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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)

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Posts

  • hippofanthippofant Registered User regular
    edited June 2010
    Well, okay, if you want us to differentiate, here's one who doesn't give a goose about gods.

    Haha. No, I don't mind. I'm just saying.... I bet if I made a campaign without dragons, you'd all roll dragonborn too :P Submit the character you'd like to play! I'm sure I'll... I dunno... choose... somehow...


    Cyros, under the feats window, right above the list of your feats there should be a little house icon with a star in it. Click that and you get a free houseruled feat. If you don't have Versatile Expertise as a feat option, just take 2 Weapon/Implement Expertises instead.

  • AlphaboomerangAlphaboomerang Registered User
    edited June 2010
    hippofant wrote: »
    Well, okay, if you want us to differentiate, here's one who doesn't give a goose about gods.

    Haha. No, I don't mind. I'm just saying.... I bet if I made a campaign without dragons, you'd all roll dragonborn too :P Submit the character you'd like to play! I'm sure I'll... I dunno... choose... somehow...

    Ahaha, I think thats just a dnd players nature. Or not, maybe everyone just... wanted to be divine. And also, talking about how the GODS ARE TEH DEADS just put Gods in my heads, so it influenced me towards that power source.

    And, I want to play BOTH of my characters. Bal wasn't a replacement for Paldus, just another option. Paldus has the fun funn roleplaying times, and Bal has the fun funnnn firecheese times.

  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    Well, I was going to submit a Paladin-Starlock hybrid who I'd had made for a while, but it seems that someone already beat me to posting one. :P Well, let me submit him anyway - will edit info in in a moment.

    EDIT:

    Gregor, Human Paladin-Warlock (Star Pact) Hybrid

    Quick background:
    Spoiler:

    Description:
    Spoiler:


    D&D experience:
    Spoiler:

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • CyrosCyros Registered User
    edited June 2010
    hippofant wrote: »
    Well, okay, if you want us to differentiate, here's one who doesn't give a goose about gods.

    Haha. No, I don't mind. I'm just saying.... I bet if I made a campaign without dragons, you'd all roll dragonborn too :P Submit the character you'd like to play! I'm sure I'll... I dunno... choose... somehow...


    Cyros, under the feats window, right above the list of your feats there should be a little house icon with a star in it. Click that and you get a free houseruled feat. If you don't have Versatile Expertise as a feat option, just take 2 Weapon/Implement Expertises instead.

    Thank ye kindly good sir.

  • BrodyBrody SeattleRegistered User regular
    edited June 2010
    Brennos, Half-elf Warlock.

    Background-ish
    Spoiler:

    His Patron
    Spoiler:

    Description.
    Spoiler:

    As for experience, I have been in a couple 4e PbP's, and a few IRL homebrew games.

  • RiusRius Registered User regular
    edited June 2010
    For as long as there have been gods, there have been crazies who insisted that the gods would soon die, leaving the world a barren desert wasteland ruled by anarchy and tyranny, where psionics is plentiful and magic corrupting, with giant sentient insects and cannibalistic halflings...

    Hmm...

    ... and cannibalistic halflings...

    Hmm...

    HalflingBarbarian.jpg

  • RiusRius Registered User regular
    edited June 2010
    Do you have any objection with the Eberron background "Talenta Plains" for a Halfling Barbarian? It gives access to the Talenta Weapon Training feat, without which I'd never consider making one. The background itself is styled just like the General ones; i.e. no crazy benefits.

  • 3clipse3clipse Registered User regular
    edited June 2010
    For your consideration: Baern Ironskull, Dwarf Fighter

    Character Stuff:
    Spoiler:
    Background, etc:
    Spoiler:
    Orokos sheet: http://4e.orokos.com/sheets/1430

    EDIT: Forgot this originally. I've played in 3 4e games in real life, 4 PBP 4e games (all of which the DMs eventually abandoned), and am currently working on a 4e Dark Sun game I plan to run in the fall.

    C2hmw6F.png
  • hippofanthippofant Registered User regular
    edited June 2010
    Rius wrote: »
    Do you have any objection with the Eberron background "Talenta Plains" for a Halfling Barbarian? It gives access to the Talenta Weapon Training feat, without which I'd never consider making one. The background itself is styled just like the General ones; i.e. no crazy benefits.

