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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)
Posts
It falls short by mere feet.
Check us out in Neverwinter.
Stats
Skeleton 1 (F8) - HP 25/45; AC 18; F 15; R 16; W 15
Skeleton 2 (I3) - HP 45/45; AC 18; F 15; R 16; W 15
Fosphil (J11) - HP 40/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 10/10]
Skeleton 3 (H6) - HP 25/45; AC 18; F 15; R 16; W 15
Skeletal Archer 1 (E3) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (N13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 2/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F5) - HP 46/46; AC 18; F 14; R 15; W 16
Iados (P10) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Azael!!
Standard Action: Blazing Starfall on G-7
[Targets: Skeletons 1 and 3]
2#1d20+8 21 19 Both hit!
1d4+11 14
Skeletons 1 and 3 take 14 Radiant damage plus any vulnerabilities!
There is now a burst 1 zone of burning ground centered on G-7. All creatures attempting to *leave* that zone take 4 Fire damage.
[color="red]Skeletons 1 & 2![/color]
Standard Action: Blazing Starfall on G-7
[Targets: Skeletons 1 and 3]
2#1d20+8 21 19 Both hit!
1d4+11 14
Skeletons 1 and 3 take 14 Radiant damage plus any vulnerabilities!
There is now a burst 1 zone of burning ground centered on G-7. All creatures attempting to *leave* that zone take 4 Fire damage.
Skeletons 1 & 2!
Actions
Move: Move to G12 (take 4 fire damage!)
Standard: Longsword vs Fosphil's AC (charge to I12): 1d20+8+1 21 Hit!
Skeleton 2
Move: Move to K8
Standard: Longsword vs Fosphil's AC (charge to K10): 1d20+8+2+1 24Hit!
Map
Stats
Skeleton 1 (F8) - HP 7/45; AC 18; F 15; R 16; W 15
Skeleton 2 (K10) - HP 45/45; AC 18; F 15; R 16; W 15
:arrow:Fosphil (J11) - HP 20/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 10/10]
Skeleton 3 (H6) - HP 11/45; AC 18; F 15; R 16; W 15
Skeletal Archer 1 (E3) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (N13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 2/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F5) - HP 46/46; AC 18; F 14; R 15; W 16
Iados (P10) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Fosphil!!
Skeleton1 is Marked
Tide of Iron vs Skeleton 2 AC = 20! hits for 12 damage, and Skeleton 2 is pushed to J9, while Fosphil shifts to K10
Skeleton2 is Marked.
Dragon Slayers
Skeleton 1 (F8) - HP 7/45; AC 18; F 15; R 16; W 15 [Marked]
Skeleton 2 (K10) - HP 33/45; AC 18; F 15; R 16; W 15 [Marked]
:arrow:Fosphil (J11) - HP 20/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 10/10]
Skeleton 3 (H6) - HP 11/45; AC 18; F 15; R 16; W 15
Skeletal Archer 1 (E3) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (N13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 2/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F5) - HP 46/46; AC 18; F 14; R 15; W 16
Iados (P10) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Skelly Wellies
Dragon Slayers
Actions
Move: Move to L7 (take 4 fire damage!)
Standard: Longsword vs Iados's AC (charge to O9): 1d20+8+1 11 Miss!
Skeletal Archer 1
Move: Move to K1
Standard: Longbow vs Fosphil's AC: 1d20+10+1 30 Hit!
Skeletal Archer 2
Move: Move to K1
Longbow vs Azael's AC: 1d20+10-2 20 Hit!
Map
Stats
Skeleton 1 (F8) - HP 7/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Skeleton 2 (J9) - HP 33/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K10) - HP 12/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 10/10]
Skeleton 3 (H6) - HP 7/45; AC 18; F 15; R 16; W 15
Skeletal Archer 1 (E3) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
:arrow:Caleb (N13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 2/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F5) - HP 46/46; AC 18; F 14; R 15; W 16
Iados (P10) - HP 32/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Caleb!!
