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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)
Posts
A second or so after hitting the water, an unnatural scream of death shouted from the depths of the river. "JACKPOT! Got one!"
1d20+8 22 Hit!
1d10+9 12
Corruption Corpse 1 takes 12 damage!
Lyssa!
As Caleb falls, Lyssa breaks her cover, and crouches at the edge of the bridge. She yells, wordlessly - a primal scream of rage and vengeance, punctuated by a brilliant beam of coruscating light that spears the ghoul skulking on the bridge through the chest, incinerating it with cold starflame.
"I will protect him," she shouts to the others. "Finish the one behind me, I have the one down here."
Minor Action: Divine Challenge vs Sodden Ghoul
- Sodden Ghoul is Marked
Standard Action: Dire Radiance vs Sodden GhoulStats
Sodden Corruption Corpse 1 (U18) - HP 42/48; AC 17; F 17; R 15; W 14
Iados (F25) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 1; HS: 7/7; PP: 3/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (K20) - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
:arrow:Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead ]
Actions
Standard: Corruption of Flesh vs Lyssa's Reflex: 1d20+8-2 14 Miss!
Map
Stats
Iados (J22) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (K20) - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
:arrow:Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Caleb!
Actions
Standard: Corruption of Flesh vs Lyssa's Reflex: 1d20+8-2 16 Miss!
Map
Stats
:arrow:Iados (J22) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (K20) - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Iados!
"Kill it before it gets back to the river!"
Dimensional Scramble vs Fortitude: at T19 1d20+7 18 Hits for1d6+5 9Damage and Teleports C1 to Q21[
C1 at 24 HP/spoiler]
1d20+8 11 Miss!
Lyssa!
The soft glow that surrounds the thing's head, threaded through with the vile purple of a bruise still connects, however. Lyssa's divine favor has the thing in her thrall.
While the battle rages on, the Warlord of Klatcholme's lifeblood continues to flow from his wounds, dripping down through the cracks in the bridge and into the corpse-fouled river below it.
Actions:
Move Action: Warlock's Curse
Standard Action: Charge Corruption Corpse 1
Caleb:
Move Action: CONTINUE DYING (one failed save)
Minor Action: FEEL SHAME
Stats
Iados (J22) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (P20) - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
:arrow: Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead - One Failed Save ]
Corpses!
Its compatriot, however, has no such issues, and continues merrily flinging its deadly projectiles, now aimed at Iados instead!
Actions
Standard: Corruption of Flesh vs Iados Reflex: 1d20+8-2 19 Hit!
Sodden Corruption Corpse 1
Standard: Slam vs. Lyssa's AC: 1d20+9 28 Hit!
Map
Stats
:arrow:Iados (N19) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Tomb Mote 1 (N19) - HP 1/1; AC 17; F 13; R 18; W 14
Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead - One Failed Save ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Iados!
Actions
Stats
:arrow:Iados (N19) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Tomb Mote 1 (N19) - HP 1/1; AC 17; F 13; R 18; W 14
Caleb (M17) - HP -1/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Dead - One Failed Save ]
Iados!
He then slides over to Caleb, kneels down, pulls him up by the front of his tunic, and slaps his face repeatedly. "Get up, we need you here! This is no time to die, stop being selfish."
Much to the surprise of everyone Caleb awakes from his nap with a start, gasping.
Actions
Shift to M18
Heal to give Caleb his second wind.: 1d20+2 14 Success! Caleb may spend a healing surge!
Stats
:arrow:Iados (N19) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 48/48; AC 17; F 17; R 15; W 14
Tomb Mote 1 (N19) - HP 1/1; AC 17; F 13; R 18; W 14
Caleb (M17) - HP 8/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Prone?? ]
Az!
Caleb is prone and conscious.
1d20+8 26 Hit!
1d10+9 14
Corpse 2 takes 14 Acid damage!
Lyssa!
She spares a glance for Caleb, and seeing him start to stir, gives a sigh of relief.
Actions
Stats
:arrow:Iados (N19) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 34/48; AC 17; F 17; R 15; W 14
Caleb (M17) - HP 8/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 7/9; IW: 0/2] [ Prone ]
Corpse 2.
Actions
Standard: Corruption of Flesh vs Iados Reflex: 1d20+8-2 13 Miss!
Map
Stats
Iados (M18) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4] [ +4 to Ref, EoNT ]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 39/48; AC 17; F 17; R 15; W 14
:arrow:Caleb (M17) - HP 8/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ One Failed Save ] [ Prone ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Caleb who?
