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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)
Posts
Haha. No, I don't mind. I'm just saying.... I bet if I made a campaign without dragons, you'd all roll dragonborn too
Cyros, under the feats window, right above the list of your feats there should be a little house icon with a star in it. Click that and you get a free houseruled feat. If you don't have Versatile Expertise as a feat option, just take 2 Weapon/Implement Expertises instead.
Ahaha, I think thats just a dnd players nature. Or not, maybe everyone just... wanted to be divine. And also, talking about how the GODS ARE TEH DEADS just put Gods in my heads, so it influenced me towards that power source.
And, I want to play BOTH of my characters. Bal wasn't a replacement for Paldus, just another option. Paldus has the fun funn roleplaying times, and Bal has the fun funnnn firecheese times.
EDIT:
Gregor, Human Paladin-Warlock (Star Pact) Hybrid
Quick background:
Now his village sends their strongest and brightest out into the world to spread the truth: The stars will re-make this world, and all must prepare. Gregor will spread his message of salvation with his devotion, his knowledge, and if need be, his blade.
Description:
D&D experience:
Thank ye kindly good sir.
Background-ish
His Patron
And then Medb appeared. She told Brennos that it could be fixed. Bel could be saved. The feywild itself could be saved. His people would have a place to live. And she would step into the vacuum those cruel gods had left. All Brennos needed to do was complete a simple ritual, linking his soul and Bels. And then he would travel the mundane realm, killing all the nameless beasts and horros. Their souls, cleansed by death, would feed Bel, bolster his strength. And the fey would be saved.
Description.
As for experience, I have been in a couple 4e PbP's, and a few IRL homebrew games.
Hmm...
... and cannibalistic halflings...
Hmm...
Character Stuff:
Baern Ironskull, level 1
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Occupation - Military (+2 to Athletics)
FINAL ABILITY SCORES
Str 18, Con 15, Dex 12, Int 8, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 13, Dex 12, Int 8, Wis 11, Cha 10.
AC: 20 Fort: 17 Reflex: 14 Will: 12
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Streetwise +5, Intimidate +5, Athletics +9
UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Endurance +2, Heal +1, History -1, Insight +1, Nature +1, Perception +1, Religion -1, Stealth -1, Thievery -1
FEATS
Level 1: Dwarven Weapon Training
Feat User Choice: Weapon Expertise (Hammer)
POWERS
Fighter at-will 1: Shield Feint
Fighter at-will 1: Cleave
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Lasting Threat
ITEMS
Dwarven Thrower Craghammer +1, Amulet of Protection +1, Heavy Shield, Magic Scale Armor +1, Potion of Healing (heroic tier) (2)
Since Fighters don't have implements, I just took Weapon Expertise. The craghammer is my level 2 magic item, the amulet is my level 1 magic item, and I bought the armor using the 500 gp.
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Baern is a mountain dwarf, born and raised. And I don't mean the mountains, I mean The Mountains. These mountains have foothills the size of the mountains you're used to. This land is old; old enough that the dark holds things the light was not meant to see, and that the distinction between real and not real is a very fine line indeed.
The dwarfs that live deep in these mountains are incredibly tough; if they were not, they would have been wiped out by any of the myriad of beings (magical or otherwise) that have tried to kill them. When Baern was only 14 and first starting to study as a warrior, a troll, enraged by the dwarfs' digging charged through the mineshaft in which he and the other apprentices were practicing. Without a second thought, Baern picked up the nearest hammer and shield and charged the troll, managing to hold it off long enough for more experienced dwarfs to arrive and dispatch it.
He continued fighting trolls, and monsters far worse than trolls, for a decade, helping to defend his mountain home. However, a little over 10 years after the day he first picked up weapon and shield, a being of unimaginable power, devouring the light and dwelling in the shadows, rose up beneath the mountain, and Baern's clan was forced to abandon its ancestral home. Finding nowhere to settle in a world plagued by bandits, abominations, and all manner of hazard, the Ironskull dwarfs made their way to Dalequan, the only remaining safehold. While there, Baern heard that the Archmage had put out a call for warriors to retaliate and begin taking back the world; swearing vengeance against the shadowy monstrosity that stole his home from him, Baern traveled to the Citadel to present himself to the Archmage...