"Ho! One down, friends! Keep fighting, Fos, those last couple blows barely scratched your skin!"
Fosphil glances quickly at his wounds and realizes that he's barely injured.
Standard Action: Rousing Assault vs S1
--->1d20+10 vs 18 AC = 29! Hit!. S1 takes13 damage! AND IS SLAIN!
Minor Action: Inspiring word on Fosphil.
--->Fosphil spends a surge and heals for 17!
Check us out in Neverwinter.
She then looks uneasily at the only skeleton yet to ask in the cover of the trees.
Minor Action: Curse Skeleton 3
Standard Action: Divine Radiance versus Skeleton 3 (Fortitude 15)
--> 1d20+7+1: 15
--> 1d6+7+1d6 10 Radiant Damage, plus any vulnerabilities
--> Skeleton is affected by Dire Radiance until the end of Lyssa's next turn.
--> But it's dead.
Actions
Move: Move to G5
Standard: Death Burst vs. Azael, Iados, and Lyssa's Fortitude: 1d20+6 24 Hit! 1d20+6 23 Hit! 1d20+6 13 Miss!
Map
Stats
Skeleton 2 (J9) - HP 33/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K10) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (E3) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (J13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 1/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 46/46; AC 18; F 14; R 15; W 16
:arrow:Iados (P10) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Iados!!
Dishearten vs Will: 1d20+8 26 hits A1 for1d6+7 12 damage, A1 takes -2 to hit
Stats
Skeleton 2 (J9) - HP 33/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K10) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (E3) - HP 25/37; AC 16; F 14; R 16; W 15; -2 to hit, eoIadosnt
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (N13) - HP 26/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 1/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 46/46; AC 18; F 14; R 15; W 16
:arrow:Iados (P10) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
The second wasn't even close.
[Target: Skeletal Mage]
1d20+8 27 Hit!
1d4+11 13
Skeletal Mage takes 13 Radiant damage, plus vulnerabilities.
ACTION POINT!
Standard Action: Blazing Starfall centered on G-5
[Target: Skeletal Mage]
1d20+8 10 Miss!
There are now burst 1 zones of burning ground centered on E-4 and G-5. If Skeletal Mage attempts to move at ALL it takes 4 Fire damage.
Skeleton 2!
Dragon Slayers
Actions
Standard: Longsword vs Fosphil's AC: 1d20+8-2 13 Miss!
Map
Stats
Skeleton 2 (J9) - HP 25/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
:arrow:Fosphil (K10) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (E3) - HP 25/37; AC 16; F 14; R 16; W 15 [-2 attack, EoIados'NT]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (J13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 1/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Fosphil!!
"Human! Dash him on my shield!"
Tide of Iron vs S2 AC = 21, hits for 13 damage. Skeleton 2 is pushed to I10, while Fosphil shifts to J9.
Stats
Skeleton 2 (I10) - HP 12/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
:arrow:Fosphil (J9) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (E3) - HP 25/37; AC 16; F 14; R 16; W 15 [-2 attack, EoIados'NT]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (J13) - HP 35/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 1/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Skellingtons
Dragon Slayers
Actions
Move: Move to N1
Standard: Longbow vs Azael's AC: 1d20+10-2 13 Miss!
Skeletal Archer 2
Standard: Double Shot vs. Caleb & Azael's AC: 1d20+8+1 28 Hit!
Map
Stats
Skeleton 2 (I10) - HP 13/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K9) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (N1) - HP 25/37; AC 16; F 14; R 16; W 15 [-2 attack, EoIados'NT]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
:arrow:Caleb (J13) - HP 15/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 2/9; IW: 1/2]
Lyssa (Q13) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Caleb!!
He wipes the blood from his lips, and calls out to Azael. "Azael! Get back up. You're only part-dead, we need that other half blasting these things!"
The warlord then grits his teeth, taking the opening Fosphil provided to slip past the skeleton, putting his back up against a tree. He reaches deep down, preparing himself for another effort at the skeletons.
