Yeah that's not gonna work for me. It's actually my girlfriend's Xbox, which we can't have replaced because she had my brother paint the case black. So uhhhh at least I have an excuse to buy a slim? Maybe? When I stop being poor?
Yeah that's not gonna work for me. It's actually my girlfriend's Xbox, which we can't have replaced because she had my brother paint the case black. So uhhhh at least I have an excuse to buy a slim? Maybe? When I stop being poor?
Collect $9 per day and you could have the $300 by launch day (with some overshoot to account for taxes or whatever)!
xzzy on
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited August 2010
My good controller's left bumper broke last night. Well, at least I have a reason to get one of those Reach controllers.
Edit: Never mind, it works decently, I just have to press it specifically in the middle.
My good controller's left bumper broke last night. Well, at least I have a reason to get one of those Reach controllers.
Edit: Never mind, it works decently, I just have to press it specifically in the middle.
Yeah, the bumpers seem to be the fastest component to give. I've noticed that if you keep pressing hard in that middle area, it should right itself after awhile.
I'm still using the same controller I got in 2006.. the thumbsticks are a little less precise, but in general the thing has held up well.
There is a gouge in the left thumbstick rubber where I dug my thumbnail into the thing, trying to not suck at geometry wars. Is the only real sign of its age.
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KorKnown to detonate from time to timeRegistered Userregular
edited August 2010
I've got a White, Black, and Red controller that are all working great. The white and black are over 3 years old, and we got the Red one when they first released. For some reason though, my ODST controller is slowly dying. Both triggers have this nasty squeak they do, and my right stick doesn't fall back to center, usually resting in position just slightly down and left of center. This wouldn't normally be a problem except for all the forging I do.
I'm still using the same controller I got in 2006.. the thumbsticks are a little less precise, but in general the thing has held up well.
There is a gouge in the left thumbstick rubber where I dug my thumbnail into the thing, trying to not suck at geometry wars. Is the only real sign of its age.
I'm still using the same controller I got in 2006.. the thumbsticks are a little less precise, but in general the thing has held up well.
There is a gouge in the left thumbstick rubber where I dug my thumbnail into the thing, trying to not suck at geometry wars. Is the only real sign of its age.
explain
It's hard to describe. What I discovered while playing geometry wars is that I didn't put the pad of my thumb on the thumbstick.. instead I was digging my thumbnail into the little bowl on top of the thumbstick, and I eventually cut through all the rubber. So there's this little divot on the thumbstick where you can see hard plastic.
I still think MS should give point refunds to the people who bought the DLC before the MP disc came out, especially considering Reach's looming release.
I still think MS should give point refunds to the people who bought the DLC before the MP disc came out, especially considering Reach's looming release.
About to ship this off to Wu tonight. I think it needs some text editing but it's 99% there. Feedback/opinions? Text jump around too much? Did you understand it?
Yorker do you want to shoot people in a Swat setting?
AuburnTiger on
XBL: Flex MythoMass
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited August 2010
Yeah, I totally skipped to the "too long, didn't read" part. To be fair, I did it because I'm not particularly interested in in-depth well-placed spawns right this second, just a general overview. But aside from that, holy crap, talk about a detailed study of something which is completely vital but is super-easy to overlook when making a map.
Athough I do like the fact that facing spawns towards the action really does need to be explicitly stated. Hopping through teleporters in Team Fortress 2 only to end up facing a wall and not the enemy has always filled me with infinite rage. And I don't know if this is in there (it probably is), but I would suggest adding that spawns should always face away from very close barriers even if it means not looking directly at the enemy side or towards the action. Doesn't do any good to have all the spawns face the enemy if half of them spawn you looking at a wall 6 inches in front of you.
Yeah, it's obvious, but so is saying spawns should face the enemy and I'm sure people place spawns like that all the time.
Ninja Snarl P on
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
I think the diagrams are pretty good. I would personally use a different color scheme for the spawn weight distribution example than blue/pink/red. Probably a traditional yellow/orange/red or just a single color with increased saturation.
I feel that, perhaps, the Spawn Blocking-Emergency Spawns-Engine and Gameplay Observations sections could possibly go before Spawn Distribution, as they kind of feel more related to Spawn Weighting than Distribution. However, I can see that those are the less important and in-depth topics, so putting them at the end is logical.
Also, Ye Olde Englishe in your Rules should read "Thou shalt" in every one, and #5 should be "...in any map, for thy players will..."
I think the diagrams are pretty good. I would personally use a different color scheme for the spawn weight distribution example than blue/pink/red. Probably a traditional yellow/orange/red or just a single color with increased saturation.
I feel that, perhaps, the Spawn Blocking-Emergency Spawns-Engine and Gameplay Observations sections could possibly go before Spawn Distribution, as they kind of feel more related to Spawn Weighting than Distribution. However, I can see that those are the less important and in-depth topics, so putting them at the end is logical.
Also, Ye Olde Englishe in your Rules should read "Thou shalt" in every one, and #5 should be "...in any map, for thy players will..."
thanks for the feedback, implementing these changes
edit: probably the best and worst thing about google docs is that I can tweak and change documents even after I email them to people.. must resist urge to edit....
