A while back, like probably a year or more, I remember reading a preview article in a magazine. I think it was in PC Gamer, in which they were talking about an upcoming PC title that was a fantasy RPG town simulator.
The concept was that in pretty much every RPG, the hero always stops in towns and restocks on supplies, upgrades their weapons and armor, and picks up new companions and side-quests. Rather than playing the part of the adventurer, you play the part of the guy that runs the town. You manage your blacksmith shops, your taverns and inns, your NPCs and all that other stuff.
Basically, it was like a Sim City style town building game with fantasy RPG elements. You build your town so that when wandering adventurers come through, they can be successful in their journeys.
My problem: I cannot for the life of me recall what the name of this game was, or find any information on it. Is it even still in production? Did it come out and I missed it? I honestly have no idea. All I know is that when I initially read about it, I thought it was a pretty cool idea.
Posts
Edit: Majesty 2 was released September of last year.
My Backloggery
Anyone know more about Hinterland? That one might be it, but from the description on the webpage, it sounds like they actually have a fair bit of roleplaying there too. I don't remember getting the impression from the preview article I read that the player would be doing any adventuring of their own. The game sounded entirely like a town simulator.
Like basically a tycoon game or something. One of the other features that I recall is that different NPCs had different stats and specialties, and a big part of the gameplay was in recruiting better and better NPCs for your town. For example, when you start out, you might just have a really shitty blacksmith who only knows how to sharpen swords and other simple stuff. But as your town grows and becomes more prestigious (and as you get more money), you can pay better blacksmiths to come in, with talents such as magical weapon creation and other stuff.
http://en.wikipedia.org/wiki/Chronology_of_city-building_video_games
Frankly, the game you describe sounds like a lot of fun. Kind of like a more in depth Final Fantasy Crystal Chronicles: My Life as a King.
On a side note, I never knew A Kingdom for Keflings existed. Is that any good?
http://www.youtube.com/watch?v=l1OfVyhG5ys
RE: Majesty 2 -- I missed the daily Majesty 2 Steam Sale. I feel really bad now because if I had paid more attention a couple days ago, I totally would've bought it. But I had no idea what it was so I basically just ignored it.
This really sounds like ... uh, about 80% of Hinterlands. But Hinterlands is really more like "Diablo, but you build the town."
Its Sim aspects are pretty limited, IMO.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I picked up Tropico 3 which should hold me over in the interim. Not at all what I was looking for except that its a city builder. But being Fidel Castro is pretty cool too.
I found Hinterlands to be rather shallow though to be honest. There is only one map, the only thing that changes is your characters class and the random NPCs you seem to attract IIRC. I played it once, and could get myself to finish a second playthrough.
the idea was nice though, I would love to see a proper AA title around the idea of combining a citybuilder and an rPG.
I believe that The Guild 2 may be what you're thinking of.
From the wiki page:
Naw, I don't keep magazines around very long. I throw them out after I read them.
The wiki article for this game is so bad that I can't decide whether it's hilarious or pathetic.
Take a look if you have an Android or iPhone. A warning: very very VERY addictive stuff. There's a free version you can play just enough to get you well and truly hooked.
I think RPS had mentioned an indie Diablo-like a year ago but I cannot find the article.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
OK! We're m
Seriously though, we started work on this project and I was searching around the genre and found this thread. So while it obviously isn't the game you were interested in, maybe it is something you'd like.
Has anyone played White Knight Chronicles? The GeoTown building was a lot of fun, and I wish there was a standalone game of just that sort of thing.
As it was more of a side-game within WKC (and the core of the multiplayer element), you would recruit from a set of citizens that you find in the towns, and they had their own stats and specializations in terms of farming and using things like textiles, metals or other resources. As you accumulated wealth in the main game, you could then spend it on upgrading your town to have more land, buildings, shops, or harvestable resources for adventurers, who were actually real players visiting your town as a hub to get together to do quests. As you invest in your town's economy and resources, your shopkeepers were able to sell more epic gear, which was really one of the only ways to obtain the best gear possible in the main game.
I could easily see a full game with the Sim-building elements to build the best town possible, but allow players to build some REALLY different towns and not just the cookie-cutter stuff of like "I need to build a stable so I can buy the jousting arena upgrade, which will allow me to sell horse armor." Let players build a town that specializes in some rare metals because you decided to set the foundation at the base of some ore-rich mountains.
Then, also include the option to let players visit each other's towns, and even include a full-fledged adventure so it's not just a Sim game. No one can complain that once they've built a town they can be proud of, that the game "ends" arbitrarily that way. Plus I think it'd be fun to adventure with the gear and resources you create in your town, and visit other towns to shop.
Let's make this happen!
Steam: TheArcadeBear
Interested!