--->Azael spends a surge and heals for 18!
Move Action: Move to G10
Standard Action: Second Wind!
--->Caleb spends a surge and heals for 8 health. Gains +2 to all defenses USoNT.
Lyssa, smite these undead with your highbeams of holiness!
Check us out in Neverwinter.
"Move into cover," she urges Iados. "I will move in on the others once I am done with this one."
Minor Action: Curse Archer 1
Standard Action: Dire Radiance versus Archer 1 (Fort 14)
-->1d20+7: 23
--> 1d6+5+1d6 9 Radiant Damage
Tell me they're vulnerable to radiant? I can't make my damage numbers look big and impressive without it!
Stats
Skeleton 2 (I10) - HP 13/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K9) - HP 29/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (N1) - HP 16/37; AC 16; F 14; R 16; W 15 [ -2 attack, EoIados'NT] [ Cursed ] [ Dire Radiance ]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [ Second Wind ]
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
:arrow:Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Beware the Skeletal Mage!
Actions
Standard: Death Burst vs. Fosphil and Caleb's Fortitude: 1d20+6 26 Hit! 1d20+6 11 Miss!
Skeleton 2 gains 5 temp hp and can shift as a free action!
Skeleton 2
Free: Shift to I9
Fosphil
Immediate Interrupt: Melee Basic Attack (Combat Challenge) vs AC: 1d20+10-2 25 Hit! 1d8+5 9
Map
Stats
Skeleton 2 (I9) - HP 9/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 1 (N1) - HP 11/37; AC 16; F 14; R 16; W 15 [ Cursed ] [ Dire Radiance ] [-2 attack, EoIados'NT]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
:arrow:Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 4/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Iados!!
Move to M9
Stats
Skeleton 2 (I9) - HP 13+5/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
:arrow:Iados (M5) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Azael
Skeleton 2 (I9) - HP 9/45; AC 18; F 15; R 16; W 15 [ Marked by Fosphil ]
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 33/46; AC 18; F 14; R 15; W 16
Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
The mage also realized she was still there when it was incinerated in a radiant light. That looked like it had to hurt.
[Target: Skeletal Mage]
1d20+8 20 Hit!
1d4+11 15
Skeletal Mage takes 15 Radiant damage plus any vulnerabilities!
There is now a zone of burning ground burst one centered on E-5. Attempting to leave the zone will incur 4 Fire damage.
Skeleton 2!
Dragon Slayers
Actions
Move: Tries to move.
Fosphil
Opportunity Action: Melee Basic Attack vs AC: 1d20+13 26 1d8+5 12
Skeleton 2
No action: Fails horribly
Skeletons 4, 5, 6 & Skeletal Archers 3, 4 & Skeletal Mage
No action: Appear suddenly! Surprise!
Map
Stats
Skeleton 6 (D33) - HP 45/45; AC 18; F 15; R 16; W 15
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 5 (E36) - HP 45/45; AC 18; F 15; R 16; W 15
:arrow:Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 1; HS: 9/10]
Skeletal Archer 2 (C6) - HP 37/37; AC 16; F 14; R 16; W 15
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (G5) - HP 18/46; AC 18; F 14; R 15; W 16
Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Skeletal Archer 4 (A38) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
Fosphil!!
Tide of Iron vs Mage AC = 29, hits for 8 damage, and Skeletal Mage is pushed to F4.
I'll elect not to shift after him, and instead I'll use an AP to
Chaaarrrrge vs Archer 2 AC = 30, hits for 9 damage.
They both marked.
And, because why not, I'll use the Flesh Seeker weapon encounter power to get +1 to my next attack vs Archer 2.
Haha, fleshseeker vs skeletons.
Stats
Skeleton 6 (D33) - HP 45/45; AC 18; F 15; R 16; W 15
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 5 (E36) - HP 45/45; AC 18; F 15; R 16; W 15
Fosphil (D9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [+1 defenses and attack, EoNT]
:arrow:Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil ]
Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F4) - HP 10/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil ]
Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Skeletal Archer 4 (A38) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Take cover from Skeletor Archer 2!
