Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Let's Play] STALKER: Call of Pripyat - STALKER series overview
Posts
No, really. I mean it.
Ah. THAT room.
Absolutely terrible isn't it.
You will see this hated thing and you will understand. And if you do not understand immediately, the incoherent fury-sound made by yours truly should make it clear. The floating fridge is also rather silly.
Set 15 - Hidden lair of the death-fridge
Part 2
Part 3
Part 4
Part 5
Part 6
Twitter Youtube Xbox
THAT room indeed. Some utter bullshit if I ever saw any. Fun to watch though.
Actually, yeah, it does keep track of humans and mutants killed on the stats screen. Haven't checked it in a while, though.
And that one room was really awful. On top of that, it would be super-easy to completely miss due to the layout of the lab. It really doesn't help that the burers were apparently completely immune to bullets or explosives even if they were just looking at me. I know about the telekinetic shield they can make but it's only supposed to work when they actively use it, not at all times when looking at the player.
I could honestly have dealt with 3 LURK bloodsucker in that room more easily than those 3 burers. I'm just thankful there wasn't a haunted fridge in their as well. And I'd better have grabbed all the documents with all the looking around I did (although I don't think they really do much of anything).
Also there are 6 documents I believe.
3DS FC : 4270-0980-2372
Gameplay-wise, that's up to the player. Unless you get really, really lucky, you can't do stuff like charge into a room with 5 wary enemies and survive. The gunplay is pretty serious and you gotta play smart if you want to survive. There's a lot more, but there's a whole STALKER game thread with that sort of stuff. I also have LPs of the previous two games in the second post of this thread so you can check those out if you want to see more gameplay.
It's definitely a unique series. Even if you just get the first game, Shadow of Chernobyl, all the different mods means you're getting something like 3 different games.
Yeah sorry, I forgot until this set came up, or I would have warned you ahead of time.
And deny us the pleasure of hearing him rage?
Yeah, why would you want to deny us the pleasure of watching Ninja Snarl lose it?
3DS FC : 4270-0980-2372
But even at the current price, you're basically getting 2-3 full games for the price of a cheap game. COMPLETE, Oblivion Lost, and LURK all make enough changes to make a couple of different games on their own. Just don't play straight vanilla Shadow of Chernobyl; it's rather broken without any mods.
It doesn't matter if you get all the documents or not, but if you're gonna try to find the last few, bring the gauss rifle, 40mm grenade launcher, or something else that does an insane amount of damage in one hit. There's 3 god damn burers deeper into the complex and they have the entire universe's supply of hit points.
This series really is my favorite all time set of games ever made. The atmosphere just sucks you in and the games are not easy. I'm a sicko though and play on Master, even with mods on top that make the guns more accurate and realistic feeling in general (which works both ways. Better watch your ass Stalker).
Where'd you hear that? I haven't heard any news about a new STALKER game.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
The Xray engine was old before Shadow of Chernobyl was even released. What GSC has managed to do with it is pretty incredible, but I'd rather see them use another better-optimized engine than develop another Xray engine along with all the assets for a new game. Crysis is labeled as needing a pretty beefy system but I can actually run it on higher settings while recording full-size video than I can basically all of the STALKER games.
Yeah, they're just fun to get just to say you did it. You don't get anything for it.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
And to be honest, I don't recall if my Gauss rifle theory is correct.
Anyway, yeah, Strelok shows up again. No, I don't have to kill him. For those who don't know, you actually play as Strelok in the first STALKER game and uncover the secrets of the Zone. He's still doing the same sort of thing except now he's trying to get info to the military to get the Zone under control. Also in this set is something like 30 minutes of taking measurements chopped down to something like 2 minutes of worthwhile video (IT WAS SO BORING) and finally discovering the location of the Oasis.
Other than that, this is basically the last set of the STALKER: Call of Pripyat Let's Play. Rather than post my final thoughts now, I'll give people some time to see the ending for themselves in case they haven't played the game. That way they'll have a better idea of what I'm talking about later. Considering I've spent right around 9 straight months do LPs for the STALKER series, I'm kind of sad to see it all done with. Not so much because I won't be doing any more LPs (Crysis is next on the list), but because now there are no more STALKER games I haven't played. Oh well, it's been good times and hopefully we'll eventually get another STALKER game before too long.
