Just beyond the edges of the world, the Fair Folk bide their time, waiting for another opportunity to march forth from the formless Wyld to undo shaped reality.
Just beneath the skin of the world, the necrotic lords of the Underworld plot to share the gift of Oblivion with all living things.
Imprisoned within the infinite body of the Yozi-King Malfeas, the Demon Princes strive to escape to wreak vengeance on the gods and their champions.
In the Celestial City of Yu-Shan, the greatest of the gods cannot tear their attention from the seductive Games of Divinity, although Creation teeters on the brink of apocalypse.
The Chosen of the Gods, the Exalted
, are the only hope for Creation.
Their story is your story. What legends will they tell of your deeds?
The situation: The South is on the brink of war. The Realm is withdrawing its troops to the Blessed Isle in preparation for civil war, and the factions that have been just waiting for a chance to rip and tear at each others throats are taking advantage. The powderkeg is just waiting for a match, and now four explosive Solar Exalted have entered the city of Chiaroscuro, just looking for a fire to light.
CONLYTH GYLER, HEAVEN'S WINGLORD!
Ex-Realm Military, his love for a Dynast is forbidden now that he is Anathema. His perfectly-sculpted flamepiece and abs aren't even close to the weapon that is his brilliant tactical mind.
LEDAAL KETAN, WARRIOR-POET!
Conlyth Gyler, Heaven's Winglord
Anima Banner: Gold and Blue spinning rings of runes surround him, the glyphs formed of pulsating essence and written in a language known to none but the Unconquered Sun.
Motivation: To plunge the nations of the South into swift and deciding conflicts, sparing the millions that would perish in decade-long power struggles.
Personal Pool: 0/12
Peripheral Pool: 24/29 (5 attuned)
Health Levels: 0
Attributes, Abilities, Languages
Virtues, Limit Break, Charms,:
Archery: 5 (Firewands 2)
Melee: 4 (Daiklaves 2)
War: 2 (Dynastic 2)
Languages: High Realm, Low Realm, Flametongue
Backgrounds, Possessions, Intimacies
Valor Virtue Flaw: Vexing Frustration
Limit Break Condition: The Solar's plots are foiled, he suffers a setback, underestimates a foe, an underling or ally fails him, or other similar situations occur.
For one scene, the Solar takes matters into his own hands. "Do I have to do everything myself!" he cries as conventional wisdom and prudent judgment be damned, the exalt throws himself into success at this specific goal or task, ignoring all other matters until whatever thwarting him is dealt with. Whether this means leading a cavalry charge into a wall of hardened defenders that have already thrown back wave after wave, or poring hours into solving an elaborately vexing puzzle or riddle, it will get done, come heaven or high water.
Partial Control: The Solar can be roused temporarily from his current fixation to tend to events of critical importance or of an exceptionally distracting nature. However, the obsession lingers in the back of his mind, inflicting a -2 external penalty to any non-fixation-related actions taken while in this state.
Second Archery Excellency
Trance of Unhesitating Speed
Flashing Vengeance Draw
Arrow Storm Technique
Second Melee Excellency
Hungry Tiger Technique
Second War Excellency
Second Bureaucracy Excellency
Shadow over Water
Seven Shadows Evasion (Valor Flaw)
Second Presence Excellency
Arbani Arms "Komodo Mk.3 TRE," a Perfect Flame Piece
Speed 5, Accuracy +3, Damage 9L, Rate 1, Range 10
Goldenrod, Orichalcum Daiklave
Speed 5, Accuracy +4, Damave +6L, Defense +3, Rate 4, Attune 5
Lonz, Fine Totikari Warhorse
Exceptional Officer's Lamellar
Soak +7L/9B, Mobility -1, Fatigue 0, Concealable
- Cathak Kailana, a Fire-Aspected Terrestrial Exalt, and former lover
- Komodo, a flame piece and gift from Kailana
- Goldenrod, Orichalcum Daiklave, his Solar inheritance.
- Lonz, his Warhorse
- Cathak Sindle, a mysterious dynast and follower of Cecylene
PDV (Orichalcum Daiklave): 7
Natural Soak: 2B/1L/1A
Armor Soak: 9B/7L
Total Soak: 11B/8L/1A
Health Levels: 0/1/1/2/2/4/I
Flame Piece: speed 5, 14 attack dice, 9L base damage, rate 1, misc action to reload
Daiklave: speed 5, 14 attack dice, 8L base damage, rate 4
The women swoon at his poetry, the men die to his blade. Determined to act like an Anathema should, Ketan seeks to undermine the Realm's interests in the South, and forge his own path through destiny.
TSAS KHAN, FIERCE DESERT CHIEFTAN!