Dragon Slayers
Actions
Standard: Short Sword vs. Fosphil's AC: 1d20+8 18 Miss!
Map
Stats
Skeleton 6 (D33) - HP 45/45; AC 18; F 15; R 16; W 15
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 5 (E36) - HP 45/45; AC 18; F 15; R 16; W 15
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [ +1 attacks & defenses, EoNT ] [ +1 to next attack vs. A2 ]
Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ]
:arrow:Caleb (G10) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [+2 defenses, SoNT]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F4) - HP 10/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil, EoFosphil'sNT ]
Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Skeletal Archer 4 (A38) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Ashley, Human Bandit (P32) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
For Fosphil:
Caleb!!
"Iados! He's on the ropes! Don't let him slip away."
Standard Action: Viper's Strike vs M1
--->1d20+10 vs 18 AC = 19! Hit!. M1 takes8 damage!!
---> If M1 shifts BEONT, Iados can make a basic attack against him
Ashley! Move Action x 2: Move to I29
Skeletal Archer! Boo! Hiss!
Check us out in Neverwinter.
Actions
Standard: Double Shot vs. Peasant & Mialee's AC: 1d20+8-2 13 Miss! 1d20+8 28 CRITICAL HIT!
Map
Stats
Skeleton 6 (D33) - HP 45/45; AC 18; F 15; R 16; W 15
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 5 (E36) - HP 45/45; AC 18; F 15; R 16; W 15
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [ +1 attacks & defenses, EoNT ] [ +1 to next attack vs. A2 ]
Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ]
Caleb (G5) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2]
Ashley, Human Bandit (I29) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
:arrow:Lyssa (Q8) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12]
Skeletal Mage 1 (F4) - HP 2/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil, EoFosphil'sNT ] [ Viper's Strike: Iados ]
Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Skeletal Archer 4 (A38) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Eiji Galkin, Gnome Alchemist (O33) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 5/29; AC 17; F 16; R 15; W 17 [HS: 8/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
(Holy shit.)
Lyssa!!
Eiji forces a potion down Mialee's throat, and the elf pushes him away while firing an arrow at the nearest undead warrior while the gnome finds a place to hide.
Double Move: Run to L22
Eiji
Standard Action: Revitalising Potion on Mialee
--> Mialee heals 10HP (15/29)
--> Mialee gets to attack Skeleton 5 (AC18)
--> 1d20+7: 21
--> Hit: 1d8+5 9 Damage
Move Action: Move to L37
Mage Numero Uno
Actions
Standard: Bone Quarterstaff vs. Caleb's AC: 1d20+10+2-2 15 Miss!
Map
Stats
Skeleton 5 (D33) - HP 45/45; AC 18; F 15; R 16; W 15
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 6 (E36) - HP 36/45; AC 18; F 15; R 16; W 15
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [ +1 attacks & defenses, EoNT ] [ +1 to next attack vs. A2 ]
Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ]
Caleb (G5) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [ Death's Cowl Aura ]
Ashley, Human Bandit (I29) - HP 31/31; AC 17; F 14; R 17; W 15 [HS: 9/9]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (L22) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12] [ Running ]
Eiji Galkin, Gnome Alchemist (L37) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Skeletal Mage 1 (F4) - HP 2/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil, EoFosphil'sNT ] [ Viper's Strike: Iados, SoCaleb'sNT ]
:arrow:Iados (M9) - HP 23/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Skeletal Archer 4 (A38) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 15/29; AC 17; F 16; R 15; W 17 [HS: 7/8]
Nathan, Human Guard (T35) - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
For Caleb:
Iados!!
Meanwhile Nathan sees the approaching undead, and lets lose a battle cry, rushing towards them. The battle cry was not the best idea, as he runs out of breath half way there and needs to pause.