EDIT: Forgot this originally. I've played in 3 4e games in real life, 4 PBP 4e games (all of which the DMs eventually abandoned), and am currently working on a 4e Dark Sun game I plan to run in the fall.
Uh sorry for the late response, but ... what exactly is the point of the Talenta Weapon Training feat? Because the Talenta weapons are small?
Essentially, yeah. Without access to the Talenta weapons, the best a Small Barbarian could use is a longsword. The Talenta Sharrash is roughly equivalent to that but also has high crit. That, plus the feat's damage bonus, helps ease the pain of not having a racial bonus to Strength and not having d12 weapons.
Craghammer/Waraxe? 1d10 Brutal 2 and 1d12, respectively. Just taking the necessary weapon proficiencies and use them Versatile.
Nah, not that huge a deal, just a theme thing. It could wait, so no worries. Posting him up soon.
I should probably do that too.
Well of course. You wouldn't want the other party members to make fun of you for being "special".
I've compiled a list of the current submissions in the first post if y'all care. I don't know why I did it. I've just seen other recruitment threads do it, and I'm a sheeple.
He uses fire and doesn't get the Burning Blizzard Feat cause I want Flaming sphere. A level 3 wand would be really nice too :winky:
Background to come its late right now.
This changes eeeeeverything. I shall edit! Though a pact-blade really fits the backstory as written. Hrm.
Odd. It lets me use a Holy Symbol +1 as the implement for any Paladin or Warlock powers, but it only lets me use the Pact Blade for my Warlock powers. I guess because Pact Blades are special enchantments that allow something to be used as an implement for Warlock powers?
Yeah. Like with the Holy Avenger that functions as an implement for Paladin powers - you couldn't use it with the Warlock abilities.
Now, if you were, say, a Warlock/Sorcerer, you could take a Pact Blade dagger and it'd be okay - but you could use any dagger and be okay anyway, so why bother?
Shit like that's more for characters who would prefer to have just a weapon and implement rather than worrying about leveling up both of them.
I intend my Paladin/Starlock hybrid to make use of implement powers from both classes, so going with a holy symbol is really the only way for me. I suppose I could use a wand in the off-hand, but a shield is preferable.
Background
The new Cutter is highly unstable and must constantly meditate and attempt to avoid emotion to prevent himself from being overcome by his primal nature. He prefers to speak in short responses and has an extremely hard time relating to others on an emotional level. When this meditative block fails to contain his over-welling emotions The Mk.01 breaks out in maniacal laughter and quite literally lets off steam, as his core temperature rises the well documented faulty exhaust system on the Cutter series emits a high pitched scream and bellows forth a super heated steam. His movements become erratic and he begins to dart wildly crushing anyone who pushed him over the edge.
Personality and appearance
Cutter is one ragged machine. His frame has seen many years and is little more than a jumbled mess of parts from different Warforged models. The glowing green gem at his heart, and the occasional discharge of steam from his faulty exhaust system are his most distinguishing features. ( yes I have posted this image on these forums for characters before, but seriously what is cooler for a war forged barb with a halbred?)
Usually calm and collected if not a bit strained. Cutter's constant inner struggle to contain the overwhelming power of the spirit within often leads to curt or short spoken responses to others if not complete neglect. Some confuse this directness with rudeness, and only those who know him well understand that his strain is for their own befit, something quickly learned by those who provoke him to "unwind". Cutter is fiercely loyal, a feature of his construct past he seeks companionship which he defends with all the ferocity he can muster, and once labeled as one of his friends or allies, Cutter would think nothing of charging an adult dragon bare handed and hopeless to protect you.
I have a ridiculous defender build I want to try out as well that would fit this world very well as well I will post him when I get the chance. Also, ive played in 2 pbps and a rl game, and i will be dming a rl game starting next month.
Henry Teach, human cutthroat
the game assassino_O
Drawing & Sheathing a Weapon are Minor Actions. You can take the Quick Draw feat to get:
I think Mighty Challenge would probably be a feat tax for this build which could be hard at low lvl with limited feats, could probably pull it off with a human tho if you took your other feat to get pally armor prof. otherwise you would be pretty screwed if anyone caught up to ya.
Henry Teach, human cutthroat
the game assassino_O
That's why my Level 1 feat choice is Crimson Legionnaire, which gives me a +2 bonus to damage rolls with paladin powers against creatures under my Warlock's Curse. Of course, my character is a human, so I could get Hybrid Talent and Crimson Legionnaire at Level 1.