Motivation: Destruction or Humiliation of the local Immaculate Order
Concept: The Warrior Poet
Attributes: Strength 4, Dexterity 5, Stamina 2
Charisma 5, Manipulation 2, Appearance 2,
Perception 2, Intelligence 3, Wits 2
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 1
Abilities: *Melee 5, *Thrown 1, War 1
*Integrity 1, *Performance 2, *Presence 4, *Resistance 2, *Survival 1*
*Athletics 1, Awareness 1, Dodge 3, Stealth 1
Bureaucracy 1, *Linguistics 5, Ride 2, *Socialize 1
Backgrounds: Resources 3, Familiar (some kind of bird - a Mospit?) 3, Artifact (Orichalum Dire Lance) 2, Contacts (House Ledaal) 1
Second Dodge Excellency
First Linguistics Excellency
Sagacious Reading of Intent
Flawless Brush Discipline
First Melee Excellency
Dipping Swallow Defense
Heavenly Guardian Defense
Statblock: PDV=8, DDV=5, Soak 1L/2B Armor +6L/+8B
Dire Lance attack: Accuracy 15 damage 12L/16L, Rate 3 Speed 5
Scarred and rugged, his gaze as piercing as the hawk that rides on his shoulder, his skill with a bow pierces the skin of his foes like his darkly handsome looks pierce the heart of his lovers.
THE ETHEREAL VOICE, GHOST HUNTER!
TTsas Khan, Eclipse Caste
Personal Essence 12; Peripheral Essence 29
*War: 4 (Specialization - Desert: 2)
Languages: Flametongue, Local Desert People Dialect.
- First War Excellency
- Mob Dispersing Rebuke
- Rout Stemming Gesture
- First Archery Excellency
- Trance of Unhesitating Speed
- There Is No Wind
- Master Horseman (Harmony of Spirits, Summoning Whistle, Speed Sustaining Technique, Spirit-Steadying)
- Sagacious Reading of Intent
- Hardship Surviving Mendicant Spirit
- Durability of Oak Meditation
- Iron Skin Concentration
- Familiars: 3 (1-dot badass hawk and 2-dot awesome horse)
- Allies: 3 (other tribal leaders who are also badasses)
- Followers: 5 (horde of loyal horseridin' barbarian maniacs)
- Resources: 2 (for like weapons and armor and saddles and stuff)
- Mentor: 2 (King Gezar, a god)
"Hazar", badass falcon, harbinger of war (1 dot)
Strength 2 Dexterity 4 Stamina 2, Perception 3, Intelligence 2, Wits 3, Willpower 3
Athletics 5, Awareness 4, Dodge 5, Integrity 1, Investigation 2, Martial Arts 2, Presence 1, Resistance 1, Stealth 2, Survival 4
Attacks - Claw - Speed 5, Accuracy 6, Damage 2L, Rate 2
Dodge DV 5, Soak 0L/2B
"Jalayir", awesome steed, Khan of Horses (2 dots)
Strength 5 Dexterity 4 Stamina 4 Perception 3 Intelligence 2 Wits 3 Willpower 4
Athletics 5, Awareness 2, Dodge 3, Integrity 1, Investigation 1, Martial Arts 4, Presence 1, Resistance 3, Survival 3
Attacks: Bite - Speed 5, Accuracy 9 Damage 3L Rate 1
Kick: Speed 5, Accuracy 8, Damage 8B, Rate 2
Dodge DV 4 Soak 0L/4B, HLs 0x1/-1x2/-2x2/-4x1/I
"For generations, my people, who wanted nothing more than to herd and live in the arid lands of the south, have been exploited and enslaved... the land ravaged for resources... man, beast, and nature alike subjugated by the will of the Empire.
Those days are at their end."
His people. All who come to his banners are family... some of them in the literal sense through the various marriages that have helped him strengthen his ties.
Jalayir. Though it is sometimes seen as foolish to gain too much attachment to a horse, Jalayir is exceptional and has a strong bond with The Khan.
Borte. The Khan's first wife. He has taken many since her, but she is his favorite, the one to whom he was betrothed at a young age.
Conlyth Gyler: Though Gyler may not entirely understand it, he has become The Khan's brother. Though in other societies the rituals that cause the bond of "brotherhood" are abstract, in the Khan's society they are very literal.
The golden silhouette of a rearing horse.
Heart of Stone (Conviction)
When pushed to the limit, Tsas Khan reacts in a not unpredictable manner for his personality. He feels and
expresses no emotion. At these times it seems he lacks any empathy and feeling (even more than usual) particularly for his enemies. He considers only efficiency - especially in warfare - as he makes decisions. The decidedly untactful manner with which he barks out his orders and indignance imposes a two-die penalty on all Social rolls involving face-to-face interactions.
