Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Anyone have any experience submitting games to Kongregate?
TheExAmGerrymandered your districtsRegistered Userregular
I've been learning Flash recently for the purpose of making a game, or more accurately porting an unfinished side-scrolling shoot-'em-up I made for a Java final project to ActionScript/Flash (ActionScript's syntactical similarity to Java helps loads), and I've been looking over Kongregate's submission policy, which so far seems like a pretty sweet deal. I put up a game, and make money depending on how popular it gets. What's not to like?
Well, I'm the wary type, and that means I'm looking for as many Kongregate success/horror stories as I can find. So, anyone submitted to Kongregate before, or have a friend who's done it? How much have you/they made off it?
Oh, and secondary question, if you've got any suggestions for fun gameplay mechanics or control improvements to my game (Java .jar version), feel free. I still need to flesh out the animations with some frames in between frames that are a bit too far apart, and change how the enemies are faced (right now they're actually puttering backwards if you pay attention to the relative movements). That's not including adding proper enemy ships of different types, adding real death animations and explosions, and stuff like that (painting animated sprites is HARD), powerups, and removing unnecessary features added to meet class project specifications. But I digress, right now I'm trying to get the controls nice and tight, and find ideas for future gameplay elements to implement after the extant parts are ported, because let's face it, it's a shitty, sparse game as is, which I spent more time painting the sprites for than coding. That's about it.