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Splunking in yonder Caveran - D&D
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My deviantART gallery | DarrenMAC on Xbox Live | My Twitter | My Tumblr
Poker Skill Challenge:
Legal Usable Skills: Bluff, Insight, Perception, Diplomacy (And others if you can give a good enough reason)
Illegal Usable Skills: Thievery (for sleight of hand and cheating, obviously)
Pick 3 skills to use and roll vs the level of the table you are playing. Higher level tables offer more money, but are harder to beat.
3 failures - You lose everything you bet. Too bad.
2 failures, 1 success - You manage to walk away with half of what you had.
2 success, 1 failure - You collect half of what you bet in winnings. (Bet x 1.5)
3 successes - You double your money.
Cheating:
At any time you can use a thievery check to turn a failure into a success, however, if you fail this check you have been caught cheating. At the very least you would be thrown out of the establishment, at worst you get arrested or start a fight.
Overall, I think this is a pretty fair system. Any comments or complaints?
enchanted lockpicks
"sneakers"
a cloak of cloaking
evidence erasers
and a get out of jail free card
This is always the right answer.
Steam - Talon Valdez : Xbox Live & LoL - Talonious Monk
We had a character in our old Deadlands game who was addicted to some drug they made up, and over time withdrawal would give him a negative modifier on all rolls.
Since it was deadlands, the way we handled the actual fighting off of the addiction was by doing checks once per day, where we would pull out a deck of cards and deal two hands of nine cards, one for the DM and one for the player. Each had to make their best five card hand. If the DM won, the addiction level got worse by one. If the player won, the addiction level was reduced.
The chart for the addiction levels looked something like this:
-5 Basically Dead - (-5 modifier to all rolls)
-4 Trainspotting - (-4 mod)
-3 Bad off - (-3 mod)
-2 Hooked - (-2 mod)
-1 Social Drinker - (-1 mod)
0 Normal, slightly addicted
+1 I can quit whenever I want
+2 Cold Turkey
+3 12 Step Program
+4 A new man (the addiction is broken for good)
Basically, he started at 0 and every day the addiction had a chance of getting better or worse. If he got into positive numbers by winning hands, he was beating the addiction. If he got to +4, he beat the addiction and didn't have to play anymore hands. Most of the game, he wavered between + and - 2, and then eventually looked like he was getting close and then he overdosed on something he found and died.
The character, not the player.
EDIT: I know this isn't a gambling system, but I felt like sharing since it was related.
MAAAARSH what do i pm to you? my character-creator info sheet? would that work?
Not everything needs a mechanic reinforcing it. In most settings the amount of coin even a heroic level adventurer can throw around makes casual gambling pointless outside of just being a hobby.
If you're just gambling with random jackasses, there's no reason to make it into a skill challenge. The dwarf doesn't need to perform a skill challenge to get drunk or drink the bard under the table, and the rest of the party doesn't need to sit around while the dwarf makes endurance checks to try and drink even more.
If you're gambling for bigger stakes, ideally that would be treated like an encounter or several encounters, so the entire party can get involved and you can get as ridiculous as necessary.
Generally "roll d20 to randomly make or lose money" isn't an exciting mechanic for a game.
Well, yes, I could do that. But I'd like a bit more variety, and I know that, somewhere in the past, I saw a name generator that would do various Forgotten Realms names but I can't find it now. Maybe someone here knows of it?
Even then, I know I've seen good fantasy name generators out there. Anyone have a favorite?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The new Slaying Stone module was kind of cool. It's more of a sandbox setup with the characters exploring an abandoned city (well, except for the goblins, kobolds, and orcs...) looking for an artifact. It's a little more open ended instead of a point A to point B dungeon crawl since you can explore the different buildings/locations in any order.
My deviantART gallery | DarrenMAC on Xbox Live | My Twitter | My Tumblr
You have my interest, i will look into this.
That'd work, anything that'll give me some sort of idea of what feats, skills, items and so on your character's got. I have D&Di so I can look up stuff on my own if need be.
Also, you're apparently the only interested dude so this should be an interesting game to run.
I might play if I get up in time. I miss your games.
http://forums.penny-arcade.com/showpost.php?p=15332862&postcount=229
i'd be down but i'll probably be busy tomorrow evening
A copy of ventrilo would also be extremely handy because I expect a fair amount of coordinating will be done with the voice chat. Server info'd be
Hostname: vtx14.defconservers.com
Port: 3860
Pass: fortytwo
It's about mutants rebelling against the establishment. Or something.
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Didn't we both play a brief game GM'ed by Pony? I remember one short, intensely hilarious session.
It's the first game I have played that went past one day, let me put it that way.
Rank put me in a D&D game that didn't quite get started.
Mori's game involved my character making some thug shit his pants.
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
BUt today is FREE RPG DAY Come see the sweatly unwashed people do think being in public is bad from some reason
Talk to them and send them back the thier caves
My deviantART gallery | DarrenMAC on Xbox Live | My Twitter | My Tumblr
But the really creepy people were out in force
and it's a pretty good opportunity to run this campaign that I wanted to do, but I might have to scale back some of the "flashback" elements I was going to do
basically the characters would go into a trance or something along those lines and they would play out events from a long time ago (that would be major pieces of the campaign's backstory), only they'd be in like, 3.5 or earlier
which was going to be a problem anyways because I barely understand 3.5 in the first place
http://www.d20srd.org/
also feel free to ask questions
but I kind of feel that if I'm being asked to run this in a shop that I should stick to the system they're actively trying to sell, you know?
The first encounter I have planned for the actual characters should be pretty fun, though, and should hopefully kind of skip most of the "we are all at a bar for some reason and now we are drunk and getting up to shenanigans" stuff. I did that last campaign, and even though the first encounter involved a bunch of goblins invading the tavern, I still had a scenario emerge where the dragonborn fighter tried to rape a horse.
Also, where does a man get some Lego figures or something? because the DnD minis are not cost efficient