Partial Control: Tsas Khan’s empathy is significantly reduced, but can still be accessed. He still suffers a two-die penalty to Social rolls involving face-to-face interaction, as his abrupt and cold manner remains unnerving or shocking. His primary motivation remains to be focused on efficiency, but he will avoid doing anything that would consider to be horribly wrong (even if it is efficient).
Duration: One full day
Limit Break Condition: When his enemies have cornered him, or when his allies spinelessly abandon their commitments (especially those of a military nature, of course).
Perfect Armor - Reinforced Buff Jacket - "The Lion's Skin"
+9B/5L, mobility 0, fatigue 1
Caught up in circumstances beyond his control, this scholarly sorcerer wields his knowledge against the dark Underworld to protect Creation, with a soft smile and meek demeanor, using his knowledge of the heart to seduce women with more than mere brash behavior.
ARCTURUS, THE BOUNTY HUNTER!
The Ethereal Voice
Motivation: To bring down the Immaculate Order
Concept: Spirit Seer
Attributes: Strength 2, Dexterity 2, Stamina 3
Charisma 3, Manipulation 3, Appearance 3,
Perception 3, Intelligence 4, Wits 4
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 2
Virtue Flaw: Conviction (Heart of Flint)
Abilities:Craft 2, Investigation 5(Specialty Conducting Interviews), Lore 3, Medicine 1, Occult 4 (Specialty Ghosts)
*Socialize 3, *Dodge 3, *Integrity 2, *Thrown 3, *Linguistics 2, Resistance 2, Bureaucracy 2
Backgrounds: Resources 3, Manse 2, Artifact 2 (Lamellar)
First Investigation Excellency
Durability of Oak Meditation
Terrestrial Circle Sorcery
Spirit Detecting Glance
Spirit Cutting Attack
Evidence Discerning Method
Death of Obsidian Butterflies
Demon of the first circle or Emerald Counter magic
PDV (Exceptional knife +1 to accuracy/defense/damage): 3
Natural Soak: 3B/1L
Armor Soak: 10B/9L
Total Soak: 13B/10L
Exceptional knives(m): speed 5, 3 attack dice, 5L base damage, rate 3
Exceptional knives(Thrown): speed 5, 6 attack dice, 5L base damage, rate 3, range 10
Lamellar (Artifact 2): Mobility:-1, Attune 3
Personal Essence: 14
Periphial Essence: 29/35 (3 attuned)
Stoic and mysterious, even dozens of women throwing themselves at his feet is insufficient to sway this deadly hunter of men from his path. Delivering justice with harsh judgements and a keen eye for the truly wicked, only the most pure can gain his alliance.
Arcturus, Night Caste
A rangy man, wearing tan and brown robes with his hood pulled up. The few glimpses of skin that you can see are sunburned, a man who has spent much time outside the city and in places with little to no shade.
Personal Essence 14; Peripheral Essence 33
- Easily Overlooked
- Mental Invisibility
- Invisible Statue Spirit
- Graceful Crane Stance
- Awareness Excellency
- Keen Sense (Sight)
- Survival Excellence
- Trackless Region Navigation
- Melee Excellency
- Reflex Sidestep Technique
- Contacts 3 (Chiaroscuro City)
- Backing 2 (The Guild)
- Resources 2
Motivation: Chiaroscuro has been a lawless hive for long enough. It's time to bring back order. Ultimately, it's on the heads of the Empire. If a few eggs get broken to make it happen, it won't cause me to lost sleep.
Intimacies: Justice for all. Not fairness or compassion. Justice in all of it's terrible glory.
Anima Banner: A snarling, silver wolf.
Virtue Flaw: The character wholly embraces cruelty. His conscience
vanishes, and he uses terror and cruelty to accomplish his goals,
with only contempt for any perceived or exhibited weakness. He
casually tortures and mutilates prisoners to sow terror and inspire
obedience. This cruelty causes a minimum two-die penalty on
all Social interactions not involving fear or intimidation.
Partial Control: The character can moderate his cruelty
when necessary. He casually intimidates and tortures
wherever effective and is incapable of kindness. However,
he can show restraint and indifference when cruelty would
be less effective. He still suffers from a one-die penalty to
other Social interactions.
Duration: One full day
Limit Break Condition: The character is subjected to
severe stress or backed against the wall.
Weapons: Straight Sword, Mace, Knives (x2)
Armor: Chain Shirt (hidden)
An old horse who upon first glance seems destined for Hassim's Glue Shoppe or the local butcher.