Otherwise, if you wanted your Divine Challenge to have a bit more sticking power, you could take some of those points in Con and put them in Str, and at Level 2 take Mighty Challenge to add your Strength mod in radiant damage to the damage dealt by Divine Challenge.
Either of those feats would be a good choice for you at Level 2. Of course, I think my Paladin/Starlock is meant to play slightly different than yours, at least after a few levels. I've got Gregor planned out all the way to Epic, because when I'm bored I build D&D characters.
guilty of doing this as well, strange that there are so many pallylocks in this game, what role would you be looking for for one of these? like ranged striker kite build? or ranged defender? i think the latter is a pretty dangerous build to play with.
Henry Teach, human cutthroat
the game assassino_O
Oh, he's definitely designed to be a striker. He sticks his divine challenge and warlock's curse on a target and stays on them until they're dead. At higher level, he's got some powers to pull the next enemy to him (or to teleport directly to them) and has some more defender-ish powers, but he's designed to pick a target and kill them quickly.
Henry Teach, human cutthroat
the game assassino_O
Level 2 feat selection is Crimson Fire, which means that an enemy with both my Divine Challenge and Warlock's Curse on them takes d10s for Curse damage instead of d6s.
Crimson Legionnaire? Looks like I need to read that article in Dragon 381, if it's half as cool as the Star Pact Warlock article (which was part of the inspiration for Lyssa), it'll be worth it. Unfortunately, at the moment Crimson Legionnaire isn't that useful to me, as Lyssa only has one Paladin power - Enfeebling Strike. I figured with a Shortsword, she'd be better off relying on Warlock powers, or powers that didn't use Weapon damage. Of course, going with a Pact Blade means that I won't be able to do that so easily with implement powers for her Paladin side, but I'll cross that bridge when I come to it.
Crimson Fire, however, is definitely a feat to take. Given that her stable damage source is a combination of Dire Radiance and marking the opponent to entice them to chase her, that die-size bump would be awesome.
Might end up going with a +1 Challenge Seeking Longsword, and a Holy Symbol of some sort (but I can't find any that work, other than a generic one) as a rod or wand doesn't really work as she's meant to be a Paladin, but using a holy symbol for Warlock powers works really well.
Putting points from Con into Strength isn't going to help out, as most all of her Warlock powers are Con-based. Guess the build idea I chose spreads the stats a little thinly. Though if I drop Con and Cha to 16 each, I can buff Int and Wisdom (or strength) to 14 for some decent riders. Really do need to think on it some more, but I'm definitely happy with her backstory, and I guess that counts for more than the build.
But hey, you are trying to do something different than me. I'd be interested in seeing what Lyssa was like at Level 12, compared to how Gregor comes out.
But I want to! Dire Radiance may not be the best Warlock at-will out there, but it really suits the character idea, and it definitely suits the way I wanted to play her. Dire Radiance + mark + curse = potential 3d6+10 damage if they approach me to attack, and if I'm between them and the rest of my party and it needs to melee attack... it either sucks up extra damage or hangs back and does nothing. If it then attacks someone else, it takes another 4 damage and has a penalty to hit. It's not the core of the build idea, but it's a neat defender/striker combo tactic that could be neat.
You know, with the ideas I've had, I might just go build her up to 12 and see what happens. I actually overhauled the sheet pretty drastically just now, as I realised that having a magical weapon and a magical holy symbol is fine - holy symbols just need to be worn, you don't need to wield them to get the effect. And it makes -more- sense for her to have a holy symbol thrown at her from her 'gods' than a pact-blade sword, in some ways. I mean, either work, but this way I don't need to mess around with a level 3 item that I technically can't have.
Also, though the sheet doesn't show it, the holy symbol is an Astral holy symbol. I won't get the additional benefit (+2 range +2 damage with Radiant powers) until I take the superior implement feat at 2 or 4, but in the meantime I can use it as a standard implement. Hope that's okay, hippofant. It doesn't show up on the Orokos sheet as an Astral Holy Symbol, though. But if you check the tooltip on the power roll, it definitely says it's an Astral symbol there.
Uh yeah. In fact, if at any point anybody wants to take a Superior Weapon/Implement feat, they can just take it and pretend their weapon/implement was superior in the first place and they just didn't know how to use it right. I'm not fussy about that.