    Uh sorry for the late response, but ... what exactly is the point of the Talenta Weapon Training feat? Because the Talenta weapons are small?

  • RiusRius Registered User regular
    edited June 2010
    hippofant wrote: »
    Rius wrote: »
    Do you have any objection with the Eberron background "Talenta Plains" for a Halfling Barbarian? It gives access to the Talenta Weapon Training feat, without which I'd never consider making one. The background itself is styled just like the General ones; i.e. no crazy benefits.

    Uh sorry for the late response, but ... what exactly is the point of the Talenta Weapon Training feat? Because the Talenta weapons are small?

    Essentially, yeah. Without access to the Talenta weapons, the best a Small Barbarian could use is a longsword. The Talenta Sharrash is roughly equivalent to that but also has high crit. That, plus the feat's damage bonus, helps ease the pain of not having a racial bonus to Strength and not having d12 weapons.

  • 3clipse3clipse Registered User regular
    edited June 2010
    Rius wrote: »
    hippofant wrote: »
    Rius wrote: »
    Do you have any objection with the Eberron background "Talenta Plains" for a Halfling Barbarian? It gives access to the Talenta Weapon Training feat, without which I'd never consider making one. The background itself is styled just like the General ones; i.e. no crazy benefits.

    Uh sorry for the late response, but ... what exactly is the point of the Talenta Weapon Training feat? Because the Talenta weapons are small?

    Essentially, yeah. Without access to the Talenta weapons, the best a Small Barbarian could use is a longsword. The Talenta Sharrash is roughly equivalent to that but also has high crit. That, plus the feat's damage bonus, helps ease the pain of not having a racial bonus to Strength and not having d12 weapons.

    Craghammer/Waraxe? 1d10 Brutal 2 and 1d12, respectively. Just taking the necessary weapon proficiencies and use them Versatile.

    C2hmw6F.png
  • hippofanthippofant Registered User regular
    edited June 2010
    Go ahead and take it, but I'd prefer if you didn't try to eat your party mates. :P

  • 3clipse3clipse Registered User regular
    edited June 2010
    Question: are we allowed to combine the 500gp with a level 2 magic item's worth of gold to get a level 4 magic item instead of the level 2? I have another idea for a character, but it really only works with a Sunblade, which is level 4; totally willing to give up the extra gold to get it.

    C2hmw6F.png
  • hippofanthippofant Registered User regular
    edited June 2010
    I'd prefer you not, but if you really can't wait for me to drop a Sunblade for you because your character build adamantly demands it from the start, then sure.

  • 3clipse3clipse Registered User regular
    edited June 2010
    hippofant wrote: »
    I'd prefer you not, but if you really can't wait for me to drop a Sunblade for you because your character build adamantly demands it from the start, then sure.

    Nah, not that huge a deal, just a theme thing. It could wait, so no worries. Posting him up soon.

    C2hmw6F.png
  • 3clipse3clipse Registered User regular
    edited June 2010
    Hmm. Changed my mind on the second character. I was going to make an Avenger who was an Angel who had remained behind when the gods diseappeared, but I decided I'd rather play a normal person instead.

    C2hmw6F.png
  • Abysmal LynxAbysmal Lynx Registered User
    edited June 2010
    Squints wrote: »
    My character sheet has been updated with faked verastile feats.

    I should probably do that too.

    [SIGPIC][/SIGPIC]
  • hippofanthippofant Registered User regular
    edited June 2010
    3clipse wrote: »
    Hmm. Changed my mind on the second character. I was going to make an Avenger who was an Angel who had remained behind when the gods diseappeared, but I decided I'd rather play a normal person instead.

    Well of course. You wouldn't want the other party members to make fun of you for being "special".

    I've compiled a list of the current submissions in the first post if y'all care. I don't know why I did it. I've just seen other recruitment threads do it, and I'm a sheeple.

  • bratrbratr Registered User
    edited June 2010
    I see your divine powers and raise you Mikal the Human Wizard

    He uses fire and doesn't get the Burning Blizzard Feat cause I want Flaming sphere. A level 3 wand would be really nice too :winky:

    Background to come its late right now.

