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[TF2] Engineer update out! The Gunslinger, The Wrangler, Frontier Justice.
Posts
:^::^::^:
I dont mind the distance running as the pyro is quite deadly at close range. I just don't want to spend 5 mins looking for health after a failed rush became my target turned around by accident. Rushing a target with 175 hp or 100 is a life and death difference.
Its not really a matter of kill-ability but spending more time trying to kill and less fooling around. I ask for less downtime in pyro play.
Yes
The entire team goes pyro, and constructs a FORTRESS OF FIRE UPON THE POINT OF CONTROL
FIRE THAT WILL CLENSE IT FROM THE EVIL OF THE ENEMY.
</3
yeah it was pretty disgusting... that team was a hundred times more organized than the shit we had. on dustbowl we ended up feeling pretty good on the final point after getting rolled, and an uber comes in and kills a sentry. we're like okay, we got this. we have another sentry.
two more ubers roll in.
If your target turns around, if you are at medium range, duck out of sight and fire your flaregun at them, if at close range, airblast then torch, or torch then airblast. I've made it a habit of airblasting after a second or two of torching. Within a second or two they have taken a chunk of damage and turned around, only to be spun around/disorientated again by your airblast. Plus, if it's a soldier or demo there is a chance you will reflect their next attack. I sometimes trap them in a corner and airblast them over and over so they can't get a target on me and cant run to get health, then usually back off and pelt them with my shotgun.
I never chase while blazing my flamer, if they are on fire that's usually a que to airblast or get out the shotgun/flaregun then back off and shoot. A lot of my kills are after torching then shotgunning.
I still don't believe I play that much. I guess I have lately on your server.
if my kill per death ratio and kill per minute ratio are the same
does that mean i die once per minute
And he needs thermal vision.
http://tf2stats.net/player_stats/76561197970960179#bp_summary
Terrible.
ten points for gryffindor
Also if you aren't puffing people with fire, airblasting them into a corner/ prop, and Axe-ing them a question/ flaring them if they get out of range, you are playing pyro wrong.
Look on the bright side: at least you didn't get the yellow belt!
edit: OP title updated to reflect lack of wad blowing. I was amused.
I already can see a ton of shit I fucked up with it though, so it is going to take some serious motivation to get me working on it again. Lots of optimization fuck ups to fix.
edit: I might work on it today now that I'm thinking about it. :mrgreen:
it better be friday or something
Look on the bright side, Carnarvon: at least you don't have savoo's terrible opinions
But damnit, it felt good to save a Heavy's life without him even knowing, then dissapearing without a trace. This must be how God.... or Batman feels.
This is true. I was hoping for a Panama, but would have settled for a Yellow Belt(Ja-rate!).
Will the engie update spell the end for TF2?
TF2 is pretty damn popular. They aren't just going to be all "kay guys, that's the last update, cya later bros." Even with the cheap ass prices, they are making money off it. I mean they JUST released it for mac. It'd be a pretty dick move to pull the plug on updating after advertising it that much.
Petty jealousy doesn't become you Mitchell
The day the Engineer update comes out they shut down TF2 completely and announce TF3. 10 years later, we'll get some news about TF3.
I becoming on your face.
TF2 MMO
Travel to the dustbowl plains and kill 500 wild Scouts with Natashca to gain a level
You got the 2nd best sniper hat, ignore what everyone else says
Welcome to the club
didn't they say a few months ago they have several updates planned besides the engineer update?
i hope that doesn't count the mac update, cause that'd be dumb
I know my fantastic taste in video game hats make me irresistibly attractive but please, Crash, try to control your urges.
I can't wait 'till next time we're playing together with all talk on. I'm going to hot bukake fire all over you.
Great, now I'm imaging a line of engineers all dancing waiting for their turn.
Happy Trails!
I am the best OP.
I get mans in thread, posting.
Usually by trickery.
Well when was the last time they released a valve made hat/weapon/map/gametype? It seems they've been increasingly leaning towards just delivering what the community has created, rather then dedicating members of their staff to implementing new ideas to TF2. The obvious exception is the class updates, which are the rare occurrence of valve-made items, but if this is the last class update?
Even with the class updates the maps have only been sanctioned community maps, I think the last official valve map was with the release of the new gametype of Payload way back when. All of the hats for quite some time have been community hats.