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GSM, i so wish you had finished, that was gearing up to be awesome
Spoiler:
Thinking of finishing it tomorrow anyway.
It's really just the mechanical stuff left. I actually did all 4.5 minutes of solid lipsync, so there's really no reason to waste it.
BahamutZEROWHY HAVE YOU SUMMONED ME?Registered Userregular
yeah, I can't do it. and if you don't catch him right away you're fucked because as his lead increases so does the amount of time you have to mash buttons and dodge obstacles to catch up.
I'm rendering a video of me playing through to the end right now
The game was a bitch to balance though, it's true (suggestions are welcome since I hope to make more games in the future)
with silly little flash things it's generally best to err on the side of leniency
I thought I had
Uploading terrible quality video of the ending to youtube now, recorded through my headset because Hypercam doesn't seem to be able to record what is coming out your speakers
I'm rendering a video of me playing through to the end right now
The game was a bitch to balance though, it's true (suggestions are welcome since I hope to make more games in the future)
with silly little flash things it's generally best to err on the side of leniency
This is exactly why my game against Marshmallow didn't have a failure state. That decision drove the design choices (rip off an existing game with no failure state)
Technically this game doesn't have a failure state either. Instead it allows you to become impossibly behind, without hope of catching up. Therein lies the problem.
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I can't beat it
but man I'm gonna need a video of how this ends or something
It's really just the mechanical stuff left. I actually did all 4.5 minutes of solid lipsync, so there's really no reason to waste it.
So hard to make that idea fun and replayable
(I just caught him in 18 secs though, come on guys)
no fucking way
come on guys, I got the second fastest time
h5 natek
the end of the game is great
this is another game larlar will best me at
a boo hoo
The game was a bitch to balance though, it's true (suggestions are welcome since I hope to make more games in the future)
god that beginning video is still the most fabulous part. GSM I am sad yours isn't done, it looks like it would have been totes fabu!
this cannot be that hard guys
Except apparently yours is possible. Either way I'm having fun with it.
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it is intense
Nope, I can't do it. Sorry, but that lost my vote.
with silly little flash things it's generally best to err on the side of leniency
aww stupid work computer wont let me record my highscore
wimble put it there to scare me away from the game
I thought I had
Uploading terrible quality video of the ending to youtube now, recorded through my headset because Hypercam doesn't seem to be able to record what is coming out your speakers
This is exactly why my game against Marshmallow didn't have a failure state. That decision drove the design choices (rip off an existing game with no failure state)
Technically this game doesn't have a failure state either. Instead it allows you to become impossibly behind, without hope of catching up. Therein lies the problem.
hit both keys at the same time really fast and just make sure to jump/slide and you can catch him. I got him at 9.3
e- although maybe it's my work computer that is terrible and requires me to hit both keys at the same time