  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    I should point out that my Paladin/Starlock doesn't need a silly Level 3 Pact Blade, because his holy symbol (in the shape of his chosen star) can operate as an implement for both his paladin and warlock implement powers, as per hybrid rules. ;-)

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    Reeeeeeally? I thought they had to use valid implements for both.

    This changes eeeeeverything. I shall edit! Though a pact-blade really fits the backstory as written. Hrm.

    Odd. It lets me use a Holy Symbol +1 as the implement for any Paladin or Warlock powers, but it only lets me use the Pact Blade for my Warlock powers. I guess because Pact Blades are special enchantments that allow something to be used as an implement for Warlock powers?

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    Kay wrote: »
    Odd. It lets me use a Holy Symbol +1 as the implement for any Paladin or Warlock powers, but it only lets me use the Pact Blade for my Warlock powers. I guess because Pact Blades are special enchantments that allow something to be used as an implement for Warlock powers?

    Yeah. Like with the Holy Avenger that functions as an implement for Paladin powers - you couldn't use it with the Warlock abilities.

    Now, if you were, say, a Warlock/Sorcerer, you could take a Pact Blade dagger and it'd be okay - but you could use any dagger and be okay anyway, so why bother?

    Shit like that's more for characters who would prefer to have just a weapon and implement rather than worrying about leveling up both of them.

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    I need to look into the rules behind drawing and sheathing weapons, then. My original plan was a Pact Blade, and just to use Paladin Weapon powers, and the whole 'sword as a symbol of faith' thing worked pretty well. I could reflavour the background to use a Holy Symbol in the shape of a star, and have a generic magical sword (and possibly a Longsword instead), I guess. The pact blade still sounds like the better symbol of her faith though, given the background.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    As long as you don't take any Paladin powers with the Implement keyword, the Pact Blade will do you just fine. And there are certainly plenty of Paladin powers with the weapon keyword to choose from.

    I intend my Paladin/Starlock hybrid to make use of implement powers from both classes, so going with a holy symbol is really the only way for me. I suppose I could use a wand in the off-hand, but a shield is preferable.

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • WoogityWoogity Registered User
    edited June 2010
    Cutter MK.01Warforged, Barbarian

    Background
    Spoiler:

    Personality and appearance
    Spoiler:


    I have a ridiculous defender build I want to try out as well that would fit this world very well as well I will post him when I get the chance. Also, ive played in 2 pbps and a rl game, and i will be dming a rl game starting next month.

    Spoiler:

    the game assassino_O
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    That was pretty much what I was thinking - sword and shield for the archetypical 'paladin' look, stick to Weapon powers from Paladin, and make the sword a Pact Blade. It'll limit my effectiveness with weapon-based attacks as a Striker, but as most of my damage will come from Warlock powers backed up by the Curse... yeah. I can only use the Warlock Curse damage with Warlock Powers, as I read it, but as the Paladin's Divine Challenge is sustained by being adjacent, or attacking, I figured I could mark something, slap it with Dire Radiance for 2d6+Con+Enchant at range, and make it come to me (taking more damage), or hit someone else and suffer the mark effects. Pity that the Paladin mark enforcement isn't that strong, and the Hybrid version is even weaker.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • AegisAegis Registered User regular
    edited June 2010
    Kay wrote: »
    I need to look into the rules behind drawing and sheathing weapons, then.

    Drawing & Sheathing a Weapon are Minor Actions. You can take the Quick Draw feat to get:
    Prerequisite: Dex 13
    Benefit: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    Looks like I should stick with the Pact Blade, then. Lyssa's somewhat clumsy.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • WoogityWoogity Registered User
    edited June 2010
    Kay wrote: »
    Pity that the Paladin mark enforcement isn't that strong, and the Hybrid version is even weaker.

    I think Mighty Challenge would probably be a feat tax for this build which could be hard at low lvl with limited feats, could probably pull it off with a human tho if you took your other feat to get pally armor prof. otherwise you would be pretty screwed if anyone caught up to ya.

    Spoiler:

    the game assassino_O
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    Kay wrote: »
    That was pretty much what I was thinking - sword and shield for the archetypical 'paladin' look, stick to Weapon powers from Paladin, and make the sword a Pact Blade. It'll limit my effectiveness with weapon-based attacks as a Striker, but as most of my damage will come from Warlock powers backed up by the Curse... yeah. I can only use the Warlock Curse damage with Warlock Powers, as I read it, but as the Paladin's Divine Challenge is sustained by being adjacent, or attacking, I figured I could mark something, slap it with Dire Radiance for 2d6+Con+Enchant at range, and make it come to me (taking more damage), or hit someone else and suffer the mark effects. Pity that the Paladin mark enforcement isn't that strong, and the Hybrid version is even weaker.