Mind Thrust vs Will: 1d20+8 13 Miss1d10+7 17
Nathan Double move to j35
More skeletons![/b]
Actions
Move: Move to G40
Standard: Double Shot vs. Nathan & Peasant's AC: 1d20+8+1 23 Hit!
Skeletal Mage 2
Death Burst vs. Nathan, Elki & Mialee's Fortitude: 1d20+6 24 Hit! 1d20+6 15 Miss! 1d20+6 7 CRITICAL MISS!
Skeleton 4
Move: Move to J42
Standard: Longsword vs Mialee's AC (charge to N37): 1d20+8+1 18 Hit!
Skeleton 5
Move: Move to H33
Standard: Longsword vs Ashley's AC (charge to I30): 1d20+8+1 21 Hit!
Map
Stats
Skeleton 5 (I30) - HP 45/45; AC 18; F 15; R 16; W 15
:arrow:Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 6 (E36) - HP 36/45; AC 18; F 15; R 16; W 15
Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [ +1 attacks & defenses, EoNT ] [ +1 to next attack vs. A2 ]
Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ]
Caleb (G5) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [ Death's Cowl Aura ]
Ashley, Human Bandit (I29) - HP 20/31; AC 17; F 14; R 17; W 15 [HS: 9/9] [ Marked by Skeleton 5, EoS5'sNT ]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (L22) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12] [ Running ]
Eiji Galkin, Gnome Alchemist (L37) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Skeletal Mage 1 (F4) - HP 2/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil, EoFosphil'sNT ] [ Viper's Strike: Iados, SoCaleb'sNT ]
Iados (J6) - HP 15/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Nathan, Human Guard (J35) - HP 30/38; AC 19; F 16; R 15; W 14 [HS: 13/13]
Skeletal Archer 4 (G40) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Mialee, Elf Archer (N36) - HP 3/29; AC 17; F 16; R 15; W 17 [HS: 7/8] [ Marked by Skeleton 4, EoS4'sNT ]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
For Caleb:
Azael!!
Azael was not in the mood for wits, however. The skeletons could tear the civilians apart! All she could do was soak one of the monsters with acid, in the hopes it would fall fast...
Pikeman Move Action: Move to P-33
Pikeman Standard Action: Rushing Charge vs Skeleton 4
[+1 to hit- Adjacent ally]
[+1 to hit- Charge]
1d20+7 11 Hit!
1d10+6 16
[Skeleton 4 is pushed one square to M-36]
Skeleton 4 takes 16 damage!
Azael Move Action: Move to N-19
Azael Standard Action: Acid Orb vs Skeleton 4 Reflex
1d20+8 16 Hit!
1d10+9 17
Skeleton 4 takes 17 Acid damage!
Skeleton 6!
Actions
Move: Move to J42
Standard: Longsword vs Nathan's AC (charge to I36): 1d20+8+1 27 Hit!
Map
Stats
Skeleton 5 (I30) - HP 45/45; AC 18; F 15; R 16; W 15
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 6 (I36) - HP 36/45; AC 18; F 15; R 16; W 15
:arrow:Fosphil (K9) - HP 22/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10] [ +1 attacks & defenses, EoNT ] [ +1 to next attack vs. A2 ]
Skeletal Archer 2 (C10) - HP 28/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ]
Caleb (G5) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [ Death's Cowl Aura ]
Ashley, Human Bandit (I29) - HP 20/31; AC 17; F 14; R 17; W 15 [HS: 9/9] [ Marked by Skeleton 5, EoS5'sNT ]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (L22) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12] [ Running ]
Eiji Galkin, Gnome Alchemist (L37) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Skeletal Mage 1 (F4) - HP 2/46; AC 18; F 14; R 15; W 16 [ Marked by Fosphil, EoFosphil'sNT ] [ Viper's Strike: Iados, SoCaleb'sNT ]
Iados (J6) - HP 15/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Nathan, Human Guard (J35) - HP 21/38; AC 19; F 16; R 15; W 14 [HS: 13/13] [ Marked by Skeleton 6, EoS6'sNT ]
Skeletal Archer 4 (G40) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Mialee, Elf Archer (N36) - HP 3/29; AC 17; F 16; R 15; W 17 [HS: 7/8] [ Marked by Skeleton 4, EoS4'sNT ]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
Remember, your companion characters use your initiative. You know. If you want them to. :rotate:
For Caleb:
Fosphil!!