Standard Action: Ready a charge against Sodden Corruption Corpse 1 (Trigger: Attacks another PC)
Sodden Corruption Corpse, the choice is yours!
Actions
Move: Move to T16
Standard: Corruption of Flesh vs Iados Reflex: 1d20+8-2-2 18 Miss!
Lyssa
Immediate Reaction: Divine Challenge
Map
Stats
:arrow:Iados (M18) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4] [ +4 to Ref, EoNT ]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 39/48; AC 17; F 17; R 15; W 14
Caleb (M17) - HP 8/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ One Failed Save ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Iados!
Iados gives Caleb a reassuring pat on the shoulder, and moves swiftly to share Azael's cover. Once there, he reaches into what the other corpse calls a mind, and thoroughly squashes its conviction with his mental might.
Actions
Standard Action: Dishearten vs Corruption Corpse 2
Stats
Iados (H21) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4] [ +4 to Ref, EoNT ]
:arrow:Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 28/48; AC 17; F 17; R 15; W 14 [ Dishearten ]
Caleb (M17) - HP 8/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ One Failed Save ]
A familiar sight of light bearing down upon a corpse made itself known on the riverbank, and the zombie's flesh practically burned at its touch. It seemed to disintegrate under the harsh light, eliciting a laugh out of the sorceress. "Thanks for the assist."
1d20+8 28 CRITICAL HIT![/lime]
Max damage: 15
Critical Bonus 1d12 3
Corpse 2 takes 18 Fire and Radiant damage, and is sent BACK INTO THE DEPTHS OF DEATH.
Lyssa!
Somehow, it withstands the onslaught.
Somehow, it withstands the onslaught.
Actions
Standard: Corruption of Flesh vs Caleb's Reflex: 1d20+8-2-2 24 CRITICAL HIT!!!
Map
Stats
Iados (M18) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 10/48; AC 17; F 17; R 15; W 14 [ Disheartened
Tomb Mote 1 (M17) - HP 1/1; AC 17; F 13; R 18; W 14
:arrow:Caleb (M17) - HP -7/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ Dead - One Failed Save ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Caleb!
Actions
Move: Dive!
Map
Stats
:arrow:Iados (M18) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Sodden Corruption Corpse 2 (A16) - HP 10/48; AC 17; F 17; R 15; W 14 [ Disheartened
Tomb Mote 1 (M17) - HP 1/1; AC 17; F 13; R 18; W 14
Caleb (M17) - HP -7/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ Dead - One Failed Save ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Iados!
"Someone get that thing off of Caleb before it eats him!"
Mind Thrust vs Will: 1d20+9 15 1d10+7 13 C2 is DEADDDDDDDD
1d20+8 11 Miss!
There is now a zone of burning ground centered on Corpse 2. Attempting to leave the zone incurs 3 Fire and Radiant damage.
Iados!
Stats
Iados (M18) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
:arrow:Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (O20) - HP 33/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Tomb Mote 1 (M17) - HP 1/1; AC 17; F 13; R 18; W 14
Caleb (M17) - HP -7/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ Dead - One Failed Save ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Azael! Again!
1d20+8 23 Hit!
[Modifier > Enemy HP Total]
Tomb Mote 1 is killed!
Iados! Lyssa! Someone get that bloody stump named Caleb a medic!
Actions
Move: Reappear at V14!
Standard: Corruption of Flesh vs Lyssa's Reflex: 1d20+8-2+2 17 Hit!
Map
Stats
Tomb Mote 1 (M17) - HP 1/1; AC 17; F 13; R 18; W 14
:arrow:Iados (M18) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Azael (G22) - HP 14/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Lyssa (M18) - HP 23/41; AC 22; F 16; R 17; W 16 [AP: 0; HS: 11/12]
Caleb (M17) - HP -7/34; AC 23; F 18; R 16; W 17 [AP: 0; HS: 6/9; IW: 0/2] [ Dead - Two Failed Saves! ]
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
The sides of the bridge give cover, unless you're standing at the edges firing off.
Entering or starting your turn in the river, you must make a DC 13 Athletics check or be knocked prone.
Starting your turn prone in the river, you will be pushed downriver 4 squares.
Iados!
Mind Thrust vs C1 Will: 1d20+9 28 Hit 1d10+7 16 damage, C! is DEEEEEEAD
Standard Action: Acid Orb vs Mote
1d20+8 18Hit!
Mote is insta-gibbed!
Combat Over?
"I'm trying!"
Iados then stands at the edge of the bridge staring upstream, looking for any floaters.
No, no, he doesn't find any, regardless. The bodies of the monsters attacking them have been rapidly pushed downriver.
Short rest and such!