Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I'm an undergraduate student with aspirations in game design, so next year I'm founding a game development organization on campus. The group will focus on learning how to design and develop games together.
Now, given that I have no experience in actually making games, and that likely no one else in the group will either, each individual will have to spend much of the year learning new technologies.
I'm familiar with the process of game design: create a design document that details every aspect of the game, create an artistic direction with a team of artists, code the game, and revise as necessary throughout development. That's all well and good as theory, but it is clear to me that I lack the knowledge needed to get started.
What would be a free and newb-friendly engine to use? How can the programmers learn the nuances of coding for games, what's a good program for 3d modelling, how can the designers get some practice in designing balanced systems? I must become familiar enough with the answers to all of these questions to guide an inexperienced team through the development process within 6 months, and any advice or thoughts would be appreciated.