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their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Transformers: Fall of Cybertron] Available now. Roll out!
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Yup. It was pretty neat in the one MP level that had a few tunnels that led out to a central area. You could zoom out as a scout, press the bumper, and end up driving on the wall of the tunnel for a while.
I will really miss the Leader/Destroyer's ram if vehicle abilities are out for reals.
Reading the comments, I feel like I'm the only person ever who didn't play a backstab scout. I loved the pistol, rifle, and ... whatever that charge gun was called ... Scouts had a lot of options if people would have opened their eyes beyond "lol, I can 1-hit-kill sometimes".
That was the plasma cannon, which I never got the hang of, to my chagrin.
But hey, the only time I ever got a no-kills match in multiplayer was as a backstab-focused scout. And I still got like 13 kills.
Granted the opposing team was apparently made of incompetent boobs, but: cloak, transform, get behind someone, transform, kill, cloak, repeat.
Starscream, why your Null Ray gotta be so overpowered?
I personally think it's the Null Ray. I got one on Soundwave too.
Although Starscream and Soundwave are both equal levels of awesome, I may have to wait until I have a less interesting character.
Speaking of, noticed in the demo there's a body style for Dragstrip.
Only ones missing are Wild Ride and Motormaster (or whatever his name is these days).
Wonder if there's a 3rd game we'll see the rest of the Arialbots and both Superion and Menasor.
I just kind of hate turning on the 360 for almost a year now.
There are no achivements for PC. There is no DLC for PC. There are no patches for PC. There is no keyboard remapping on PC...
The only thing the PC version has over the 360 one is higher res graphics.
My understanding is it never really had much of a multiplayer community; and when FoC comes out, it'll be past gone.
But if you didn't even care enough to finish it your first go around, I doubt something will grab you the second time.
I generally can't stand people braying into headsets, but if you are literally the only person playing that is wearing a headset and you're still screaming into it, you are a special kind of pet peeve.
There is absolutely nothing going on in Fall of Cybertron multi that even requires headset communication or coordination. Robots shoot robots to win. End of strategy. Granted, Escalation will be an exception to this, as that actually requires teamwork and coordination.
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
And one of the loading screen tips is "The Punch of Kill Everything is an uber melee attack that is still in development due to flaw in the "kill everything" feature."
But that appears to be it for the POKE.
Also, gonna be on 360 myself.
Well its good to know its a shit port.
I think I got burnt out on the game before I beat it because when I bought the game there was a double XP weekend going on or something. Went all the way up to Prime level in a couple days and I think haven't looked back on the game since.
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Also... HOST MIGRATION in mid match! Now if only it sorta worked. Unless 4 different people decide to quit at the same time. Hell, a match wound up just me and 1 other person, then suddenly 6 other players joined!
Real Transformer toys don't have fake wheels.
1. Both single player levels are really awesome. I really dig how the Vortex level has so many different strategies you can take to tackle it.
2. A lot of people are bitching about how Destroyers aren't so good, but I disagree. If you aim toward your enemies' feet, you can take out a scout or a scientist in about 3 shots. More importantly, you can't lone wolf around the level and be okay facing more than one enemy, like you could usually do in WFC. If you're not with a teammate, you're doing it wrong.
3. If you're not playing Conquest, you're doing it wrong.
4. The color selection is a bit disappointing, but you can usually find something you like.
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Could have sworn there were two maps, but I only seem to be playing on the 1 recently (Array).
http://www.superhappyfuntimeawesome.com/
Team Deathmatch would be great if it wasn't first TEAM to forty. It's way too short.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
I'm just thinking of other games like Halo with 2v2 and 4v4 where 50 is fine. Maybe they'll increase it?
I wish there was an option for something like that. Autobots have to go take out a Decepticon anti-aircraft gun (or whatever), 'cons have to stop them. Switch between rounds. One life. Watch each other's back, use the full potential of a class power set. Games that can last half an hour.
I'd put a headset on for that.
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
if the game has co-op again then I'd play with you... assuming i have internet by the time it comes out. moving tomorrow leaves a lot of stuff like that up in the air.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Campaign is single player focused, showcasing each bot's strengths. No more groups of 3.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
I'm fine with it since it means, as @Nocren said, they can cater the campaign maps to play on the abilities of a bot instead of having it be uber generic so anyone you pick can do it. It'll just make the campaign more interesting; and Escalation will still be there, along with the other MP modes.
http://www.superhappyfuntimeawesome.com/
Destroyer is definitely not terrible after the balance update. Not sure how balanced things are in the grand scheme of things, as I have not hopped on to play too much since the update.
Though I do hope they make some changes to the Destroyer, if for no other reason than I'm not a fan of the the design direction they took the class in. Randomly only having explosive weapons is annoying, and I'm really not sure what they were going for with their abilities. The barrier can be helpful, but I don't find it meshes with the class's playstyle as well as Cloak for the scout, or Battle Sentry for the Scientist. And Hover Slam just seems particularly random. Ah well, might change my tune when I can actually try more of their stuff in full.
Edit: Also, anyone been able to make good use of the Scientist's Orbital Pistol? Seems hard to hit with, and even in team fights it feels like I would contribute more by just using the Neutron Assault Rifle.
Not sure why they changed the weapon loadout system. In WFC, you could carry two regular weapons of any kind. Now in this demo, it seems like you can carry one regular weapon, and then one heavy duty weapon. That seems like an unnecessary restriction.
Vortex's demo level starts off with this huge expanse of tunnels and yards to fly through, and it's a sight to behold. Really brings back fond memories of the flight levels in WFC which looked spectacular and delivered really enjoyable gameplay experiences.
Graphically, the game looks like it's gotten some visual upgrades, specially with the metallic sheen on the bots. However, the lack of any anti-aliasing is getting painfully obvious.
I don't like the limited paint customization in Multiplayer, which is even more frustratingly limited then WFC. The actual body parts are fully customizable once you unlock them, but the paint jobs are locked into these dualities that I don't care for at all. Way less choices that we had before.
They also kept the fusion cannon away from the Titan class, just like in the previous game where the fusion cannon was kept away from the Soldier class. This makes no sense at all, because Megatron is a Titan class, yet he's unable to use his signature fusion cannon.
Just because you LOOK like Fearless Leader, doesn't mean you ARE Fearless Leader.
Also, at least now the transformation has the tank's barrel(s) on the body instead like Megs in last game where the cannon was both the arm and turret.