Shift to D10
Weapon Master's Strike vs A2 = 31, hits for 7 damage
Archer 2 provokes OAs from shifting and is Marked.
Mialee:
Shift to N35
Longsword vs S4 = 18, Hit! for 6 damage
Dragon Slayers
Actions
Minor: Stow longbow
Minor: Draw short sword
Standard: Short Sword vs. Fosphil's AC: 1d20+8 28 CRITICAL HIT!!!
Map
Stats
Skeleton 5 (I30) - HP 45/45; AC 18; F 15; R 16; W 15
Human Pikeman (R32) - HP 37/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Azael (N14) - HP 18/33; AC 16; F 16; R 15; W 19 [AP: 0; HS: 3/6] [ Phase of the Moon ]
Skeleton 6 (I36) - HP 36/45; AC 18; F 15; R 16; W 15
Fosphil (D10) - HP 12/40; AC 21; F 19; R 16; W 16 [AP: 0; HS: 9/10]
Mialee, Elf Archer (N35) - HP 3/29; AC 17; F 16; R 15; W 17 [HS: 7/8] [ Marked by Skeleton 4, EoS4'sNT ]
Skeletal Archer 2 (C10) - HP 21/37; AC 16; F 14; R 16; W 15 [ Marked by Fosphil, EoFosphil'sNT ] [ OAs from Fosphil/shifting, EoFosphil'sNT]
:arrow:Caleb (G5) - HP 23/35; AC 23; F 18; R 16; W 17 [AP: 0; HS: 1/9; IW: 0/2] [ Death's Cowl Aura ]
Ashley, Human Bandit (I29) - HP 20/31; AC 17; F 14; R 17; W 15 [HS: 9/9] [ Marked by Skeleton 5, EoS5'sNT ]
Skeletal Archer 3 (A34) - HP 37/37; AC 16; F 14; R 16; W 15
Lyssa (L22) - HP 41/41; AC 22; F 16; R 17 W 16 [AP: 0; HS: 9/12] [ Running ]
Eiji Galkin, Gnome Alchemist (L37) - HP 28/28; AC 17; F 13; R 17; W 15 [RP: 2/2, HS: 8/8]
Skeletal Mage 1 (F4) - HP 2/46; AC 18; F 14; R 15; W 16
Iados (J6) - HP 15/32; AC 18; F 13; R 16; W 18 [AP: 0; HS: 7/7; PP: 2/4]
Nathan, Human Guard (J35) - HP 21/38; AC 19; F 16; R 15; W 14 [HS: 13/13] [ Marked by Skeleton 6, EoS6'sNT ]
Skeletal Archer 4 (G40) - HP 37/37; AC 16; F 14; R 16; W 15
Skeletal Mage 2 (B36) - HP 46/46; AC 18; F 14; R 15; W 16
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 9 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Fosphil + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 8 civilians
Azael, the civvies are yours this combat. Remember, they each get 1 action per turn.
The trees grant cover against ranged attacks. The trunks of the trees (middle square of 3x3 trees, or just the middle corner of 2x2 trees) grant cover against melee, blast, or burst attacks.
For Caleb:
Caleb!!
Ashley, harried by the second wave of undead, unleashes an equally uneffective attack.
--->1d20+10 vs 16 Will = 15! Miss!!.
Move Action: Shift to G4
Ashley!
Standard Action: Dazing Strike vs S5
--->1d20+10 vs 18 AC = 12! Miss!!.
Move Action: Shift to J28
Skeletal Archer! Boo! Hiss!
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