    That's why my Level 1 feat choice is Crimson Legionnaire, which gives me a +2 bonus to damage rolls with paladin powers against creatures under my Warlock's Curse. Of course, my character is a human, so I could get Hybrid Talent and Crimson Legionnaire at Level 1.

    Otherwise, if you wanted your Divine Challenge to have a bit more sticking power, you could take some of those points in Con and put them in Str, and at Level 2 take Mighty Challenge to add your Strength mod in radiant damage to the damage dealt by Divine Challenge.

    Either of those feats would be a good choice for you at Level 2. Of course, I think my Paladin/Starlock is meant to play slightly different than yours, at least after a few levels. I've got Gregor planned out all the way to Epic, because when I'm bored I build D&D characters. :P

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • WoogityWoogity Registered User
    edited June 2010
    DarkPrimus wrote: »
    I've got Gregor planned out all the way to Epic, because when I'm bored I build D&D characters. :P


    guilty of doing this as well, strange that there are so many pallylocks in this game, what role would you be looking for for one of these? like ranged striker kite build? or ranged defender? i think the latter is a pretty dangerous build to play with.

    Spoiler:

    the game assassino_O
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    Woogity wrote: »
    DarkPrimus wrote: »
    I've got Gregor planned out all the way to Epic, because when I'm bored I build D&D characters. :P


    guilty of doing this as well, strange that there are so many pallylocks in this game, what role would you be looking for for one of these? like ranged striker kite build? or ranged defender? i think the latter is a pretty dangerous build to play with.

    Oh, he's definitely designed to be a striker. He sticks his divine challenge and warlock's curse on a target and stays on them until they're dead. At higher level, he's got some powers to pull the next enemy to him (or to teleport directly to them) and has some more defender-ish powers, but he's designed to pick a target and kill them quickly.

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • WoogityWoogity Registered User
    edited June 2010
    thats a nice build for striker, like the bonus dmg from warlocks curse on lock powers then run out of range and bleed em with Divine Challenge, pretty clever sirs. Isnt the bonus from the mark moot tho if the defender is attempting to control the mob too?

    Spoiler:

    the game assassino_O
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    Woogity wrote: »
    thats a nice build for striker, like the bonus dmg from warlocks curse on lock powers then run out of range and bleed em with Divine Challenge, pretty clever sirs. Isnt the bonus from the mark moot tho if the defender is attempting to control the mob too?

    Level 2 feat selection is Crimson Fire, which means that an enemy with both my Divine Challenge and Warlock's Curse on them takes d10s for Curse damage instead of d6s.

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    DarkPrimus wrote: »
    That's why my Level 1 feat choice is Crimson Legionnaire, which gives me a +2 bonus to damage rolls with paladin powers against creatures under my Warlock's Curse. Of course, my character is a human, so I could get Hybrid Talent and Crimson Legionnaire at Level 1.

    Otherwise, if you wanted your Divine Challenge to have a bit more sticking power, you could take some of those points in Con and put them in Str, and at Level 2 take Mighty Challenge to add your Strength mod in radiant damage to the damage dealt by Divine Challenge.

    Either of those feats would be a good choice for you at Level 2. Of course, I think my Paladin/Starlock is meant to play slightly different than yours, at least after a few levels. I've got Gregor planned out all the way to Epic, because when I'm bored I build D&D characters. :P

    Crimson Legionnaire? Looks like I need to read that article in Dragon 381, if it's half as cool as the Star Pact Warlock article (which was part of the inspiration for Lyssa), it'll be worth it. Unfortunately, at the moment Crimson Legionnaire isn't that useful to me, as Lyssa only has one Paladin power - Enfeebling Strike. I figured with a Shortsword, she'd be better off relying on Warlock powers, or powers that didn't use Weapon damage. Of course, going with a Pact Blade means that I won't be able to do that so easily with implement powers for her Paladin side, but I'll cross that bridge when I come to it.

