game engine and utilizes some very impressive lighting along with expansive maps. CoP also expands on the RPG-lite aspects of the series by using a fairly extensive upgrade system for weapons and armor; similar to Clear Sky, a real piece of junk weapon can be repaired and upgraded to be very useful.
The STALKER games are pretty much all about surviving in the Zone, usually over the dead bodies of your enemies. Anomalies would fall under the category of natural hazards despite being the freakish, nightmarish spawn of the event which created the Zone. If the anomalies in CoP are anything like the other games, they'll range from simply blasting you with concussion waves to shooting gouts of fire at you to crushing you an inescapable gravity ball of death.
There are also plenty of mutants and basically all of them want to kill you. And some factions in the Zone will always shoot you on sight. And there are emissions, which are sort of like a surreal nuclear explosion and occur randomly. Oh, and radiation which, frankly, is pretty mundane in comparison to everything else.
My Let's Play objectives:
Obviously, number one on the list is entertaining the viewer. To facilitate that, I try to edit out anything which drags down the pace of the videos. A 10-minute firefight at midnight in a lightning storm is tense and fun to watch, but watching someone sprint across a landscape and loot bodies for 10 minute is pretty dull viewing.
I also do these vids to show people what the STALKER games are like. Between the setting and the rather unforgiving nature of the STALKER games, there's just something enormously appealing about these games. However, it would be very easy to overlook these games since they definitely don't get the same kind of acclaim a big series like Halo gets. I want people to see and get drawn into the STALKER games themselves. Despite their various issues, the STALKER games are easily in my top 5 series of all time. I haven't played much of Call of Pripyat yet, but so far it seems like the game is 100% awesome without even any mods added, which is a first for the series. The first two games have some pretty massively broken elements and basically require at least some mods to bring up to playable and enjoyable.
Now to get you acquainted with the zone. First off, Stalkers:
Stalkers are the free agents of the Zone. They are there because they choose to be. Whatever they were outside, in here they're the equivalent of gold-boom prospectors. Finding the right artifact means a quick fortune and there are legends of unbelievable wealth hiding in the Zone for the right Stalker. By the very nature of their job, they have to be tough, smart, and, not surprisingly, often drunk. Some Stalkers are also available as guides to take you around the Zone, serving as a much-needed fast travel system.
How about the common scummy adversaries of everybody, Bandits?
Bandits are, well, bandits. Rather than earn their own way in the Zone, they attempt to prey on others. Nobody likes these guys, so they have no real support base (as far as I know) and tend to have pretty crappy equipment. Five or ten of these guys can make you have a real bad day, though. They tend to wander the Zone and live wherever they can, but are more prevalent in some areas than others. Everyone in the Zone also shoots them on sight, but they seem to multiply as fast as the mutants.
On a more academic note, we have scientists. Yes, weeny scientists do in fact enter the Zone. Theoretically. Scientists are in both of the other games, but frankly I have no clue if they're in Call of Pripyat. But I'm willing to bet they're here somewhere, sending out research assistants on suicidal missions.
Scientists place themselves in mortal peril for a very obvious reason: to figure out the zone. Obviously not the greatest fighters, so I assume I will end up having to do some escorting when I finally run into them.
Let's not forget the Traders, the select few people who make the Zone at least livable and even sometimes bearable.
Without Traders, you couldn't make it in the Zone. Legally or illegally, they get what Stalkers need. Outside of the government, these guys are how artifacts get funneled to the outside world. In turn, the Traders bring in food, protective gear, weapons, and, most importantly, ammunition. Knowing the location of a good cache doesn't mean squat if you don't have some of these to toss around:
As long as you have the cash, Traders will get you what you need. If you don't have the cash, they usually have jobs for you. Sometimes they need an "accident" to happen to the right person, sometimes they have a client looking for a special artifact, and sometimes they just need a piece of wild radioactive boar to make a special recipe. It's usually better if you don't ask.
What about the other factions? I don't really know! I've never played Call of Pripyat before and I have no idea which other groups will show up again. I've been waiting for ages to play and I'm really looking forward to playing the game blind.
So without further ado, come in, Stalker! I've got something for you...