As part of our ongoing efforts to improve forum performance, we will be migrating to new servers within the week (perhaps on the weekend). Once we finalize the actual date and time, a notice will be posted here at least 4 hours prior to "go time". We expect a fairly long maintenance period of approximately 1-2 hours during the move.
The move to new servers is happening tonight at somewhere around 1amMIDNIGHT EST. There will be a significant period of downtime (30 minutes to 2 hours). Wish us luck!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
So friends and I from a small online gaming community have had quite a bit of fun with the werewolf/mafia-esque games in the past, tinkering with the roles and rules and stories and trying all sorts of different ways to present the game, for a while there we probably had a dozen different games over the course of a few months.
People got burnt out, and we haven't played in a few months. There's been whispers of starting up a new werewolf game, but I feel like we could get going on something different. Any ideas? My google-fu is failing me, as all I'm finding are overly-complex variations of werewolf or goosery like 'rate the poster above you!'
If there's something with some more RPG-elements I think folks would dig that too, I've long been considering some variations that would involve development of the characters as the game goes on but balance and creativity are issues.
So...suggest some things? " title="" class="bbcode_smiley" />