Set 16 - Strelok! Buddy!
Part 2
Part 3
Part 4
Part 5
Part 6
Anyway, its been great fun watching you play through all three Stalker games, and I'm really looking forward to seeing Crysis next.
I can't think of anything you really missed, aside from the final set of tools, and honestly those are optional.
Great game, I really like the improvements they made and the new anomaly system and repairs/upgrades. Definitely excited for another one, hope they make one.
Great work on the LP!
Then, new set!
But it's the last set. :cry:
Does anyone watch this and feel like it's the main character walking around talking to himself? Like the start of this set, the colonel walks up to Garry and says "Zanton! I've got to get that name right!" O_o
By the by Ninja, if you make another set... could I see that tally? I'd love to know how depopulated the Zone has become in the colonels time there.
:^:
Twitter Youtube Xbox
I do too, but thats because I always love picturing the characters just walking around and talking very loudly to themselves about what they are doing.
Also, "Totally not my fault!"
You kind of skipped past it, but tell me that 'defend the scientist' thing with the swarm of boars and flesh wasn't annoying. I swear, that might have been my most hated part of the game. (aside from the room of three burers)
I should've put it in the last set, but in the meantime I've got a note to include it if I make a bonus set. Surprisingly, I probably killed fewer bandits in CoP than in any other STALKER game by a wide, wide margin.
And yes, escorting the other Stalkers for the measuring was a terrible mission. It really took around 30 minutes because they're just so slow. The worst part is that there was so little danger that enemies getting close enough to make the Stalkers stop working was more of a concern than actually getting hurt. Aside from the one spot where zombies spawned literally ten feet in front of my face and the stupid fast-travel directly into burers bit, I didn't take a hit for the whole sequence. I skipped past it because it was just plain boring, both to play and to watch.
Also, Zanov, Zaton, tomato, tomatov. It's all the same to me. By which I mean it drove me crazy that I could never get the names right.
And I still hate those bottles. Smug bastards.
Also, anyone have any suggestions for a bonus set? Unlike the last couple of games, the camp areas are sealed off so you can't really go crazy and kill anybody. Aside from pulling up the final body count, I really don't know what to do for a bonus set. Call of Pripyat does a much better job of letting you get the Zone to a "complete" state, but it also means there are no hippie compounds to raze of rookies to toast.
Thanks. I really did make it a priority to try and show off the Zone in a coherent fashion without having to show all the running around.
I haven't had a chance to check out the Fallout 3 LP yet, but I'm actually pretty glad I never really considered doing an LP for that particular game. Even with something like 100+ mods installed on a repeat playthrough (I've already played it before on the 360), I really just could not get the game up to a state which didn't simultaneously make my eyes bleed (SO MUCH BROWN) and make the gameplay not leave me unsatisfied. I don't think it's a bad game, but it just has some design choices which really, really don't mesh well with me.
Not to mention the map is HUGE and anyone doing an LP for it could probably make as many sets for Fallout 3 alone as I have for all three STALKER games altogether. I'd rather watch somebody who really enjoys the game doing an LP of all that rather than forcing myself through an LP of it.
Also, ninja, I never tried to climb those vines in Pripyat, never knew you could get up there.
Otherwise, this is basically just me talking about the STALKER games on their respective startup screens. As I mention, these videos are more of a test of Windows 7 in preparation for the Crysis LP than they are for anything interesting. I just give some thoughts about the series in retrospect and frankly, you could skip everything after the first minute of the first video and not miss anything whatsoever. Even that first minute isn't a big deal.
Oh, but for those who don't know, it has been confirmed that GSC is indeed working on another STALKER game. I didn't know this, but apparently the STALKER series has sold over 4 million copies spread across the three games (which is pretty awesome for an Eastern-European company with 2 of its 3 games as buggy messes). So we can all look forward to at least one more STALKER game which I believe is slated for later in 2012.
STALKER series overview
Part 2
Just goes to show how much of a difference good atmospheric design makes.
:^:
Twitter Youtube Xbox