    Crimson Fire, however, is definitely a feat to take. Given that her stable damage source is a combination of Dire Radiance and marking the opponent to entice them to chase her, that die-size bump would be awesome.

    Might end up going with a +1 Challenge Seeking Longsword, and a Holy Symbol of some sort (but I can't find any that work, other than a generic one) as a rod or wand doesn't really work as she's meant to be a Paladin, but using a holy symbol for Warlock powers works really well.

    Putting points from Con into Strength isn't going to help out, as most all of her Warlock powers are Con-based. Guess the build idea I chose spreads the stats a little thinly. Though if I drop Con and Cha to 16 each, I can buff Int and Wisdom (or strength) to 14 for some decent riders. Really do need to think on it some more, but I'm definitely happy with her backstory, and I guess that counts for more than the build.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DarkPrimusDarkPrimus Registered User regular
    edited June 2010
    You aren't required to go with Dire Radiance if you pick Star Pact as a Hybrid, you know. In fact, in Arcane Power they have a sidebar that basically says "We're sorry we made it seem like if you picked a particular pact in PHB1 you were pretty much stuck with powers listed as (X Pact). We haven't labeled any of the new powers like that, and will just provide extra benefits if you select it and have the pertinent pact."

    But hey, you are trying to do something different than me. I'd be interested in seeing what Lyssa was like at Level 12, compared to how Gregor comes out.

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • CyrosCyros Registered User
    edited June 2010
    *begins taking notes*

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    DarkPrimus wrote: »
    You aren't required to go with Dire Radiance if you pick Star Pact as a Hybrid, you know. In fact, in Arcane Power they have a sidebar that basically says "We're sorry we made it seem like if you picked a particular pact in PHB1 you were pretty much stuck with powers listed as (X Pact). We haven't labeled any of the new powers like that, and will just provide extra benefits if you select it and have the pertinent pact."

    But I want to! Dire Radiance may not be the best Warlock at-will out there, but it really suits the character idea, and it definitely suits the way I wanted to play her. Dire Radiance + mark + curse = potential 3d6+10 damage if they approach me to attack, and if I'm between them and the rest of my party and it needs to melee attack... it either sucks up extra damage or hangs back and does nothing. If it then attacks someone else, it takes another 4 damage and has a penalty to hit. It's not the core of the build idea, but it's a neat defender/striker combo tactic that could be neat.
    DarkPrimus wrote: »
    But hey, you are trying to do something different than me. I'd be interested in seeing what Lyssa was like at Level 12, compared to how Gregor comes out.

    You know, with the ideas I've had, I might just go build her up to 12 and see what happens. I actually overhauled the sheet pretty drastically just now, as I realised that having a magical weapon and a magical holy symbol is fine - holy symbols just need to be worn, you don't need to wield them to get the effect. And it makes -more- sense for her to have a holy symbol thrown at her from her 'gods' than a pact-blade sword, in some ways. I mean, either work, but this way I don't need to mess around with a level 3 item that I technically can't have.

    Also, though the sheet doesn't show it, the holy symbol is an Astral holy symbol. I won't get the additional benefit (+2 range +2 damage with Radiant powers) until I take the superior implement feat at 2 or 4, but in the meantime I can use it as a standard implement. Hope that's okay, hippofant. It doesn't show up on the Orokos sheet as an Astral Holy Symbol, though. But if you check the tooltip on the power roll, it definitely says it's an Astral symbol there.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • hippofanthippofant Registered User regular
    edited June 2010
    Kay wrote: »
    Also, though the sheet doesn't show it, the holy symbol is an Astral holy symbol. I won't get the additional benefit (+2 range +2 damage with Radiant powers) until I take the superior implement feat at 2 or 4, but in the meantime I can use it as a standard implement. Hope that's okay, hippofant. It doesn't show up on the Orokos sheet as an Astral Holy Symbol, though. But if you check the tooltip on the power roll, it definitely says it's an Astral symbol there.

    Uh yeah. In fact, if at any point anybody wants to take a Superior Weapon/Implement feat, they can just take it and pretend their weapon/implement was superior in the first place and they just didn't know how to use it right. I'm not fussy about that.

  • CyrosCyros Registered User
    edited June 2010
    I see the name Gregor and I can't help but think Gregor Clegane, the Mountain That Rides.

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