The game that started it all, and Namco's answer to Sega's Virtua Cop series, and other lightgun arcade games being released at the time. As you could see from the
awesome(ly cheesy) cinematic trailer, the story involves VSSE Special Agent Richard Miller, THE ONE MAN ARMY!!!!, doing his one man army thing to rescue damsel in destress Rachael Macpherson, daughter of the Sercian president, from the clutches of bad guys trying to take over the country. Time Crisis is notorious for its action blockbuster style presentation, and this just marks the standard by which all other games in the series would follow.
While most lightgun games have been traditional
Hogan's Alleys, firing ranges where targets pop up at regular intervals, Time Crisis embraces its action movie style with a more dynamic style.
Like so.
Every action sequence (kicked off by the announcer yelling "
ACTION!!!" sees you running into some kind of cover before the enemies start raining bullets on you. Using the foot pedal on the arcade cabinet, you'll pop out of cover to return fire; releasing the pedal makes you duck down and reload. This sets the general pace of the game: the idea is to take down the enemies as quickly as possible, exposing yourself to fire just long enough to get your shots off before taking refuge. You can actually survive quite a few hits from small arms fire before losing one of your life markers, but getting hit by guys in red, as well as by explosions, melee attacks, and the occasional environmental hazard (complete with flashing "DANGER!" markers as they approach) will instantly knock one point off; only by taking cover can you avoid them. Of course, you can't just take your sweet time - the game's called TIME Crisis, after all. You're given a set amount of time to clear each segment; failure to do so results in an instant game over regardless of how much life you have left, but shooting the occasional fleeting orange suited guy will buy you a few pecious seconds to continue your rampage.
Time Crisis was a huge hit; the idea of using cover in an action shooter game was something new and unique at the time, and pretty much every modern shooter nowadays uses some kind of cover mechanic. Honestly, I think Namco was ahead of the curve all along: anyone remember the PS2 game "kill.switch", which was centered around heavy use of cover for survival in a third-person shooter? Namco made that. Suck it, Cliffy B.
Since Namco was one of the driving forces behind the PlayStation's initial success with its greatly enhanced arcade ports, including Tekken, Soul Blade, and of course RIIIIIDGE RACERRRRR!!!!!, bringing Time Crisis to the system was a no-brainer, but how did they get facilitate the use of the cover mechanic without a foot pedal? Enter the
Guncon, bundled in with each copy of Time Crisis. This particular light gun featured A and B buttons on the sides of the barrel, allowing for the cover mechanic; just push either one to pop out and release to return. Simple, but effective. The home port also featured a new "Special Mode", an original story mode that has Richard going up against an arms dealer named Kantaris and her syndicate in her hotel headquarters. This mode features branching paths that the player gets put on due to their actions, or lack thereof, during certain sequences: take too long clearing out a bunch of enemies or a boss, and you'll be put on another track due to circumstances beyond your control. Only by doing a near-perfect job and following Kantaris all the way to her escape helicopter can you take her down for good; otherwise you'll just see her get away and the mission will be a failure. Time Crisis also got a direct PS1 exclusive sequel, "Project Titan", in 2001, in which Richard is framed for a crime and the VSSE, sensing something screwy at work, gives him a three-day limit to investigate and clear his name before they take official action. The whole thing winds up being a Kantaris plot to get him out of the way, of course. Gameplay was the same as the original, with the added ability to shift between pieces of cover at certain points for more strategic assaults.
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I 1ccd Time Crisis 2 and Crisis Zone in the arcades. Nothing beats that big, heavy, recoiling arcade GunCon.
Time Crisis 4's heros are simply fabulous and I hate them for it. Fucking fairies.
I remember where was a cheat in the PS1 version of the original game where you shoot at the hole in the R of the title screen.
And oh yeah, Kantaris. I remember I was all o_O when the instruction booklet said that they didn't even know her real gender.
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Probably not. The thing would need it's own electric cord.
Surprised that you didn't mention this awesome trailer.
Quite possibly the only game that would get me to buy the move.
And playing through 3 on release in one sitting at the arcade with a friend was awesome.
I really miss the one where you fight sea monsters.
It was pretty boss.
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That floating, talking head is the stuff of nightmares.
I also remember an arcade shooter called Carnevil that used the pump shotgun controller. I was hypnotized by the FMV opening back when I was a wee lad.
http://www.youtube.com/watch?v=9kCuVDgoxVw
Another once I really loved was the Jurassic Park: Lost World shooters, particularly the ones that sat you down inside the cabinet itself, with curtains blocking out the light.
What I'll always love about Time Crisis was that main theme from the original. You know the one - that addictive, high-tempo one that got you all pumped up?
You know, THIS one.
I actually have a Guncon made by Pelecan that does include the motorized slide, and yeah it has it's own AC adapter. It's too bad those PS1 lightguns don't work on more modern TVs, or I'd fire that shit back up.
I never played the more recent games though. Did they ever address Wild Dog's magical immortality?
On neat Lightgun arcade games, I found one that was like a 3 player House of the dead, except that each player got a different gun. Player 1 got a standard pistol, player 2 got another kind of pistol, and player 3 got a shotgun. From what I could tell with the fucked up lenses, it played pretty well, and the gun idea worked somewhat well. No idea on how well it played with 3 people huddled around it.
edit: Found out what it's called, Evil Night
Carnevil was one of my favorites as well. Creepy funny gorey shooter with lots of splatter and body-horror.
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Wow. Good trailer but holy shit those move controllers look ridiculous.
You can do that, but after you get it set up, you can not move an inch, else it goes crazy. Nothing is going to beat my Guncon 2 or Stunner for accuracy though.
But then I would have wanted a bigger tv and fuck that. 30in and up is just unwieldy for a small home tho have much less for men to carry to the home.
I played Time Crisis so much on my PS1.
So much.
Watching that video brought back so many great memories.
There he is
Get 'im!
Fiiiiiiiiiiiire.
The music at the end when you completed a level....
Time Crisis was a work of art.