Well shit, why haven't we done that before? Render out a saved film, record an audio track, whack it up on YouTube. TBKommentaries.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited August 2010
Ok folks listen up. Tonight me and Angel and another one of my good friends are attempting Endure tonight at 10pm Eastern/7pm Pacific.
Send me a FR or message to Nocren v2 if you want in on this. Hopefully tonight is the night I get Recon.
And really, I just want the chestpiece and shoulder pads.
My friend still wont believe me that Elites and Spartans have identical hitboxes in Halo 3. I even went as far as to show him that video in Sandbox with the teleporters. Are there any direct quotes from Bungie so I can secure my bragging rights?
finnith on
Bnet: CavilatRest#1874
Steam: CavilatRest
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited August 2010
Oh, speaking of hitboxes.... Do Jackels and Grunts have the same hitbox in Halo 3? I recently played through the first level to help my friend get the campaign score achievements and it felt like to get a headshot on the snipers I had to aim above their little facemask thing and hit tippy-top of their head/neck to drop them.
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited August 2010
Dammit, I missed Lookfree being a sports announcer for Halo? Tch, my 360 just had to go and die during the Summer of Arcade, didn't it? It couldn't have chosen to kill itself back in June when there wasn't much to play, no no, it had to go and die now.
Angry Beeb is Angry.
Edit: And I swear, Local, I must have seen so many other forumers with the Ammo Mule slogan and an MNC avatar to go along with it. At least I'm original with Forky.
Posts
Pokemon Safari - Sneasel, Pawniard, ????
Collect $9 per day and you could have the $300 by launch day (with some overshoot to account for taxes or whatever)!
Edit: Never mind, it works decently, I just have to press it specifically in the middle.
Yeah, the bumpers seem to be the fastest component to give. I've noticed that if you keep pressing hard in that middle area, it should right itself after awhile.
There is a gouge in the left thumbstick rubber where I dug my thumbnail into the thing, trying to not suck at geometry wars. Is the only real sign of its age.
Pokemon Safari - Sneasel, Pawniard, ????
explain
It's hard to describe. What I discovered while playing geometry wars is that I didn't put the pad of my thumb on the thumbstick.. instead I was digging my thumbnail into the little bowl on top of the thumbstick, and I eventually cut through all the rubber. So there's this little divot on the thumbstick where you can see hard plastic.
I try so hard to play it, and I am near the bottom of every single leaderboard.
you know what you need to do
Mediocrity sucks!
But at least I was one of the last 50 to play Halo 2 online, that's worth something, right?
Repeating my request to have this rendered. I swear there are always people with extra minutes when I don't have something cool to render.
wat
Site hiccup?
neogaf plan phase G is a go
Nope.. updated his LinkedIn profile, lists Bungie as past experience now.
Unless they're wandering off to start their own game company.
I wonder what Shishka is going to call his studio.
project icarus yo
or maybe he just got tired of dealing with the worst of the internet day in and day out and is moving on to something more cheerful
About to ship this off to Wu tonight. I think it needs some text editing but it's 99% there. Feedback/opinions? Text jump around too much? Did you understand it?
Athough I do like the fact that facing spawns towards the action really does need to be explicitly stated. Hopping through teleporters in Team Fortress 2 only to end up facing a wall and not the enemy has always filled me with infinite rage. And I don't know if this is in there (it probably is), but I would suggest adding that spawns should always face away from very close barriers even if it means not looking directly at the enemy side or towards the action. Doesn't do any good to have all the spawns face the enemy if half of them spawn you looking at a wall 6 inches in front of you.
Yeah, it's obvious, but so is saying spawns should face the enemy and I'm sure people place spawns like that all the time.
Yeah yeah, hold your horses.
Edit: Hmm, still not rendered. Wonder why. If it doesn't go through tomorrow, I'll try re-rendering it, since I'm not using the minutes anyway.
I feel that, perhaps, the Spawn Blocking-Emergency Spawns-Engine and Gameplay Observations sections could possibly go before Spawn Distribution, as they kind of feel more related to Spawn Weighting than Distribution. However, I can see that those are the less important and in-depth topics, so putting them at the end is logical.
Also, Ye Olde Englishe in your Rules should read "Thou shalt" in every one, and #5 should be "...in any map, for thy players will..."
thanks for the feedback, implementing these changes
edit: probably the best and worst thing about google docs is that I can tweak and change documents even after I email them to people.. must resist urge to edit....
let's see how this works out for lookfree
Doing live commentary during our better games was so fun
@gamefacts - Totally and utterly true gaming facts on the regular!
Send me a FR or message to Nocren v2 if you want in on this. Hopefully tonight is the night I get Recon.
And really, I just want the chestpiece and shoulder pads.
Steam: CavilatRest
Angry Beeb is Angry.
Edit: And I swear, Local, I must have seen so many other forumers with the Ammo Mule slogan and an MNC avatar to go along with it. At least I'm original with Forky.